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// Transport Security Layer (TLS)
// Copyright (c) 2003-2004 Carlos Guzman Alvarez
// Copyright (C) 2006 Novell, Inc (http://www.novell.com)
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
using System;
using System.Collections;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Security.Cryptography;
using System.Security.Cryptography.X509Certificates;
using System.Threading;
namespace Mono.Security.Protocol.Tls
{
public abstract class SslStreamBase: Stream, IDisposable
{
private delegate void AsyncHandshakeDelegate(InternalAsyncResult asyncResult, bool fromWrite);
#region Fields
private const int WaitTimeOut = 5 * 60 * 1000;
internal Stream innerStream;
internal MemoryStream inputBuffer;
internal Context context;
internal RecordProtocol protocol;
internal bool ownsStream;
private volatile bool disposed;
private bool checkCertRevocationStatus;
private object negotiate;
private object read;
private object write;
private ManualResetEvent negotiationComplete;
#endregion
#region Constructors
protected SslStreamBase(
Stream stream,
bool ownsStream)
{
if (stream == null)
{
throw new ArgumentNullException("stream is null.");
}
if (!stream.CanRead || !stream.CanWrite)
{
throw new ArgumentNullException("stream is not both readable and writable.");
}
this.inputBuffer = new MemoryStream();
this.innerStream = stream;
this.ownsStream = ownsStream;
this.negotiate = new object();
this.read = new object();
this.write = new object();
this.negotiationComplete = new ManualResetEvent(false);
}
#endregion
#region Handshakes
private void AsyncHandshakeCallback(IAsyncResult asyncResult)
{
InternalAsyncResult internalResult = asyncResult.AsyncState as InternalAsyncResult;
try
{
try
{
this.OnNegotiateHandshakeCallback(asyncResult);
}
catch (TlsException ex)
{
this.protocol.SendAlert(ex.Alert);
throw new IOException("The authentication or decryption has failed.", ex);
}
catch (Exception ex)
{
this.protocol.SendAlert(AlertDescription.InternalError);
throw new IOException("The authentication or decryption has failed.", ex);
}
if (internalResult.ProceedAfterHandshake)
{
//kick off the read or write process (whichever called us) after the handshake is complete
if (internalResult.FromWrite)
{
InternalBeginWrite(internalResult);
}
else
{
InternalBeginRead(internalResult);
}
negotiationComplete.Set();
}
else
{
negotiationComplete.Set();
internalResult.SetComplete();
}
}
catch (Exception ex)
{
negotiationComplete.Set();
internalResult.SetComplete(ex);
}
}
internal bool MightNeedHandshake
{
get
{
if (this.context.HandshakeState == HandshakeState.Finished)
{
return false;
}
else
{
lock (this.negotiate)
{
return (this.context.HandshakeState != HandshakeState.Finished);
}
}
}
}
internal void NegotiateHandshake()
{
if (this.MightNeedHandshake)
{
InternalAsyncResult ar = new InternalAsyncResult(null, null, null, 0, 0, false, false);
//if something already started negotiation, wait for it.
//otherwise end it ourselves.
if (!BeginNegotiateHandshake(ar))
{
this.negotiationComplete.WaitOne();
}
else
{
this.EndNegotiateHandshake(ar);
}
}
}
#endregion
#region Abstracts/Virtuals
internal abstract IAsyncResult OnBeginNegotiateHandshake(AsyncCallback callback, object state);
internal abstract void OnNegotiateHandshakeCallback(IAsyncResult asyncResult);
internal abstract X509Certificate OnLocalCertificateSelection(X509CertificateCollection clientCertificates,
X509Certificate serverCertificate,
string targetHost,
X509CertificateCollection serverRequestedCertificates);
internal abstract bool OnRemoteCertificateValidation(X509Certificate certificate, int[] errors);
internal abstract AsymmetricAlgorithm OnLocalPrivateKeySelection(X509Certificate certificate, string targetHost);
#endregion
#region Event Methods
internal X509Certificate RaiseLocalCertificateSelection(X509CertificateCollection certificates,
X509Certificate remoteCertificate,
string targetHost,
X509CertificateCollection requestedCertificates)
{
return OnLocalCertificateSelection(certificates, remoteCertificate, targetHost, requestedCertificates);
}
internal bool RaiseRemoteCertificateValidation(X509Certificate certificate, int[] errors)
{
return OnRemoteCertificateValidation(certificate, errors);
}
internal AsymmetricAlgorithm RaiseLocalPrivateKeySelection(
X509Certificate certificate,
string targetHost)
{
return OnLocalPrivateKeySelection(certificate, targetHost);
}
#endregion
#region Security Properties
public bool CheckCertRevocationStatus
{
get { return this.checkCertRevocationStatus; }
set { this.checkCertRevocationStatus = value; }
}
public CipherAlgorithmType CipherAlgorithm
{
get
{
if (this.context.HandshakeState == HandshakeState.Finished)
{
return this.context.Current.Cipher.CipherAlgorithmType;
}
return CipherAlgorithmType.None;
}
}
public int CipherStrength
{
get
{
if (this.context.HandshakeState == HandshakeState.Finished)
{
return this.context.Current.Cipher.EffectiveKeyBits;
}
return 0;
}
}
public HashAlgorithmType HashAlgorithm
{
get
{
if (this.context.HandshakeState == HandshakeState.Finished)
{
return this.context.Current.Cipher.HashAlgorithmType;
}
return HashAlgorithmType.None;
}
}
public int HashStrength
{
get
{
if (this.context.HandshakeState == HandshakeState.Finished)
{
return this.context.Current.Cipher.HashSize * 8;
}
return 0;
}
}
public int KeyExchangeStrength
{
get
{
if (this.context.HandshakeState == HandshakeState.Finished)
{
return this.context.ServerSettings.Certificates[0].RSA.KeySize;
}
return 0;
}
}
public ExchangeAlgorithmType KeyExchangeAlgorithm
{
get
{
if (this.context.HandshakeState == HandshakeState.Finished)
{
return this.context.Current.Cipher.ExchangeAlgorithmType;
}
return ExchangeAlgorithmType.None;
}
}
public SecurityProtocolType SecurityProtocol
{
get
{
if (this.context.HandshakeState == HandshakeState.Finished)
{
return this.context.SecurityProtocol;
}
return 0;
}
}
public X509Certificate ServerCertificate
{
get
{
if (this.context.HandshakeState == HandshakeState.Finished)
{
if (this.context.ServerSettings.Certificates != null &&
this.context.ServerSettings.Certificates.Count > 0)
{
return new X509Certificate(this.context.ServerSettings.Certificates[0].RawData);
}
}
return null;
}
}
// this is used by Mono's certmgr tool to download certificates
internal Mono.Security.X509.X509CertificateCollection ServerCertificates
{
get { return context.ServerSettings.Certificates; }
}
#endregion
#region Internal Async Result/State Class
private class InternalAsyncResult : IAsyncResult
{
private object locker = new object ();
private AsyncCallback _userCallback;
private object _userState;
private Exception _asyncException;
private ManualResetEvent handle;
private bool completed;
private int _bytesRead;
private bool _fromWrite;
private bool _proceedAfterHandshake;
private byte[] _buffer;
private int _offset;
private int _count;
public InternalAsyncResult(AsyncCallback userCallback, object userState, byte[] buffer, int offset, int count, bool fromWrite, bool proceedAfterHandshake)
{
_userCallback = userCallback;
_userState = userState;
_buffer = buffer;
_offset = offset;
_count = count;
_fromWrite = fromWrite;
_proceedAfterHandshake = proceedAfterHandshake;
}
public bool ProceedAfterHandshake
{
get { return _proceedAfterHandshake; }
}
public bool FromWrite
{
get { return _fromWrite; }
}
public byte[] Buffer
{
get { return _buffer; }
}
public int Offset
{
get { return _offset; }
}
public int Count
{
get { return _count; }
}
public int BytesRead
{
get { return _bytesRead; }
}
public object AsyncState
{
get { return _userState; }
}
public Exception AsyncException
{
get { return _asyncException; }
}
public bool CompletedWithError
{
get {
if (IsCompleted == false)
return false;
return null != _asyncException;
}
}
public WaitHandle AsyncWaitHandle
{
get {
lock (locker) {
if (handle == null)
handle = new ManualResetEvent (completed);
}
return handle;
}
}
public bool CompletedSynchronously
{
get { return false; }
}
public bool IsCompleted
{
get {
lock (locker)
return completed;
}
}
private void SetComplete(Exception ex, int bytesRead)
{
lock (locker) {
if (completed)
return;
completed = true;
_asyncException = ex;
_bytesRead = bytesRead;
if (handle != null)
handle.Set ();
}
if (_userCallback != null)
_userCallback.BeginInvoke (this, null, null);
}
public void SetComplete(Exception ex)
{
SetComplete(ex, 0);
}
public void SetComplete(int bytesRead)
{
SetComplete(null, bytesRead);
}
public void SetComplete()
{
SetComplete(null, 0);
}
}
#endregion
#region Stream Overrides and Async Stream Operations
private bool BeginNegotiateHandshake(InternalAsyncResult asyncResult)
{
try
{
lock (this.negotiate)
{
if (this.context.HandshakeState == HandshakeState.None)
{
this.OnBeginNegotiateHandshake(new AsyncCallback(AsyncHandshakeCallback), asyncResult);
return true;
}
else
{
return false;
}
}
}
catch (TlsException ex)
{
this.negotiationComplete.Set();
this.protocol.SendAlert(ex.Alert);
throw new IOException("The authentication or decryption has failed.", ex);
}
catch (Exception ex)
{
this.negotiationComplete.Set();
this.protocol.SendAlert(AlertDescription.InternalError);
throw new IOException("The authentication or decryption has failed.", ex);
}
}
private void EndNegotiateHandshake(InternalAsyncResult asyncResult)
{
if (asyncResult.IsCompleted == false)
asyncResult.AsyncWaitHandle.WaitOne();
if (asyncResult.CompletedWithError)
{
throw asyncResult.AsyncException;
}
}
public override IAsyncResult BeginRead(
byte[] buffer,
int offset,
int count,
AsyncCallback callback,
object state)
{
this.checkDisposed();
if (buffer == null)
{
throw new ArgumentNullException("buffer is a null reference.");
}
if (offset < 0)
{
throw new ArgumentOutOfRangeException("offset is less than 0.");
}
if (offset > buffer.Length)
{
throw new ArgumentOutOfRangeException("offset is greater than the length of buffer.");
}
if (count < 0)
{
throw new ArgumentOutOfRangeException("count is less than 0.");
}
if (count > (buffer.Length - offset))
{
throw new ArgumentOutOfRangeException("count is less than the length of buffer minus the value of the offset parameter.");
}
InternalAsyncResult asyncResult = new InternalAsyncResult(callback, state, buffer, offset, count, false, true);
if (this.MightNeedHandshake)
{
if (! BeginNegotiateHandshake(asyncResult))
{
//we made it down here so the handshake was not started.
//another thread must have started it in the mean time.
//wait for it to complete and then perform our original operation
this.negotiationComplete.WaitOne();
InternalBeginRead(asyncResult);
}
}
else
{
InternalBeginRead(asyncResult);
}
return asyncResult;
}
// bigger than max record length for SSL/TLS
private byte[] recbuf = new byte[16384];
private void InternalBeginRead(InternalAsyncResult asyncResult)
{
try
{
int preReadSize = 0;
lock (this.read)
{
// If actual buffer is fully read, reset it
bool shouldReset = this.inputBuffer.Position == this.inputBuffer.Length && this.inputBuffer.Length > 0;
// If the buffer isn't fully read, but does have data, we need to immediately
// read the info from the buffer and let the user know that they have more data.
bool shouldReadImmediately = (this.inputBuffer.Length > 0) && (asyncResult.Count > 0);
if (shouldReset)
{
this.resetBuffer();
}
else if (shouldReadImmediately)
{
preReadSize = this.inputBuffer.Read(asyncResult.Buffer, asyncResult.Offset, asyncResult.Count);
}
}
// This is explicitly done outside the synclock to avoid
// any potential deadlocks in the delegate call.
if (0 < preReadSize)
{
asyncResult.SetComplete(preReadSize);
}
else if (!this.context.ConnectionEnd)
{
// this will read data from the network until we have (at least) one
// record to send back to the caller
this.innerStream.BeginRead(recbuf, 0, recbuf.Length,
new AsyncCallback(InternalReadCallback), new object[] { recbuf, asyncResult });
}
else
{
// We're done with the connection so we need to let the caller know with 0 bytes read
asyncResult.SetComplete(0);
}
}
catch (TlsException ex)
{
this.protocol.SendAlert(ex.Alert);
throw new IOException("The authentication or decryption has failed.", ex);
}
catch (Exception ex)
{
throw new IOException("IO exception during read.", ex);
}
}
private MemoryStream recordStream = new MemoryStream();
// read encrypted data until we have enough to decrypt (at least) one
// record and return are the records (may be more than one) we have
private void InternalReadCallback(IAsyncResult result)
{
if (this.disposed)
return;
object[] state = (object[])result.AsyncState;
byte[] recbuf = (byte[])state[0];
InternalAsyncResult internalResult = (InternalAsyncResult)state[1];
try
{
int n = innerStream.EndRead(result);
if (n > 0)
{
// Add the just received data to the waiting data
recordStream.Write(recbuf, 0, n);
}
else
{
// 0 length data means this read operation is done (lost connection in the case of a network stream).
internalResult.SetComplete(0);
return;
}
bool dataToReturn = false;
long pos = recordStream.Position;
recordStream.Position = 0;
byte[] record = null;
// don't try to decode record unless we have at least 5 bytes
// i.e. type (1), protocol (2) and length (2)
if (recordStream.Length >= 5)
{
record = this.protocol.ReceiveRecord(recordStream);
}
// a record of 0 length is valid (and there may be more record after it)
while (record != null)
{
// we probably received more stuff after the record, and we must keep it!
long remainder = recordStream.Length - recordStream.Position;
byte[] outofrecord = null;
if (remainder > 0)
{
outofrecord = new byte[remainder];
recordStream.Read(outofrecord, 0, outofrecord.Length);
}
lock (this.read)
{
long position = this.inputBuffer.Position;
if (record.Length > 0)
{
// Write new data to the inputBuffer
this.inputBuffer.Seek(0, SeekOrigin.End);
this.inputBuffer.Write(record, 0, record.Length);
// Restore buffer position
this.inputBuffer.Seek(position, SeekOrigin.Begin);
dataToReturn = true;
}
}
recordStream.SetLength(0);
record = null;
if (remainder > 0)
{
recordStream.Write(outofrecord, 0, outofrecord.Length);
// type (1), protocol (2) and length (2)
if (recordStream.Length >= 5)
{
// try to see if another record is available
recordStream.Position = 0;
record = this.protocol.ReceiveRecord(recordStream);
if (record == null)
pos = recordStream.Length;
}
else
pos = remainder;
}
else
pos = 0;
}
if (!dataToReturn && (n > 0))
{
// there is no record to return to caller and (possibly) more data waiting
// so continue reading from network (and appending to stream)
recordStream.Position = recordStream.Length;
this.innerStream.BeginRead(recbuf, 0, recbuf.Length,
new AsyncCallback(InternalReadCallback), state);
}
else
{
// we have record(s) to return -or- no more available to read from network
// reset position for further reading
recordStream.Position = pos;
int bytesRead = 0;
lock (this.read)
{
bytesRead = this.inputBuffer.Read(internalResult.Buffer, internalResult.Offset, internalResult.Count);
}
internalResult.SetComplete(bytesRead);
}
}
catch (Exception ex)
{
internalResult.SetComplete(ex);
}
}
private void InternalBeginWrite(InternalAsyncResult asyncResult)
{
try
{
// Send the buffer as a TLS record
lock (this.write)
{
byte[] record = this.protocol.EncodeRecord(
ContentType.ApplicationData, asyncResult.Buffer, asyncResult.Offset, asyncResult.Count);
this.innerStream.BeginWrite(
record, 0, record.Length, new AsyncCallback(InternalWriteCallback), asyncResult);
}
}
catch (TlsException ex)
{
this.protocol.SendAlert(ex.Alert);
this.Close();
throw new IOException("The authentication or decryption has failed.", ex);
}
catch (Exception ex)
{
throw new IOException("IO exception during Write.", ex);
}
}
private void InternalWriteCallback(IAsyncResult ar)
{
if (this.disposed)
return;
InternalAsyncResult internalResult = (InternalAsyncResult)ar.AsyncState;
try
{
this.innerStream.EndWrite(ar);
internalResult.SetComplete();
}
catch (Exception ex)
{
internalResult.SetComplete(ex);
}
}
public override IAsyncResult BeginWrite(
byte[] buffer,
int offset,
int count,
AsyncCallback callback,
object state)
{
this.checkDisposed();
if (buffer == null)
{
throw new ArgumentNullException("buffer is a null reference.");
}
if (offset < 0)
{
throw new ArgumentOutOfRangeException("offset is less than 0.");
}
if (offset > buffer.Length)
{
throw new ArgumentOutOfRangeException("offset is greater than the length of buffer.");
}
if (count < 0)
{
throw new ArgumentOutOfRangeException("count is less than 0.");
}
if (count > (buffer.Length - offset))
{
throw new ArgumentOutOfRangeException("count is less than the length of buffer minus the value of the offset parameter.");
}
InternalAsyncResult asyncResult = new InternalAsyncResult(callback, state, buffer, offset, count, true, true);
if (this.MightNeedHandshake)
{
if (! BeginNegotiateHandshake(asyncResult))
{
//we made it down here so the handshake was not started.
//another thread must have started it in the mean time.
//wait for it to complete and then perform our original operation
this.negotiationComplete.WaitOne();
InternalBeginWrite(asyncResult);
}
}
else
{
InternalBeginWrite(asyncResult);
}
return asyncResult;
}
public override int EndRead(IAsyncResult asyncResult)
{
this.checkDisposed();
InternalAsyncResult internalResult = asyncResult as InternalAsyncResult;
if (internalResult == null)
{
throw new ArgumentNullException("asyncResult is null or was not obtained by calling BeginRead.");
}
// Always wait until the read is complete
if (!asyncResult.IsCompleted)
{
if (!asyncResult.AsyncWaitHandle.WaitOne (WaitTimeOut, false))
throw new TlsException (AlertDescription.InternalError, "Couldn't complete EndRead");
}
if (internalResult.CompletedWithError)
{
throw internalResult.AsyncException;
}
return internalResult.BytesRead;
}
public override void EndWrite(IAsyncResult asyncResult)
{
this.checkDisposed();
InternalAsyncResult internalResult = asyncResult as InternalAsyncResult;
if (internalResult == null)
{
throw new ArgumentNullException("asyncResult is null or was not obtained by calling BeginWrite.");
}
if (!asyncResult.IsCompleted)
{
if (!internalResult.AsyncWaitHandle.WaitOne (WaitTimeOut, false))
throw new TlsException (AlertDescription.InternalError, "Couldn't complete EndWrite");
}
if (internalResult.CompletedWithError)
{
throw internalResult.AsyncException;
}
}
public override void Close()
{
((IDisposable)this).Dispose();
}
public override void Flush()
{
this.checkDisposed();
this.innerStream.Flush();
}
public int Read(byte[] buffer)
{
return this.Read(buffer, 0, buffer.Length);
}
public override int Read(byte[] buffer, int offset, int count)
{
this.checkDisposed ();
if (buffer == null)
{
throw new ArgumentNullException ("buffer");
}
if (offset < 0)
{
throw new ArgumentOutOfRangeException("offset is less than 0.");
}
if (offset > buffer.Length)
{
throw new ArgumentOutOfRangeException("offset is greater than the length of buffer.");
}
if (count < 0)
{
throw new ArgumentOutOfRangeException("count is less than 0.");
}
if (count > (buffer.Length - offset))
{
throw new ArgumentOutOfRangeException("count is less than the length of buffer minus the value of the offset parameter.");
}
if (this.context.HandshakeState != HandshakeState.Finished)
{
this.NegotiateHandshake (); // Handshake negotiation
}
lock (this.read) {
try {
// do we already have some decrypted data ?
if (this.inputBuffer.Position > 0) {
// or maybe we used all the buffer before ?
if (this.inputBuffer.Position == this.inputBuffer.Length) {
this.inputBuffer.SetLength (0);
} else {
int n = this.inputBuffer.Read (buffer, offset, count);
if (n > 0)
return n;
}
}
bool needMoreData = false;
while (true) {
// we first try to process the read with the data we already have
if ((recordStream.Position == 0) || needMoreData) {
needMoreData = false;
// if we loop, then it either means we need more data
byte[] recbuf = new byte[16384];
int n = innerStream.Read (recbuf, 0, recbuf.Length);
if (n > 0) {
// Add the new received data to the waiting data
if ((recordStream.Length > 0) && (recordStream.Position != recordStream.Length))
recordStream.Seek (0, SeekOrigin.End);
recordStream.Write (recbuf, 0, n);
} else {
// or that the read operation is done (lost connection in the case of a network stream).
return 0;
}
}
bool dataToReturn = false;
recordStream.Position = 0;
byte[] record = null;
// don't try to decode record unless we have at least 5 bytes
// i.e. type (1), protocol (2) and length (2)
if (recordStream.Length >= 5) {
record = this.protocol.ReceiveRecord (recordStream);
needMoreData = (record == null);
}
// a record of 0 length is valid (and there may be more record after it)
while (record != null) {
// we probably received more stuff after the record, and we must keep it!
long remainder = recordStream.Length - recordStream.Position;
byte[] outofrecord = null;
if (remainder > 0) {
outofrecord = new byte[remainder];
recordStream.Read (outofrecord, 0, outofrecord.Length);
}
long position = this.inputBuffer.Position;
if (record.Length > 0) {
// Write new data to the inputBuffer
this.inputBuffer.Seek (0, SeekOrigin.End);
this.inputBuffer.Write (record, 0, record.Length);
// Restore buffer position
this.inputBuffer.Seek (position, SeekOrigin.Begin);
dataToReturn = true;
}
recordStream.SetLength (0);
record = null;
if (remainder > 0) {
recordStream.Write (outofrecord, 0, outofrecord.Length);
}
if (dataToReturn) {
// we have record(s) to return -or- no more available to read from network
// reset position for further reading
return this.inputBuffer.Read (buffer, offset, count);
}
}
}
}
catch (TlsException ex)
{
throw new IOException("The authentication or decryption has failed.", ex);
}
catch (Exception ex)
{
throw new IOException("IO exception during read.", ex);
}
}
}
public override long Seek(long offset, SeekOrigin origin)
{
throw new NotSupportedException();
}
public override void SetLength(long value)
{
throw new NotSupportedException();
}
public void Write(byte[] buffer)
{
this.Write(buffer, 0, buffer.Length);
}
public override void Write(byte[] buffer, int offset, int count)
{
this.checkDisposed ();
if (buffer == null)
{
throw new ArgumentNullException ("buffer");
}
if (offset < 0)
{
throw new ArgumentOutOfRangeException("offset is less than 0.");
}
if (offset > buffer.Length)
{
throw new ArgumentOutOfRangeException("offset is greater than the length of buffer.");
}
if (count < 0)
{
throw new ArgumentOutOfRangeException("count is less than 0.");
}
if (count > (buffer.Length - offset))
{
throw new ArgumentOutOfRangeException("count is less than the length of buffer minus the value of the offset parameter.");
}
if (this.context.HandshakeState != HandshakeState.Finished)
{
this.NegotiateHandshake ();
}
lock (this.write)
{
try
{
// Send the buffer as a TLS record
byte[] record = this.protocol.EncodeRecord (ContentType.ApplicationData, buffer, offset, count);
this.innerStream.Write (record, 0, record.Length);
}
catch (TlsException ex)
{
this.protocol.SendAlert(ex.Alert);
this.Close();
throw new IOException("The authentication or decryption has failed.", ex);
}
catch (Exception ex)
{
throw new IOException("IO exception during Write.", ex);
}
}
}
public override bool CanRead
{
get { return this.innerStream.CanRead; }
}
public override bool CanSeek
{
get { return false; }
}
public override bool CanWrite
{
get { return this.innerStream.CanWrite; }
}
public override long Length
{
get { throw new NotSupportedException(); }
}
public override long Position
{
get
{
throw new NotSupportedException();
}
set
{
throw new NotSupportedException();
}
}
#endregion
#region IDisposable Members and Finalizer
~SslStreamBase()
{
this.Dispose(false);
}
public void Dispose()
{
this.Dispose(true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing)
{
if (!this.disposed)
{
if (disposing)
{
if (this.innerStream != null)
{
if (this.context.HandshakeState == HandshakeState.Finished &&
!this.context.ConnectionEnd)
{
// Write close notify
this.protocol.SendAlert(AlertDescription.CloseNotify);
}
if (this.ownsStream)
{
// Close inner stream
this.innerStream.Close();
}
}
this.ownsStream = false;
this.innerStream = null;
}
this.disposed = true;
}
}
#endregion
#region Misc Methods
private void resetBuffer()
{
this.inputBuffer.SetLength(0);
this.inputBuffer.Position = 0;
}
internal void checkDisposed()
{
if (this.disposed)
{
throw new ObjectDisposedException("The Stream is closed.");
}
}
#endregion
}
}
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