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//
// ILPattern.cs
//
// Author:
// Jb Evain (jbevain@novell.com)
//
// (C) 2009 - 2010 Novell, Inc. (http://www.novell.com)
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
namespace Mono.Reflection {
public abstract class ILPattern {
public static ILPattern Optional (OpCode opcode)
{
return Optional (OpCode (opcode));
}
public static ILPattern Optional (params OpCode [] opcodes)
{
return Optional (Sequence (opcodes.Select (opcode => OpCode (opcode)).ToArray ()));
}
public static ILPattern Optional (ILPattern pattern)
{
return new OptionalPattern (pattern);
}
class OptionalPattern : ILPattern {
ILPattern pattern;
public OptionalPattern (ILPattern optional)
{
this.pattern = optional;
}
public override void Match (MatchContext context)
{
pattern.TryMatch (context);
}
}
public static ILPattern Sequence (params ILPattern [] patterns)
{
return new SequencePattern (patterns);
}
class SequencePattern : ILPattern {
ILPattern [] patterns;
public SequencePattern (ILPattern [] patterns)
{
this.patterns = patterns;
}
public override void Match (MatchContext context)
{
foreach (var pattern in patterns) {
pattern.Match (context);
if (!context.success)
break;
}
}
}
public static ILPattern OpCode (OpCode opcode)
{
return new OpCodePattern (opcode);
}
class OpCodePattern : ILPattern {
OpCode opcode;
public OpCodePattern (OpCode opcode)
{
this.opcode = opcode;
}
public override void Match (MatchContext context)
{
if (context.instruction == null) {
context.success = false;
return;
}
context.success = context.instruction.OpCode == opcode;
context.Advance ();
}
}
public static ILPattern Either (ILPattern a, ILPattern b)
{
return new EitherPattern (a, b);
}
class EitherPattern : ILPattern {
ILPattern a;
ILPattern b;
public EitherPattern (ILPattern a, ILPattern b)
{
this.a = a;
this.b = b;
}
public override void Match (MatchContext context)
{
if (!a.TryMatch (context))
b.Match (context);
}
}
public abstract void Match (MatchContext context);
protected static Instruction GetLastMatchingInstruction (MatchContext context)
{
if (context.instruction == null)
return null;
return context.instruction.Previous;
}
public bool TryMatch (MatchContext context)
{
var instruction = context.instruction;
Match (context);
if (context.success)
return true;
context.Reset (instruction);
return false;
}
public static MatchContext Match (MethodBase method, ILPattern pattern)
{
if (method == null)
throw new ArgumentNullException ("method");
if (pattern == null)
throw new ArgumentNullException ("pattern");
var instructions = method.GetInstructions ();
if (instructions.Count == 0)
throw new ArgumentException ();
var context = new MatchContext (instructions [0]);
pattern.Match (context);
return context;
}
}
public sealed class MatchContext {
internal Instruction instruction;
internal bool success;
Dictionary<object, object> data = new Dictionary<object, object> ();
public bool IsMatch {
get { return success; }
set { success = true; }
}
internal MatchContext (Instruction instruction)
{
Reset (instruction);
}
public bool TryGetData (object key, out object value)
{
return data.TryGetValue (key, out value);
}
public void AddData (object key, object value)
{
data.Add (key, value);
}
internal void Reset (Instruction instruction)
{
this.instruction = instruction;
this.success = true;
}
internal void Advance ()
{
this.instruction = this.instruction.Next;
}
}
}
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