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// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.
namespace System.Reactive
{
// We can't make those based on the Strings_WindowsThreading.resx file, because the ObsoleteAttribute needs a compile-time constant.
static class Constants_WindowsThreading
{
#if !WINDOWS
public const string OBSOLETE_INSTANCE_PROPERTY = "Use the Current property to retrieve the DispatcherScheduler instance for the current thread's Dispatcher object. See http://go.microsoft.com/fwlink/?LinkID=260866 for more information.";
#endif
}
}
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