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// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// Copyright (c) 2004-2005 Novell, Inc.
//
// Authors:
// Peter Bartok pbartok@novell.com
//
//
// COMPLETE
using System.Runtime.InteropServices;
namespace System.Windows.Forms {
[ComVisible(true)]
public class DragEventArgs : EventArgs {
internal int x;
internal int y;
internal int keystate;
internal DragDropEffects allowed_effect;
internal DragDropEffects current_effect;
internal IDataObject data_object;
#region Public Constructors
public DragEventArgs(IDataObject data, int keyState, int x, int y, DragDropEffects allowedEffect, DragDropEffects effect) {
this.x=x;
this.y=y;
this.keystate=keyState;
this.allowed_effect=allowedEffect;
this.current_effect=effect;
this.data_object=data;
}
#endregion // Public Constructors
#region Public Instance Properties
public DragDropEffects AllowedEffect {
get {
return this.allowed_effect;
}
}
public IDataObject Data {
get {
return this.data_object;
}
}
public DragDropEffects Effect {
get {
return this.current_effect;
}
set {
current_effect = value;
}
}
public int KeyState {
get {
return this.keystate;
}
}
public int X {
get {
return this.x;
}
}
public int Y {
get {
return this.y;
}
}
#endregion // Public Instance Properties
}
}
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