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// Transport Security Layer (TLS)
// Copyright (c) 2003-2004 Carlos Guzman Alvarez
// Copyright (C) 2006 Novell, Inc (http://www.novell.com)
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
using System;
using System.Text;
using System.Collections;
using System.Security.Cryptography;
using System.Security.Cryptography.X509Certificates;
using Mono.Security.Cryptography;
using Mono.Security.Protocol.Tls.Handshake;
namespace Mono.Security.Protocol.Tls
{
internal abstract class Context
{
#region Internal Constants
internal const short MAX_FRAGMENT_SIZE = 16384; // 2^14
internal const short TLS1_PROTOCOL_CODE = (0x03 << 8) | 0x01;
internal const short SSL3_PROTOCOL_CODE = (0x03 << 8) | 0x00;
internal const long UNIX_BASE_TICKS = 621355968000000000;
#endregion
#region Fields
// Protocol version
private SecurityProtocolType securityProtocol;
// Sesison ID
private byte[] sessionId;
// Compression method
private SecurityCompressionType compressionMethod;
// Information sent and request by the server in the Handshake protocol
private TlsServerSettings serverSettings;
// Client configuration
private TlsClientSettings clientSettings;
// Cipher suite information
private SecurityParameters current;
private SecurityParameters negotiating;
private SecurityParameters read;
private SecurityParameters write;
private CipherSuiteCollection supportedCiphers;
// Last handshake message received
private HandshakeType lastHandshakeMsg;
// Handshake negotiation state
private HandshakeState handshakeState;
// Misc
private bool abbreviatedHandshake;
private bool connectionEnd;
private bool protocolNegotiated;
// Sequence numbers
private ulong writeSequenceNumber;
private ulong readSequenceNumber;
// Random data
private byte[] clientRandom;
private byte[] serverRandom;
private byte[] randomCS;
private byte[] randomSC;
// Key information
private byte[] masterSecret;
private byte[] clientWriteKey;
private byte[] serverWriteKey;
private byte[] clientWriteIV;
private byte[] serverWriteIV;
// Handshake hashes
private TlsStream handshakeMessages;
// Secure Random generator
private RandomNumberGenerator random;
// Record protocol
private RecordProtocol recordProtocol;
#endregion
#region Properties
public bool AbbreviatedHandshake
{
get { return abbreviatedHandshake; }
set { abbreviatedHandshake = value; }
}
public bool ProtocolNegotiated
{
get { return this.protocolNegotiated; }
set { this.protocolNegotiated = value; }
}
public SecurityProtocolType SecurityProtocol
{
get
{
if ((this.securityProtocol & SecurityProtocolType.Tls) == SecurityProtocolType.Tls ||
(this.securityProtocol & SecurityProtocolType.Default) == SecurityProtocolType.Default)
{
return SecurityProtocolType.Tls;
}
else
{
if ((this.securityProtocol & SecurityProtocolType.Ssl3) == SecurityProtocolType.Ssl3)
{
return SecurityProtocolType.Ssl3;
}
}
throw new NotSupportedException("Unsupported security protocol type");
}
set { this.securityProtocol = value; }
}
public SecurityProtocolType SecurityProtocolFlags
{
get { return this.securityProtocol; }
}
public short Protocol
{
get
{
switch (this.SecurityProtocol)
{
case SecurityProtocolType.Tls:
case SecurityProtocolType.Default:
return Context.TLS1_PROTOCOL_CODE;
case SecurityProtocolType.Ssl3:
return Context.SSL3_PROTOCOL_CODE;
case SecurityProtocolType.Ssl2:
default:
throw new NotSupportedException("Unsupported security protocol type");
}
}
}
public byte[] SessionId
{
get { return this.sessionId; }
set { this.sessionId = value; }
}
public SecurityCompressionType CompressionMethod
{
get { return this.compressionMethod; }
set { this.compressionMethod = value; }
}
public TlsServerSettings ServerSettings
{
get { return this.serverSettings; }
}
public TlsClientSettings ClientSettings
{
get { return this.clientSettings; }
}
public HandshakeType LastHandshakeMsg
{
get { return this.lastHandshakeMsg; }
set { this.lastHandshakeMsg = value; }
}
public HandshakeState HandshakeState
{
get { return this.handshakeState; }
set { this.handshakeState = value; }
}
public bool ConnectionEnd
{
get { return this.connectionEnd; }
set { this.connectionEnd = value; }
}
public CipherSuiteCollection SupportedCiphers
{
get { return supportedCiphers; }
set { supportedCiphers = value; }
}
public TlsStream HandshakeMessages
{
get { return this.handshakeMessages; }
}
public ulong WriteSequenceNumber
{
get { return this.writeSequenceNumber; }
set { this.writeSequenceNumber = value; }
}
public ulong ReadSequenceNumber
{
get { return this.readSequenceNumber; }
set { this.readSequenceNumber = value; }
}
public byte[] ClientRandom
{
get { return this.clientRandom; }
set { this.clientRandom = value; }
}
public byte[] ServerRandom
{
get { return this.serverRandom; }
set { this.serverRandom = value; }
}
public byte[] RandomCS
{
get { return this.randomCS; }
set { this.randomCS = value; }
}
public byte[] RandomSC
{
get { return this.randomSC; }
set { this.randomSC = value; }
}
public byte[] MasterSecret
{
get { return this.masterSecret; }
set { this.masterSecret = value; }
}
public byte[] ClientWriteKey
{
get { return this.clientWriteKey; }
set { this.clientWriteKey = value; }
}
public byte[] ServerWriteKey
{
get { return this.serverWriteKey; }
set { this.serverWriteKey = value; }
}
public byte[] ClientWriteIV
{
get { return this.clientWriteIV; }
set { this.clientWriteIV = value; }
}
public byte[] ServerWriteIV
{
get { return this.serverWriteIV; }
set { this.serverWriteIV = value; }
}
public RecordProtocol RecordProtocol
{
get { return this.recordProtocol; }
set { this.recordProtocol = value; }
}
#endregion
#region Constructors
public Context(SecurityProtocolType securityProtocolType)
{
this.SecurityProtocol = securityProtocolType;
this.compressionMethod = SecurityCompressionType.None;
this.serverSettings = new TlsServerSettings();
this.clientSettings = new TlsClientSettings();
this.handshakeMessages = new TlsStream();
this.sessionId = null;
this.handshakeState = HandshakeState.None;
this.random = RandomNumberGenerator.Create();
}
#endregion
#region Methods
public int GetUnixTime()
{
DateTime now = DateTime.UtcNow;
return (int)(now.Ticks - UNIX_BASE_TICKS / TimeSpan.TicksPerSecond);
}
public byte[] GetSecureRandomBytes(int count)
{
byte[] secureBytes = new byte[count];
this.random.GetNonZeroBytes(secureBytes);
return secureBytes;
}
public virtual void Clear()
{
this.compressionMethod = SecurityCompressionType.None;
this.serverSettings = new TlsServerSettings();
this.clientSettings = new TlsClientSettings();
this.handshakeMessages = new TlsStream();
this.sessionId = null;
this.handshakeState = HandshakeState.None;
this.ClearKeyInfo();
}
public virtual void ClearKeyInfo()
{
// Clear Master Secret
this.masterSecret = null;
// Clear client and server random
this.clientRandom = null;
this.serverRandom = null;
this.randomCS = null;
this.randomSC = null;
// Clear client keys
this.clientWriteKey = null;
this.clientWriteIV = null;
// Clear server keys
this.serverWriteKey = null;
this.serverWriteIV = null;
// Reset handshake messages
this.handshakeMessages.Reset();
// Clear MAC keys if protocol is different than Ssl3
// SSLv3 needs them inside Mono.Security.Protocol.Tls.SslCipherSuite.Compute[Client|Server]RecordMAC
if (this.securityProtocol != SecurityProtocolType.Ssl3)
{
// this.clientWriteMAC = null;
// this.serverWriteMAC = null;
}
}
public SecurityProtocolType DecodeProtocolCode(short code)
{
switch (code)
{
case Context.TLS1_PROTOCOL_CODE:
return SecurityProtocolType.Tls;
case Context.SSL3_PROTOCOL_CODE:
return SecurityProtocolType.Ssl3;
default:
throw new NotSupportedException("Unsupported security protocol type");
}
}
public void ChangeProtocol(short protocol)
{
SecurityProtocolType protocolType = this.DecodeProtocolCode(protocol);
if ((protocolType & this.SecurityProtocolFlags) == protocolType ||
(this.SecurityProtocolFlags & SecurityProtocolType.Default) == SecurityProtocolType.Default)
{
this.SecurityProtocol = protocolType;
this.SupportedCiphers.Clear();
this.SupportedCiphers = null;
this.SupportedCiphers = CipherSuiteFactory.GetSupportedCiphers(protocolType);
}
else
{
throw new TlsException(AlertDescription.ProtocolVersion, "Incorrect protocol version received from server");
}
}
public SecurityParameters Current
{
get
{
if (current == null)
current = new SecurityParameters ();
if (current.Cipher != null)
current.Cipher.Context = this;
return current;
}
}
public SecurityParameters Negotiating
{
get
{
if (negotiating == null)
negotiating = new SecurityParameters ();
if (negotiating.Cipher != null)
negotiating.Cipher.Context = this;
return negotiating;
}
}
public SecurityParameters Read
{
get { return read; }
}
public SecurityParameters Write
{
get { return write; }
}
public void StartSwitchingSecurityParameters (bool client)
{
if (client) {
// everything we write from now on is encrypted
write = negotiating;
// but we still read with the older cipher until we
// receive the ChangeCipherSpec message
read = current;
} else {
// everything we read from now on is encrypted
read = negotiating;
// but we still write with the older cipher until we
// receive the ChangeCipherSpec message
write = current;
}
current = negotiating;
}
public void EndSwitchingSecurityParameters (bool client)
{
SecurityParameters temp;
if (client) {
temp = read;
// we now read with the new, negotiated, security parameters
read = current;
} else {
temp = write;
// we now write with the new, negotiated, security parameters
write = current;
}
// so we clear the old one (last reference)
if (temp != null)
temp.Clear ();
negotiating = temp;
// and are now ready for a future renegotiation
}
#endregion
}
}
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