File: AboutAssets.txt

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mono-reference-assemblies 3.12.1%2Bdfsg-2
  • links: PTS, VCS
  • area: main
  • in suites: stretch
  • size: 604,240 kB
  • ctags: 625,505
  • sloc: cs: 3,967,741; xml: 2,793,081; ansic: 418,042; java: 60,435; sh: 14,833; makefile: 11,576; sql: 7,956; perl: 1,467; cpp: 1,446; yacc: 1,203; python: 598; asm: 422; sed: 16; php: 1
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Any raw assets you want to be deployed with your application can be placed in
this directory (and child directories) and given a Build Action of "AndroidAsset".

These files will be deployed with your package and will be accessible using Android's
AssetManager, like this:

public class ReadAsset : Activity
{
	protected override void OnCreate (Bundle bundle)
	{
		base.OnCreate (bundle);

		InputStream input = Assets.Open ("my_asset.txt");
	}
}

Additionally, some Android functions will automatically load asset files:

Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");