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<?xml version="1.0" encoding="utf-8"?>
<Type Name="TcpChannel" FullName="System.Runtime.Remoting.Channels.Tcp.TcpChannel">
<TypeSignature Language="C#" Maintainer="auto" Value="public class TcpChannel : System.Runtime.Remoting.Channels.IChannelReceiver, System.Runtime.Remoting.Channels.IChannelSender" />
<AssemblyInfo>
<AssemblyName>System.Runtime.Remoting</AssemblyName>
<AssemblyPublicKey>[00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00]</AssemblyPublicKey>
<AssemblyVersion>1.0.3300.0</AssemblyVersion>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>System.Runtime.Remoting.Channels.IChannelReceiver</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.Runtime.Remoting.Channels.IChannelSender</InterfaceName>
</Interface>
</Interfaces>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Channels transport messages across remoting boundaries (for example, between computers on application domains). The <see cref="T:System.Runtime.Remoting.Channels.Tcp.TcpChannel" /> class is a convenience class combining the functionality of the <see cref="T:System.Runtime.Remoting.Channels.Tcp.TcpClientChannel" /> class and the <see cref="T:System.Runtime.Remoting.Channels.Tcp.TcpServerChannel" /> class.</para>
<para>Channels are used by the .NET Framework remoting infrastructure to transport remote calls. When a client makes a call to a remote object, the call is serialized into a message that is sent by a client channel and received by a server channel. It is then deserialized and processed. Any returned values are transmitted by the server channel and received by the client channel.</para>
<para>To perform additional processing of messages, you can specify implementations of the <see cref="T:System.Runtime.Remoting.Channels.IClientChannelSinkProvider" /> and <see cref="T:System.Runtime.Remoting.Channels.IServerChannelSinkProvider" /> through which all messages processed by the <see cref="T:System.Runtime.Remoting.Channels.Tcp.TcpChannel" /> are passed.</para>
<para>A <see cref="T:System.Runtime.Remoting.Channels.Tcp.TcpChannel" /> object has associated configuration properties that can be set at run time either in a configuration file (by invoking the static <see cref="M:System.Runtime.Remoting.RemotingConfiguration.Configure(System.String)" /> method) or programmatically (by passing a <see cref="T:System.Collections.IDictionary" /> collection to the <see cref="M:System.Runtime.Remoting.Channels.Tcp.TcpChannel.#ctor" /> constructor). For more information about channel configuration properties, see <format type="text/html"><a href="226ecf74-ebbd-4ea0-a701-dcf4441deefe">Channel and Formatter Configuration Properties</a></format>.</para>
<block subset="none" type="note">
<para>If the server computer is running Windows 95/98/Me, the server <see cref="T:System.Runtime.Remoting.Channels.Tcp.TcpChannel" /> cannot be specified as secure.</para>
</block>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Provides a channel implementation that uses the TCP protocol to transmit messages.</para>
</summary>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public TcpChannel ();" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The default constructor initializes all fields to their default values. If the default constructor is used, the channel functions only as a client channel, and does not listen on any ports.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Initializes a new instance of the <see cref="T:System.Runtime.Remoting.Channels.Tcp.TcpChannel" /> class, activating only a client channel, and not a server channel.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public TcpChannel (int port);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="port" Type="System.Int32" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>To request that the remoting system choose an open port on your behalf, specify port 0 (zero). This will create a <see cref="T:System.Runtime.Remoting.Channels.Tcp.TcpServerChannel" /> instance to listen for requests on the dynamically assigned port. This is typically done on the client to make sure that a <see cref="T:System.Runtime.Remoting.Channels.Tcp.TcpServerChannel" /> is listening for callback methods.</para>
<para>If 0 is passed to the constructor the <see cref="T:System.Runtime.Remoting.Channels.Tcp.TcpChannel" /> is instantiated to use a free port.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Initializes a new instance of the <see cref="T:System.Runtime.Remoting.Channels.Tcp.TcpChannel" /> class with a server channel that listens on the specified port.</para>
</summary>
<param name="port">
<attribution license="cc4" from="Microsoft" modified="false" />The port on which the server channel listens. </param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public TcpChannel (System.Collections.IDictionary properties, System.Runtime.Remoting.Channels.IClientChannelSinkProvider clientSinkProvider, System.Runtime.Remoting.Channels.IServerChannelSinkProvider serverSinkProvider);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="properties" Type="System.Collections.IDictionary" />
<Parameter Name="clientSinkProvider" Type="System.Runtime.Remoting.Channels.IClientChannelSinkProvider" />
<Parameter Name="serverSinkProvider" Type="System.Runtime.Remoting.Channels.IServerChannelSinkProvider" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>For more information about channel configuration properties, see <format type="text/html"><a href="226ecf74-ebbd-4ea0-a701-dcf4441deefe">Channel and Formatter Configuration Properties</a></format>.</para>
<block subset="none" type="note">
<para>If the server computer is running Windows 95/98/Me, the server <see cref="T:System.Runtime.Remoting.Channels.Tcp.TcpChannel" /> cannot be specified as secure.</para>
</block>
<para>Channel sinks provide a plug-in point that allows access to the underlying messages flowing through the channel as well as the stream used by the transport mechanism to send messages to a remote object. Channel sinks are also responsible for transporting messages between the client and the server. Channel sinks are linked together in a chain, and all channel messages flow through this chain of sinks before the message is finally serialized and transported. If you do not require sink functionality, set the <paramref name="clientSinkProvider" /> and <paramref name="serverSinkProvider" /> parameters to null.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Initializes a new instance of the <see cref="T:System.Runtime.Remoting.Channels.Tcp.TcpChannel" /> class with the specified configuration properties and sinks.</para>
</summary>
<param name="properties">
<attribution license="cc4" from="Microsoft" modified="false" />A <see cref="T:System.Collections.IDictionary" /> collection that specifies values for configuration properties to be used by the client and server channels. </param>
<param name="clientSinkProvider">
<attribution license="cc4" from="Microsoft" modified="false" />The <see cref="T:System.Runtime.Remoting.Channels.IClientChannelSinkProvider" /> implementation to be used by the client channel. </param>
<param name="serverSinkProvider">
<attribution license="cc4" from="Microsoft" modified="false" />The <see cref="T:System.Runtime.Remoting.Channels.IServerChannelSinkProvider" /> implementation to be used by the server channel. </param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="ChannelData">
<MemberSignature Language="C#" Value="public object ChannelData { get; }" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Object</ReturnType>
</ReturnValue>
<Docs>
<value>To be added: an object of type 'object'</value>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Although returned as an instance of <see cref="T:System.Object" />, the value of this property can be cast to an instance of <see cref="T:System.Runtime.Remoting.Channels.ChannelDataStore" /> describing the channel to which the <see cref="T:System.Runtime.Remoting.Channels.Http.HttpServerChannel" /> object listens.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets the channel-specific data.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="ChannelName">
<MemberSignature Language="C#" Value="public string ChannelName { get; }" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<value>To be added: an object of type 'string'</value>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Every registered channel has a unique name. The name is used to retrieve a specific channel when calling <see cref="M:System.Runtime.Remoting.Channels.ChannelServices.GetChannel(System.String)" />. To set the <see cref="P:System.Runtime.Remoting.Channels.Tcp.TcpChannel.ChannelName" /> property, assign the value to the "name" indexed property in the dictionary passed to the <see cref="M:System.Runtime.Remoting.Channels.Tcp.TcpChannel.#ctor(System.Collections.IDictionary,System.Runtime.Remoting.Channels.IClientChannelSinkProvider,System.Runtime.Remoting.Channels.IServerChannelSinkProvider)" /> constructor.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets the name of the current channel.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="ChannelPriority">
<MemberSignature Language="C#" Value="public int ChannelPriority { get; }" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<value>To be added: an object of type 'int'</value>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets the priority of the current channel.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="CreateMessageSink">
<MemberSignature Language="C#" Value="public System.Runtime.Remoting.Messaging.IMessageSink CreateMessageSink (string url, object remoteChannelData, out string objectURI);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Runtime.Remoting.Messaging.IMessageSink</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="url" Type="System.String" />
<Parameter Name="remoteChannelData" Type="System.Object" />
<Parameter Name="objectURI" Type="System.String&" RefType="out" />
</Parameters>
<Docs>
<param name="url">To be added: an object of type 'string'</param>
<param name="remoteChannelData">To be added: an object of type 'object'</param>
<param name="objectURI">To be added: an object of type 'string&'</param>
<summary>To be added</summary>
<returns>To be added: an object of type 'Runtime.Remoting.Messaging.IMessageSink'</returns>
<remarks>To be added</remarks>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="GetUrlsForUri">
<MemberSignature Language="C#" Value="public string[] GetUrlsForUri (string uri);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.String[]</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="uri" Type="System.String" />
</Parameters>
<Docs>
<param name="uri">To be added: an object of type 'string'</param>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>This method is used by <see cref="M:System.Runtime.Remoting.Channels.ChannelServices.GetUrlsForObject(System.MarshalByRefObject)" />.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Returns an array of all the URLs for an object with the specified URI, hosted on the current <see cref="T:System.Runtime.Remoting.Channels.Tcp.TcpChannel" />.</para>
</summary>
<returns>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>An array of the URLs for an object with the specified URI, hosted on the current <see cref="T:System.Runtime.Remoting.Channels.Tcp.TcpChannel" />.</para>
</returns>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Parse">
<MemberSignature Language="C#" Value="public string Parse (string url, out string objectURI);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="url" Type="System.String" />
<Parameter Name="objectURI" Type="System.String&" RefType="out" />
</Parameters>
<Docs>
<param name="url">To be added: an object of type 'string'</param>
<param name="objectURI">To be added: an object of type 'string&'</param>
<summary>To be added</summary>
<returns>To be added: an object of type 'string'</returns>
<remarks>To be added</remarks>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="StartListening">
<MemberSignature Language="C#" Value="public void StartListening (object data);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="data" Type="System.Object" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>It is not necessary to call this method to begin listening on a newly initialized channel.</para>
<para>Use this method to restart listening on a channel after the <see cref="M:System.Runtime.Remoting.Channels.Tcp.TcpServerChannel.StopListening(System.Object)" /> method has been called.</para>
<para>If your channel uses a dynamically assigned port number, your port number might change when you restart listening.</para>
<para>The <paramref name="data" /> parameter can be used to pass a specific initialization state to the channel. If you do not want to pass a specific state to the channel, set <paramref name="data" /> to null.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Instructs the current channel to start listening for requests.</para>
</summary>
<param name="data">
<attribution license="cc4" from="Microsoft" modified="false" />Optional initialization information. </param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="StopListening">
<MemberSignature Language="C#" Value="public void StopListening (object data);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="data" Type="System.Object" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Use this method to stop listening on a channel. To restart listening, use the <see cref="M:System.Runtime.Remoting.Channels.Tcp.TcpServerChannel.StartListening(System.Object)" /> method.</para>
<para>If your channel uses a dynamically assigned port number, your port number might change when you restart listening.</para>
<para>The <paramref name="data" /> parameter can be used to pass a specific initialization state to the channel. If you do not want to pass a specific state to the channel, set <paramref name="data" /> to null.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Instructs the current channel to stop listening for requests.</para>
</summary>
<param name="data">
<attribution license="cc4" from="Microsoft" modified="false" />Optional state information for the channel. </param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
</Members>
</Type>
|