1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904
|
using System;
using System.IO;
using System.Text;
using ST = System.Threading;
using System.Configuration;
using System.Globalization;
using System.Reflection;
using System.Collections;
using System.Collections.Specialized;
using System.Runtime.InteropServices;
using System.Runtime.Remoting.Messaging;
using Mono.Debugger.Backend;
using Mono.Debugger.Languages;
namespace Mono.Debugger
{
[Serializable]
internal delegate object TargetAccessDelegate (Thread target, object user_data);
public class Thread : DebuggerMarshalByRefObject
{
[Flags]
public enum Flags {
None = 0x0000,
Daemon = 0x0001,
Immutable = 0x0002,
Background = 0x0004,
AutoRun = 0x0008
}
internal Thread (ThreadServant servant, int id)
{
this.id = id;
this.servant = servant;
this.is_running = true;
this.operation_completed_event = new ST.ManualResetEvent (false);
}
int id;
Flags flags;
bool is_running;
ST.ManualResetEvent operation_completed_event;
ThreadServant servant;
public ST.WaitHandle WaitHandle {
get { return operation_completed_event; }
}
protected internal Language NativeLanguage {
get {
check_servant ();
return servant.NativeLanguage;
}
}
internal TargetAddress LMFAddress {
get {
check_servant ();
return servant.LMFAddress;
}
}
public override string ToString ()
{
return Name;
}
// <summary>
// The single-stepping engine's target state. This will be
// TargetState.RUNNING while the engine is stepping.
// </summary>
public TargetState State {
get {
if (servant == null)
return TargetState.NoTarget;
else
return servant.State;
}
}
public TargetEventArgs GetLastTargetEvent ()
{
check_servant ();
lock (this) {
TargetEventArgs args = servant.LastTargetEvent;
if (args != null) {
is_running = false;
flags &= ~Flags.Background;
return args;
}
}
return null;
}
public bool IsRunning {
get { return is_running; }
}
public bool IsAlive {
get { return (servant != null) && servant.IsAlive; }
}
public int ID {
get { return id; }
}
public Flags ThreadFlags {
get { return flags; }
}
public string Name {
get {
if ((flags & Flags.Daemon) != 0)
return String.Format ("Daemon thread @{0}", id);
else
return String.Format ("Thread @{0}", id);
}
}
public int PID {
get {
check_servant ();
return servant.PID;
}
}
public long TID {
get {
check_servant ();
return servant.TID;
}
}
internal Architecture Architecture {
get {
check_servant ();
return servant.Architecture;
}
}
internal ProcessServant ProcessServant {
get {
check_servant ();
return servant.ProcessServant;
}
}
public Process Process {
get {
check_servant ();
return ProcessServant.Client;
}
}
internal ThreadManager ThreadManager {
get {
check_servant ();
return servant.ThreadManager;
}
}
internal ThreadServant ThreadServant {
get {
check_servant ();
return servant;
}
}
internal void SetThreadFlags (Flags flags)
{
this.flags = flags;
}
public ThreadGroup ThreadGroup {
get {
check_servant ();
return servant.ThreadGroup;
}
}
void check_servant ()
{
if (servant == null)
throw new TargetException (TargetError.NoTarget);
}
void check_alive ()
{
if ((servant == null) || !servant.IsAlive)
throw new TargetException (TargetError.NoTarget);
}
// <summary>
// The current stack frame. May only be used when the engine is stopped
// (State == TargetState.STOPPED). The single stepping engine
// automatically computes the current frame and current method each time
// a stepping operation is completed. This ensures that we do not
// unnecessarily compute this several times if more than one client
// accesses this property.
// </summary>
public StackFrame CurrentFrame {
get {
check_servant ();
return servant.CurrentFrame;
}
}
public TargetAddress CurrentFrameAddress {
get {
check_servant ();
return servant.CurrentFrameAddress;
}
}
// <summary>
// The current stack frame. May only be used when the engine is stopped
// (State == TargetState.STOPPED). The backtrace is generated on
// demand, when this function is called. However, the single stepping
// engine will compute this only once each time a stepping operation is
// completed. This means that if you call this function several times
// without doing any stepping operations in the meantime, you'll always
// get the same backtrace.
// </summary>
public Backtrace GetBacktrace (Backtrace.Mode mode, int max_frames)
{
check_servant ();
return servant.GetBacktrace (mode, max_frames);
}
public Backtrace GetBacktrace (int max_frames)
{
return GetBacktrace (Backtrace.Mode.Default, max_frames);
}
public Backtrace GetBacktrace ()
{
check_servant ();
Backtrace bt = servant.CurrentBacktrace;
if (bt != null)
return bt;
return GetBacktrace (Backtrace.Mode.Default, -1);
}
public Backtrace CurrentBacktrace {
get {
check_servant ();
return servant.CurrentBacktrace;
}
}
public Registers GetRegisters ()
{
check_servant ();
return servant.GetRegisters ();
}
public void SetRegisters (Registers registers)
{
check_alive ();
servant.SetRegisters (registers);
}
public TargetMemoryArea[] GetMemoryMaps ()
{
check_servant ();
return servant.GetMemoryMaps ();
}
public Method Lookup (TargetAddress address)
{
check_servant ();
return servant.Lookup (address);
}
public Symbol SimpleLookup (TargetAddress address, bool exact_match)
{
check_servant ();
return servant.SimpleLookup (address, exact_match);
}
// <summary>
// The current method May only be used when the engine is stopped
// (State == TargetState.STOPPED). The single stepping engine
// automatically computes the current frame and current method each time
// a stepping operation is completed. This ensures that we do not
// unnecessarily compute this several times if more than one client
// accesses this property.
// </summary>
public Method CurrentMethod {
get {
check_servant ();
return servant.CurrentMethod;
}
}
internal void SetCompleted ()
{
operation_completed_event.Set ();
}
// <summary>
// Step one machine instruction, but don't step into trampolines.
// </summary>
public ThreadCommandResult StepInstruction ()
{
lock (this) {
check_alive ();
is_running = true;
operation_completed_event.Reset ();
ThreadCommandResult result = new ThreadCommandResult (this);
servant.StepInstruction (result);
return result;
}
}
// <summary>
// Step one machine instruction, always step into method calls.
// </summary>
public ThreadCommandResult StepNativeInstruction ()
{
lock (this) {
check_alive ();
is_running = true;
operation_completed_event.Reset ();
ThreadCommandResult result = new ThreadCommandResult (this);
servant.StepNativeInstruction (result);
return result;
}
}
// <summary>
// Step one machine instruction, but step over method calls.
// </summary>
public ThreadCommandResult NextInstruction ()
{
lock (this) {
check_alive ();
is_running = true;
operation_completed_event.Reset ();
ThreadCommandResult result = new ThreadCommandResult (this);
servant.NextInstruction (result);
return result;
}
}
// <summary>
// Step one source line.
// </summary>
public ThreadCommandResult StepLine ()
{
lock (this) {
check_alive ();
is_running = true;
operation_completed_event.Reset ();
ThreadCommandResult result = new ThreadCommandResult (this);
servant.StepLine (result);
return result;
}
}
// <summary>
// Step one source line, but step over method calls.
// </summary>
public ThreadCommandResult NextLine ()
{
lock (this) {
check_alive ();
is_running = true;
operation_completed_event.Reset ();
ThreadCommandResult result = new ThreadCommandResult (this);
servant.NextLine (result);
return result;
}
}
// <summary>
// Continue until leaving the current method.
// </summary>
public ThreadCommandResult Finish (bool native)
{
lock (this) {
check_alive ();
is_running = true;
operation_completed_event.Reset ();
ThreadCommandResult result = new ThreadCommandResult (this);
servant.Finish (native, result);
return result;
}
}
public ThreadCommandResult Continue ()
{
return Continue (TargetAddress.Null);
}
public ThreadCommandResult Continue (TargetAddress until)
{
lock (this) {
check_alive ();
is_running = true;
operation_completed_event.Reset ();
ThreadCommandResult result = new ThreadCommandResult (this);
servant.Continue (until, new ThreadCommandResult (this));
return result;
}
}
public ThreadCommandResult Background ()
{
return Background (TargetAddress.Null);
}
public ThreadCommandResult Background (TargetAddress until)
{
lock (this) {
check_alive ();
is_running = true;
flags |= Flags.Background;
operation_completed_event.Reset ();
ThreadCommandResult result = new ThreadCommandResult (this);
servant.Background (until, new ThreadCommandResult (this));
return result;
}
}
internal void Kill ()
{
operation_completed_event.Set ();
if (servant != null)
servant.Kill ();
Dispose ();
}
internal void Detach ()
{
operation_completed_event.Set ();
if (servant != null)
servant.Detach ();
Dispose ();
}
public void Stop ()
{
check_alive ();
servant.Stop ();
}
public void AutoStop ()
{
check_alive ();
servant.Stop ();
Wait ();
is_running = false;
flags |= Flags.AutoRun;
}
public void Wait ()
{
Report.Debug (DebugFlags.Wait, "{0} waiting", this);
operation_completed_event.WaitOne ();
Report.Debug (DebugFlags.Wait, "{0} done waiting", this);
}
// <summary>
// Insert a breakpoint at address @address.
//
// Returns a number which may be passed to RemoveBreakpoint() to remove
// the breakpoint.
// </summary>
internal void InsertBreakpoint (BreakpointHandle handle,
TargetAddress address, int domain)
{
check_alive ();
servant.InsertBreakpoint (handle, address, domain);
}
// <summary>
// Remove breakpoint @index. @index is the breakpoint number which has
// been returned by InsertBreakpoint().
// </summary>
internal void RemoveBreakpoint (BreakpointHandle handle)
{
check_disposed ();
if (servant != null)
servant.RemoveBreakpoint (handle);
}
// <summary>
// Add an event handler.
//
// Returns a number which may be passed to RemoveEventHandler() to remove
// the event handler.
// </summary>
public int AddEventHandler (Event handle)
{
check_alive ();
return servant.AddEventHandler (handle);
}
// <summary>
// Remove event handler @index. @index is the event handler number which has
// been returned by AddEventHandler().
// </summary>
public void RemoveEventHandler (int index)
{
check_disposed ();
if (servant != null)
servant.RemoveEventHandler (index);
}
public string PrintObject (Style style, TargetObject obj, DisplayFormat format)
{
check_alive ();
return servant.PrintObject (style, obj, format);
}
public string PrintType (Style style, TargetType type)
{
check_alive ();
return servant.PrintType (style, type);
}
//
// Disassembling.
//
public int GetInstructionSize (TargetAddress address)
{
check_alive ();
return servant.GetInstructionSize (address);
}
public AssemblerLine DisassembleInstruction (Method method, TargetAddress address)
{
check_alive ();
return servant.DisassembleInstruction (method, address);
}
public AssemblerMethod DisassembleMethod (Method method)
{
check_alive ();
return servant.DisassembleMethod (method);
}
public RuntimeInvokeResult RuntimeInvoke (TargetFunctionType function,
TargetClassObject object_argument,
TargetObject[] param_objects,
bool is_virtual, bool debug)
{
lock (this) {
check_alive ();
RuntimeInvokeResult result = new RuntimeInvokeResult (this);
servant.RuntimeInvoke (
function, object_argument, param_objects, is_virtual,
debug, result);
return result;
}
}
public TargetAddress CallMethod (TargetAddress method, long arg1, long arg2)
{
CommandResult result;
lock (this) {
check_alive ();
result = servant.CallMethod (method, arg1, arg2);
}
result.Wait ();
if (result.Result == null)
throw new TargetException (TargetError.UnknownError);
return (TargetAddress) result.Result;
}
public TargetAddress CallMethod (TargetAddress method, TargetAddress arg1,
long arg2)
{
CommandResult result;
lock (this) {
check_alive ();
result = servant.CallMethod (method, arg1.Address, arg2);
}
result.Wait ();
if (result.Result == null)
throw new TargetException (TargetError.UnknownError);
return (TargetAddress) result.Result;
}
public TargetAddress CallMethod (TargetAddress method, TargetAddress arg1,
long arg2, long arg3, string string_arg)
{
CommandResult result;
lock (this) {
check_alive ();
result = servant.CallMethod (
method, arg1.Address, arg2, arg3, string_arg);
}
result.Wait ();
if (result.Result == null)
throw new TargetException (TargetError.UnknownError);
return (TargetAddress) result.Result;
}
public void Return (bool run_finally)
{
CommandResult result;
lock (this) {
check_alive ();
result = servant.Return (run_finally);
if (result == null)
return;
}
result.Wait ();
}
public void AbortInvocation ()
{
CommandResult result;
lock (this) {
check_alive ();
result = servant.AbortInvocation ();
}
result.Wait ();
}
public string PrintRegisters (StackFrame frame)
{
return Architecture.PrintRegisters (frame);
}
public bool HasTarget {
get { return servant != null; }
}
public bool CanRun {
get { return true; }
}
public bool CanStep {
get { return true; }
}
public bool IsStopped {
get { return (servant != null) && servant.IsStopped; }
}
public TargetMemoryInfo TargetMemoryInfo {
get {
check_servant ();
return servant.TargetMemoryInfo;
}
}
#region ITargetInfo implementation
public int TargetAddressSize {
get { return TargetMemoryInfo.TargetAddressSize; }
}
public int TargetIntegerSize {
get { return TargetMemoryInfo.TargetIntegerSize; }
}
public int TargetLongIntegerSize {
get { return TargetMemoryInfo.TargetLongIntegerSize; }
}
public bool IsBigEndian {
get { return TargetMemoryInfo.IsBigEndian; }
}
#endregion
#region TargetMemoryAccess implementation
void write_memory (TargetAddress address, byte[] buffer)
{
check_alive ();
servant.WriteBuffer (address, buffer);
}
public AddressDomain AddressDomain {
get {
return TargetMemoryInfo.AddressDomain;
}
}
public byte ReadByte (TargetAddress address)
{
check_alive ();
return servant.ReadByte (address);
}
public int ReadInteger (TargetAddress address)
{
check_alive ();
return servant.ReadInteger (address);
}
public long ReadLongInteger (TargetAddress address)
{
check_alive ();
return servant.ReadLongInteger (address);
}
public TargetAddress ReadAddress (TargetAddress address)
{
check_alive ();
return servant.ReadAddress (address);
}
public string ReadString (TargetAddress address)
{
check_alive ();
return servant.ReadString (address);
}
public TargetBlob ReadMemory (TargetAddress address, int size)
{
check_alive ();
byte[] buffer = servant.ReadBuffer (address, size);
return new TargetBlob (buffer, TargetMemoryInfo);
}
public byte[] ReadBuffer (TargetAddress address, int size)
{
check_alive ();
return servant.ReadBuffer (address, size);
}
public bool CanWrite {
get {
check_servant ();
return servant.CanWrite;
}
}
public void WriteBuffer (TargetAddress address, byte[] buffer)
{
write_memory (address, buffer);
}
public void WriteByte (TargetAddress address, byte value)
{
throw new InvalidOperationException ();
}
public void WriteInteger (TargetAddress address, int value)
{
throw new InvalidOperationException ();
}
public void WriteLongInteger (TargetAddress address, long value)
{
throw new InvalidOperationException ();
}
public void WriteAddress (TargetAddress address, TargetAddress value)
{
check_alive ();
TargetBinaryWriter writer = new TargetBinaryWriter (
TargetMemoryInfo.TargetAddressSize, TargetMemoryInfo);
writer.WriteAddress (value);
write_memory (address, writer.Contents);
}
#endregion
#region IDisposable implementation
private bool disposed = false;
protected void check_disposed ()
{
if (disposed)
throw new ObjectDisposedException ("Thread");
}
protected virtual void DoDispose ()
{
if (servant != null) {
servant.Dispose ();
servant = null;
operation_completed_event.Set ();
}
}
protected virtual void Dispose (bool disposing)
{
// Check to see if Dispose has already been called.
if (disposed)
return;
disposed = true;
// If this is a call to Dispose, dispose all managed resources.
if (disposing) {
DoDispose ();
}
}
public void Dispose ()
{
Dispose (true);
// Take yourself off the Finalization queue
GC.SuppressFinalize (this);
}
#endregion
~Thread ()
{
Dispose (false);
}
}
public abstract class CommandResult : DebuggerMarshalByRefObject
{
public object Result;
public abstract ST.WaitHandle CompletedEvent {
get;
}
public abstract void Completed ();
public abstract void Abort ();
public void Wait ()
{
CompletedEvent.WaitOne ();
if (Result is Exception)
throw (Exception) Result;
}
}
public class ThreadCommandResult : CommandResult
{
Thread thread;
internal ThreadCommandResult (Thread thread)
{
this.thread = thread;
}
public Thread Thread {
get { return thread; }
}
public override ST.WaitHandle CompletedEvent {
get { return thread.WaitHandle; }
}
public override void Abort ()
{
thread.Stop ();
}
public override void Completed ()
{
thread.SetCompleted ();
}
}
public class RuntimeInvokeResult : CommandResult
{
Thread thread;
ST.ManualResetEvent completed_event = new ST.ManualResetEvent (false);
internal RuntimeInvokeResult (Thread thread)
{
this.thread = thread;
}
public override ST.WaitHandle CompletedEvent {
get { return completed_event; }
}
public override void Completed ()
{
completed_event.Set ();
}
public override void Abort ()
{
thread.Stop ();
}
public bool InvocationCompleted;
public TargetObject ReturnObject;
public string ExceptionMessage;
}
}
|