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using System;
namespace Mono.Debugger.Languages.Native
{
internal class NativePointerType : TargetPointerType
{
public NativePointerType (Language language, string name, int size)
: base (language, name, size)
{ }
public NativePointerType (Language language, string name,
TargetType target_type, int size)
: this (language, name, size)
{
this.target_type = target_type;
}
TargetType target_type;
public override bool HasClassType {
get { return false; }
}
public override TargetClassType ClassType {
get { throw new InvalidOperationException (); }
}
public override bool IsTypesafe {
get { return false; }
}
public override bool HasStaticType {
get { return target_type != null; }
}
public override bool IsArray {
get { return true; }
}
public override TargetType StaticType {
get {
if (target_type == null)
throw new InvalidOperationException ();
return target_type;
}
}
protected override TargetObject DoGetObject (TargetMemoryAccess target, TargetLocation location)
{
return new NativePointerObject (this, location);
}
public override TargetPointerObject GetObject (TargetAddress address)
{
return new NativePointerObject (this, new AbsoluteTargetLocation (address));
}
public override string ToString ()
{
return String.Format ("{0} [{1}:{2}:{3}]", GetType (),
Name, Size, target_type);
}
}
}
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