File: Matrix.xml

package info (click to toggle)
mono-reference-assemblies 3.12.1%2Bdfsg-2
  • links: PTS, VCS
  • area: main
  • in suites: stretch
  • size: 604,240 kB
  • ctags: 625,505
  • sloc: cs: 3,967,741; xml: 2,793,081; ansic: 418,042; java: 60,435; sh: 14,833; makefile: 11,576; sql: 7,956; perl: 1,467; cpp: 1,446; yacc: 1,203; python: 598; asm: 422; sed: 16; php: 1
file content (882 lines) | stat: -rw-r--r-- 48,054 bytes parent folder | download | duplicates (8)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
<?xml version="1.0" encoding="utf-8"?>
<Type Name="Matrix" FullName="System.Drawing.Drawing2D.Matrix">
  <TypeSignature Language="C#" Maintainer="auto" Value="public sealed class Matrix : MarshalByRefObject, IDisposable" />
  <AssemblyInfo>
    <AssemblyName>System.Drawing</AssemblyName>
    <AssemblyPublicKey>[00 24 00 00 04 80 00 00 94 00 00 00 06 02 00 00 00 24 00 00 52 53 41 31 00 04 00 00 01 00 01 00 07 D1 FA 57 C4 AE D9 F0 A3 2E 84 AA 0F AE FD 0D E9 E8 FD 6A EC 8F 87 FB 03 76 6C 83 4C 99 92 1E B2 3B E7 9A D9 D5 DC C1 DD 9A D2 36 13 21 02 90 0B 72 3C F9 80 95 7F C4 E1 77 10 8F C6 07 77 4F 29 E8 32 0E 92 EA 05 EC E4 E8 21 C0 A5 EF E8 F1 64 5C 4C 0C 93 C1 AB 99 28 5D 62 2C AA 65 2C 1D FA D6 3D 74 5D 6F 2D E5 F1 7E 5E AF 0F C4 96 3D 26 1C 8A 12 43 65 18 20 6D C0 93 34 4D 5A D2 93]</AssemblyPublicKey>
    <AssemblyVersion>1.0.3300.0</AssemblyVersion>
    <AssemblyVersion>1.0.5000.0</AssemblyVersion>
    <AssemblyVersion>2.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the &lt;link location="node:gtk-sharp/programming/threads"&gt;Gtk# Thread Programming&lt;/link&gt; for details.</ThreadSafetyStatement>
  <Base>
    <BaseTypeName>System.MarshalByRefObject</BaseTypeName>
  </Base>
  <Interfaces>
    <Interface>
      <InterfaceName>System.IDisposable</InterfaceName>
    </Interface>
  </Interfaces>
  <Docs>
    <remarks>
      <attribution license="cc4" from="Microsoft" modified="false" />
      <para>In ndptecgdiplus you can store an affine transformation in a <see cref="T:System.Drawing.Drawing2D.Matrix" /> object. Because the third column of a matrix that represents an affine transformation is always (0, 0, 1), you specify only the six numbers in the first two columns when you construct a <see cref="T:System.Drawing.Drawing2D.Matrix" /> object. The statement Matrix myMatrix = new Matrix(0, 1, -1, 0, 3, 4) constructs the matrix shown in the following figure. </para>
      <mediaLink>
        <image />
      </mediaLink>
      <format type="text/html">
        <h2>Composite Transformations</h2>
      </format>
      <para>A composite transformation is a sequence of transformations, one followed by the other. Consider the matrices and transformations in the following list:</para>
      <list type="table">
        <item>
          <term>
            <para>Matrix A</para>
          </term>
          <description>
            <para>Rotate 90 degrees</para>
          </description>
        </item>
        <item>
          <term>
            <para>Matrix B</para>
          </term>
          <description>
            <para>Scale by a factor of 2 in the x direction</para>
          </description>
        </item>
        <item>
          <term>
            <para>Matrix C</para>
          </term>
          <description>
            <para>Translate 3 units in the y direction</para>
          </description>
        </item>
      </list>
      <para>If we start with the point (2, 1) — represented by the matrix [2 1 1] — and multiply by A, then B, then C, the point (2, 1) will undergo the three transformations in the order listed.</para>
      <para>[2 1 1]ABC = [-2 5 1]</para>
      <para>Rather than store the three parts of the composite transformation in three separate matrices, you can multiply A, B, and C together to get a single 3×3 matrix that stores the entire composite transformation. Suppose ABC = D. Then a point multiplied by D gives the same result as a point multiplied by A, then B, then C.</para>
      <para>[2 1 1]D = [-2 5 1]</para>
      <para>The following illustration shows the matrices A, B, C, and D.</para>
      <mediaLink>
        <image />
      </mediaLink>
      <para>The fact that the matrix of a composite transformation can be formed by multiplying the individual transformation matrices means that any sequence of affine transformations can be stored in a single <see cref="T:System.Drawing.Drawing2D.Matrix" /> object.</para>
      <block subset="none" type="note">
        <para>The order of a composite transformation is important. In general, rotate, then scale, then translate is not the same as scale, then rotate, then translate. Similarly, the order of matrix multiplication is important. In general, ABC is not the same as BAC.</para>
      </block>
      <para>The <see cref="T:System.Drawing.Drawing2D.Matrix" /> class provides several methods for building a composite transformation: <see cref="Overload:System.Drawing.Drawing2D.Matrix.Multiply" />, <see cref="Overload:System.Drawing.Drawing2D.Matrix.Rotate" />, <see cref="Overload:System.Drawing.Drawing2D.Matrix.RotateAt" />, <see cref="Overload:System.Drawing.Drawing2D.Matrix.Scale" />, <see cref="Overload:System.Drawing.Drawing2D.Matrix.Shear" />, and <see cref="Overload:System.Drawing.Drawing2D.Matrix.Translate" />. The following example creates the matrix of a composite transformation that first rotates 30 degrees, then scales by a factor of 2 in the y direction, and then translates 5 units in the x direction: </para>
      <para>code reference: System.Drawing.CoordinateSystems#11</para>
    </remarks>
    <summary>
      <attribution license="cc4" from="Microsoft" modified="false" />
      <para>Encapsulates a 3-by-3 affine matrix that represents a geometric transform. This class cannot be inherited.</para>
    </summary>
  </Docs>
  <Members>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public Matrix ();" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters />
      <Docs>
        <remarks>To be added</remarks>
        <summary>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>Initializes a new instance of the <see cref="T:System.Drawing.Drawing2D.Matrix" /> class as the identity matrix.</para>
        </summary>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public Matrix (System.Drawing.Rectangle rect, System.Drawing.Point[] plgpts);" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters>
        <Parameter Name="rect" Type="System.Drawing.Rectangle" />
        <Parameter Name="plgpts" Type="System.Drawing.Point[]" />
      </Parameters>
      <Docs>
        <remarks>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>This method initializes the new Matrix such that it represents the geometric transform that maps the rectangle specified by the <paramref name="rect" /> parameter to the parallelogram defined by the three points in the <paramref name="plgpts" /> parameter. The upper-left corner of the rectangle is mapped to the first point in the <paramref name="plgpts" /> array, the upper-right corner is mapped to the second point, and the lower-left corner is mapped to the third point. The lower-right point of the parallelogram is implied by the first three.</para>
        </remarks>
        <summary>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>Initializes a new instance of the <see cref="T:System.Drawing.Drawing2D.Matrix" /> class to the geometric transform defined by the specified rectangle and array of points.</para>
        </summary>
        <param name="rect">
          <attribution license="cc4" from="Microsoft" modified="false" />A <see cref="T:System.Drawing.Rectangle" /> structure that represents the rectangle to be transformed. </param>
        <param name="plgpts">
          <attribution license="cc4" from="Microsoft" modified="false" />An array of three <see cref="T:System.Drawing.Point" /> structures that represents the points of a parallelogram to which the upper-left, upper-right, and lower-left corners of the rectangle is to be transformed. The lower-right corner of the parallelogram is implied by the first three corners. </param>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public Matrix (System.Drawing.RectangleF rect, System.Drawing.PointF[] plgpts);" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters>
        <Parameter Name="rect" Type="System.Drawing.RectangleF" />
        <Parameter Name="plgpts" Type="System.Drawing.PointF[]" />
      </Parameters>
      <Docs>
        <remarks>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>This method initializes the new <see cref="T:System.Drawing.Drawing2D.Matrix" /> such that it represents the geometric transform that maps the rectangle specified by the <paramref name="rect" /> parameter to the parallelogram defined by the three points in the <paramref name="plgpts" /> parameter. The upper-left corner of the rectangle is mapped to the first point in the <paramref name="plgpts" /> array, the upper-right corner is mapped to the second point, and the lower-left corner is mapped to the third point. The lower-right point of the parallelogram is implied by the first three.</para>
        </remarks>
        <summary>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>Initializes a new instance of the <see cref="T:System.Drawing.Drawing2D.Matrix" /> class to the geometric transform defined by the specified rectangle and array of points.</para>
        </summary>
        <param name="rect">
          <attribution license="cc4" from="Microsoft" modified="false" />A <see cref="T:System.Drawing.RectangleF" /> structure that represents the rectangle to be transformed. </param>
        <param name="plgpts">
          <attribution license="cc4" from="Microsoft" modified="false" />An array of three <see cref="T:System.Drawing.PointF" /> structures that represents the points of a parallelogram to which the upper-left, upper-right, and lower-left corners of the rectangle is to be transformed. The lower-right corner of the parallelogram is implied by the first three corners. </param>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public Matrix (float m11, float m12, float m21, float m22, float dx, float dy);" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters>
        <Parameter Name="m11" Type="System.Single" />
        <Parameter Name="m12" Type="System.Single" />
        <Parameter Name="m21" Type="System.Single" />
        <Parameter Name="m22" Type="System.Single" />
        <Parameter Name="dx" Type="System.Single" />
        <Parameter Name="dy" Type="System.Single" />
      </Parameters>
      <Docs>
        <remarks>To be added</remarks>
        <summary>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>Initializes a new instance of the <see cref="T:System.Drawing.Drawing2D.Matrix" /> class with the specified elements.</para>
        </summary>
        <param name="m11">
          <attribution license="cc4" from="Microsoft" modified="false" />The value in the first row and first column of the new <see cref="T:System.Drawing.Drawing2D.Matrix" />. </param>
        <param name="m12">
          <attribution license="cc4" from="Microsoft" modified="false" />The value in the first row and second column of the new <see cref="T:System.Drawing.Drawing2D.Matrix" />. </param>
        <param name="m21">
          <attribution license="cc4" from="Microsoft" modified="false" />The value in the second row and first column of the new <see cref="T:System.Drawing.Drawing2D.Matrix" />. </param>
        <param name="m22">
          <attribution license="cc4" from="Microsoft" modified="false" />The value in the second row and second column of the new <see cref="T:System.Drawing.Drawing2D.Matrix" />. </param>
        <param name="dx">
          <attribution license="cc4" from="Microsoft" modified="false" />The value in the third row and first column of the new <see cref="T:System.Drawing.Drawing2D.Matrix" />. </param>
        <param name="dy">
          <attribution license="cc4" from="Microsoft" modified="false" />The value in the third row and second column of the new <see cref="T:System.Drawing.Drawing2D.Matrix" />. </param>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Clone">
      <MemberSignature Language="C#" Value="public System.Drawing.Drawing2D.Matrix Clone ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Drawing.Drawing2D.Matrix</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <remarks>To be added</remarks>
        <summary>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>Creates an exact copy of this <see cref="T:System.Drawing.Drawing2D.Matrix" />.</para>
        </summary>
        <returns>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>The <see cref="T:System.Drawing.Drawing2D.Matrix" /> that this method creates.</para>
        </returns>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Dispose">
      <MemberSignature Language="C#" Value="public void Dispose ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <remarks>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>Calling Dispose allows the resources used by this <see cref="T:System.Drawing.Drawing2D.Matrix" /> object to be reallocated for other purposes.</para>
        </remarks>
        <summary>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>Releases all resources used by this <see cref="T:System.Drawing.Drawing2D.Matrix" />.</para>
        </summary>
        <returns>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>This method does not return a value.</para>
        </returns>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Elements">
      <MemberSignature Language="C#" Value="public float[] Elements { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Single[]</ReturnType>
      </ReturnValue>
      <Docs>
        <value>To be added: an object of type 'float []'</value>
        <remarks>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>The elements m11, m12, m21, m22, dx, and dy of the <see cref="T:System.Drawing.Drawing2D.Matrix" /> are represented by the values in the array in that order.</para>
        </remarks>
        <summary>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>Gets an array of floating-point values that represents the elements of this <see cref="T:System.Drawing.Drawing2D.Matrix" />.</para>
        </summary>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Equals">
      <MemberSignature Language="C#" Value="public override bool Equals (object obj);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="obj" Type="System.Object" />
      </Parameters>
      <Docs>
        <remarks>To be added</remarks>
        <summary>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>Tests whether the specified object is a <see cref="T:System.Drawing.Drawing2D.Matrix" /> and is identical to this <see cref="T:System.Drawing.Drawing2D.Matrix" />.</para>
        </summary>
        <returns>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>This method returns true if <paramref name="obj" /> is the specified <see cref="T:System.Drawing.Drawing2D.Matrix" /> identical to this <see cref="T:System.Drawing.Drawing2D.Matrix" />; otherwise, false.</para>
        </returns>
        <param name="obj">
          <attribution license="cc4" from="Microsoft" modified="false" />The object to test. </param>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Finalize">
      <MemberSignature Language="C#" Value="~Matrix ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="GetHashCode">
      <MemberSignature Language="C#" Value="public override int GetHashCode ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <remarks>To be added</remarks>
        <summary>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>Returns a hash code.</para>
        </summary>
        <returns>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>The hash code for this <see cref="T:System.Drawing.Drawing2D.Matrix" />.</para>
        </returns>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Invert">
      <MemberSignature Language="C#" Value="public void Invert ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <remarks>To be added</remarks>
        <summary>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>Inverts this <see cref="T:System.Drawing.Drawing2D.Matrix" />, if it is invertible.</para>
        </summary>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="IsIdentity">
      <MemberSignature Language="C#" Value="public bool IsIdentity { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        <value>To be added: an object of type 'bool'</value>
        <remarks>To be added</remarks>
        <summary>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>Gets a value indicating whether this <see cref="T:System.Drawing.Drawing2D.Matrix" /> is the identity matrix.</para>
        </summary>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="IsInvertible">
      <MemberSignature Language="C#" Value="public bool IsInvertible { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        <value>To be added: an object of type 'bool'</value>
        <remarks>To be added</remarks>
        <summary>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>Gets a value indicating whether this <see cref="T:System.Drawing.Drawing2D.Matrix" /> is invertible.</para>
        </summary>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Multiply">
      <MemberSignature Language="C#" Value="public void Multiply (System.Drawing.Drawing2D.Matrix matrix);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="matrix" Type="System.Drawing.Drawing2D.Matrix" />
      </Parameters>
      <Docs>
        <remarks>To be added</remarks>
        <summary>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>Multiplies this <see cref="T:System.Drawing.Drawing2D.Matrix" /> by the matrix specified in the <paramref name="matrix" /> parameter, by prepending the specified <see cref="T:System.Drawing.Drawing2D.Matrix" />.</para>
        </summary>
        <param name="matrix">
          <attribution license="cc4" from="Microsoft" modified="false" />The <see cref="T:System.Drawing.Drawing2D.Matrix" /> by which this <see cref="T:System.Drawing.Drawing2D.Matrix" /> is to be multiplied. </param>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Multiply">
      <MemberSignature Language="C#" Value="public void Multiply (System.Drawing.Drawing2D.Matrix matrix, System.Drawing.Drawing2D.MatrixOrder order);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="matrix" Type="System.Drawing.Drawing2D.Matrix" />
        <Parameter Name="order" Type="System.Drawing.Drawing2D.MatrixOrder" />
      </Parameters>
      <Docs>
        <remarks>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>If the specified order is <see cref="F:System.Drawing.Drawing2D.MatrixOrder.Prepend" />, this <see cref="T:System.Drawing.Drawing2D.Matrix" /> is multiplied by the specified matrix in a prepended order. If the specified order is <see cref="F:System.Drawing.Drawing2D.MatrixOrder.Append" />, this <see cref="T:System.Drawing.Drawing2D.Matrix" /> is multiplied by the specified matrix in an appended order.</para>
        </remarks>
        <summary>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>Multiplies this <see cref="T:System.Drawing.Drawing2D.Matrix" /> by the matrix specified in the <paramref name="matrix" /> parameter, and in the order specified in the <paramref name="order" /> parameter.</para>
        </summary>
        <param name="matrix">
          <attribution license="cc4" from="Microsoft" modified="false" />The <see cref="T:System.Drawing.Drawing2D.Matrix" /> by which this <see cref="T:System.Drawing.Drawing2D.Matrix" /> is to be multiplied. </param>
        <param name="order">
          <attribution license="cc4" from="Microsoft" modified="false" />The <see cref="T:System.Drawing.Drawing2D.MatrixOrder" /> that represents the order of the multiplication. </param>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="OffsetX">
      <MemberSignature Language="C#" Value="public float OffsetX { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Single</ReturnType>
      </ReturnValue>
      <Docs>
        <value>To be added: an object of type 'float'</value>
        <remarks>To be added</remarks>
        <summary>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>Gets the x translation value (the dx value, or the element in the third row and first column) of this <see cref="T:System.Drawing.Drawing2D.Matrix" />.</para>
        </summary>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="OffsetY">
      <MemberSignature Language="C#" Value="public float OffsetY { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Single</ReturnType>
      </ReturnValue>
      <Docs>
        <value>To be added: an object of type 'float'</value>
        <remarks>To be added</remarks>
        <summary>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>Gets the y translation value (the dy value, or the element in the third row and second column) of this <see cref="T:System.Drawing.Drawing2D.Matrix" />.</para>
        </summary>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Reset">
      <MemberSignature Language="C#" Value="public void Reset ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <remarks>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>The elements on the main diagonal of the identity matrix are 1. All other elements of the identity matrix are 0.</para>
        </remarks>
        <summary>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>Resets this <see cref="T:System.Drawing.Drawing2D.Matrix" /> to have the elements of the identity matrix.</para>
        </summary>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Rotate">
      <MemberSignature Language="C#" Value="public void Rotate (float angle);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="angle" Type="System.Single" />
      </Parameters>
      <Docs>
        <remarks>To be added</remarks>
        <summary>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>Prepend to this <see cref="T:System.Drawing.Drawing2D.Matrix" /> a clockwise rotation, around the origin and by the specified angle.</para>
        </summary>
        <param name="angle">
          <attribution license="cc4" from="Microsoft" modified="false" />The angle of the rotation, in degrees. </param>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Rotate">
      <MemberSignature Language="C#" Value="public void Rotate (float angle, System.Drawing.Drawing2D.MatrixOrder order);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="angle" Type="System.Single" />
        <Parameter Name="order" Type="System.Drawing.Drawing2D.MatrixOrder" />
      </Parameters>
      <Docs>
        <remarks>To be added</remarks>
        <summary>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>Applies a clockwise rotation of an amount specified in the <paramref name="angle" /> parameter, around the origin (zero x and y coordinates) for this <see cref="T:System.Drawing.Drawing2D.Matrix" />.</para>
        </summary>
        <param name="angle">
          <attribution license="cc4" from="Microsoft" modified="false" />The angle (extent) of the rotation, in degrees. </param>
        <param name="order">
          <attribution license="cc4" from="Microsoft" modified="false" />A <see cref="T:System.Drawing.Drawing2D.MatrixOrder" /> that specifies the order (append or prepend) in which the rotation is applied to this <see cref="T:System.Drawing.Drawing2D.Matrix" />. </param>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="RotateAt">
      <MemberSignature Language="C#" Value="public void RotateAt (float angle, System.Drawing.PointF point);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="angle" Type="System.Single" />
        <Parameter Name="point" Type="System.Drawing.PointF" />
      </Parameters>
      <Docs>
        <remarks>To be added</remarks>
        <summary>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>Applies a clockwise rotation to this <see cref="T:System.Drawing.Drawing2D.Matrix" /> around the point specified in the <paramref name="point" /> parameter, and by prepending the rotation.</para>
        </summary>
        <param name="angle">
          <attribution license="cc4" from="Microsoft" modified="false" />The angle (extent) of the rotation, in degrees. </param>
        <param name="point">
          <attribution license="cc4" from="Microsoft" modified="false" />A <see cref="T:System.Drawing.PointF" /> that represents the center of the rotation. </param>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="RotateAt">
      <MemberSignature Language="C#" Value="public void RotateAt (float angle, System.Drawing.PointF point, System.Drawing.Drawing2D.MatrixOrder order);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="angle" Type="System.Single" />
        <Parameter Name="point" Type="System.Drawing.PointF" />
        <Parameter Name="order" Type="System.Drawing.Drawing2D.MatrixOrder" />
      </Parameters>
      <Docs>
        <remarks>To be added</remarks>
        <summary>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>Applies a clockwise rotation about the specified point to this <see cref="T:System.Drawing.Drawing2D.Matrix" /> in the specified order.</para>
        </summary>
        <param name="angle">
          <attribution license="cc4" from="Microsoft" modified="false" />The angle of the rotation, in degrees. </param>
        <param name="point">
          <attribution license="cc4" from="Microsoft" modified="false" />A <see cref="T:System.Drawing.PointF" /> that represents the center of the rotation. </param>
        <param name="order">
          <attribution license="cc4" from="Microsoft" modified="false" />A <see cref="T:System.Drawing.Drawing2D.MatrixOrder" /> that specifies the order (append or prepend) in which the rotation is applied. </param>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Scale">
      <MemberSignature Language="C#" Value="public void Scale (float scaleX, float scaleY);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="scaleX" Type="System.Single" />
        <Parameter Name="scaleY" Type="System.Single" />
      </Parameters>
      <Docs>
        <remarks>To be added</remarks>
        <summary>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>Applies the specified scale vector to this <see cref="T:System.Drawing.Drawing2D.Matrix" /> by prepending the scale vector.</para>
        </summary>
        <param name="scaleX">
          <attribution license="cc4" from="Microsoft" modified="false" />The value by which to scale this <see cref="T:System.Drawing.Drawing2D.Matrix" /> in the x-axis direction. </param>
        <param name="scaleY">
          <attribution license="cc4" from="Microsoft" modified="false" />The value by which to scale this <see cref="T:System.Drawing.Drawing2D.Matrix" /> in the y-axis direction. </param>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Scale">
      <MemberSignature Language="C#" Value="public void Scale (float scaleX, float scaleY, System.Drawing.Drawing2D.MatrixOrder order);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="scaleX" Type="System.Single" />
        <Parameter Name="scaleY" Type="System.Single" />
        <Parameter Name="order" Type="System.Drawing.Drawing2D.MatrixOrder" />
      </Parameters>
      <Docs>
        <remarks>To be added</remarks>
        <summary>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>Applies the specified scale vector (<paramref name="scaleX" /> and <paramref name="scaleY" />) to this <see cref="T:System.Drawing.Drawing2D.Matrix" /> using the specified order.</para>
        </summary>
        <param name="scaleX">
          <attribution license="cc4" from="Microsoft" modified="false" />The value by which to scale this <see cref="T:System.Drawing.Drawing2D.Matrix" /> in the x-axis direction. </param>
        <param name="scaleY">
          <attribution license="cc4" from="Microsoft" modified="false" />The value by which to scale this <see cref="T:System.Drawing.Drawing2D.Matrix" /> in the y-axis direction. </param>
        <param name="order">
          <attribution license="cc4" from="Microsoft" modified="false" />A <see cref="T:System.Drawing.Drawing2D.MatrixOrder" /> that specifies the order (append or prepend) in which the scale vector is applied to this <see cref="T:System.Drawing.Drawing2D.Matrix" />. </param>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Shear">
      <MemberSignature Language="C#" Value="public void Shear (float shearX, float shearY);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="shearX" Type="System.Single" />
        <Parameter Name="shearY" Type="System.Single" />
      </Parameters>
      <Docs>
        <remarks>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>The transformation applied in this method is a pure shear only if one of the parameters is 0. Applied to a rectangle at the origin, when the <paramref name="shearY" /> factor is 0, the transformation moves the bottom edge horizontally by <paramref name="shearX" /> times the height of the rectangle. When the <paramref name="shearX" /> factor is 0, it moves the right edge vertically by <paramref name="shearY" /> times the width of the rectangle. Caution is in order when both parameters are nonzero, because the results are hard to predict. For example, if both factors are 1, the transformation is singular (hence noninvertible), squeezing the entire plane to a single line.</para>
        </remarks>
        <summary>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>Applies the specified shear vector to this <see cref="T:System.Drawing.Drawing2D.Matrix" /> by prepending the shear transformation.</para>
        </summary>
        <param name="shearX">
          <attribution license="cc4" from="Microsoft" modified="false" />The horizontal shear factor. </param>
        <param name="shearY">
          <attribution license="cc4" from="Microsoft" modified="false" />The vertical shear factor. </param>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Shear">
      <MemberSignature Language="C#" Value="public void Shear (float shearX, float shearY, System.Drawing.Drawing2D.MatrixOrder order);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="shearX" Type="System.Single" />
        <Parameter Name="shearY" Type="System.Single" />
        <Parameter Name="order" Type="System.Drawing.Drawing2D.MatrixOrder" />
      </Parameters>
      <Docs>
        <remarks>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>The transformation applied in this method is a pure shear only if one of the parameters is 0. Applied to a rectangle at the origin, when the <paramref name="shearY" /> factor is 0, the transformation moves the bottom edge horizontally by <paramref name="shearX" /> times the height of the rectangle. When the <paramref name="shearX" /> factor is 0, it moves the right edge vertically by <paramref name="shearY" /> times the width of the rectangle. Caution is in order when both parameters are nonzero, because the results are hard to predict. For example, if both factors are 1, the transformation is singular (hence noninvertible), squeezing the entire plane to a single line.</para>
        </remarks>
        <summary>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>Applies the specified shear vector to this <see cref="T:System.Drawing.Drawing2D.Matrix" /> in the specified order.</para>
        </summary>
        <param name="shearX">
          <attribution license="cc4" from="Microsoft" modified="false" />The horizontal shear factor. </param>
        <param name="shearY">
          <attribution license="cc4" from="Microsoft" modified="false" />The vertical shear factor. </param>
        <param name="order">
          <attribution license="cc4" from="Microsoft" modified="false" />A <see cref="T:System.Drawing.Drawing2D.MatrixOrder" /> that specifies the order (append or prepend) in which the shear is applied. </param>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="TransformPoints">
      <MemberSignature Language="C#" Value="public void TransformPoints (System.Drawing.Point[] pts);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="pts" Type="System.Drawing.Point[]" />
      </Parameters>
      <Docs>
        <remarks>To be added</remarks>
        <summary>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>Applies the geometric transform represented by this <see cref="T:System.Drawing.Drawing2D.Matrix" /> to a specified array of points.</para>
        </summary>
        <param name="pts">
          <attribution license="cc4" from="Microsoft" modified="false" />An array of <see cref="T:System.Drawing.Point" /> structures that represents the points to transform. </param>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="TransformPoints">
      <MemberSignature Language="C#" Value="public void TransformPoints (System.Drawing.PointF[] pts);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="pts" Type="System.Drawing.PointF[]" />
      </Parameters>
      <Docs>
        <remarks>To be added</remarks>
        <summary>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>Applies the geometric transform represented by this <see cref="T:System.Drawing.Drawing2D.Matrix" /> to a specified array of points.</para>
        </summary>
        <param name="pts">
          <attribution license="cc4" from="Microsoft" modified="false" />An array of <see cref="T:System.Drawing.PointF" /> structures that represents the points to transform. </param>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="TransformVectors">
      <MemberSignature Language="C#" Value="public void TransformVectors (System.Drawing.Point[] pts);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="pts" Type="System.Drawing.Point[]" />
      </Parameters>
      <Docs>
        <remarks>To be added</remarks>
        <summary>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>Applies only the scale and rotate components of this <see cref="T:System.Drawing.Drawing2D.Matrix" /> to the specified array of points.</para>
        </summary>
        <param name="pts">
          <attribution license="cc4" from="Microsoft" modified="false" />An array of <see cref="T:System.Drawing.Point" /> structures that represents the points to transform. </param>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="TransformVectors">
      <MemberSignature Language="C#" Value="public void TransformVectors (System.Drawing.PointF[] pts);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="pts" Type="System.Drawing.PointF[]" />
      </Parameters>
      <Docs>
        <remarks>To be added</remarks>
        <summary>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>Multiplies each vector in an array by the matrix. The translation elements of this matrix (third row) are ignored.</para>
        </summary>
        <param name="pts">
          <attribution license="cc4" from="Microsoft" modified="false" />An array of <see cref="T:System.Drawing.Point" /> structures that represents the points to transform. </param>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Translate">
      <MemberSignature Language="C#" Value="public void Translate (float offsetX, float offsetY);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="offsetX" Type="System.Single" />
        <Parameter Name="offsetY" Type="System.Single" />
      </Parameters>
      <Docs>
        <remarks>To be added</remarks>
        <summary>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>Applies the specified translation vector (<paramref name="offsetX" /> and <paramref name="offsetY" />) to this <see cref="T:System.Drawing.Drawing2D.Matrix" /> by prepending the translation vector.</para>
        </summary>
        <param name="offsetX">
          <attribution license="cc4" from="Microsoft" modified="false" />The x value by which to translate this <see cref="T:System.Drawing.Drawing2D.Matrix" />. </param>
        <param name="offsetY">
          <attribution license="cc4" from="Microsoft" modified="false" />The y value by which to translate this <see cref="T:System.Drawing.Drawing2D.Matrix" />. </param>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Translate">
      <MemberSignature Language="C#" Value="public void Translate (float offsetX, float offsetY, System.Drawing.Drawing2D.MatrixOrder order);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="offsetX" Type="System.Single" />
        <Parameter Name="offsetY" Type="System.Single" />
        <Parameter Name="order" Type="System.Drawing.Drawing2D.MatrixOrder" />
      </Parameters>
      <Docs>
        <remarks>To be added</remarks>
        <summary>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>Applies the specified translation vector to this <see cref="T:System.Drawing.Drawing2D.Matrix" /> in the specified order.</para>
        </summary>
        <param name="offsetX">
          <attribution license="cc4" from="Microsoft" modified="false" />The x value by which to translate this <see cref="T:System.Drawing.Drawing2D.Matrix" />. </param>
        <param name="offsetY">
          <attribution license="cc4" from="Microsoft" modified="false" />The y value by which to translate this <see cref="T:System.Drawing.Drawing2D.Matrix" />. </param>
        <param name="order">
          <attribution license="cc4" from="Microsoft" modified="false" />A <see cref="T:System.Drawing.Drawing2D.MatrixOrder" /> that specifies the order (append or prepend) in which the translation is applied to this <see cref="T:System.Drawing.Drawing2D.Matrix" />. </param>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="VectorTransformPoints">
      <MemberSignature Language="C#" Value="public void VectorTransformPoints (System.Drawing.Point[] pts);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="pts" Type="System.Drawing.Point[]" />
      </Parameters>
      <Docs>
        <remarks>To be added</remarks>
        <summary>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>Multiplies each vector in an array by the matrix. The translation elements of this matrix (third row) are ignored.</para>
        </summary>
        <param name="pts">
          <attribution license="cc4" from="Microsoft" modified="false" />An array of <see cref="T:System.Drawing.Point" /> structures that represents the points to transform.</param>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
  </Members>
</Type>