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using System;
using System.IO;
using System.Collections;
using ST = System.Threading;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Formatters.Binary;
using Mono.Debugger.Backend;
using Mono.Debugger.Languages;
using Mono.Debugger.Languages.Mono;
namespace Mono.Debugger
{
public class Process : DebuggerMarshalByRefObject
{
Debugger debugger;
ProcessServant servant;
int id = ++next_id;
static int next_id = 0;
static readonly string DirectorySeparatorStr = Path.DirectorySeparatorChar.ToString ();
internal Process (Debugger debugger, ProcessServant servant)
{
this.debugger = debugger;
this.servant = servant;
}
public int ID {
get { return id; }
}
public Debugger Debugger {
get { return debugger; }
}
public DebuggerSession Session {
get { return servant.Session; }
}
internal ProcessServant Servant {
get { return servant; }
}
internal ProcessStart ProcessStart {
get { return servant.ProcessStart; }
}
public Thread MainThread {
get { return servant.MainThread.Client; }
}
public bool IsManaged {
get { return servant.IsManaged; }
}
public string TargetApplication {
get { return servant.TargetApplication; }
}
public string[] CommandLineArguments {
get { return servant.CommandLineArguments; }
}
public Language NativeLanguage {
get { return servant.NativeLanguage; }
}
public void Kill ()
{
servant.Kill ();
}
public void Detach ()
{
servant.Detach ();
}
public void LoadLibrary (Thread thread, string filename)
{
servant.LoadLibrary (thread, filename);
}
public Module[] Modules {
get { return servant.Modules; }
}
public SourceFile FindFile (string filename)
{
Module[] modules = servant.Modules;
foreach (Module module in modules) {
SourceFile file = module.FindFile (filename);
if (file != null)
return file;
}
if (Path.IsPathRooted (filename))
return null;
filename = Path.GetFullPath (Path.Combine (
servant.ProcessStart.Options.WorkingDirectory, filename));
foreach (Module module in modules) {
SourceFile file = module.FindFile (filename);
if (file != null)
return file;
}
return null;
}
public SourceLocation FindMethod (string name)
{
foreach (Module module in Modules) {
MethodSource method = module.FindMethod (name);
if (method != null)
return new SourceLocation (method);
}
return null;
}
public Thread[] GetThreads ()
{
return servant.GetThreads ();
}
public override string ToString ()
{
return String.Format ("Process #{0}", ID);
}
//
// IDisposable
//
private bool disposed = false;
private void check_disposed ()
{
if (disposed)
throw new ObjectDisposedException ("Process");
}
private void Dispose (bool disposing)
{
// Check to see if Dispose has already been called.
lock (this) {
if (disposed)
return;
disposed = true;
}
// If this is a call to Dispose, dispose all managed resources.
if (disposing) {
if (servant != null) {
servant.Dispose ();
servant = null;
}
}
}
public void Dispose ()
{
Dispose (true);
// Take yourself off the Finalization queue
GC.SuppressFinalize (this);
}
~Process ()
{
Dispose (false);
}
}
}
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