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using System;
namespace Mono.Debugger.Languages
{
public abstract class TargetPointerType : TargetType
{
string name;
int size;
public TargetPointerType (Language language, string name, int size)
: this (language, TargetObjectKind.Pointer, name, size)
{ }
protected TargetPointerType (Language language, TargetObjectKind kind,
string name, int size)
: base (language, kind)
{
this.name = name;
this.size = size;
}
public override string Name {
get { return name; }
}
public override int Size {
get { return size; }
}
public override bool HasFixedSize {
get { return true; }
}
public override bool IsByRef {
get { return true; }
}
public abstract bool IsArray {
get;
}
public abstract bool IsTypesafe {
get;
}
public abstract bool HasStaticType {
get;
}
public abstract TargetType StaticType {
get;
}
public abstract TargetPointerObject GetObject (TargetAddress address);
}
}
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