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using System;
using System.IO;
using System.Text;
using System.Collections;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
using System.Xml;
using System.Xml.XPath;
using Mono.Debugger.Languages;
using Mono.Debugger.Backend;
namespace Mono.Debugger
{
public delegate void ModuleEventHandler (Module module);
internal interface ILoadHandler
{
object UserData {
get;
}
void Remove ();
}
internal abstract class SymbolFile : DebuggerMarshalByRefObject, IDisposable
{
public abstract Module Module {
get;
}
public abstract bool IsNative {
get;
}
public abstract string FullName {
get;
}
public abstract Language Language {
get;
}
public abstract bool SymbolsLoaded {
get;
}
public abstract bool HasDebuggingInfo {
get;
}
public abstract SourceFile[] Sources {
get;
}
public abstract MethodSource[] GetMethods (SourceFile file);
// public abstract Method GetMethod (int domain, long handle);
public abstract MethodSource FindMethod (string name);
public abstract Symbol SimpleLookup (TargetAddress address, bool exact_match);
public abstract ISymbolTable SymbolTable {
get;
}
internal abstract StackFrame UnwindStack (StackFrame last_frame,
TargetMemoryAccess memory);
internal abstract void OnModuleChanged ();
//
// IDisposable
//
private bool disposed = false;
protected virtual void DoDispose ()
{
Module.UnLoadModule ();
}
private void Dispose (bool disposing)
{
// Check to see if Dispose has already been called.
lock (this) {
if (disposed)
return;
disposed = true;
}
// If this is a call to Dispose, dispose all managed resources.
if (disposing)
DoDispose ();
}
public void Dispose ()
{
Dispose (true);
// Take yourself off the Finalization queue
GC.SuppressFinalize (this);
}
~SymbolFile ()
{
Dispose (false);
}
}
public abstract class ModuleBase : DebuggerMarshalByRefObject
{
protected string name;
protected int id;
private static int next_id;
protected ModuleBase (string name)
{
this.name = name;
this.id = ++next_id;
}
public int ID {
get { return id; }
}
public string Name {
get { return name; }
}
public abstract bool HideFromUser {
get; set;
}
public abstract bool LoadSymbols {
get; set;
}
public abstract bool StepInto {
get; set;
}
internal void GetSessionData (XmlElement root)
{
XmlElement element = root.OwnerDocument.CreateElement (GetType ().Name);
root.AppendChild (element);
if (this is Module)
element.SetAttribute ("group", ((Module) this).ModuleGroup.Name);
element.SetAttribute ("name", Name);
XmlElement hide = root.OwnerDocument.CreateElement ("HideFromUser");
hide.InnerText = HideFromUser ? "true" : "false";
element.AppendChild (hide);
XmlElement step = root.OwnerDocument.CreateElement ("StepInto");
step.InnerText = StepInto ? "true" : "false";
element.AppendChild (step);
XmlElement load = root.OwnerDocument.CreateElement ("LoadSymbols");
load.InnerText = LoadSymbols ? "true" : "false";
element.AppendChild (load);
}
internal void SetSessionData (XPathNodeIterator iter)
{
XPathNodeIterator children = iter.Current.SelectChildren (XPathNodeType.Element);
while (children.MoveNext ()) {
if (children.Current.Name == "HideFromUser")
HideFromUser = Boolean.Parse (children.Current.Value);
else if (children.Current.Name == "LoadSymbols")
LoadSymbols = Boolean.Parse (children.Current.Value);
else if (children.Current.Name == "StepInto")
StepInto = Boolean.Parse (children.Current.Value);
else
throw new InternalError ();
}
}
protected virtual string MyToString ()
{
return "";
}
public override string ToString ()
{
return String.Format ("{0} ({1}:{2}:{3}:{4}{5})", GetType (), name,
HideFromUser ? "hide" : "nohide",
LoadSymbols ? "load" : "noload",
StepInto ? "step" : "nostep", MyToString ());
}
}
public class ModuleGroup : ModuleBase
{
string regexp;
bool hide_from_user;
bool load_symbols;
bool step_into;
public string Regexp {
get { return regexp; }
set { regexp = value; }
}
public override bool HideFromUser {
get { return hide_from_user; }
set { hide_from_user = value; }
}
public override bool LoadSymbols {
get { return load_symbols; }
set { load_symbols = value; }
}
public override bool StepInto {
get { return step_into; }
set { step_into = value; }
}
internal ModuleGroup (string name)
: this (name, false, false, false)
{
}
internal ModuleGroup (string name, bool hide_from_user, bool load_symbols,
bool step_into)
: base (name)
{
this.hide_from_user = hide_from_user;
this.load_symbols = load_symbols;
this.step_into = step_into;
}
}
// <summary>
// A module is either a shared library (containing unmanaged code) or a dll
// (containing managed code).
//
// A module maintains all the breakpoints and controls whether to enter methods
// while single-stepping.
// </summary>
public sealed class Module : ModuleBase
{
ModuleGroup group;
[NonSerialized]
SymbolFile symfile;
bool has_hide_from_user, hide_from_user;
bool has_load_symbols, load_symbols;
bool has_step_into, step_into;
internal Module (ModuleGroup group, string name, SymbolFile symfile)
: base (name)
{
this.group = group;
this.symfile = symfile;
}
internal void LoadModule (SymbolFile symfile)
{
this.symfile = symfile;
OnModuleChanged ();
if (ModuleLoadedEvent != null)
ModuleLoadedEvent (this);
}
internal void UnLoadModule ()
{
if (ModuleUnloadedEvent != null)
ModuleUnloadedEvent (this);
this.symfile = null;
}
public event ModuleEventHandler ModuleLoadedEvent;
public event ModuleEventHandler ModuleUnloadedEvent;
public Language Language {
get { return SymbolFile.Language; }
}
internal SymbolFile SymbolFile {
get {
if (symfile != null)
return symfile;
throw new InvalidOperationException ();
}
}
public ModuleGroup ModuleGroup {
get { return group; }
}
// <summary>
// The full pathname where this module was loaded from.
// May only be used while @IsLoaded is true.
//
// Throws:
// InvalidOperationException - if IsLoaded was false.
// </summary>
public string FullName {
get { return SymbolFile.FullName; }
}
// <summary>
// Whether the module is currently loaded in memory.
// </summary>
public bool IsLoaded {
get { return symfile != null; }
}
// <summary>
// Whether the module's symbol tables are currently loaded.
// </summary>
public bool SymbolsLoaded {
get { return IsLoaded && SymbolFile.SymbolsLoaded; }
}
// <summary>
// Whether to load the module's symbol tables when the module is loaded
// into memory. You may set this to false to completely "ignore" a
// module the next time you restart the target; the debugger will
// neither step into any of the module's methods nor will you get any
// method names or source locations in a backtrace.
//
// Note that setting this to false does not disable any breakpoints -
// the debugger will still stop if it its a breakpoint inside this
// module, but you'll see nothing but an address in the backtrace and
// you won't see any source code.
// </summary>
public override bool LoadSymbols {
get {
return has_load_symbols ? load_symbols : group.LoadSymbols;
}
set {
if (has_load_symbols && (load_symbols == value))
return;
has_load_symbols = true;
load_symbols = value;
OnModuleChanged ();
}
}
// <summary>
// Whether to enter this module's methods while single-stepping.
// If you set this to false, you will still get full debugging support
// if the debugger ever stops in this module, for instance because it
// hit a breakpoint or received a signal.
//
// When debugging managed applications, you should set this to false for
// `mono' and its shared libraries. If the application ever crashes
// somewhere inside an unmanaged method, you'll get full debugging
// information in the backtrace, but the debugger will never enter
// unmanaged methods while single-stepping.
// </summary>
public override bool StepInto {
get {
return has_step_into ? step_into : group.StepInto;
}
set {
if (has_step_into && (step_into == value))
return;
has_step_into = true;
step_into = value;
OnModuleChanged ();
}
}
public override bool HideFromUser {
get {
return has_hide_from_user ? hide_from_user : group.HideFromUser;
}
set {
if (has_hide_from_user && (hide_from_user == value))
return;
has_hide_from_user = true;
hide_from_user = value;
OnModuleChanged ();
}
}
// <summary>
// Returns whether this module has debugging info.
// Note that this property is initialized when trying to read the debugging
// info for the first time.
// </summary>
public bool HasDebuggingInfo {
get { return SymbolFile.HasDebuggingInfo; }
}
protected void OnModuleChanged ()
{
if (symfile != null)
symfile.OnModuleChanged ();
}
public SourceFile[] Sources {
get { return SymbolFile.Sources; }
}
public MethodSource[] GetMethods (SourceFile file)
{
return SymbolFile.GetMethods (file);
}
#if FIXME
public Method GetMethod (int domain, long handle)
{
return SymbolFile.GetMethod (domain, handle);
}
#endif
// <summary>
// Find method @name, which must be a full method name including the
// signature (System.DateTime.GetUtcOffset(System.DateTime)).
// </summary>
public MethodSource FindMethod (string name)
{
if (!SymbolsLoaded)
return null;
return SymbolFile.FindMethod (name);
}
// <summary>
// Find source file @filename. If @filename is a full pathname, an exact
// match is required. Otherwise, a match from any directory is ok.
// </summary>
public SourceFile FindFile (string filename)
{
if (!SymbolsLoaded)
return null;
if (filename.IndexOf ('/') >= 0) {
foreach (SourceFile source in Sources) {
if (source.FileName == filename)
return source;
}
} else {
filename = Path.GetFileName (filename);
foreach (SourceFile source in Sources) {
if (Path.GetFileName (source.FileName).Equals (filename))
return source;
}
}
return null;
}
// <summary>
// Find the method containing line @line in @source_file, which must be
// the file's full pathname.
// </summary>
public SourceLocation FindLocation (string source_file, int line)
{
SourceFile file = FindFile (source_file);
if (file == null)
return null;
return file.FindLine (line);
}
public Symbol SimpleLookup (TargetAddress address, bool exact_match)
{
return SymbolFile.SimpleLookup (address, exact_match);
}
// <summary>
// Returns the module's ISymbolTable which can be used to find a method
// by its address. May only be used while @SymbolsLoaded is true.
//
// Throws:
// InvalidOperationException - if @SymbolsLoaded was false
// </summary>
public ISymbolTable SymbolTable {
get { return SymbolFile.SymbolTable; }
}
internal StackFrame UnwindStack (StackFrame last_frame,
TargetMemoryAccess memory)
{
return SymbolFile.UnwindStack (last_frame, memory);
}
protected override string MyToString ()
{
return String.Format (":{0}:{1}", IsLoaded, SymbolsLoaded);
}
}
}
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