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// Compiler options: -unsafe
using System;
namespace Bug
{
unsafe struct Demo
{
fixed bool test [4];
bool Fixed ()
{
fixed (bool* data_ptr = test)
{
return true;
}
}
static bool Foo (int [] data)
{
fixed (int* data_ptr = data)
{
return data_ptr == null ? true : false;
}
}
public static int Main ()
{
if (!Foo (null))
return 1;
if (!Foo (new int [0]))
return 2;
if (!new Demo().Fixed ())
return 3;
Console.WriteLine ("OK");
return 0;
}
}
}
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