File: LicenseContext.cs

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//
// System.ComponentModel.LicenseContext.cs
//
// Authors:
//   Martin Willemoes Hansen (mwh@sysrq.dk)
//   Andreas Nahr (ClassDevelopment@A-SoftTech.com)
//
// (C) 2003 Martin Willemoes Hansen
// (C) 2003 Andreas Nahr
//

//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
// 
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//

using System.Reflection;

namespace System.ComponentModel
{
	// Serves as base class for RuntimeLicenseContext and DesignTimeLicenseContext
	// (no clue why this isn't abstract)
	public class LicenseContext : IServiceProvider
	{

		public LicenseContext()
		{
		}

		public virtual string GetSavedLicenseKey (Type type,
							  Assembly resourceAssembly)
		{
			return null;
		}

		public virtual object GetService (Type type)
		{
			return null;
		}

		public virtual void SetSavedLicenseKey (Type type, string key)
		{
			// Intentionally empty
		}

		public virtual LicenseUsageMode UsageMode {
			get {
				return LicenseUsageMode.Runtime;
			}
		}
	}
}