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//
// Mono.Math.Prime.Generator.SequentialSearchPrimeGeneratorBase.cs - Prime Generator
//
// Authors:
// Ben Maurer
//
// Copyright (c) 2003 Ben Maurer. All rights reserved
// Copyright (C) 2004 Novell, Inc (http://www.novell.com)
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
namespace Mono.Math.Prime.Generator {
#if INSIDE_CORLIB
internal
#else
public
#endif
class SequentialSearchPrimeGeneratorBase : PrimeGeneratorBase {
protected virtual BigInteger GenerateSearchBase (int bits, object context)
{
BigInteger ret = BigInteger.GenerateRandom (bits);
ret.SetBit (0);
return ret;
}
public override BigInteger GenerateNewPrime (int bits)
{
return GenerateNewPrime (bits, null);
}
public virtual BigInteger GenerateNewPrime (int bits, object context)
{
//
// STEP 1. Find a place to do a sequential search
//
BigInteger curVal = GenerateSearchBase (bits, context);
const uint primeProd1 = 3u* 5u * 7u * 11u * 13u * 17u * 19u * 23u * 29u;
uint pMod1 = curVal % primeProd1;
int DivisionBound = TrialDivisionBounds;
uint[] SmallPrimes = BigInteger.smallPrimes;
//
// STEP 2. Search for primes
//
while (true) {
//
// STEP 2.1 Sieve out numbers divisible by the first 9 primes
//
if (pMod1 % 3 == 0) goto biNotPrime;
if (pMod1 % 5 == 0) goto biNotPrime;
if (pMod1 % 7 == 0) goto biNotPrime;
if (pMod1 % 11 == 0) goto biNotPrime;
if (pMod1 % 13 == 0) goto biNotPrime;
if (pMod1 % 17 == 0) goto biNotPrime;
if (pMod1 % 19 == 0) goto biNotPrime;
if (pMod1 % 23 == 0) goto biNotPrime;
if (pMod1 % 29 == 0) goto biNotPrime;
//
// STEP 2.2 Sieve out all numbers divisible by the primes <= DivisionBound
//
for (int p = 10; p < SmallPrimes.Length && SmallPrimes [p] <= DivisionBound; p++) {
if (curVal % SmallPrimes [p] == 0)
goto biNotPrime;
}
//
// STEP 2.3 Is the potential prime acceptable?
//
if (!IsPrimeAcceptable (curVal, context))
goto biNotPrime;
//
// STEP 2.4 Filter out all primes that pass this step with a primality test
//
if (PrimalityTest (curVal, Confidence))
return curVal;
//
// STEP 2.4
//
biNotPrime:
pMod1 += 2;
if (pMod1 >= primeProd1)
pMod1 -= primeProd1;
curVal.Incr2 ();
}
}
protected virtual bool IsPrimeAcceptable (BigInteger bi, object context)
{
return true;
}
}
}
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