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// System.Net.Sockets.Socket.cs
//
// Authors:
// Phillip Pearson (pp@myelin.co.nz)
// Dick Porter <dick@ximian.com>
// Gonzalo Paniagua Javier (gonzalo@ximian.com)
// Sridhar Kulkarni (sridharkulkarni@gmail.com)
// Brian Nickel (brian.nickel@gmail.com)
//
// Copyright (C) 2001, 2002 Phillip Pearson and Ximian, Inc.
// http://www.myelin.co.nz
// (c) 2004-2011 Novell, Inc. (http://www.novell.com)
//
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
using System;
using System.Net;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading;
using System.IO;
using System.Security;
using System.Text;
#if !NET_2_1
using System.Net.Configuration;
using System.Net.NetworkInformation;
#endif
namespace System.Net.Sockets {
public partial class Socket : IDisposable {
[StructLayout (LayoutKind.Sequential)]
struct WSABUF {
public int len;
public IntPtr buf;
}
// Used by the runtime
internal enum SocketOperation {
Accept,
Connect,
Receive,
ReceiveFrom,
Send,
SendTo,
RecvJustCallback,
SendJustCallback,
UsedInProcess,
UsedInConsole2,
Disconnect,
AcceptReceive,
ReceiveGeneric,
SendGeneric
}
[StructLayout (LayoutKind.Sequential)]
internal sealed class SocketAsyncResult: IAsyncResult
{
/* Same structure in the runtime */
/*
Keep this in sync with MonoSocketAsyncResult in
metadata/socket-io.h and ProcessAsyncReader
in System.Diagnostics/Process.cs.
*/
public Socket Sock;
public IntPtr handle;
object state;
AsyncCallback callback; // used from the runtime
WaitHandle waithandle;
Exception delayedException;
public EndPoint EndPoint; // Connect,ReceiveFrom,SendTo
public byte [] Buffer; // Receive,ReceiveFrom,Send,SendTo
public int Offset; // Receive,ReceiveFrom,Send,SendTo
public int Size; // Receive,ReceiveFrom,Send,SendTo
public SocketFlags SockFlags; // Receive,ReceiveFrom,Send,SendTo
public Socket AcceptSocket; // AcceptReceive
public IPAddress[] Addresses; // Connect
public int Port; // Connect
public IList<ArraySegment<byte>> Buffers; // Receive, Send
public bool ReuseSocket; // Disconnect
// Return values
Socket acc_socket;
int total;
bool completed_sync;
bool completed;
public bool blocking;
internal int error;
public SocketOperation operation;
public object ares;
public int EndCalled;
// These fields are not in MonoSocketAsyncResult
public Worker Worker;
public int CurrentAddress; // Connect
public SocketAsyncResult ()
{
}
public void Init (Socket sock, object state, AsyncCallback callback, SocketOperation operation)
{
this.Sock = sock;
if (sock != null) {
this.blocking = sock.blocking;
this.handle = sock.socket;
} else {
this.blocking = true;
this.handle = IntPtr.Zero;
}
this.state = state;
this.callback = callback;
GC.KeepAlive (this.callback);
this.operation = operation;
SockFlags = SocketFlags.None;
if (waithandle != null)
((ManualResetEvent) waithandle).Reset ();
delayedException = null;
EndPoint = null;
Buffer = null;
Offset = 0;
Size = 0;
SockFlags = 0;
AcceptSocket = null;
Addresses = null;
Port = 0;
Buffers = null;
ReuseSocket = false;
acc_socket = null;
total = 0;
completed_sync = false;
completed = false;
blocking = false;
error = 0;
ares = null;
EndCalled = 0;
Worker = null;
}
public void DoMConnectCallback ()
{
if (callback == null)
return;
ThreadPool.UnsafeQueueUserWorkItem (_ => { callback (this); }, null);
}
public void Dispose ()
{
Init (null, null, null, 0);
if (waithandle != null) {
waithandle.Close ();
waithandle = null;
}
}
public SocketAsyncResult (Socket sock, object state, AsyncCallback callback, SocketOperation operation)
{
this.Sock = sock;
this.blocking = sock.blocking;
this.handle = sock.socket;
this.state = state;
this.callback = callback;
GC.KeepAlive (this.callback);
this.operation = operation;
SockFlags = SocketFlags.None;
Worker = new Worker (this);
}
public void CheckIfThrowDelayedException ()
{
if (delayedException != null) {
Sock.connected = false;
throw delayedException;
}
if (error != 0) {
Sock.connected = false;
throw new SocketException (error);
}
}
void CompleteAllOnDispose (Queue queue)
{
object [] pending = queue.ToArray ();
queue.Clear ();
WaitCallback cb;
for (int i = 0; i < pending.Length; i++) {
Worker worker = (Worker) pending [i];
SocketAsyncResult ares = worker.result;
cb = new WaitCallback (ares.CompleteDisposed);
ThreadPool.UnsafeQueueUserWorkItem (cb, null);
}
}
void CompleteDisposed (object unused)
{
Complete ();
}
public void Complete ()
{
if (operation != SocketOperation.Receive && Sock.disposed)
delayedException = new ObjectDisposedException (Sock.GetType ().ToString ());
IsCompleted = true;
Queue queue = null;
if (operation == SocketOperation.Receive ||
operation == SocketOperation.ReceiveFrom ||
operation == SocketOperation.ReceiveGeneric ||
operation == SocketOperation.Accept) {
queue = Sock.readQ;
} else if (operation == SocketOperation.Send ||
operation == SocketOperation.SendTo ||
operation == SocketOperation.SendGeneric) {
queue = Sock.writeQ;
}
if (queue != null) {
Worker worker = null;
SocketAsyncCall sac = null;
lock (queue) {
// queue.Count will only be 0 if the socket is closed while receive/send/accept
// operation(s) are pending and at least one call to this method is
// waiting on the lock while another one calls CompleteAllOnDispose()
if (queue.Count > 0)
queue.Dequeue (); // remove ourselves
if (queue.Count > 0) {
worker = (Worker) queue.Peek ();
if (!Sock.disposed) {
sac = Worker.Dispatcher;
} else {
CompleteAllOnDispose (queue);
}
}
}
if (sac != null)
Socket.socket_pool_queue (sac, worker.result);
}
// IMPORTANT: 'callback', if any is scheduled from unmanaged code
}
public void Complete (bool synch)
{
completed_sync = synch;
Complete ();
}
public void Complete (int total)
{
this.total = total;
Complete ();
}
public void Complete (Exception e, bool synch)
{
completed_sync = synch;
delayedException = e;
Complete ();
}
public void Complete (Exception e)
{
delayedException = e;
Complete ();
}
public void Complete (Socket s)
{
acc_socket = s;
Complete ();
}
public void Complete (Socket s, int total)
{
acc_socket = s;
this.total = total;
Complete ();
}
public object AsyncState {
get {
return state;
}
}
public WaitHandle AsyncWaitHandle {
get {
lock (this) {
if (waithandle == null)
waithandle = new ManualResetEvent (completed);
}
return waithandle;
}
set {
waithandle=value;
}
}
public bool CompletedSynchronously {
get {
return(completed_sync);
}
}
public bool IsCompleted {
get {
return(completed);
}
set {
completed=value;
lock (this) {
if (waithandle != null && value) {
((ManualResetEvent) waithandle).Set ();
}
}
}
}
public Socket Socket {
get {
return acc_socket;
}
}
public int Total {
get { return total; }
set { total = value; }
}
public SocketError ErrorCode {
get {
SocketException ex = delayedException as SocketException;
if (ex != null)
return(ex.SocketErrorCode);
if (error != 0)
return((SocketError)error);
return(SocketError.Success);
}
}
}
internal sealed class Worker
{
public SocketAsyncResult result;
SocketAsyncEventArgs args;
public Worker (SocketAsyncEventArgs args)
{
this.args = args;
result = new SocketAsyncResult ();
result.Worker = this;
}
public Worker (SocketAsyncResult ares)
{
this.result = ares;
}
public void Dispose ()
{
if (result != null) {
result.Dispose ();
result = null;
args = null;
}
}
public static SocketAsyncCall Dispatcher = new SocketAsyncCall (DispatcherCB);
static void DispatcherCB (SocketAsyncResult sar)
{
SocketOperation op = sar.operation;
if (op == Socket.SocketOperation.Receive || op == Socket.SocketOperation.ReceiveGeneric ||
op == Socket.SocketOperation.RecvJustCallback)
sar.Worker.Receive ();
else if (op == Socket.SocketOperation.Send || op == Socket.SocketOperation.SendGeneric ||
op == Socket.SocketOperation.SendJustCallback)
sar.Worker.Send ();
else if (op == Socket.SocketOperation.ReceiveFrom)
sar.Worker.ReceiveFrom ();
else if (op == Socket.SocketOperation.SendTo)
sar.Worker.SendTo ();
else if (op == Socket.SocketOperation.Connect)
sar.Worker.Connect ();
else if (op == Socket.SocketOperation.Accept)
sar.Worker.Accept ();
else if (op == Socket.SocketOperation.AcceptReceive)
sar.Worker.AcceptReceive ();
else if (op == Socket.SocketOperation.Disconnect)
sar.Worker.Disconnect ();
// SendPackets and ReceiveMessageFrom are not implemented yet
/*
else if (op == Socket.SocketOperation.ReceiveMessageFrom)
async_op = SocketAsyncOperation.ReceiveMessageFrom;
else if (op == Socket.SocketOperation.SendPackets)
async_op = SocketAsyncOperation.SendPackets;
*/
else
throw new NotImplementedException (String.Format ("Operation {0} is not implemented", op));
}
/* This is called when reusing a SocketAsyncEventArgs */
public void Init (Socket sock, SocketAsyncEventArgs args, SocketOperation op)
{
result.Init (sock, args, SocketAsyncEventArgs.Dispatcher, op);
result.Worker = this;
SocketAsyncOperation async_op;
// Notes;
// -SocketOperation.AcceptReceive not used in SocketAsyncEventArgs
// -SendPackets and ReceiveMessageFrom are not implemented yet
if (op == Socket.SocketOperation.Connect)
async_op = SocketAsyncOperation.Connect;
else if (op == Socket.SocketOperation.Accept)
async_op = SocketAsyncOperation.Accept;
else if (op == Socket.SocketOperation.Disconnect)
async_op = SocketAsyncOperation.Disconnect;
else if (op == Socket.SocketOperation.Receive || op == Socket.SocketOperation.ReceiveGeneric)
async_op = SocketAsyncOperation.Receive;
else if (op == Socket.SocketOperation.ReceiveFrom)
async_op = SocketAsyncOperation.ReceiveFrom;
/*
else if (op == Socket.SocketOperation.ReceiveMessageFrom)
async_op = SocketAsyncOperation.ReceiveMessageFrom;
*/
else if (op == Socket.SocketOperation.Send || op == Socket.SocketOperation.SendGeneric)
async_op = SocketAsyncOperation.Send;
/*
else if (op == Socket.SocketOperation.SendPackets)
async_op = SocketAsyncOperation.SendPackets;
*/
else if (op == Socket.SocketOperation.SendTo)
async_op = SocketAsyncOperation.SendTo;
else
throw new NotImplementedException (String.Format ("Operation {0} is not implemented", op));
args.SetLastOperation (async_op);
args.SocketError = SocketError.Success;
args.BytesTransferred = 0;
}
public void Accept ()
{
Socket acc_socket = null;
try {
if (args != null && args.AcceptSocket != null) {
result.Sock.Accept (args.AcceptSocket);
acc_socket = args.AcceptSocket;
} else {
acc_socket = result.Sock.Accept ();
if (args != null)
args.AcceptSocket = acc_socket;
}
} catch (Exception e) {
result.Complete (e);
return;
}
result.Complete (acc_socket);
}
/* only used in 2.0 profile and newer, but
* leave in older profiles to keep interface
* to runtime consistent
*/
public void AcceptReceive ()
{
Socket acc_socket = null;
try {
if (result.AcceptSocket == null) {
acc_socket = result.Sock.Accept ();
} else {
acc_socket = result.AcceptSocket;
result.Sock.Accept (acc_socket);
}
} catch (Exception e) {
result.Complete (e);
return;
}
/* It seems the MS runtime
* special-cases 0-length requested
* receive data. See bug 464201.
*/
int total = 0;
if (result.Size > 0) {
try {
SocketError error;
total = acc_socket.Receive_nochecks (result.Buffer,
result.Offset,
result.Size,
result.SockFlags,
out error);
if (error != 0) {
result.Complete (new SocketException ((int) error));
return;
}
} catch (Exception e) {
result.Complete (e);
return;
}
}
result.Complete (acc_socket, total);
}
public void Connect ()
{
if (result.EndPoint == null) {
result.Complete (new SocketException ((int)SocketError.AddressNotAvailable));
return;
}
SocketAsyncResult mconnect = result.AsyncState as SocketAsyncResult;
bool is_mconnect = (mconnect != null && mconnect.Addresses != null);
try {
int error_code;
EndPoint ep = result.EndPoint;
error_code = (int) result.Sock.GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Error);
if (error_code == 0) {
if (is_mconnect)
result = mconnect;
result.Sock.seed_endpoint = ep;
result.Sock.connected = true;
result.Sock.isbound = true;
result.Sock.connect_in_progress = false;
result.error = 0;
result.Complete ();
if (is_mconnect)
result.DoMConnectCallback ();
return;
}
if (!is_mconnect) {
result.Sock.connect_in_progress = false;
result.Complete (new SocketException (error_code));
return;
}
if (mconnect.CurrentAddress >= mconnect.Addresses.Length) {
mconnect.Complete (new SocketException (error_code));
if (is_mconnect)
mconnect.DoMConnectCallback ();
return;
}
mconnect.Sock.BeginMConnect (mconnect);
} catch (Exception e) {
result.Sock.connect_in_progress = false;
if (is_mconnect)
result = mconnect;
result.Complete (e);
if (is_mconnect)
result.DoMConnectCallback ();
return;
}
}
/* Also only used in 2.0 profile and newer */
public void Disconnect ()
{
try {
if (args != null)
result.ReuseSocket = args.DisconnectReuseSocket;
result.Sock.Disconnect (result.ReuseSocket);
} catch (Exception e) {
result.Complete (e);
return;
}
result.Complete ();
}
public void Receive ()
{
if (result.operation == SocketOperation.ReceiveGeneric) {
ReceiveGeneric ();
return;
}
// Actual recv() done in the runtime
result.Complete ();
}
public void ReceiveFrom ()
{
int total = 0;
try {
total = result.Sock.ReceiveFrom_nochecks (result.Buffer,
result.Offset,
result.Size,
result.SockFlags,
ref result.EndPoint);
} catch (Exception e) {
result.Complete (e);
return;
}
result.Complete (total);
}
public void ReceiveGeneric ()
{
int total = 0;
try {
total = result.Sock.Receive (result.Buffers, result.SockFlags);
} catch (Exception e) {
result.Complete (e);
return;
}
result.Complete (total);
}
int send_so_far;
void UpdateSendValues (int last_sent)
{
if (result.error == 0) {
send_so_far += last_sent;
result.Offset += last_sent;
result.Size -= last_sent;
}
}
public void Send ()
{
if (result.operation == SocketOperation.SendGeneric) {
SendGeneric ();
return;
}
// Actual send() done in the runtime
if (result.error == 0) {
UpdateSendValues (result.Total);
if (result.Sock.disposed) {
result.Complete ();
return;
}
if (result.Size > 0) {
Socket.socket_pool_queue (Worker.Dispatcher, result);
return; // Have to finish writing everything. See bug #74475.
}
result.Total = send_so_far;
send_so_far = 0;
}
result.Complete ();
}
public void SendTo ()
{
int total = 0;
try {
total = result.Sock.SendTo_nochecks (result.Buffer,
result.Offset,
result.Size,
result.SockFlags,
result.EndPoint);
UpdateSendValues (total);
if (result.Size > 0) {
Socket.socket_pool_queue (Worker.Dispatcher, result);
return; // Have to finish writing everything. See bug #74475.
}
result.Total = send_so_far;
send_so_far = 0;
} catch (Exception e) {
send_so_far = 0;
result.Complete (e);
return;
}
result.Complete ();
}
public void SendGeneric ()
{
int total = 0;
try {
total = result.Sock.Send (result.Buffers, result.SockFlags);
} catch (Exception e) {
result.Complete (e);
return;
}
result.Complete (total);
}
}
private Queue readQ = new Queue (2);
private Queue writeQ = new Queue (2);
internal delegate void SocketAsyncCall (SocketAsyncResult sar);
/*
* These two fields are looked up by name by the runtime, don't change
* their name without also updating the runtime code.
*/
private static int ipv4Supported = -1, ipv6Supported = -1;
int linger_timeout;
static Socket ()
{
// initialize ipv4Supported and ipv6Supported
CheckProtocolSupport ();
}
internal static void CheckProtocolSupport ()
{
if(ipv4Supported == -1) {
try {
Socket tmp = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
tmp.Close();
ipv4Supported = 1;
} catch {
ipv4Supported = 0;
}
}
if (ipv6Supported == -1) {
// We need to put a try/catch around ConfigurationManager methods as will always throw an exception
// when run in a mono embedded application. This occurs as embedded applications do not have a setup
// for application config. The exception is not thrown when called from a normal .NET application.
//
// We, then, need to guard calls to the ConfigurationManager. If the config is not found or throws an
// exception, will fall through to the existing Socket / API directly below in the code.
//
// Also note that catching ConfigurationErrorsException specifically would require library dependency
// System.Configuration, and wanted to avoid that.
#if !NET_2_1
#if CONFIGURATION_DEP
try {
SettingsSection config;
config = (SettingsSection) System.Configuration.ConfigurationManager.GetSection ("system.net/settings");
if (config != null)
ipv6Supported = config.Ipv6.Enabled ? -1 : 0;
} catch {
ipv6Supported = -1;
}
#else
try {
NetConfig config = System.Configuration.ConfigurationSettings.GetConfig("system.net/settings") as NetConfig;
if (config != null)
ipv6Supported = config.ipv6Enabled ? -1 : 0;
} catch {
ipv6Supported = -1;
}
#endif
#endif
if (ipv6Supported != 0) {
try {
Socket tmp = new Socket(AddressFamily.InterNetworkV6, SocketType.Stream, ProtocolType.Tcp);
tmp.Close();
ipv6Supported = 1;
} catch {
ipv6Supported = 0;
}
}
}
}
public static bool SupportsIPv4 {
get {
CheckProtocolSupport();
return ipv4Supported == 1;
}
}
[ObsoleteAttribute ("Use OSSupportsIPv6 instead")]
public static bool SupportsIPv6 {
get {
CheckProtocolSupport();
return ipv6Supported == 1;
}
}
#if NET_2_1
public static bool OSSupportsIPv4 {
get {
CheckProtocolSupport();
return ipv4Supported == 1;
}
}
#endif
#if NET_2_1
public static bool OSSupportsIPv6 {
get {
CheckProtocolSupport();
return ipv6Supported == 1;
}
}
#else
public static bool OSSupportsIPv6 {
get {
NetworkInterface[] nics = NetworkInterface.GetAllNetworkInterfaces ();
foreach (NetworkInterface adapter in nics) {
if (adapter.Supports (NetworkInterfaceComponent.IPv6))
return true;
}
return false;
}
}
#endif
/* the field "socket" is looked up by name by the runtime */
private IntPtr socket;
private AddressFamily address_family;
private SocketType socket_type;
private ProtocolType protocol_type;
internal bool blocking=true;
List<Thread> blocking_threads;
private bool isbound;
/* When true, the socket was connected at the time of
* the last IO operation
*/
private bool connected;
/* true if we called Close_internal */
private bool closed;
internal bool disposed;
bool connect_in_progress;
/*
* This EndPoint is used when creating new endpoints. Because
* there are many types of EndPoints possible,
* seed_endpoint.Create(addr) is used for creating new ones.
* As such, this value is set on Bind, SentTo, ReceiveFrom,
* Connect, etc.
*/
internal EndPoint seed_endpoint = null;
void RegisterForBlockingSyscall ()
{
while (blocking_threads == null) {
//In the rare event this CAS fail, there's a good chance other thread won, so we're kosher.
//In the VERY rare event of all CAS fail together, we pay the full price of of failure.
Interlocked.CompareExchange (ref blocking_threads, new List<Thread> (), null);
}
try {
} finally {
/* We must use a finally block here to make this atomic. */
lock (blocking_threads) {
blocking_threads.Add (Thread.CurrentThread);
}
}
}
/* This must be called from a finally block! */
void UnRegisterForBlockingSyscall ()
{
//If this NRE, we're in deep problems because Register Must have
lock (blocking_threads) {
blocking_threads.Remove (Thread.CurrentThread);
}
}
void AbortRegisteredThreads () {
if (blocking_threads == null)
return;
lock (blocking_threads) {
foreach (var t in blocking_threads)
cancel_blocking_socket_operation (t);
blocking_threads.Clear ();
}
}
// Creates a new system socket, returning the handle
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private extern IntPtr Socket_internal(AddressFamily family,
SocketType type,
ProtocolType proto,
out int error);
public Socket(AddressFamily addressFamily, SocketType socketType, ProtocolType protocolType)
{
#if NET_2_1 && !MOBILE
switch (addressFamily) {
case AddressFamily.InterNetwork: // ok
case AddressFamily.InterNetworkV6: // ok
case AddressFamily.Unknown: // SocketException will be thrown later (with right error #)
break;
// case AddressFamily.Unspecified:
default:
throw new ArgumentException ("addressFamily");
}
switch (socketType) {
case SocketType.Stream: // ok
case SocketType.Unknown: // SocketException will be thrown later (with right error #)
break;
default:
throw new ArgumentException ("socketType");
}
switch (protocolType) {
case ProtocolType.Tcp: // ok
case ProtocolType.Unspecified: // ok
case ProtocolType.Unknown: // SocketException will be thrown later (with right error #)
break;
default:
throw new ArgumentException ("protocolType");
}
#endif
address_family = addressFamily;
socket_type = socketType;
protocol_type = protocolType;
int error;
socket = Socket_internal (addressFamily, socketType, protocolType, out error);
if (error != 0)
throw new SocketException (error);
#if !NET_2_1 || MOBILE
SocketDefaults ();
#endif
}
#if NET_4_5
[MonoTODO ("Currently hardcoded to IPv4. Ideally, support v4/v6 dual-stack.")]
public Socket (SocketType socketType, ProtocolType protocolType)
: this (AddressFamily.InterNetwork, socketType, protocolType)
{
}
#endif
~Socket ()
{
Dispose (false);
}
public AddressFamily AddressFamily {
get { return address_family; }
}
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private extern static void Blocking_internal(IntPtr socket,
bool block,
out int error);
public bool Blocking {
get {
return(blocking);
}
set {
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
int error;
Blocking_internal (socket, value, out error);
if (error != 0)
throw new SocketException (error);
blocking=value;
}
}
public bool Connected {
get { return connected; }
internal set { connected = value; }
}
public ProtocolType ProtocolType {
get { return protocol_type; }
}
public bool NoDelay {
get {
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
ThrowIfUpd ();
return (int)(GetSocketOption (
SocketOptionLevel.Tcp,
SocketOptionName.NoDelay)) != 0;
}
set {
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
ThrowIfUpd ();
SetSocketOption (
SocketOptionLevel.Tcp,
SocketOptionName.NoDelay, value ? 1 : 0);
}
}
public int ReceiveBufferSize {
get {
if (disposed && closed) {
throw new ObjectDisposedException (GetType ().ToString ());
}
return((int)GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.ReceiveBuffer));
}
set {
if (disposed && closed) {
throw new ObjectDisposedException (GetType ().ToString ());
}
if (value < 0) {
throw new ArgumentOutOfRangeException ("value", "The value specified for a set operation is less than zero");
}
SetSocketOption (SocketOptionLevel.Socket, SocketOptionName.ReceiveBuffer, value);
}
}
public int SendBufferSize {
get {
if (disposed && closed) {
throw new ObjectDisposedException (GetType ().ToString ());
}
return((int)GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.SendBuffer));
}
set {
if (disposed && closed) {
throw new ObjectDisposedException (GetType ().ToString ());
}
if (value < 0) {
throw new ArgumentOutOfRangeException ("value", "The value specified for a set operation is less than zero");
}
SetSocketOption (SocketOptionLevel.Socket,
SocketOptionName.SendBuffer,
value);
}
}
public short Ttl {
get {
if (disposed && closed) {
throw new ObjectDisposedException (GetType ().ToString ());
}
short ttl_val;
if (address_family == AddressFamily.InterNetwork) {
ttl_val = (short)((int)GetSocketOption (SocketOptionLevel.IP, SocketOptionName.IpTimeToLive));
} else if (address_family == AddressFamily.InterNetworkV6) {
ttl_val = (short)((int)GetSocketOption (SocketOptionLevel.IPv6, SocketOptionName.HopLimit));
} else {
throw new NotSupportedException ("This property is only valid for InterNetwork and InterNetworkV6 sockets");
}
return(ttl_val);
}
set {
if (disposed && closed) {
throw new ObjectDisposedException (GetType ().ToString ());
}
if (value < 0) {
throw new ArgumentOutOfRangeException ("value", "The value specified for a set operation is less than zero");
}
if (address_family == AddressFamily.InterNetwork) {
SetSocketOption (SocketOptionLevel.IP, SocketOptionName.IpTimeToLive, value);
} else if (address_family == AddressFamily.InterNetworkV6) {
SetSocketOption (SocketOptionLevel.IPv6, SocketOptionName.HopLimit, value);
} else {
throw new NotSupportedException ("This property is only valid for InterNetwork and InterNetworkV6 sockets");
}
}
}
// Returns the remote endpoint details in addr and port
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private extern static SocketAddress RemoteEndPoint_internal(IntPtr socket, int family, out int error);
public EndPoint RemoteEndPoint {
get {
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
/*
* If the seed EndPoint is null, Connect, Bind,
* etc has not yet been called. MS returns null
* in this case.
*/
if (!connected || seed_endpoint == null)
return null;
SocketAddress sa;
int error;
sa=RemoteEndPoint_internal(socket, (int) address_family, out error);
if (error != 0)
throw new SocketException (error);
return seed_endpoint.Create (sa);
}
}
void Linger (IntPtr handle)
{
if (!connected || linger_timeout <= 0)
return;
// We don't want to receive any more data
int error;
Shutdown_internal (handle, SocketShutdown.Receive, out error);
if (error != 0)
return;
int seconds = linger_timeout / 1000;
int ms = linger_timeout % 1000;
if (ms > 0) {
// If the other end closes, this will return 'true' with 'Available' == 0
Poll_internal (handle, SelectMode.SelectRead, ms * 1000, out error);
if (error != 0)
return;
}
if (seconds > 0) {
LingerOption linger = new LingerOption (true, seconds);
SetSocketOption_internal (handle, SocketOptionLevel.Socket, SocketOptionName.Linger, linger, null, 0, out error);
/* Not needed, we're closing upon return */
/*if (error != 0)
return; */
}
}
[MethodImplAttribute(MethodImplOptions.InternalCall)]
static extern void cancel_blocking_socket_operation (Thread thread);
protected virtual void Dispose (bool disposing)
{
if (disposed)
return;
disposed = true;
bool was_connected = connected;
connected = false;
if ((int) socket != -1) {
int error;
closed = true;
IntPtr x = socket;
socket = (IntPtr) (-1);
AbortRegisteredThreads ();
if (was_connected)
Linger (x);
//DateTime start = DateTime.UtcNow;
Close_internal (x, out error);
//Console.WriteLine ("Time spent in Close_internal: {0}ms", (DateTime.UtcNow - start).TotalMilliseconds);
if (error != 0)
throw new SocketException (error);
}
}
#if NET_4_0
public void Dispose ()
#else
void IDisposable.Dispose ()
#endif
{
Dispose (true);
GC.SuppressFinalize (this);
}
// Closes the socket
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private extern static void Close_internal(IntPtr socket, out int error);
public void Close ()
{
linger_timeout = 0;
((IDisposable) this).Dispose ();
}
public void Close (int timeout)
{
linger_timeout = timeout;
((IDisposable) this).Dispose ();
}
// Connects to the remote address
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private extern static void Connect_internal(IntPtr sock,
SocketAddress sa,
out int error);
public void Connect (EndPoint remoteEP)
{
SocketAddress serial = null;
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (remoteEP == null)
throw new ArgumentNullException ("remoteEP");
IPEndPoint ep = remoteEP as IPEndPoint;
if (ep != null && socket_type != SocketType.Dgram) /* Dgram uses Any to 'disconnect' */
if (ep.Address.Equals (IPAddress.Any) || ep.Address.Equals (IPAddress.IPv6Any))
throw new SocketException ((int) SocketError.AddressNotAvailable);
if (islistening)
throw new InvalidOperationException ();
serial = remoteEP.Serialize ();
int error = 0;
try {
RegisterForBlockingSyscall ();
Connect_internal (socket, serial, out error);
} finally {
UnRegisterForBlockingSyscall ();
}
if (error == 0 || error == 10035)
seed_endpoint = remoteEP; // Keep the ep around for non-blocking sockets
if (error != 0) {
if (closed)
error = SOCKET_CLOSED;
throw new SocketException (error);
}
if (socket_type == SocketType.Dgram && ep != null && (ep.Address.Equals (IPAddress.Any) || ep.Address.Equals (IPAddress.IPv6Any)))
connected = false;
else
connected = true;
isbound = true;
}
public bool ReceiveAsync (SocketAsyncEventArgs e)
{
// NO check is made whether e != null in MS.NET (NRE is thrown in such case)
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
// LAME SPEC: the ArgumentException is never thrown, instead an NRE is
// thrown when e.Buffer and e.BufferList are null (works fine when one is
// set to a valid object)
if (e.Buffer == null && e.BufferList == null)
throw new NullReferenceException ("Either e.Buffer or e.BufferList must be valid buffers.");
e.curSocket = this;
SocketOperation op = (e.Buffer != null) ? SocketOperation.Receive : SocketOperation.ReceiveGeneric;
e.Worker.Init (this, e, op);
SocketAsyncResult res = e.Worker.result;
if (e.Buffer != null) {
res.Buffer = e.Buffer;
res.Offset = e.Offset;
res.Size = e.Count;
} else {
res.Buffers = e.BufferList;
}
res.SockFlags = e.SocketFlags;
int count;
lock (readQ) {
readQ.Enqueue (e.Worker);
count = readQ.Count;
}
if (count == 1) {
// Receive takes care of ReceiveGeneric
socket_pool_queue (Worker.Dispatcher, res);
}
return true;
}
public bool SendAsync (SocketAsyncEventArgs e)
{
// NO check is made whether e != null in MS.NET (NRE is thrown in such case)
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (e.Buffer == null && e.BufferList == null)
throw new NullReferenceException ("Either e.Buffer or e.BufferList must be valid buffers.");
e.curSocket = this;
SocketOperation op = (e.Buffer != null) ? SocketOperation.Send : SocketOperation.SendGeneric;
e.Worker.Init (this, e, op);
SocketAsyncResult res = e.Worker.result;
if (e.Buffer != null) {
res.Buffer = e.Buffer;
res.Offset = e.Offset;
res.Size = e.Count;
} else {
res.Buffers = e.BufferList;
}
res.SockFlags = e.SocketFlags;
int count;
lock (writeQ) {
writeQ.Enqueue (e.Worker);
count = writeQ.Count;
}
if (count == 1) {
// Send takes care of SendGeneric
socket_pool_queue (Worker.Dispatcher, res);
}
return true;
}
[MethodImplAttribute(MethodImplOptions.InternalCall)]
extern static bool Poll_internal (IntPtr socket, SelectMode mode, int timeout, out int error);
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private extern static int Receive_internal(IntPtr sock,
byte[] buffer,
int offset,
int count,
SocketFlags flags,
out int error);
internal int Receive_nochecks (byte [] buf, int offset, int size, SocketFlags flags, out SocketError error)
{
int nativeError;
int ret = Receive_internal (socket, buf, offset, size, flags, out nativeError);
error = (SocketError) nativeError;
if (error != SocketError.Success && error != SocketError.WouldBlock && error != SocketError.InProgress) {
connected = false;
isbound = false;
} else {
connected = true;
}
return ret;
}
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private extern static void GetSocketOption_obj_internal(IntPtr socket,
SocketOptionLevel level, SocketOptionName name, out object obj_val,
out int error);
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private extern static int Send_internal(IntPtr sock,
byte[] buf, int offset,
int count,
SocketFlags flags,
out int error);
internal int Send_nochecks (byte [] buf, int offset, int size, SocketFlags flags, out SocketError error)
{
if (size == 0) {
error = SocketError.Success;
return 0;
}
int nativeError;
int ret = Send_internal (socket, buf, offset, size, flags, out nativeError);
error = (SocketError)nativeError;
if (error != SocketError.Success && error != SocketError.WouldBlock && error != SocketError.InProgress) {
connected = false;
isbound = false;
} else {
connected = true;
}
return ret;
}
public object GetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
object obj_val;
int error;
GetSocketOption_obj_internal (socket, optionLevel, optionName, out obj_val,
out error);
if (error != 0)
throw new SocketException (error);
if (optionName == SocketOptionName.Linger) {
return((LingerOption)obj_val);
} else if (optionName == SocketOptionName.AddMembership ||
optionName == SocketOptionName.DropMembership) {
return((MulticastOption)obj_val);
} else if (obj_val is int) {
return((int)obj_val);
} else {
return(obj_val);
}
}
[MethodImplAttribute (MethodImplOptions.InternalCall)]
private extern static void Shutdown_internal (IntPtr socket, SocketShutdown how, out int error);
public void Shutdown (SocketShutdown how)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (!connected)
throw new SocketException (10057); // Not connected
int error;
Shutdown_internal (socket, how, out error);
if (error != 0)
throw new SocketException (error);
}
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private extern static void SetSocketOption_internal (IntPtr socket, SocketOptionLevel level,
SocketOptionName name, object obj_val,
byte [] byte_val, int int_val,
out int error);
public void SetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName, int optionValue)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
int error;
SetSocketOption_internal (socket, optionLevel, optionName, null,
null, optionValue, out error);
if (error != 0)
throw new SocketException (error);
}
private void ThrowIfUpd ()
{
#if !NET_2_1 || MOBILE
if (protocol_type == ProtocolType.Udp)
throw new SocketException ((int)SocketError.ProtocolOption);
#endif
}
public
IAsyncResult BeginConnect(EndPoint end_point, AsyncCallback callback, object state)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (end_point == null)
throw new ArgumentNullException ("end_point");
SocketAsyncResult req = new SocketAsyncResult (this, state, callback, SocketOperation.Connect);
req.EndPoint = end_point;
// Bug #75154: Connect() should not succeed for .Any addresses.
if (end_point is IPEndPoint) {
IPEndPoint ep = (IPEndPoint) end_point;
if (ep.Address.Equals (IPAddress.Any) || ep.Address.Equals (IPAddress.IPv6Any)) {
req.Complete (new SocketException ((int) SocketError.AddressNotAvailable), true);
return req;
}
}
int error = 0;
if (connect_in_progress) {
// This could happen when multiple IPs are used
// Calling connect() again will reset the connection attempt and cause
// an error. Better to just close the socket and move on.
connect_in_progress = false;
Close_internal (socket, out error);
socket = Socket_internal (address_family, socket_type, protocol_type, out error);
if (error != 0)
throw new SocketException (error);
}
bool blk = blocking;
if (blk)
Blocking = false;
SocketAddress serial = end_point.Serialize ();
Connect_internal (socket, serial, out error);
if (blk)
Blocking = true;
if (error == 0) {
// succeeded synch
connected = true;
isbound = true;
req.Complete (true);
return req;
}
if (error != (int) SocketError.InProgress && error != (int) SocketError.WouldBlock) {
// error synch
connected = false;
isbound = false;
req.Complete (new SocketException (error), true);
return req;
}
// continue asynch
connected = false;
isbound = false;
connect_in_progress = true;
socket_pool_queue (Worker.Dispatcher, req);
return req;
}
public
IAsyncResult BeginConnect (IPAddress[] addresses, int port, AsyncCallback callback, object state)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (addresses == null)
throw new ArgumentNullException ("addresses");
if (addresses.Length == 0)
throw new ArgumentException ("Empty addresses list");
if (this.AddressFamily != AddressFamily.InterNetwork &&
this.AddressFamily != AddressFamily.InterNetworkV6)
throw new NotSupportedException ("This method is only valid for addresses in the InterNetwork or InterNetworkV6 families");
if (port <= 0 || port > 65535)
throw new ArgumentOutOfRangeException ("port", "Must be > 0 and < 65536");
if (islistening)
throw new InvalidOperationException ();
SocketAsyncResult req = new SocketAsyncResult (this, state, callback, SocketOperation.Connect);
req.Addresses = addresses;
req.Port = port;
connected = false;
return BeginMConnect (req);
}
IAsyncResult BeginMConnect (SocketAsyncResult req)
{
IAsyncResult ares = null;
Exception exc = null;
for (int i = req.CurrentAddress; i < req.Addresses.Length; i++) {
IPAddress addr = req.Addresses [i];
IPEndPoint ep = new IPEndPoint (addr, req.Port);
try {
req.CurrentAddress++;
ares = BeginConnect (ep, null, req);
if (ares.IsCompleted && ares.CompletedSynchronously) {
((SocketAsyncResult) ares).CheckIfThrowDelayedException ();
req.DoMConnectCallback ();
}
break;
} catch (Exception e) {
exc = e;
ares = null;
}
}
if (ares == null)
throw exc;
return req;
}
// Returns false when it is ok to use RemoteEndPoint
// true when addresses must be used (and addresses could be null/empty)
bool GetCheckedIPs (SocketAsyncEventArgs e, out IPAddress [] addresses)
{
addresses = null;
#if NET_4_0
// Connect to the first address that match the host name, like:
// http://blogs.msdn.com/ncl/archive/2009/07/20/new-ncl-features-in-net-4-0-beta-2.aspx
// while skipping entries that do not match the address family
DnsEndPoint dep = (e.RemoteEndPoint as DnsEndPoint);
if (dep != null) {
addresses = Dns.GetHostAddresses (dep.Host);
return true;
} else {
e.ConnectByNameError = null;
return false;
}
#else
return false; // < NET_4_0 -> use remote endpoint
#endif
}
bool ConnectAsyncReal (SocketAsyncEventArgs e)
{
bool use_remoteep = true;
#if NET_4_0
IPAddress [] addresses = null;
use_remoteep = !GetCheckedIPs (e, out addresses);
#endif
e.curSocket = this;
Worker w = e.Worker;
w.Init (this, e, SocketOperation.Connect);
SocketAsyncResult result = w.result;
IAsyncResult ares = null;
try {
if (use_remoteep) {
result.EndPoint = e.RemoteEndPoint;
ares = BeginConnect (e.RemoteEndPoint, SocketAsyncEventArgs.Dispatcher, e);
}
#if NET_4_0
else {
DnsEndPoint dep = (e.RemoteEndPoint as DnsEndPoint);
result.Addresses = addresses;
result.Port = dep.Port;
ares = BeginConnect (addresses, dep.Port, SocketAsyncEventArgs.Dispatcher, e);
}
#endif
if (ares.IsCompleted && ares.CompletedSynchronously) {
((SocketAsyncResult) ares).CheckIfThrowDelayedException ();
return false;
}
} catch (Exception exc) {
result.Complete (exc, true);
return false;
}
return true;
}
public bool ConnectAsync (SocketAsyncEventArgs e)
{
// NO check is made whether e != null in MS.NET (NRE is thrown in such case)
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (islistening)
throw new InvalidOperationException ("You may not perform this operation after calling the Listen method.");
if (e.RemoteEndPoint == null)
throw new ArgumentNullException ("remoteEP");
return ConnectAsyncReal (e);
}
[MethodImplAttribute (MethodImplOptions.InternalCall)]
private extern static int Receive_internal (IntPtr sock, WSABUF[] bufarray, SocketFlags flags, out int error);
public
int Receive (IList<ArraySegment<byte>> buffers)
{
int ret;
SocketError error;
ret = Receive (buffers, SocketFlags.None, out error);
if (error != SocketError.Success) {
throw new SocketException ((int)error);
}
return(ret);
}
[CLSCompliant (false)]
public
int Receive (IList<ArraySegment<byte>> buffers, SocketFlags socketFlags)
{
int ret;
SocketError error;
ret = Receive (buffers, socketFlags, out error);
if (error != SocketError.Success) {
throw new SocketException ((int)error);
}
return(ret);
}
[CLSCompliant (false)]
public
int Receive (IList<ArraySegment<byte>> buffers, SocketFlags socketFlags, out SocketError errorCode)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buffers == null ||
buffers.Count == 0) {
throw new ArgumentNullException ("buffers");
}
int numsegments = buffers.Count;
int nativeError;
int ret;
/* Only example I can find of sending a byte
* array reference directly into an internal
* call is in
* System.Runtime.Remoting/System.Runtime.Remoting.Channels.Ipc.Win32/NamedPipeSocket.cs,
* so taking a lead from that...
*/
WSABUF[] bufarray = new WSABUF[numsegments];
GCHandle[] gch = new GCHandle[numsegments];
for(int i = 0; i < numsegments; i++) {
ArraySegment<byte> segment = buffers[i];
if (segment.Offset < 0 || segment.Count < 0 ||
segment.Count > segment.Array.Length - segment.Offset)
throw new ArgumentOutOfRangeException ("segment");
gch[i] = GCHandle.Alloc (segment.Array, GCHandleType.Pinned);
bufarray[i].len = segment.Count;
bufarray[i].buf = Marshal.UnsafeAddrOfPinnedArrayElement (segment.Array, segment.Offset);
}
try {
ret = Receive_internal (socket, bufarray,
socketFlags,
out nativeError);
} finally {
for(int i = 0; i < numsegments; i++) {
if (gch[i].IsAllocated) {
gch[i].Free ();
}
}
}
errorCode = (SocketError)nativeError;
return(ret);
}
[MethodImplAttribute (MethodImplOptions.InternalCall)]
private extern static int Send_internal (IntPtr sock, WSABUF[] bufarray, SocketFlags flags, out int error);
public
int Send (IList<ArraySegment<byte>> buffers)
{
int ret;
SocketError error;
ret = Send (buffers, SocketFlags.None, out error);
if (error != SocketError.Success) {
throw new SocketException ((int)error);
}
return(ret);
}
public
int Send (IList<ArraySegment<byte>> buffers, SocketFlags socketFlags)
{
int ret;
SocketError error;
ret = Send (buffers, socketFlags, out error);
if (error != SocketError.Success) {
throw new SocketException ((int)error);
}
return(ret);
}
[CLSCompliant (false)]
public
int Send (IList<ArraySegment<byte>> buffers, SocketFlags socketFlags, out SocketError errorCode)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buffers == null)
throw new ArgumentNullException ("buffers");
if (buffers.Count == 0)
throw new ArgumentException ("Buffer is empty", "buffers");
int numsegments = buffers.Count;
int nativeError;
int ret;
WSABUF[] bufarray = new WSABUF[numsegments];
GCHandle[] gch = new GCHandle[numsegments];
for(int i = 0; i < numsegments; i++) {
ArraySegment<byte> segment = buffers[i];
if (segment.Offset < 0 || segment.Count < 0 ||
segment.Count > segment.Array.Length - segment.Offset)
throw new ArgumentOutOfRangeException ("segment");
gch[i] = GCHandle.Alloc (segment.Array, GCHandleType.Pinned);
bufarray[i].len = segment.Count;
bufarray[i].buf = Marshal.UnsafeAddrOfPinnedArrayElement (segment.Array, segment.Offset);
}
try {
ret = Send_internal (socket, bufarray, socketFlags, out nativeError);
} finally {
for(int i = 0; i < numsegments; i++) {
if (gch[i].IsAllocated) {
gch[i].Free ();
}
}
}
errorCode = (SocketError)nativeError;
return(ret);
}
Exception InvalidAsyncOp (string method)
{
return new InvalidOperationException (method + " can only be called once per asynchronous operation");
}
public
int EndReceive (IAsyncResult result)
{
SocketError error;
int bytesReceived = EndReceive (result, out error);
if (error != SocketError.Success) {
if (error != SocketError.WouldBlock && error != SocketError.InProgress)
connected = false;
throw new SocketException ((int)error);
}
return bytesReceived;
}
public
int EndReceive (IAsyncResult asyncResult, out SocketError errorCode)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (asyncResult == null)
throw new ArgumentNullException ("asyncResult");
SocketAsyncResult req = asyncResult as SocketAsyncResult;
if (req == null)
throw new ArgumentException ("Invalid IAsyncResult", "asyncResult");
if (Interlocked.CompareExchange (ref req.EndCalled, 1, 0) == 1)
throw InvalidAsyncOp ("EndReceive");
if (!asyncResult.IsCompleted)
asyncResult.AsyncWaitHandle.WaitOne ();
errorCode = req.ErrorCode;
// If no socket error occurred, call CheckIfThrowDelayedException in case there are other
// kinds of exceptions that should be thrown.
if (errorCode == SocketError.Success)
req.CheckIfThrowDelayedException();
return(req.Total);
}
public
int EndSend (IAsyncResult result)
{
SocketError error;
int bytesSent = EndSend (result, out error);
if (error != SocketError.Success) {
if (error != SocketError.WouldBlock && error != SocketError.InProgress)
connected = false;
throw new SocketException ((int)error);
}
return bytesSent;
}
public
int EndSend (IAsyncResult asyncResult, out SocketError errorCode)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (asyncResult == null)
throw new ArgumentNullException ("asyncResult");
SocketAsyncResult req = asyncResult as SocketAsyncResult;
if (req == null)
throw new ArgumentException ("Invalid IAsyncResult", "result");
if (Interlocked.CompareExchange (ref req.EndCalled, 1, 0) == 1)
throw InvalidAsyncOp ("EndSend");
if (!asyncResult.IsCompleted)
asyncResult.AsyncWaitHandle.WaitOne ();
errorCode = req.ErrorCode;
// If no socket error occurred, call CheckIfThrowDelayedException in case there are other
// kinds of exceptions that should be thrown.
if (errorCode == SocketError.Success)
req.CheckIfThrowDelayedException ();
return(req.Total);
}
// Used by Udpclient
public
int EndReceiveFrom(IAsyncResult result, ref EndPoint end_point)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (result == null)
throw new ArgumentNullException ("result");
if (end_point == null)
throw new ArgumentNullException ("remote_end");
SocketAsyncResult req = result as SocketAsyncResult;
if (req == null)
throw new ArgumentException ("Invalid IAsyncResult", "result");
if (Interlocked.CompareExchange (ref req.EndCalled, 1, 0) == 1)
throw InvalidAsyncOp ("EndReceiveFrom");
if (!result.IsCompleted)
result.AsyncWaitHandle.WaitOne();
req.CheckIfThrowDelayedException();
end_point = req.EndPoint;
return req.Total;
}
[MethodImplAttribute(MethodImplOptions.InternalCall)]
static extern void socket_pool_queue (SocketAsyncCall d, SocketAsyncResult r);
}
}
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