1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122
|
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// Copyright (c) 2004 Novell, Inc.
//
// Authors:
// Jackson Harper (jackson@ximian.com)
//
//
using System;
using System.Resources;
namespace System.Windows.Forms {
internal class KeyboardLayouts {
private KeyboardLayout [] keyboard_layouts;
public int [][] vkey_table;
public short [][] scan_table;
public void LoadLayouts ()
{
ResourceManager rm;
rm = new ResourceManager ("keyboards", System.Reflection.Assembly.GetExecutingAssembly());
keyboard_layouts = (KeyboardLayout []) rm.GetObject ("keyboard_table");
vkey_table = (int [][]) rm.GetObject ("vkey_table");
scan_table = (short [][]) rm.GetObject ("scan_table");
}
public KeyboardLayout [] Layouts {
get {
if (keyboard_layouts == null)
LoadLayouts ();
return keyboard_layouts;
}
}
}
[Serializable]
#if GENERATING_RESOURCES
[CLSCompliant(false)]
public
#else
internal
#endif
class KeyboardLayout {
public int Lcid;
public string Name;
public ScanTableIndex ScanIndex;
public VKeyTableIndex VKeyIndex;
public uint [][] Keys;
public KeyboardLayout (int lcid, string name, ScanTableIndex scan_index,
VKeyTableIndex vkey_index, uint [][] keys)
{
Lcid = lcid;
Name = name;
ScanIndex = scan_index;
VKeyIndex = vkey_index;
Keys = keys;
}
public KeyboardLayout (int lcid, string name, int scan_index,
int vkey_index, uint [][] keys) : this (lcid, name, (ScanTableIndex) scan_index,
(VKeyTableIndex) vkey_index, keys)
{
}
}
#if GENERATING_RESOURCES
public
#else
internal
#endif
enum VKeyTableIndex {
Qwerty,
Qwertz,
Dvorak,
Qwertz105,
Azerty,
QwertyV2,
AbntQwerty,
QwertyJp106,
Vnc
}
#if GENERATING_RESOURCES
public
#else
internal
#endif
enum ScanTableIndex {
Qwerty,
Dvorak,
AbntQwerty,
QwertyJp106,
Vnc
}
}
|