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//
// assembly: System
// namespace: System.Text.RegularExpressions
// file: interpreter.cs
//
// author: Dan Lewis (dlewis@gmx.co.uk)
// (c) 2002
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
using System;
using System.Collections;
using System.Diagnostics;
using System.Globalization;
namespace System.Text.RegularExpressions {
partial class Interpreter : BaseMachine {
private int ReadProgramCount (int ptr)
{
int ret = program [ptr + 1];
ret <<= 16;
ret += program [ptr];
return ret;
}
public Interpreter (ushort[] program) {
this.program = program;
this.qs = null;
// process info block
Debug.Assert ((OpCode)program[0] == OpCode.Info, "Regex", "Cant' find info block");
this.group_count = ReadProgramCount (1) + 1;
this.match_min = ReadProgramCount (3);
//this.match_max = ReadProgramCount (5);
// setup
this.program_start = 7;
this.groups = new int [group_count];
}
// IMachine implementation
public override Match Scan (Regex regex, string text, int start, int end, bool substring_mode) {
this.regex_rtl = (regex.Options & RegexOptions.RightToLeft) != 0;
if (!initialized)
{
this.text_start = regex_rtl && substring_mode ? end : start;
this.text_end = regex_rtl ? substring_mode ? start : 0 : end;
this.initialized = true;
}
else
{
this.text_start = start;
this.text_end = end;
}
this.text = text;
this.scan_ptr = text_start;
this.substring_mode = substring_mode;
if (Eval (Mode.Match, ref scan_ptr, program_start))
return GenerateMatch (regex);
return Match.Empty;
}
// private methods
private void Reset () {
ResetGroups ();
fast = repeat = null;
}
private bool Eval (Mode mode, ref int ref_ptr, int pc) {
int ptr = ref_ptr;
Begin:
for (;;) {
ushort word = program[pc];
OpCode op = (OpCode)(word & 0x00ff);
OpFlags flags = (OpFlags)(word & 0xff00);
switch (op) {
case OpCode.Anchor: {
int skip = program[pc + 1];
int anch_offset = program[pc + 2];
bool anch_reverse = (flags & OpFlags.RightToLeft) != 0;
int anch_ptr = anch_reverse ? ptr - anch_offset : ptr + anch_offset;
int anch_end = (regex_rtl ? text_start : text_end) - match_min + anch_offset; // maximum anchor position
int anch_begin = 0;
// the general case for an anchoring expression is at the bottom, however we
// do some checks for the common cases before to save processing time. the current
// optimizer only outputs three types of anchoring expressions: fixed position,
// fixed substring, and no anchor.
OpCode anch_op = (OpCode)(program[pc + 3] & 0x00ff);
if (anch_op == OpCode.Position && skip == 6) { // position anchor
// Anchor
// Position
// True
switch ((Position)program[pc + 4]) {
case Position.StartOfString:
if (anch_reverse || anch_offset == 0) {
if (anch_reverse)
ptr = anch_offset;
if (TryMatch (ref ptr, pc + skip))
goto Pass;
}
break;
case Position.StartOfLine:
if (anch_ptr == 0) {
ptr = 0;
if (TryMatch (ref ptr, pc + skip))
goto Pass;
++ anch_ptr;
}
while ((anch_reverse && anch_ptr >= 0) || (!anch_reverse && anch_ptr <= anch_end)) {
if (anch_ptr == 0 || text[anch_ptr - 1] == '\n') {
if (anch_reverse)
ptr = anch_ptr == anch_end ? anch_ptr : anch_ptr + anch_offset;
else
ptr = anch_ptr == 0 ? anch_ptr : anch_ptr - anch_offset;
if (TryMatch (ref ptr, pc + skip))
goto Pass;
}
if (anch_reverse)
-- anch_ptr;
else
++ anch_ptr;
}
break;
case Position.StartOfScan:
if (anch_ptr == scan_ptr) {
ptr = anch_reverse ? scan_ptr + anch_offset : scan_ptr - anch_offset;
if (TryMatch (ref ptr, pc + skip))
goto Pass;
}
break;
default:
// FIXME
break;
}
}
else if (qs != null ||
(anch_op == OpCode.String && skip == 6 + program[pc + 4])) { // substring anchor
// Anchor
// String
// True
bool reverse = ((OpFlags)program[pc + 3] & OpFlags.RightToLeft) != 0;
if (qs == null) {
bool ignore = ((OpFlags)program[pc + 3] & OpFlags.IgnoreCase) != 0;
string substring = GetString (pc + 3);
qs = new QuickSearch (substring, ignore, reverse);
}
while ((anch_reverse && anch_ptr >= anch_begin)
|| (!anch_reverse && anch_ptr <= anch_end)) {
if (reverse)
{
anch_ptr = qs.Search (text, anch_ptr, anch_begin);
if (anch_ptr != -1)
anch_ptr += qs.Length ;
}
else
anch_ptr = qs.Search (text, anch_ptr, anch_end);
if (anch_ptr < 0)
break;
ptr = reverse ? anch_ptr + anch_offset : anch_ptr - anch_offset;
if (TryMatch (ref ptr, pc + skip))
goto Pass;
if (reverse)
anch_ptr -= 2;
else
++ anch_ptr;
}
}
else if (anch_op == OpCode.True) { // no anchor
// Anchor
// True
while ((anch_reverse && anch_ptr >= anch_begin)
|| (!anch_reverse && anch_ptr <= anch_end)) {
ptr = anch_ptr;
if (TryMatch (ref ptr, pc + skip))
goto Pass;
if (anch_reverse)
-- anch_ptr;
else
++ anch_ptr;
}
}
else { // general case
// Anchor
// <expr>
// True
while ((anch_reverse && anch_ptr >= anch_begin)
|| (!anch_reverse && anch_ptr <= anch_end)) {
ptr = anch_ptr;
if (Eval (Mode.Match, ref ptr, pc + 3)) {
// anchor expression passed: try real expression at the correct offset
ptr = anch_reverse ? anch_ptr + anch_offset : anch_ptr - anch_offset;
if (TryMatch (ref ptr, pc + skip))
goto Pass;
}
if (anch_reverse)
-- anch_ptr;
else
++ anch_ptr;
}
}
goto Fail;
}
case OpCode.False: {
goto Fail;
}
case OpCode.True: {
goto Pass;
}
case OpCode.Position: {
if (!IsPosition ((Position)program[pc + 1], ptr))
goto Fail;
pc += 2;
break;
}
case OpCode.String: {
bool reverse = (flags & OpFlags.RightToLeft) != 0;
bool ignore = (flags & OpFlags.IgnoreCase) != 0;
int len = program[pc + 1];
if (reverse) {
ptr -= len;
if ((!regex_rtl && ptr < 0) || (regex_rtl && ptr < text_end))
goto Fail;
}
else
if (ptr + len > text_end)
goto Fail;
pc += 2;
for (int i = 0; i < len; ++ i) {
char c = text[ptr + i];
if (ignore)
c = Char.ToLower (c);
if (c != (char)program[pc ++])
goto Fail;
}
if (!reverse)
ptr += len;
break;
}
case OpCode.Reference: {
bool reverse = (flags & OpFlags.RightToLeft) != 0;
bool ignore = (flags & OpFlags.IgnoreCase) != 0;
int m = GetLastDefined (program [pc + 1]);
if (m < 0)
goto Fail;
int str = marks [m].Index;
int len = marks [m].Length;
if (reverse) {
ptr -= len;
if ((!regex_rtl && ptr < 0) || (regex_rtl && ptr < text_end))
goto Fail;
}
else if (ptr + len > text_end)
goto Fail;
pc += 2;
if (ignore) {
for (int i = 0; i < len; ++ i) {
if (Char.ToLower (text[ptr + i]) != Char.ToLower (text[str + i]))
goto Fail;
}
} else {
for (int i = 0; i < len; ++ i) {
if (text[ptr + i] != text[str + i])
goto Fail;
}
}
if (!reverse)
ptr += len;
break;
}
case OpCode.Character: case OpCode.Category: case OpCode.NotCategory:
case OpCode.Range: case OpCode.Set: {
if (!EvalChar (mode, ref ptr, ref pc, false))
goto Fail;
break;
}
case OpCode.In: {
int target = pc + program[pc + 1];
pc += 2;
if (!EvalChar (mode, ref ptr, ref pc, true))
goto Fail;
pc = target;
break;
}
case OpCode.Open: {
Open (program[pc + 1], ptr);
pc += 2;
break;
}
case OpCode.Close: {
Close (program[pc + 1], ptr);
pc += 2;
break;
}
case OpCode.BalanceStart: {
int start = ptr; //point before the balancing group
if (!Eval (Mode.Match, ref ptr, pc + 5))
goto Fail;
if(!Balance (program[pc + 1], program[pc + 2], (program[pc + 3] == 1 ? true : false) , start)) {
goto Fail;
}
pc += program[pc + 4];
break;
}
case OpCode.Balance: {
goto Pass;
}
case OpCode.IfDefined: {
int m = GetLastDefined (program [pc + 2]);
if (m < 0)
pc += program[pc + 1];
else
pc += 3;
break;
}
case OpCode.Sub: {
if (!Eval (Mode.Match, ref ptr, pc + 2))
goto Fail;
pc += program[pc + 1];
break;
}
case OpCode.Test: {
int cp = Checkpoint ();
int test_ptr = ptr;
if (Eval (Mode.Match, ref test_ptr, pc + 3))
pc += program[pc + 1];
else {
Backtrack (cp);
pc += program[pc + 2];
}
break;
}
case OpCode.Branch: {
OpCode branch_op;
do {
int cp = Checkpoint ();
if (Eval (Mode.Match, ref ptr, pc + 2))
goto Pass;
Backtrack (cp);
pc += program[pc + 1];
branch_op = (OpCode)(program[pc] & 0xff);
} while (branch_op != OpCode.False);
goto Fail;
}
case OpCode.Jump: {
pc += program[pc + 1];
break;
}
case OpCode.Repeat: {
this.repeat = new RepeatContext (
this.repeat, // previous context
ReadProgramCount (pc + 2), // minimum
ReadProgramCount (pc + 4), // maximum
(flags & OpFlags.Lazy) != 0, // lazy
pc + 6 // subexpression
);
if (Eval (Mode.Match, ref ptr, pc + program[pc + 1]))
goto Pass;
else {
this.repeat = this.repeat.Previous;
goto Fail;
}
}
case OpCode.Until: {
RepeatContext current = this.repeat;
//
// Can we avoid recursion?
//
// Backtracking can be forced in nested quantifiers from the tail of this quantifier.
// Thus, we cannot, in general, use a simple loop on repeat.Expression to handle
// quantifiers.
//
// If 'deep' was unmolested, that implies that there was no nested quantifiers.
// Thus, we can safely avoid recursion.
//
if (deep == current)
goto Pass;
int start = current.Start;
int start_count = current.Count;
while (!current.IsMinimum) {
++ current.Count;
current.Start = ptr;
deep = current;
if (!Eval (Mode.Match, ref ptr, current.Expression)) {
current.Start = start;
current.Count = start_count;
goto Fail;
}
if (deep != current) // recursive mode
goto Pass;
}
if (ptr == current.Start) {
// degenerate match ... match tail or fail
this.repeat = current.Previous;
deep = null;
if (Eval (Mode.Match, ref ptr, pc + 1))
goto Pass;
this.repeat = current;
goto Fail;
}
if (current.IsLazy) {
for (;;) {
// match tail first ...
this.repeat = current.Previous;
deep = null;
int cp = Checkpoint ();
if (Eval (Mode.Match, ref ptr, pc + 1))
goto Pass;
Backtrack (cp);
// ... then match more
this.repeat = current;
if (current.IsMaximum)
goto Fail;
++ current.Count;
current.Start = ptr;
deep = current;
if (!Eval (Mode.Match, ref ptr, current.Expression)) {
current.Start = start;
current.Count = start_count;
goto Fail;
}
if (deep != current) // recursive mode
goto Pass;
// Degenerate match: ptr has not moved since the last (failed) tail match.
// So, next and subsequent tail matches will fail.
if (ptr == current.Start)
goto Fail;
}
} else {
int stack_size = stack.Count;
// match greedily as much as possible
while (!current.IsMaximum) {
int cp = Checkpoint ();
int old_ptr = ptr;
int old_start = current.Start;
++ current.Count;
current.Start = ptr;
deep = current;
if (!Eval (Mode.Match, ref ptr, current.Expression)) {
-- current.Count;
current.Start = old_start;
Backtrack (cp);
break;
}
if (deep != current) {
// recursive mode: no more backtracking, truncate the stack
stack.Count = stack_size;
goto Pass;
}
stack.Push (cp);
stack.Push (old_ptr);
// Degenerate match: no point going on
if (ptr == current.Start)
break;
}
// then, match the tail, backtracking as necessary.
this.repeat = current.Previous;
for (;;) {
deep = null;
if (Eval (Mode.Match, ref ptr, pc + 1)) {
stack.Count = stack_size;
goto Pass;
}
if (stack.Count == stack_size) {
this.repeat = current;
goto Fail;
}
--current.Count;
ptr = stack.Pop ();
Backtrack (stack.Pop ());
}
}
}
case OpCode.FastRepeat: {
this.fast = new RepeatContext (
fast,
ReadProgramCount (pc + 2), // minimum
ReadProgramCount (pc + 4), // maximum
(flags & OpFlags.Lazy) != 0, // lazy
pc + 6 // subexpression
);
fast.Start = ptr;
int cp = Checkpoint ();
pc += program[pc + 1]; // tail expression
ushort tail_word = program[pc];
int c1 = -1; // first character of tail operator
int c2 = -1; // ... and the same character, in upper case if ignoring case
int coff = 0; // 0 or -1 depending on direction
OpCode tail_op = (OpCode)(tail_word & 0xff);
if (tail_op == OpCode.Character || tail_op == OpCode.String) {
OpFlags tail_flags = (OpFlags)(tail_word & 0xff00);
if ((tail_flags & OpFlags.Negate) != 0)
goto skip;
if (tail_op == OpCode.String)
{
int offset = 0;
if ((tail_flags & OpFlags.RightToLeft) != 0)
{
offset = program[pc + 1] - 1 ;
}
c1 = program[pc + 2 + offset]; // first char of string
}
else
c1 = program[pc + 1]; // character
if ((tail_flags & OpFlags.IgnoreCase) != 0)
c2 = Char.ToUpper ((char)c1); // ignore case
else
c2 = c1;
if ((tail_flags & OpFlags.RightToLeft) != 0)
coff = -1; // reverse
else
coff = 0;
}
skip:
if (fast.IsLazy) {
if (!fast.IsMinimum && !Eval (Mode.Count, ref ptr, fast.Expression)) {
//Console.WriteLine ("lazy fast: failed mininum.");
fast = fast.Previous;
goto Fail;
}
while (true) {
int p = ptr + coff;
if (c1 < 0 || (p >= 0 && ((regex_rtl && p >= text_end) || (!regex_rtl && p < text_end)) && (c1 == text[p] || c2 == text[p]))) {
deep = null;
if (Eval (Mode.Match, ref ptr, pc))
break;
}
if (fast.IsMaximum) {
//Console.WriteLine ("lazy fast: failed with maximum.");
fast = fast.Previous;
goto Fail;
}
Backtrack (cp);
if (!Eval (Mode.Count, ref ptr, fast.Expression)) {
//Console.WriteLine ("lazy fast: no more.");
fast = fast.Previous;
goto Fail;
}
}
fast = fast.Previous;
goto Pass;
}
else {
if (!Eval (Mode.Count, ref ptr, fast.Expression)) {
fast = fast.Previous;
goto Fail;
}
int width;
if (fast.Count > 0)
width = (ptr - fast.Start) / fast.Count;
else
width = 0;
while (true) {
int p = ptr + coff;
if (c1 < 0 || (p >= 0 && ((regex_rtl && p >= text_end) || (!regex_rtl && p < text_end)) && (c1 == text[p] || c2 == text[p]))) {
deep = null;
if (Eval (Mode.Match, ref ptr, pc))
break;
}
-- fast.Count;
if (!fast.IsMinimum) {
fast = fast.Previous;
goto Fail;
}
ptr -= width;
Backtrack (cp);
}
fast = fast.Previous;
goto Pass;
}
}
case OpCode.Info: {
Debug.Assert (false, "Regex", "Info block found in pattern");
goto Fail;
}
}
}
Pass:
ref_ptr = ptr;
switch (mode) {
case Mode.Match:
return true;
case Mode.Count: {
++ fast.Count;
if (fast.IsMaximum || (fast.IsLazy && fast.IsMinimum))
return true;
pc = fast.Expression;
goto Begin;
}
}
Fail:
switch (mode) {
case Mode.Match:
return false;
case Mode.Count: {
if (!fast.IsLazy && fast.IsMinimum)
return true;
ref_ptr = fast.Start;
return false;
}
}
return false;
}
private bool EvalChar (Mode mode, ref int ptr, ref int pc, bool multi) {
bool consumed = false;
char c = '\0';
bool negate;
bool ignore;
do {
ushort word = program[pc];
OpCode op = (OpCode)(word & 0x00ff);
OpFlags flags = (OpFlags)(word & 0xff00);
++ pc;
ignore = (flags & OpFlags.IgnoreCase) != 0;
// consume character: the direction of an In construct is
// determined by the direction of its first op
if (!consumed) {
if ((flags & OpFlags.RightToLeft) != 0) {
if ((substring_mode && ptr <= (regex_rtl ? text_end : text_start)) || (!substring_mode && ptr <= 0))
return false;
c = text[-- ptr];
}
else {
if ((!regex_rtl && ptr >= text_end) || (regex_rtl && ptr >= text_start))
return false;
c = text[ptr ++];
}
if (ignore)
c = Char.ToLower (c);
consumed = true;
}
// negate flag
negate = (flags & OpFlags.Negate) != 0;
// execute op
switch (op) {
case OpCode.True:
return true;
case OpCode.False:
return false;
case OpCode.Character: {
if (c == (char)program[pc ++])
return !negate;
break;
}
case OpCode.Category: {
if (CategoryUtils.IsCategory ((Category)program[pc ++], c))
return !negate;
break;
}
case OpCode.NotCategory: {
if (!CategoryUtils.IsCategory ((Category)program[pc ++], c))
return !negate;
break;
}
case OpCode.Range: {
int lo = (char)program[pc ++];
int hi = (char)program[pc ++];
if (lo <= c && c <= hi)
return !negate;
break;
}
case OpCode.Set: {
int lo = (char)program[pc ++];
int len = (char)program[pc ++];
int bits = pc;
pc += len;
int i = (int)c - lo;
if (i < 0 || i >= len << 4)
break;
if ((program[bits + (i >> 4)] & (1 << (i & 0xf))) != 0)
return !negate;
break;
}
}
} while (multi);
return negate;
}
private bool TryMatch (ref int ref_ptr, int pc) {
Reset ();
int ptr = ref_ptr;
marks [groups [0]].Start = ptr;
if (Eval (Mode.Match, ref ptr, pc)) {
marks [groups [0]].End = ptr;
ref_ptr = ptr;
return true;
}
return false;
}
private bool IsPosition (Position pos, int ptr) {
switch (pos) {
case Position.Start: case Position.StartOfString:
return ptr == 0 || (substring_mode && ((!regex_rtl && ptr == text_start) || (regex_rtl && ptr == text_end)));
case Position.StartOfLine:
return ptr == 0 || text[ptr - 1] == '\n' || (substring_mode && ((!regex_rtl && ptr == text_start) || (regex_rtl && ptr == text_end)));
case Position.StartOfScan:
return ptr == scan_ptr;
case Position.End:
return (!regex_rtl && ptr == text_end) || (regex_rtl && ptr == text_start) ||
(((!regex_rtl && ptr == text_end - 1) || (regex_rtl && ptr == text_start - 1)) && text[ptr] == '\n');
case Position.EndOfLine:
return (!regex_rtl && ptr == text_end) || (regex_rtl && ptr == text_start) || text[ptr] == '\n';
case Position.EndOfString:
return (!regex_rtl && ptr == text_end) || (regex_rtl && ptr == text_start);
case Position.Boundary:
if ((!regex_rtl && text_end == 0) || (regex_rtl && text_start == 0))
return false;
if (ptr == 0)
return IsWordChar (text[ptr]);
else if ((!regex_rtl && ptr == text_end) || (regex_rtl && ptr == text_start))
return IsWordChar (text[ptr - 1]);
else
return IsWordChar (text[ptr]) != IsWordChar (text[ptr - 1]);
case Position.NonBoundary:
if ((!regex_rtl && text_end == 0) || (regex_rtl && text_start == 0))
return false;
if (ptr == 0)
return !IsWordChar (text[ptr]);
else if ((!regex_rtl && ptr == text_end) || (regex_rtl && ptr == text_start))
return !IsWordChar (text[ptr - 1]);
else
return IsWordChar (text[ptr]) == IsWordChar (text[ptr - 1]);
default:
return false;
}
}
private bool IsWordChar (char c) {
return CategoryUtils.IsCategory (Category.Word, c);
}
private string GetString (int pc) {
int len = program[pc + 1];
int str = pc + 2;
char[] cs = new char[len];
for (int i = 0; i < len; ++ i)
cs[i] = (char)program[str ++];
return new string (cs);
}
// capture management
private void Open (int gid, int ptr) {
int m = groups [gid];
if (m < mark_start || marks [m].IsDefined) {
m = CreateMark (m);
groups [gid] = m;
}
marks [m].Start = ptr;
}
private void Close (int gid, int ptr) {
marks [groups [gid]].End = ptr;
}
private bool Balance (int gid, int balance_gid, bool capture, int ptr) {
int b = groups [balance_gid];
if(b == -1 || marks[b].Index < 0) {
//Group not previously matched
return false;
}
Debug.Assert (marks [b].IsDefined, "Regex", "Balancng group not closed");
if (gid > 0 && capture){
Open (gid, marks [b].Index + marks [b].Length);
Close (gid, ptr);
}
groups [balance_gid] = marks[b].Previous;
return true;
}
private int Checkpoint () {
mark_start = mark_end;
return mark_start;
}
private void Backtrack (int cp) {
Debug.Assert (cp > mark_start, "Regex", "Attempt to backtrack forwards");
for (int i = 0; i < groups.Length; ++ i) {
int m = groups [i];
while (cp <= m) {
marks [m].Start = -1;
m = marks [m].Previous;
}
groups [i] = m;
}
mark_start = cp;
}
private void ResetGroups () {
int n = groups.Length;
if (marks == null)
marks = new Mark [n * 10];
for (int i = 0; i < n; ++ i) {
groups [i] = i;
marks [i].Start = -1;
marks [i].End = -1;
marks [i].Previous = -1;
}
mark_start = 0;
mark_end = n;
}
private int GetLastDefined (int gid) {
int m = groups [gid];
while (m >= 0 && !marks [m].IsDefined)
m = marks [m].Previous;
return m;
}
private int CreateMark (int previous) {
if (mark_end == marks.Length) {
Mark [] dest = new Mark [marks.Length * 2];
marks.CopyTo (dest, 0);
marks = dest;
}
int m = mark_end ++;
marks [m].Start = marks [m].End = -1;
marks [m].Previous = previous;
return m;
}
private void GetGroupInfo (int gid, out int first_mark_index, out int n_caps)
{
first_mark_index = -1;
n_caps = 0;
for (int m = groups [gid]; m >= 0; m = marks [m].Previous) {
if (!marks [m].IsDefined)
continue;
if (first_mark_index < 0)
first_mark_index = m;
++n_caps;
}
}
private void PopulateGroup (Group g, int first_mark_index, int n_caps)
{
int i = 1;
for (int m = marks [first_mark_index].Previous; m >= 0; m = marks [m].Previous) {
if (!marks [m].IsDefined)
continue;
Capture cap = new Capture (text, marks [m].Index, marks [m].Length);
g.Captures.SetValue (cap, n_caps - 1 - i);
++i;
}
}
private Match GenerateMatch (Regex regex)
{
int n_caps, first_mark_index;
Group g;
GetGroupInfo (0, out first_mark_index, out n_caps);
// Avoid fully populating the Match instance if not needed
if (!needs_groups_or_captures)
return new Match (regex, this, text, text_end, 0, marks [first_mark_index].Index, marks [first_mark_index].Length);
Match retval = new Match (regex, this, text, text_end, groups.Length,
marks [first_mark_index].Index, marks [first_mark_index].Length, n_caps);
PopulateGroup (retval, first_mark_index, n_caps);
for (int gid = 1; gid < groups.Length; ++ gid) {
GetGroupInfo (gid, out first_mark_index, out n_caps);
if (first_mark_index < 0) {
g = Group.Fail;
} else {
g = new Group (text, marks [first_mark_index].Index, marks [first_mark_index].Length, n_caps);
PopulateGroup (g, first_mark_index, n_caps);
}
retval.Groups.SetValue (g, gid);
}
return retval;
}
// interpreter attributes
private ushort[] program; // regex program
private int program_start; // first instruction after info block
private string text; // input text
private int text_end; // end of input text (last character + 1)
private int group_count; // number of capturing groups
private int match_min;//, match_max; // match width information
private QuickSearch qs; // fast substring matcher
private bool regex_rtl;
private int text_start;
private bool substring_mode;
private bool initialized;
// match state
private int scan_ptr; // start of scan
private RepeatContext repeat; // current repeat context
private RepeatContext fast; // fast repeat context
// Repeat/Until handling
private IntStack stack = new IntStack (); // utility stack
private RepeatContext deep; // points to the most-nested repeat context
private Mark[] marks = null; // mark stack
private int mark_start; // start of current checkpoint
private int mark_end; // end of checkpoint/next free mark
private int[] groups; // current group definitions
// private classes
private struct IntStack {
int [] values;
int count;
public int Pop ()
{
return values [--count];
}
public void Push (int value)
{
if (values == null) {
values = new int [8];
} else if (count == values.Length) {
int new_size = values.Length;
new_size += new_size >> 1;
int [] new_values = new int [new_size];
for (int i = 0; i < count; ++i)
new_values [i] = values [i];
values = new_values;
}
values [count++] = value;
}
public int Top {
get { return values [count - 1]; }
}
public int Count {
get { return count; }
set {
if (value > count)
throw new SystemException ("can only truncate the stack");
count = value;
}
}
}
private class RepeatContext {
public RepeatContext (RepeatContext previous, int min, int max, bool lazy, int expr_pc) {
this.previous = previous;
this.min = min;
this.max = max;
this.lazy = lazy;
this.expr_pc = expr_pc;
this.start = -1;
this.count = 0;
}
public int Count {
get { return count; }
set { count = value; }
}
public int Start {
get { return start; }
set { start = value; }
}
public bool IsMinimum {
get { return min <= count; }
}
public bool IsMaximum {
get { return max <= count; }
}
public bool IsLazy {
get { return lazy; }
}
public int Expression {
get { return expr_pc; }
}
public RepeatContext Previous {
get { return previous; }
}
private int start;
private int min, max;
private bool lazy;
private int expr_pc;
private RepeatContext previous;
private int count;
}
private enum Mode {
Search,
Match,
Count
}
}
}
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