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<?xml version="1.0" encoding="utf-8"?>
<Type Name="DesignerRegionCollection" FullName="System.Web.UI.Design.DesignerRegionCollection">
<TypeSignature Language="C#" Value="public class DesignerRegionCollection : System.Collections.IList" />
<AssemblyInfo>
<AssemblyName>System.Design</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>System.Collections.IList</InterfaceName>
</Interface>
</Interfaces>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The <see cref="T:System.Web.UI.Design.ControlDesigner" /> class, and any derived class, uses the <see cref="T:System.Web.UI.Design.DesignerRegionCollection" /> class to contain and enumerate the designer regions for the control in a design host, such as vsprvslong. </para>
<para>For example, the <see cref="M:System.Web.UI.Design.ControlDesigner.GetDesignTimeHtml" /> method can be used to define and add regions to the collection.</para>
<para>Use the <see cref="P:System.Web.UI.Design.DesignerRegionCollection.Owner" /> property to access the control designer object that contains the designer region collection. Use the <see cref="T:System.Web.UI.Design.DesignerRegionCollection" /> methods and properties to examine and maintain the <see cref="T:System.Web.UI.Design.DesignerRegion" /> objects that are in the collection.</para>
<para>The collection dynamically increases as objects are added. Indexes in this collection are zero-based. Use the <see cref="P:System.Web.UI.Design.DesignerRegionCollection.Count" /> property to determine how many designer regions are in the collection. Use the <see cref="T:System.Web.UI.Design.DesignerRegionCollection" /> members to provide the following functionality: </para>
<list type="bullet">
<item>
<para>The <see cref="M:System.Web.UI.Design.DesignerRegionCollection.Add(System.Web.UI.Design.DesignerRegion)" /> method to add a single designer region to the collection. </para>
</item>
<item>
<para>The <see cref="M:System.Web.UI.Design.DesignerRegionCollection.Insert(System.Int32,System.Web.UI.Design.DesignerRegion)" /> method to add a designer region at a particular index within the collection. </para>
</item>
<item>
<para>The <see cref="M:System.Web.UI.Design.DesignerRegionCollection.Remove(System.Web.UI.Design.DesignerRegion)" /> method to remove a designer region. </para>
</item>
<item>
<para>The <see cref="M:System.Web.UI.Design.DesignerRegionCollection.RemoveAt(System.Int32)" /> method to remove the designer region at a particular index.</para>
</item>
<item>
<para>The <see cref="M:System.Web.UI.Design.DesignerRegionCollection.Contains(System.Web.UI.Design.DesignerRegion)" /> method to determine whether a particular designer region is already in the collection. </para>
</item>
<item>
<para>The <see cref="M:System.Web.UI.Design.DesignerRegionCollection.IndexOf(System.Web.UI.Design.DesignerRegion)" /> method to retrieve the index of a designer region within the collection. </para>
</item>
<item>
<para>The <see cref="P:System.Web.UI.Design.DesignerRegionCollection.Item(System.Int32)" /> indexer to get or set the designer region at a particular index, using array notation.</para>
</item>
<item>
<para>The <see cref="M:System.Web.UI.Design.DesignerRegionCollection.Clear" /> method to remove all designer regions from the collection.</para>
</item>
</list>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Represents a collection of <see cref="T:System.Web.UI.Design.DesignerRegion" /> objects within a control designer.</para>
</summary>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public DesignerRegionCollection ();" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters />
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Use the <see cref="M:System.Web.UI.Design.DesignerRegionCollection.#ctor" /> constructor to create an empty collection. You can add elements to the collection by using the <see cref="M:System.Web.UI.Design.DesignerRegionCollection.Add(System.Web.UI.Design.DesignerRegion)" /> or <see cref="M:System.Web.UI.Design.DesignerRegionCollection.Insert(System.Int32,System.Web.UI.Design.DesignerRegion)" /> method.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Initializes a new instance of the <see cref="T:System.Web.UI.Design.DesignerRegionCollection" /> class.</para>
</summary>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public DesignerRegionCollection (System.Web.UI.Design.ControlDesigner owner);" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters>
<Parameter Name="owner" Type="System.Web.UI.Design.ControlDesigner" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The <see cref="M:System.Web.UI.Design.DesignerRegionCollection.#ctor(System.Web.UI.Design.ControlDesigner)" /> constructor creates an empty collection and sets the <see cref="P:System.Web.UI.Design.DesignerRegionCollection.Owner" /> property to the specified control designer object. The visual designer, such as vsprvslong, uses the <see cref="M:System.Web.UI.Design.DesignerRegionCollection.#ctor(System.Web.UI.Design.ControlDesigner)" /> constructor to initialize a designer region collection for a specific control designer.</para>
<para>You can add elements to the collection by using the <see cref="M:System.Web.UI.Design.DesignerRegionCollection.Add(System.Web.UI.Design.DesignerRegion)" /> or <see cref="M:System.Web.UI.Design.DesignerRegionCollection.Insert(System.Int32,System.Web.UI.Design.DesignerRegion)" /> method.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Initializes a new instance of the <see cref="T:System.Web.UI.Design.DesignerRegionCollection" /> class for the specified control designer.</para>
</summary>
<param name="owner">
<attribution license="cc4" from="Microsoft" modified="false" />The control designer that owns this collection of designer regions.</param>
</Docs>
</Member>
<Member MemberName="Add">
<MemberSignature Language="C#" Value="public int Add (System.Web.UI.Design.DesignerRegion region);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="region" Type="System.Web.UI.Design.DesignerRegion" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The <see cref="M:System.Web.UI.Design.DesignerRegionCollection.Add(System.Web.UI.Design.DesignerRegion)" /> method adds the specified <see cref="T:System.Web.UI.Design.DesignerRegion" /> object to the end of the collection. To add a <see cref="T:System.Web.UI.Design.DesignerRegion" /> object to the collection at a specific index location, use the <see cref="M:System.Web.UI.Design.DesignerRegionCollection.Insert(System.Int32,System.Web.UI.Design.DesignerRegion)" /> method.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Adds the specified <see cref="T:System.Web.UI.Design.DesignerRegion" /> object to the end of the collection.</para>
</summary>
<returns>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The index at which the region was added to the collection.</para>
</returns>
<param name="region">
<attribution license="cc4" from="Microsoft" modified="false" />The <see cref="T:System.Web.UI.Design.DesignerRegion" /> to add to the collection.</param>
</Docs>
</Member>
<Member MemberName="Clear">
<MemberSignature Language="C#" Value="public void Clear ();" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Use the <see cref="M:System.Web.UI.Design.DesignerRegionCollection.Clear" /> method to remove all regions from the collection. To remove a specific region from the collection, use the <see cref="M:System.Web.UI.Design.DesignerRegionCollection.Remove(System.Web.UI.Design.DesignerRegion)" /> method. To remove a region at a particular index, use the <see cref="M:System.Web.UI.Design.DesignerRegionCollection.RemoveAt(System.Int32)" /> method.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Removes all regions from the collection.</para>
</summary>
</Docs>
</Member>
<Member MemberName="Contains">
<MemberSignature Language="C#" Value="public bool Contains (System.Web.UI.Design.DesignerRegion region);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="region" Type="System.Web.UI.Design.DesignerRegion" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The <see cref="M:System.Web.UI.Design.DesignerRegionCollection.Contains(System.Web.UI.Design.DesignerRegion)" /> method determines equality by using the <see cref="M:System.Object.Equals(System.Object)" /> method on the <see cref="T:System.Web.UI.Design.DesignerRegion" /> objects.</para>
<para>The <see cref="M:System.Web.UI.Design.DesignerRegionCollection.Contains(System.Web.UI.Design.DesignerRegion)" /> method performs a linear search; therefore, the average execution time is proportional to the <see cref="P:System.Web.UI.Design.DesignerRegionCollection.Count" /> property. Because template region collections are typically small, the performance of the linear search operation is not critical.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets a value indicating whether the specified region is contained within the collection.</para>
</summary>
<returns>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>true, if the region is in the collection; otherwise, false.</para>
</returns>
<param name="region">
<attribution license="cc4" from="Microsoft" modified="false" />The <see cref="T:System.Web.UI.Design.DesignerRegion" /> to locate within the collection.</param>
</Docs>
</Member>
<Member MemberName="CopyTo">
<MemberSignature Language="C#" Value="public void CopyTo (Array array, int index);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="array" Type="System.Array" />
<Parameter Name="index" Type="System.Int32" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Use the <see cref="M:System.Web.UI.Design.DesignerRegionCollection.Add(System.Web.UI.Design.DesignerRegion)" /> or <see cref="M:System.Web.UI.Design.DesignerRegionCollection.Insert(System.Int32,System.Web.UI.Design.DesignerRegion)" /> method to add the design regions to the <see cref="T:System.Web.UI.Design.DesignerRegionCollection" /> collection.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Copies the elements of the collection to an <see cref="T:System.Array" /> object, starting at a particular <see cref="T:System.Array" /> index.</para>
</summary>
<param name="array">
<attribution license="cc4" from="Microsoft" modified="false" />The <see cref="T:System.Array" /> that is the destination of the copied regions. The <see cref="T:System.Array" /> must have zero-based indexing.</param>
<param name="index">
<attribution license="cc4" from="Microsoft" modified="false" />The zero-based index in <paramref name="array" /> at which copying begins.</param>
</Docs>
</Member>
<Member MemberName="Count">
<MemberSignature Language="C#" Value="public int Count { get; }" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The <see cref="P:System.Web.UI.Design.DesignerRegionCollection.Count" /> property is commonly used to determine the upper boundary index when iterating through objects in the collection. Because the collection indexes are zero-based, the first element is at index 0 and the last element is at index Count-1.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets the number of <see cref="T:System.Web.UI.Design.DesignerRegion" /> objects in the collection.</para>
</summary>
</Docs>
</Member>
<Member MemberName="GetEnumerator">
<MemberSignature Language="C#" Value="public System.Collections.IEnumerator GetEnumerator ();" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Collections.IEnumerator</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Use the <see cref="P:System.Web.UI.Design.DesignerRegionCollection.Count" /> property together with a loop construct, such as while, for, or foreach statements, to enumerate through the <see cref="T:System.Web.UI.Design.DesignerRegionCollection" /> object.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Returns an enumerator that iterates through the collection.</para>
</summary>
<returns>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>An <see cref="T:System.Collections.IEnumerator" /> that can be used to iterate through the collection.</para>
</returns>
</Docs>
</Member>
<Member MemberName="IndexOf">
<MemberSignature Language="C#" Value="public int IndexOf (System.Web.UI.Design.DesignerRegion region);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="region" Type="System.Web.UI.Design.DesignerRegion" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The <see cref="M:System.Web.UI.Design.DesignerRegionCollection.IndexOf(System.Web.UI.Design.DesignerRegion)" /> method determines equality by using the <see cref="M:System.Object.Equals(System.Object)" /> method on the <see cref="T:System.Web.UI.Design.DesignerRegion" /> objects.</para>
<para>The <see cref="M:System.Web.UI.Design.DesignerRegionCollection.IndexOf(System.Web.UI.Design.DesignerRegion)" /> method performs a linear search; therefore, the average execution time is proportional to the <see cref="P:System.Web.UI.Design.DesignerRegionCollection.Count" /> property. Because template region collections are typically small, the performance of the linear search operation is not critical.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Returns the index of the specified <see cref="T:System.Web.UI.Design.DesignerRegion" /> object within the collection.</para>
</summary>
<returns>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The zero-based index of the first occurrence of <paramref name="region" /> within the collection; otherwise, -1, if <paramref name="region" /> is not in the collection.</para>
</returns>
<param name="region">
<attribution license="cc4" from="Microsoft" modified="false" />The <see cref="T:System.Web.UI.Design.DesignerRegion" /> to locate within the collection.</param>
</Docs>
</Member>
<Member MemberName="Insert">
<MemberSignature Language="C#" Value="public void Insert (int index, System.Web.UI.Design.DesignerRegion region);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="index" Type="System.Int32" />
<Parameter Name="region" Type="System.Web.UI.Design.DesignerRegion" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The <see cref="M:System.Web.UI.Design.DesignerRegionCollection.Insert(System.Int32,System.Web.UI.Design.DesignerRegion)" /> method adds a <see cref="T:System.Web.UI.Design.DesignerRegion" /> object to the collection at a specific index location. To add a single <see cref="T:System.Web.UI.Design.DesignerRegion" /> to the end of the collection, use the <see cref="M:System.Web.UI.Design.DesignerRegionCollection.Add(System.Web.UI.Design.DesignerRegion)" /> method.</para>
<block subset="none" type="note">
<para>When you insert an item into the collection, the indexes change for subsequent items in the collection.</para>
</block>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Inserts a <see cref="T:System.Web.UI.Design.DesignerRegion" /> object into the collection at the specified index.</para>
</summary>
<param name="index">
<attribution license="cc4" from="Microsoft" modified="false" />The zero-based index within the collection at which to insert the region.</param>
<param name="region">
<attribution license="cc4" from="Microsoft" modified="false" />The <see cref="T:System.Web.UI.Design.DesignerRegion" /> to insert into the collection.</param>
</Docs>
</Member>
<Member MemberName="IsFixedSize">
<MemberSignature Language="C#" Value="public bool IsFixedSize { get; }" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets a value indicating whether the <see cref="T:System.Web.UI.Design.DesignerRegionCollection" /> object has a fixed size.</para>
</summary>
</Docs>
</Member>
<Member MemberName="IsReadOnly">
<MemberSignature Language="C#" Value="public bool IsReadOnly { get; }" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets a value indicating whether the <see cref="T:System.Web.UI.Design.DesignerRegionCollection" /> object is read-only.</para>
</summary>
</Docs>
</Member>
<Member MemberName="IsSynchronized">
<MemberSignature Language="C#" Value="public bool IsSynchronized { get; }" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Enumerating through a collection is not a thread-safe procedure intrinsically. Even when a collection is synchronized, other threads can still modify the collection. This causes exceptions during enumeration.</para>
<para>Lock the collection by using the <see cref="P:System.Web.UI.Design.DesignerRegionCollection.SyncRoot" /> method during the whole enumeration to guarantee thread safety.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets a value indicating whether access to the <see cref="T:System.Web.UI.Design.DesignerRegionCollection" /> object is synchronized (thread safe).</para>
</summary>
</Docs>
</Member>
<Member MemberName="Item">
<MemberSignature Language="C#" Value="public System.Web.UI.Design.DesignerRegion this[int index] { set; get; }" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Web.UI.Design.DesignerRegion</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="index" Type="System.Int32" />
</Parameters>
<Docs>
<param name="index">To be added.</param>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Owner">
<MemberSignature Language="C#" Value="public System.Web.UI.Design.ControlDesigner Owner { get; }" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Web.UI.Design.ControlDesigner</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The <see cref="P:System.Web.UI.Design.DesignerRegionCollection.Owner" /> property provides a convenient means to access the control designer object for a designer region collection. For example, you can use the <see cref="P:System.Web.UI.Design.DesignerRegionCollection.Owner" /> property to determine the type of control designer that owns the collection and to access the properties and methods of the control designer.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets the control designer that owns the designer region collection.</para>
</summary>
</Docs>
</Member>
<Member MemberName="Remove">
<MemberSignature Language="C#" Value="public void Remove (System.Web.UI.Design.DesignerRegion region);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="region" Type="System.Web.UI.Design.DesignerRegion" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The <see cref="M:System.Web.UI.Design.DesignerRegionCollection.Remove(System.Web.UI.Design.DesignerRegion)" /> method removes the first occurrence of the specified region from the collection. If the <see cref="T:System.Web.UI.Design.DesignerRegionCollection" /> object does not contain the specified <paramref name="region" />, the collection remains unchanged. No exception is thrown.</para>
<para>The <see cref="M:System.Web.UI.Design.DesignerRegionCollection.Remove(System.Web.UI.Design.DesignerRegion)" /> method determines equality by using the <see cref="M:System.Object.Equals(System.Object)" /> method on the <see cref="T:System.Web.UI.Design.DesignerRegion" /> object.</para>
<para>The <see cref="M:System.Web.UI.Design.DesignerRegionCollection.Remove(System.Web.UI.Design.DesignerRegion)" /> method performs a linear search; therefore, the average execution time is proportional to the <see cref="P:System.Web.UI.Design.DesignerRegionCollection.Count" /> property. Because template region collections are typically small, the performance of the linear search operation is not critical.</para>
<para>To remove a region at a particular index from the collection, use the <see cref="M:System.Web.UI.Design.DesignerRegionCollection.RemoveAt(System.Int32)" /> method. To remove all regions from the collection, use the <see cref="M:System.Web.UI.Design.DesignerRegionCollection.Clear" /> method.</para>
<block subset="none" type="note">
<para>When you remove an item from the collection, the indexes change for subsequent items in the collection.</para>
</block>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Removes the specified <see cref="T:System.Web.UI.Design.DesignerRegion" /> object from the collection. </para>
</summary>
<param name="region">
<attribution license="cc4" from="Microsoft" modified="false" />The <see cref="T:System.Web.UI.Design.DesignerRegion" /> to remove from the collection. </param>
</Docs>
</Member>
<Member MemberName="RemoveAt">
<MemberSignature Language="C#" Value="public void RemoveAt (int index);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="index" Type="System.Int32" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Use the <see cref="M:System.Web.UI.Design.DesignerRegionCollection.RemoveAt(System.Int32)" /> method to remove a region at a particular index from the collection. To remove a specified region from the collection, use the <see cref="M:System.Web.UI.Design.DesignerRegionCollection.Remove(System.Web.UI.Design.DesignerRegion)" /> method. To remove all regions from the collection, use the <see cref="M:System.Web.UI.Design.DesignerRegionCollection.Clear" /> method.</para>
<block subset="none" type="note">
<para>When you remove an item from the collection, the indexes change for subsequent items in the collection.</para>
</block>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Removes the <see cref="T:System.Web.UI.Design.DesignerRegion" /> object at the specified index within the collection.</para>
</summary>
<param name="index">
<attribution license="cc4" from="Microsoft" modified="false" />The zero-based index within the collection of the <see cref="T:System.Web.UI.Design.DesignerRegion" /> to remove.</param>
</Docs>
</Member>
<Member MemberName="SyncRoot">
<MemberSignature Language="C#" Value="public object SyncRoot { get; }" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Object</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Enumerating through a collection is not a thread-safe procedure intrinsically. Even when a collection is synchronized, other threads can still modify the collection. This causes exceptions during enumeration.</para>
<para>Lock the collection by using the <see cref="P:System.Web.UI.Design.DesignerRegionCollection.SyncRoot" /> method during the whole enumeration to guarantee thread safety. For detailed information about locking collections for thread-safe access, see <see cref="P:System.Collections.ICollection.SyncRoot" />.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets an object that can be used to synchronize access to the <see cref="T:System.Web.UI.Design.DesignerRegionCollection" /> object.</para>
</summary>
</Docs>
</Member>
<Member MemberName="System.Collections.ICollection.CopyTo">
<MemberSignature Language="C#" Value="void ICollection.CopyTo (Array array, int index);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="array" Type="System.Array" />
<Parameter Name="index" Type="System.Int32" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>This member is an explicit interface member implementation. It can be used only when the <see cref="T:System.Web.UI.Design.DesignerRegionCollection" /> instance is cast to an <see cref="T:System.Collections.ICollection" /> interface.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>For a description of this member, see <see cref="M:System.Collections.ICollection.CopyTo(System.Array,System.Int32)" />.</para>
</summary>
<param name="array">
<attribution license="cc4" from="Microsoft" modified="false" />The <see cref="T:System.Array" /> that is the destination of the copied regions. The <see cref="T:System.Array" /> must have zero-based indexing.</param>
<param name="index">
<attribution license="cc4" from="Microsoft" modified="false" />The zero-based index in <paramref name="array" /> at which copying begins.</param>
</Docs>
</Member>
<Member MemberName="System.Collections.ICollection.Count">
<MemberSignature Language="C#" Value="int System.Collections.ICollection.Count { get; }" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>This member is an explicit interface member implementation. It can be used only when the <see cref="T:System.Web.UI.Design.DesignerRegionCollection" /> instance is cast to an <see cref="T:System.Collections.ICollection" /> interface.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>For a description of this member, see <see cref="P:System.Collections.ICollection.Count" />.</para>
</summary>
</Docs>
</Member>
<Member MemberName="System.Collections.ICollection.IsSynchronized">
<MemberSignature Language="C#" Value="bool System.Collections.ICollection.IsSynchronized { get; }" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>This member is an explicit interface member implementation. It can be used only when the <see cref="T:System.Web.UI.Design.DesignerRegionCollection" /> instance is cast to an <see cref="T:System.Collections.ICollection" /> interface.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>For a description of this member, see <see cref="P:System.Collections.ICollection.IsSynchronized" />.</para>
</summary>
</Docs>
</Member>
<Member MemberName="System.Collections.ICollection.SyncRoot">
<MemberSignature Language="C#" Value="object System.Collections.ICollection.SyncRoot { get; }" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Object</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>This member is an explicit interface member implementation. It can be used only when the <see cref="T:System.Web.UI.Design.DesignerRegionCollection" /> instance is cast to an <see cref="T:System.Collections.ICollection" /> interface.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>For a description of this member, see <see cref="P:System.Collections.ICollection.SyncRoot" />.</para>
</summary>
</Docs>
</Member>
<Member MemberName="System.Collections.IEnumerable.GetEnumerator">
<MemberSignature Language="C#" Value="System.Collections.IEnumerator IEnumerable.GetEnumerator ();" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Collections.IEnumerator</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>This member is an explicit interface member implementation. It can be used only when the <see cref="T:System.Web.UI.Design.DesignerRegionCollection" /> instance is cast to an <see cref="T:System.Collections.IEnumerable" /> interface.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>For a description of this member, see <see cref="M:System.Collections.IEnumerable.GetEnumerator" />.</para>
</summary>
<returns>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>An <see cref="T:System.Collections.IEnumerator" /> that can be used to iterate through the collection.</para>
</returns>
</Docs>
</Member>
<Member MemberName="System.Collections.IList.Add">
<MemberSignature Language="C#" Value="int IList.Add (object o);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="o" Type="System.Object" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>This member is an explicit interface member implementation. It can be used only when the <see cref="T:System.Web.UI.Design.DesignerRegionCollection" /> instance is cast to an <see cref="T:System.Collections.IList" /> interface.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>For a description of this member, see <see cref="M:System.Collections.IList.Add(System.Object)" />.</para>
</summary>
<returns>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The index at which the item was added to the collection.</para>
</returns>
<param name="o">
<attribution license="cc4" from="Microsoft" modified="false" />The item to add to the collection.</param>
</Docs>
</Member>
<Member MemberName="System.Collections.IList.Clear">
<MemberSignature Language="C#" Value="void IList.Clear ();" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>This member is an explicit interface member implementation. It can be used only when the <see cref="T:System.Web.UI.Design.DesignerRegionCollection" /> instance is cast to an <see cref="T:System.Collections.IList" /> interface.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>For a description of this member, see <see cref="M:System.Collections.IList.Clear" />.</para>
</summary>
</Docs>
</Member>
<Member MemberName="System.Collections.IList.Contains">
<MemberSignature Language="C#" Value="bool IList.Contains (object o);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="o" Type="System.Object" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>This member is an explicit interface member implementation. It can be used only when the <see cref="T:System.Web.UI.Design.DesignerRegionCollection" /> instance is cast to an <see cref="T:System.Collections.IList" /> interface.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>For a description of this member, see <see cref="M:System.Collections.IList.Contains(System.Object)" />.</para>
</summary>
<returns>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>true, if the region is in the collection; otherwise, false.</para>
</returns>
<param name="o">
<attribution license="cc4" from="Microsoft" modified="false" />The <see cref="T:System.Web.UI.Design.DesignerRegion" /> to locate within the collection.</param>
</Docs>
</Member>
<Member MemberName="System.Collections.IList.IndexOf">
<MemberSignature Language="C#" Value="int IList.IndexOf (object o);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="o" Type="System.Object" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>This member is an explicit interface member implementation. It can be used only when the <see cref="T:System.Web.UI.Design.DesignerRegionCollection" /> instance is cast to an <see cref="T:System.Collections.IList" /> interface.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>For a description of this member, see <see cref="M:System.Collections.IList.IndexOf(System.Object)" />.</para>
</summary>
<returns>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The zero-based index of the first occurrence of the object within the collection; otherwise, -1, if the object is not in the collection.</para>
</returns>
<param name="o">
<attribution license="cc4" from="Microsoft" modified="false" />The <see cref="T:System.Web.UI.Design.DesignerRegion" /> to locate within the collection.</param>
</Docs>
</Member>
<Member MemberName="System.Collections.IList.Insert">
<MemberSignature Language="C#" Value="void IList.Insert (int index, object o);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="index" Type="System.Int32" />
<Parameter Name="o" Type="System.Object" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>This member is an explicit interface member implementation. It can be used only when the <see cref="T:System.Web.UI.Design.DesignerRegionCollection" /> instance is cast to an <see cref="T:System.Collections.IList" /> interface.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>For a description of this member, see <see cref="M:System.Collections.IList.Insert(System.Int32,System.Object)" />.</para>
</summary>
<param name="index">
<attribution license="cc4" from="Microsoft" modified="false" />The zero-based index within the collection at which to insert the object.</param>
<param name="o">
<attribution license="cc4" from="Microsoft" modified="false" />The object to insert into the collection.</param>
</Docs>
</Member>
<Member MemberName="System.Collections.IList.IsFixedSize">
<MemberSignature Language="C#" Value="bool System.Collections.IList.IsFixedSize { get; }" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>This member is an explicit interface member implementation. It can be used only when the <see cref="T:System.Web.UI.Design.DesignerRegionCollection" /> instance is cast to an <see cref="T:System.Collections.IList" /> interface.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>For a description of this member, see <see cref="P:System.Collections.IList.IsFixedSize" />.</para>
</summary>
</Docs>
</Member>
<Member MemberName="System.Collections.IList.IsReadOnly">
<MemberSignature Language="C#" Value="bool System.Collections.IList.IsReadOnly { get; }" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>This member is an explicit interface member implementation. It can be used only when the <see cref="T:System.Web.UI.Design.DesignerRegionCollection" /> instance is cast to an <see cref="T:System.Collections.IList" /> interface.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>For a description of this member, see <see cref="P:System.Collections.IList.IsReadOnly" />.</para>
</summary>
</Docs>
</Member>
<Member MemberName="System.Collections.IList.Item">
<MemberSignature Language="C#" Value="object System.Collections.IList.Item[int index] { set; get; }" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Object</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="index" Type="System.Int32" />
</Parameters>
<Docs>
<param name="index">To be added.</param>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="System.Collections.IList.Remove">
<MemberSignature Language="C#" Value="void IList.Remove (object o);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="o" Type="System.Object" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>This member is an explicit interface member implementation. It can be used only when the <see cref="T:System.Web.UI.Design.DesignerRegionCollection" /> instance is cast to an <see cref="T:System.Collections.IList" /> interface.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>For a description of this member, see <see cref="M:System.Collections.IList.Remove(System.Object)" />.</para>
</summary>
<param name="o">
<attribution license="cc4" from="Microsoft" modified="false" />The object to remove from the collection.</param>
</Docs>
</Member>
<Member MemberName="System.Collections.IList.RemoveAt">
<MemberSignature Language="C#" Value="void IList.RemoveAt (int index);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="index" Type="System.Int32" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>This member is an explicit interface member implementation. It can be used only when the <see cref="T:System.Web.UI.Design.DesignerRegionCollection" /> instance is cast to an <see cref="T:System.Collections.IList" /> interface.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>For a description of this member, see <see cref="M:System.Collections.IList.RemoveAt(System.Int32)" />.</para>
</summary>
<param name="index">
<attribution license="cc4" from="Microsoft" modified="false" />The zero-based index within the collection of the object to remove.</param>
</Docs>
</Member>
</Members>
</Type>
|