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// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// Copyright (c) 2004-2005 Novell, Inc.
//
// Authors:
// Jordi Mas i Hernandez, jordi@ximian.com
// Mike Kestner <mkestner@novell.com>
// Everaldo Canuto <ecanuto@novell.com>
//
using System.Collections;
using System.Drawing;
using System.Threading;
namespace System.Windows.Forms {
/*
When writing this code the Wine project was of great help to
understand the logic behind some Win32 issues. Thanks to them. Jordi,
*/
// UIA Framework Note: This class used by UIA for its mouse action methods.
internal class MenuTracker {
internal bool active;
internal bool popup_active;
internal bool popdown_menu;
internal bool hotkey_active;
private bool mouse_down = false;
public Menu CurrentMenu;
public Menu TopMenu;
public Control GrabControl;
Point last_motion = Point.Empty;
public MenuTracker (Menu top_menu)
{
TopMenu = CurrentMenu = top_menu;
foreach (MenuItem item in TopMenu.MenuItems)
AddShortcuts (item);
}
enum KeyNavState {
Idle,
Startup,
NoPopups,
Navigating
}
KeyNavState keynav_state = KeyNavState.Idle;
public bool Navigating {
get { return keynav_state != KeyNavState.Idle || active; }
}
internal static Point ScreenToMenu (Menu menu, Point pnt)
{
int x = pnt.X;
int y = pnt.Y;
XplatUI.ScreenToMenu (menu.Wnd.window.Handle, ref x, ref y);
return new Point (x, y);
}
private void UpdateCursor ()
{
Control child_control = GrabControl.GetRealChildAtPoint (Cursor.Position);
if (child_control != null) {
if (active)
XplatUI.SetCursor (child_control.Handle, Cursors.Default.handle);
else
XplatUI.SetCursor (child_control.Handle, child_control.Cursor.handle);
}
}
internal void Deactivate ()
{
bool redrawbar = (keynav_state != KeyNavState.Idle) && (TopMenu is MainMenu);
active = false;
popup_active = false;
hotkey_active = false;
if (GrabControl != null)
GrabControl.ActiveTracker = null;
keynav_state = KeyNavState.Idle;
if (TopMenu is ContextMenu) {
PopUpWindow puw = TopMenu.Wnd as PopUpWindow;
DeselectItem (TopMenu.SelectedItem);
if (puw != null)
puw.HideWindow ();
} else {
DeselectItem (TopMenu.SelectedItem);
}
CurrentMenu = TopMenu;
if (redrawbar)
(TopMenu as MainMenu).Draw ();
}
MenuItem FindItemByCoords (Menu menu, Point pt)
{
if (menu is MainMenu)
pt = ScreenToMenu (menu, pt);
else {
if (menu.Wnd == null) {
return null;
}
pt = menu.Wnd.PointToClient (pt);
}
foreach (MenuItem item in menu.MenuItems) {
Rectangle rect = item.bounds;
if (rect.Contains (pt))
return item;
}
return null;
}
MenuItem GetItemAtXY (int x, int y)
{
Point pnt = new Point (x, y);
MenuItem item = null;
if (TopMenu.SelectedItem != null)
item = FindSubItemByCoord (TopMenu.SelectedItem, Control.MousePosition);
if (item == null)
item = FindItemByCoords (TopMenu, pnt);
return item;
}
// UIA Framework Note: Used to expand/collapse MenuItems
public bool OnMouseDown (MouseEventArgs args)
{
MenuItem item = GetItemAtXY (args.X, args.Y);
mouse_down = true;
if (item == null) {
Deactivate ();
return false;
}
if ((args.Button & MouseButtons.Left) == 0)
return true;
if (!item.Enabled)
return true;
popdown_menu = active && item.VisibleItems;
if (item.IsPopup || (item.Parent is MainMenu)) {
active = true;
item.Parent.InvalidateItem (item);
}
if ((CurrentMenu == TopMenu) && !popdown_menu)
SelectItem (item.Parent, item, item.IsPopup);
GrabControl.ActiveTracker = this;
return true;
}
// UIA Framework Note: Used to select MenuItems
public void OnMotion (MouseEventArgs args)
{
// Windows helpfully sends us MOUSEMOVE messages when any key is pressed.
// So if the mouse hasn't actually moved since the last MOUSEMOVE, ignore it.
if (args.Location == last_motion)
return;
last_motion = args.Location;
MenuItem item = GetItemAtXY (args.X, args.Y);
UpdateCursor ();
if (CurrentMenu.SelectedItem == item)
return;
GrabControl.ActiveTracker = (active || item != null) ? this : null;
if (item == null) {
MenuItem old_item = CurrentMenu.SelectedItem;
// Return when is a popup with visible subitems for MainMenu
if ((active && old_item.VisibleItems && old_item.IsPopup && (CurrentMenu is MainMenu)))
return;
// Also returns when keyboard navigating
if (keynav_state == KeyNavState.Navigating)
return;
// Select parent menu when move outside of menu item
if (old_item.Parent is MenuItem) {
MenuItem new_item = (old_item.Parent as MenuItem);
if (new_item.IsPopup) {
SelectItem (new_item.Parent, new_item, false);
return;
}
}
if (CurrentMenu != TopMenu)
CurrentMenu = CurrentMenu.parent_menu;
DeselectItem (old_item);
} else {
keynav_state = KeyNavState.Idle;
SelectItem (item.Parent, item, active && item.IsPopup && popup_active && (CurrentMenu.SelectedItem != item));
}
}
// UIA Framework Note: Used to expand/collapse MenuItems
public void OnMouseUp (MouseEventArgs args)
{
/* mouse down dont comes from menu */
if (!mouse_down)
return;
mouse_down = false;
/* is not left button */
if ((args.Button & MouseButtons.Left) == 0)
return;
MenuItem item = GetItemAtXY (args.X, args.Y);
/* the user released the mouse button outside the menu */
if (item == null) {
Deactivate ();
return;
}
if (!item.Enabled)
return;
/* Deactivate the menu when is topmenu and popdown and */
if (((CurrentMenu == TopMenu) && !(CurrentMenu is ContextMenu) && popdown_menu) || !item.IsPopup) {
Deactivate ();
UpdateCursor ();
}
/* Perform click when is not a popup */
if (!item.IsPopup) {
DeselectItem (item);
// Raise the form's MenuComplete event
if (TopMenu != null && TopMenu.Wnd != null) {
Form f = TopMenu.Wnd.FindForm ();
if (f != null)
f.OnMenuComplete (EventArgs.Empty);
}
item.PerformClick ();
}
}
static public bool TrackPopupMenu (Menu menu, Point pnt)
{
if (menu.MenuItems.Count <= 0) // No submenus to track
return true;
MenuTracker tracker = menu.tracker;
tracker.active = true;
tracker.popup_active = true;
// Set GrabControl
Control src_ctrl = (tracker.TopMenu as ContextMenu).SourceControl;
tracker.GrabControl = src_ctrl.FindForm ();
if (tracker.GrabControl == null)
tracker.GrabControl = src_ctrl.FindRootParent ();
tracker.GrabControl.ActiveTracker = tracker;
menu.Wnd = new PopUpWindow (tracker.GrabControl, menu);
menu.Wnd.Location = menu.Wnd.PointToClient (pnt);
((PopUpWindow)menu.Wnd).ShowWindow ();
bool no_quit = true;
Object queue_id = XplatUI.StartLoop(Thread.CurrentThread);
while ((menu.Wnd != null) && menu.Wnd.Visible && no_quit) {
MSG msg = new MSG ();
no_quit = XplatUI.GetMessage(queue_id, ref msg, IntPtr.Zero, 0, 0);
switch((Msg)msg.message) {
case Msg.WM_KEYDOWN:
case Msg.WM_SYSKEYDOWN:
case Msg.WM_CHAR:
case Msg.WM_SYSCHAR:
case Msg.WM_KEYUP:
case Msg.WM_SYSKEYUP:
Control c = Control.FromHandle(msg.hwnd);
if (c != null) {
Message m = Message.Create(msg.hwnd, (int)msg.message, msg.wParam, msg.lParam);
c.PreProcessControlMessageInternal (ref m);
}
break;
default:
XplatUI.TranslateMessage (ref msg);
XplatUI.DispatchMessage (ref msg);
break;
}
}
if (tracker.GrabControl.IsDisposed)
return true;
if (!no_quit)
XplatUI.PostQuitMessage(0);
if (menu.Wnd != null) {
menu.Wnd.Dispose ();
menu.Wnd = null;
}
return true;
}
void DeselectItem (MenuItem item)
{
if (item == null)
return;
item.Selected = false;
/* When popup item then close all sub popups and unselect all sub items */
if (item.IsPopup) {
HideSubPopups (item, TopMenu);
/* Unselect all selected sub itens */
foreach (MenuItem subitem in item.MenuItems)
if (subitem.Selected)
DeselectItem (subitem);
}
Menu menu = item.Parent;
menu.InvalidateItem (item);
}
void SelectItem (Menu menu, MenuItem item, bool execute)
{
MenuItem prev_item = CurrentMenu.SelectedItem;
if (prev_item != item.Parent) {
DeselectItem (prev_item);
if ((CurrentMenu != menu) && (prev_item.Parent != item) && (prev_item.Parent is MenuItem)) {
DeselectItem (prev_item.Parent as MenuItem);
}
}
if (CurrentMenu != menu)
CurrentMenu = menu;
item.Selected = true;
menu.InvalidateItem (item);
if (((CurrentMenu == TopMenu) && execute) || ((CurrentMenu != TopMenu) && popup_active))
item.PerformSelect ();
if ((execute) && ((prev_item == null) || (item != prev_item.Parent)))
ExecFocusedItem (menu, item);
}
// Used when the user executes the action of an item (press enter, shortcut)
// or a sub-popup menu has to be shown
void ExecFocusedItem (Menu menu, MenuItem item)
{
if (item == null)
return;
if (!item.Enabled)
return;
if (item.IsPopup) {
ShowSubPopup (menu, item);
} else {
Deactivate ();
item.PerformClick ();
}
}
// Create a popup window and show it or only show it if it is already created
void ShowSubPopup (Menu menu, MenuItem item)
{
if (item.Enabled == false)
return;
if (!popdown_menu || !item.VisibleItems)
item.PerformPopup ();
if (item.VisibleItems == false)
return;
if (item.Wnd != null) {
item.Wnd.Dispose ();
}
popup_active = true;
PopUpWindow puw = new PopUpWindow (GrabControl, item);
Point pnt;
if (menu is MainMenu)
pnt = new Point (item.X, item.Y + item.Height - 2 - menu.Height);
else
pnt = new Point (item.X + item.Width - 3, item.Y - 3);
pnt = menu.Wnd.PointToScreen (pnt);
puw.Location = pnt;
item.Wnd = puw;
puw.ShowWindow ();
}
static public void HideSubPopups (Menu menu, Menu topmenu)
{
foreach (MenuItem item in menu.MenuItems)
if (item.IsPopup)
HideSubPopups (item, null);
if (menu.Wnd == null)
return;
PopUpWindow puw = menu.Wnd as PopUpWindow;
if (puw != null) {
puw.Hide ();
puw.Dispose ();
}
menu.Wnd = null;
if ((topmenu != null) && (topmenu is MainMenu))
((MainMenu) topmenu).OnCollapse (EventArgs.Empty);
}
MenuItem FindSubItemByCoord (Menu menu, Point pnt)
{
foreach (MenuItem item in menu.MenuItems) {
if (item.IsPopup && item.Wnd != null && item.Wnd.Visible && item == menu.SelectedItem) {
MenuItem result = FindSubItemByCoord (item, pnt);
if (result != null)
return result;
}
if (menu.Wnd == null || !menu.Wnd.Visible)
continue;
Rectangle rect = item.bounds;
Point pnt_client = menu.Wnd.PointToScreen (new Point (item.X, item.Y));
rect.X = pnt_client.X;
rect.Y = pnt_client.Y;
if (rect.Contains (pnt) == true)
return item;
}
return null;
}
static MenuItem FindItemByKey (Menu menu, IntPtr key)
{
char key_char = Char.ToUpper ((char) (key.ToInt32() & 0xff));
foreach (MenuItem item in menu.MenuItems) {
if (item.Mnemonic == key_char)
return item;
}
string key_str = key_char.ToString ();
foreach (MenuItem item in menu.MenuItems) {
//if (item.Mnemonic == key_char)
if (item.Text.StartsWith (key_str))
return item;
}
return null;
}
enum ItemNavigation {
First,
Last,
Next,
Previous,
}
static MenuItem GetNextItem (Menu menu, ItemNavigation navigation)
{
int pos = 0;
bool selectable_items = false;
MenuItem item;
// Check if there is at least a selectable item
for (int i = 0; i < menu.MenuItems.Count; i++) {
item = menu.MenuItems [i];
if (item.Separator == false && item.Visible == true) {
selectable_items = true;
break;
}
}
if (selectable_items == false)
return null;
switch (navigation) {
case ItemNavigation.First:
/* First item that is not separator and it is visible*/
for (pos = 0; pos < menu.MenuItems.Count; pos++) {
item = menu.MenuItems [pos];
if (item.Separator == false && item.Visible == true)
break;
}
break;
case ItemNavigation.Last: // Not used
break;
case ItemNavigation.Next:
pos = menu.SelectedItem == null ? - 1 : menu.SelectedItem.Index;
/* Next item that is not separator and it is visible*/
for (pos++; pos < menu.MenuItems.Count; pos++) {
item = menu.MenuItems [pos];
if (item.Separator == false && item.Visible == true)
break;
}
if (pos >= menu.MenuItems.Count) { /* Jump at the start of the menu */
pos = 0;
/* Next item that is not separator and it is visible*/
for (; pos < menu.MenuItems.Count; pos++) {
item = menu.MenuItems [pos];
if (item.Separator == false && item.Visible == true)
break;
}
}
break;
case ItemNavigation.Previous:
if (menu.SelectedItem != null)
pos = menu.SelectedItem.Index;
/* Previous item that is not separator and it is visible*/
for (pos--; pos >= 0; pos--) {
item = menu.MenuItems [pos];
if (item.Separator == false && item.Visible == true)
break;
}
if (pos < 0 ) { /* Jump at the end of the menu*/
pos = menu.MenuItems.Count - 1;
/* Previous item that is not separator and it is visible*/
for (; pos >= 0; pos--) {
item = menu.MenuItems [pos];
if (item.Separator == false && item.Visible == true)
break;
}
}
break;
default:
break;
}
return menu.MenuItems [pos];
}
void ProcessMenuKey (Msg msg_type)
{
if (TopMenu.MenuItems.Count == 0)
return;
MainMenu main_menu = TopMenu as MainMenu;
switch (msg_type) {
case Msg.WM_SYSKEYDOWN:
switch (keynav_state) {
case KeyNavState.Idle:
keynav_state = KeyNavState.Startup;
hotkey_active = true;
GrabControl.ActiveTracker = this;
CurrentMenu = TopMenu;
main_menu.Draw ();
break;
case KeyNavState.Startup:
break;
default:
Deactivate ();
main_menu.Draw ();
break;
}
break;
case Msg.WM_SYSKEYUP:
switch (keynav_state) {
case KeyNavState.Idle:
case KeyNavState.Navigating:
break;
case KeyNavState.Startup:
keynav_state = KeyNavState.NoPopups;
SelectItem (TopMenu, TopMenu.MenuItems [0], false);
break;
default:
Deactivate ();
main_menu.Draw ();
break;
}
break;
}
}
bool ProcessMnemonic (Message msg, Keys key_data)
{
keynav_state = KeyNavState.Navigating;
MenuItem item = FindItemByKey (CurrentMenu, msg.WParam);
if ((item == null) || (GrabControl == null) || (GrabControl.ActiveTracker == null))
return false;
active = true;
GrabControl.ActiveTracker = this;
SelectItem (CurrentMenu, item, true);
if (item.IsPopup) {
CurrentMenu = item;
SelectItem (item, item.MenuItems [0], false);
}
return true;
}
Hashtable shortcuts = new Hashtable ();
public void AddShortcuts (MenuItem item)
{
foreach (MenuItem child in item.MenuItems) {
AddShortcuts (child);
if (child.Shortcut != Shortcut.None)
shortcuts [(int)child.Shortcut] = child;
}
if (item.Shortcut != Shortcut.None)
shortcuts [(int)item.Shortcut] = item;
}
public void RemoveShortcuts (MenuItem item)
{
foreach (MenuItem child in item.MenuItems) {
RemoveShortcuts (child);
if (child.Shortcut != Shortcut.None)
shortcuts.Remove ((int)child.Shortcut);
}
if (item.Shortcut != Shortcut.None)
shortcuts.Remove ((int)item.Shortcut);
}
bool ProcessShortcut (Keys keyData)
{
MenuItem item = shortcuts [(int)keyData] as MenuItem;
if (item == null || !item.Enabled)
return false;
if (active)
Deactivate ();
item.PerformClick ();
return true;
}
public bool ProcessKeys (ref Message msg, Keys keyData)
{
// We should process Alt+key only if we don't have an active menu,
// and hide it otherwise.
if ((keyData & Keys.Alt) == Keys.Alt && active) {
Deactivate ();
return false;
}
// If we get Alt-F4, Windows will ignore it because we have a capture,
// release the capture and the program will exit. (X11 doesn't care.)
if ((keyData & Keys.Alt) == Keys.Alt && (keyData & Keys.F4) == Keys.F4) {
if (GrabControl != null)
GrabControl.ActiveTracker = null;
return false;
}
if ((Msg)msg.Msg != Msg.WM_SYSKEYUP && ProcessShortcut (keyData))
return true;
else if ((keyData & Keys.KeyCode) == Keys.Menu && TopMenu is MainMenu) {
ProcessMenuKey ((Msg) msg.Msg);
return true;
} else if ((keyData & Keys.Alt) == Keys.Alt)
return ProcessMnemonic (msg, keyData);
else if ((Msg)msg.Msg == Msg.WM_SYSKEYUP)
return false;
else if (!Navigating)
return false;
MenuItem item;
switch (keyData) {
case Keys.Up:
if (CurrentMenu is MainMenu)
return true;
else if (CurrentMenu.MenuItems.Count == 1 && CurrentMenu.parent_menu == TopMenu) {
DeselectItem (CurrentMenu.SelectedItem);
CurrentMenu = TopMenu;
return true;
}
item = GetNextItem (CurrentMenu, ItemNavigation.Previous);
if (item != null)
SelectItem (CurrentMenu, item, false);
break;
case Keys.Down:
if (CurrentMenu is MainMenu) {
if (CurrentMenu.SelectedItem != null && CurrentMenu.SelectedItem.IsPopup) {
keynav_state = KeyNavState.Navigating;
item = CurrentMenu.SelectedItem;
ShowSubPopup (CurrentMenu, item);
SelectItem (item, item.MenuItems [0], false);
CurrentMenu = item;
active = true;
GrabControl.ActiveTracker = this;
}
return true;
}
item = GetNextItem (CurrentMenu, ItemNavigation.Next);
if (item != null)
SelectItem (CurrentMenu, item, false);
break;
case Keys.Right:
if (CurrentMenu is MainMenu) {
item = GetNextItem (CurrentMenu, ItemNavigation.Next);
bool popup = item.IsPopup && keynav_state != KeyNavState.NoPopups;
SelectItem (CurrentMenu, item, popup);
if (popup) {
SelectItem (item, item.MenuItems [0], false);
CurrentMenu = item;
}
} else if (CurrentMenu.SelectedItem != null && CurrentMenu.SelectedItem.IsPopup) {
item = CurrentMenu.SelectedItem;
ShowSubPopup (CurrentMenu, item);
SelectItem (item, item.MenuItems [0], false);
CurrentMenu = item;
} else {
//Search up for a main menu
Menu Prnt = CurrentMenu.parent_menu;
while (Prnt != null && !(Prnt is MainMenu)) {
Prnt = Prnt.parent_menu;
}
if (Prnt is MainMenu)
{
item = GetNextItem(Prnt, ItemNavigation.Next);
SelectItem(Prnt, item, item.IsPopup);
if (item.IsPopup)
{
SelectItem(item, item.MenuItems[0], false);
CurrentMenu = item;
}
}
}
break;
case Keys.Left:
if (CurrentMenu is MainMenu) {
item = GetNextItem (CurrentMenu, ItemNavigation.Previous);
bool popup = item.IsPopup && keynav_state != KeyNavState.NoPopups;
SelectItem (CurrentMenu, item, popup);
if (popup) {
SelectItem (item, item.MenuItems [0], false);
CurrentMenu = item;
}
} else if (CurrentMenu.parent_menu is MainMenu) {
item = GetNextItem (CurrentMenu.parent_menu, ItemNavigation.Previous);
SelectItem (CurrentMenu.parent_menu, item, item.IsPopup);
if (item.IsPopup) {
SelectItem (item, item.MenuItems [0], false);
CurrentMenu = item;
}
} else if (!(CurrentMenu is ContextMenu)) { // ContextMenu root remains active.
HideSubPopups (CurrentMenu, TopMenu);
if (CurrentMenu.parent_menu != null)
CurrentMenu = CurrentMenu.parent_menu;
}
break;
case Keys.Return:
if (CurrentMenu.SelectedItem != null && CurrentMenu.SelectedItem.IsPopup) {
keynav_state = KeyNavState.Navigating;
item = CurrentMenu.SelectedItem;
ShowSubPopup (CurrentMenu, item);
SelectItem (item, item.MenuItems [0], false);
CurrentMenu = item;
active = true;
GrabControl.ActiveTracker = this;
} else {
ExecFocusedItem (CurrentMenu, CurrentMenu.SelectedItem);
}
break;
case Keys.Escape:
Deactivate ();
break;
default:
ProcessMnemonic (msg, keyData);
break;
}
return active;
}
}
internal class PopUpWindow : Control
{
private Menu menu;
private Control form;
public PopUpWindow (Control form, Menu menu): base ()
{
this.menu = menu;
this.form = form;
SetStyle (ControlStyles.UserPaint | ControlStyles.AllPaintingInWmPaint, true);
SetStyle (ControlStyles.ResizeRedraw | ControlStyles.Opaque, true);
is_visible = false;
}
protected override CreateParams CreateParams
{
get {
CreateParams cp = base.CreateParams;
cp.Caption = "Menu PopUp";
cp.Style = unchecked ((int)(WindowStyles.WS_POPUP));
cp.ExStyle |= (int)(WindowExStyles.WS_EX_TOOLWINDOW | WindowExStyles.WS_EX_TOPMOST);
return cp;
}
}
public void ShowWindow ()
{
XplatUI.SetCursor(form.Handle, Cursors.Default.handle);
RefreshItems ();
Show ();
}
internal override void OnPaintInternal (PaintEventArgs args)
{
ThemeEngine.Current.DrawPopupMenu (args.Graphics, menu, args.ClipRectangle, ClientRectangle);
}
public void HideWindow ()
{
XplatUI.SetCursor (form.Handle, form.Cursor.handle);
MenuTracker.HideSubPopups (menu, null);
Hide ();
}
protected override void CreateHandle ()
{
base.CreateHandle ();
RefreshItems ();
}
// Called when the number of items has changed
internal void RefreshItems ()
{
Point pt = new Point (Location.X, Location.Y);
ThemeEngine.Current.CalcPopupMenuSize (DeviceContext, menu);
if ((pt.X + menu.Rect.Width) > SystemInformation.VirtualScreen.Width) {
if (((pt.X - menu.Rect.Width) > 0) && !(menu.parent_menu is MainMenu))
pt.X = pt.X - menu.Rect.Width;
else
pt.X = SystemInformation.VirtualScreen.Width - menu.Rect.Width;
if (pt.X < 0)
pt.X = 0;
}
if ((pt.Y + menu.Rect.Height) > SystemInformation.VirtualScreen.Height) {
if ((pt.Y - menu.Rect.Height) > 0)
pt.Y = pt.Y - menu.Rect.Height;
else
pt.Y = SystemInformation.VirtualScreen.Height - menu.Rect.Height;
if (pt.Y < 0)
pt.Y = 0;
}
Location = pt;
Width = menu.Rect.Width;
Height = menu.Rect.Height;
}
internal override bool ActivateOnShow { get { return false; } }
}
}
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