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// System.Net.Sockets.Socket.cs
//
// Authors:
// Phillip Pearson (pp@myelin.co.nz)
// Dick Porter <dick@ximian.com>
// Gonzalo Paniagua Javier (gonzalo@ximian.com)
//
// Copyright (C) 2001, 2002 Phillip Pearson and Ximian, Inc.
// http://www.myelin.co.nz
// (c) 2004 Novell, Inc. (http://www.novell.com)
//
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
using System;
using System.Net;
using System.Collections;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading;
using System.Reflection;
using System.IO;
using System.Net.Configuration;
namespace System.Net.Sockets
{
public class Socket : IDisposable
{
enum SocketOperation {
Accept,
Connect,
Receive,
ReceiveFrom,
Send,
SendTo,
UsedInManaged1,
UsedInManaged2,
UsedInProcess,
UsedInConsole2
}
[StructLayout (LayoutKind.Sequential)]
private sealed class SocketAsyncResult: IAsyncResult
{
/* Same structure in the runtime */
public Socket Sock;
public IntPtr handle;
object state;
AsyncCallback callback;
WaitHandle waithandle;
Exception delayedException;
public EndPoint EndPoint; // Connect,ReceiveFrom,SendTo
public byte [] Buffer; // Receive,ReceiveFrom,Send,SendTo
public int Offset; // Receive,ReceiveFrom,Send,SendTo
public int Size; // Receive,ReceiveFrom,Send,SendTo
public SocketFlags SockFlags; // Receive,ReceiveFrom,Send,SendTo
// Return values
Socket acc_socket;
int total;
bool completed_sync;
bool completed;
public bool blocking;
internal int error;
SocketOperation operation;
public object ares;
public SocketAsyncResult (Socket sock, object state, AsyncCallback callback, SocketOperation operation)
{
this.Sock = sock;
this.blocking = sock.blocking;
this.handle = sock.socket;
this.state = state;
this.callback = callback;
this.operation = operation;
SockFlags = SocketFlags.None;
}
public void CheckIfThrowDelayedException ()
{
if (delayedException != null)
throw delayedException;
if (error != 0) {
throw new SocketException (error);
}
}
void CompleteAllOnDispose (Queue queue)
{
object [] pending = queue.ToArray ();
queue.Clear ();
WaitCallback cb;
for (int i = 0; i < pending.Length; i++) {
SocketAsyncResult ares = (SocketAsyncResult) pending [i];
cb = new WaitCallback (ares.CompleteDisposed);
ThreadPool.QueueUserWorkItem (cb, null);
}
}
void CompleteDisposed (object unused)
{
Complete ();
}
public void Complete ()
{
if (operation != SocketOperation.Receive && Sock.disposed)
delayedException = new ObjectDisposedException (Sock.GetType ().ToString ());
IsCompleted = true;
Queue queue = null;
if (operation == SocketOperation.Receive || operation == SocketOperation.ReceiveFrom) {
queue = Sock.readQ;
} else if (operation == SocketOperation.Send || operation == SocketOperation.SendTo) {
queue = Sock.writeQ;
}
if (queue != null) {
SocketAsyncCall sac = null;
SocketAsyncResult req = null;
lock (queue) {
queue.Dequeue (); // remove ourselves
if (queue.Count > 0) {
req = (SocketAsyncResult) queue.Peek ();
if (!Sock.disposed) {
Worker worker = new Worker (req);
sac = GetDelegate (worker, req.operation);
} else {
CompleteAllOnDispose (queue);
}
}
}
if (sac != null)
sac.BeginInvoke (null, req);
}
if (callback != null)
callback (this);
}
SocketAsyncCall GetDelegate (Worker worker, SocketOperation op)
{
switch (op) {
case SocketOperation.Receive:
return new SocketAsyncCall (worker.Receive);
case SocketOperation.ReceiveFrom:
return new SocketAsyncCall (worker.ReceiveFrom);
case SocketOperation.Send:
return new SocketAsyncCall (worker.Send);
case SocketOperation.SendTo:
return new SocketAsyncCall (worker.SendTo);
default:
return null; // never happens
}
}
public void Complete (bool synch)
{
completed_sync = synch;
Complete ();
}
public void Complete (int total)
{
this.total = total;
Complete ();
}
public void Complete (Exception e, bool synch)
{
completed_sync = synch;
delayedException = e;
Complete ();
}
public void Complete (Exception e)
{
delayedException = e;
Complete ();
}
public void Complete (Socket s)
{
acc_socket = s;
Complete ();
}
public object AsyncState {
get {
return state;
}
}
public WaitHandle AsyncWaitHandle {
get {
lock (this) {
if (waithandle == null)
waithandle = new ManualResetEvent (completed);
}
return waithandle;
}
set {
waithandle=value;
}
}
public bool CompletedSynchronously {
get {
return(completed_sync);
}
}
public bool IsCompleted {
get {
return(completed);
}
set {
completed=value;
lock (this) {
if (waithandle != null && value) {
((ManualResetEvent) waithandle).Set ();
}
}
}
}
public Socket Socket {
get {
return acc_socket;
}
}
public int Total {
get { return total; }
set { total = value; }
}
}
private sealed class Worker
{
SocketAsyncResult result;
public Worker (SocketAsyncResult ares)
{
this.result = ares;
}
public void Accept ()
{
Socket acc_socket = null;
try {
acc_socket = result.Sock.Accept ();
} catch (Exception e) {
result.Complete (e);
return;
}
result.Complete (acc_socket);
}
public void Connect ()
{
try {
if (!result.Sock.Blocking) {
int success;
result.Sock.Poll (-1, SelectMode.SelectWrite, out success);
if (success == 0) {
result.Sock.connected = true;
} else {
result.Complete (new SocketException (success));
return;
}
} else {
result.Sock.Connect (result.EndPoint);
result.Sock.connected = true;
}
} catch (Exception e) {
result.Complete (e);
return;
}
result.Complete ();
}
public void Receive ()
{
// Actual recv() done in the runtime
result.Complete ();
}
public void ReceiveFrom ()
{
int total = 0;
try {
total = result.Sock.ReceiveFrom_nochecks (result.Buffer,
result.Offset,
result.Size,
result.SockFlags,
ref result.EndPoint);
} catch (Exception e) {
result.Complete (e);
return;
}
result.Complete (total);
}
int send_so_far;
void UpdateSendValues (int last_sent)
{
if (result.error == 0) {
send_so_far += last_sent;
result.Offset += last_sent;
result.Size -= last_sent;
}
}
public void Send ()
{
// Actual send() done in the runtime
if (result.error == 0) {
UpdateSendValues (result.Total);
if (result.Sock.disposed) {
result.Complete ();
return;
}
if (result.Size > 0) {
SocketAsyncCall sac = new SocketAsyncCall (this.Send);
sac.BeginInvoke (null, result);
return; // Have to finish writing everything. See bug #74475.
}
result.Total = send_so_far;
}
result.Complete ();
}
public void SendTo ()
{
int total = 0;
try {
total = result.Sock.SendTo_nochecks (result.Buffer,
result.Offset,
result.Size,
result.SockFlags,
result.EndPoint);
UpdateSendValues (total);
if (result.Size > 0) {
SocketAsyncCall sac = new SocketAsyncCall (this.SendTo);
sac.BeginInvoke (null, result);
return; // Have to finish writing everything. See bug #74475.
}
result.Total = send_so_far;
} catch (Exception e) {
result.Complete (e);
return;
}
result.Complete ();
}
}
/* the field "socket" is looked up by name by the runtime */
private IntPtr socket;
private AddressFamily address_family;
private SocketType socket_type;
private ProtocolType protocol_type;
internal bool blocking=true;
private Queue readQ = new Queue (2);
private Queue writeQ = new Queue (2);
delegate void SocketAsyncCall ();
/*
* These two fields are looked up by name by the runtime, don't change
* their name without also updating the runtime code.
*/
private static int ipv4Supported = -1, ipv6Supported = -1;
/* When true, the socket was connected at the time of
* the last IO operation
*/
private bool connected=false;
/* true if we called Close_internal */
private bool closed;
internal bool disposed;
/* Used in LocalEndPoint and RemoteEndPoint if the
* Mono.Posix assembly is available
*/
private static object unixendpoint=null;
private static Type unixendpointtype=null;
static void AddSockets (ArrayList sockets, IList list, string name)
{
if (list != null) {
foreach (Socket sock in list) {
if (sock == null) // MS throws a NullRef
throw new ArgumentNullException (name, "Contains a null element");
sockets.Add (sock);
}
}
sockets.Add (null);
}
#if !TARGET_JVM
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private extern static void Select_internal (ref Socket [] sockets,
int microSeconds,
out int error);
#endif
public static void Select (IList checkRead, IList checkWrite, IList checkError, int microSeconds)
{
ArrayList list = new ArrayList ();
AddSockets (list, checkRead, "checkRead");
AddSockets (list, checkWrite, "checkWrite");
AddSockets (list, checkError, "checkError");
if (list.Count == 3) {
throw new ArgumentNullException ("checkRead, checkWrite, checkError",
"All the lists are null or empty.");
}
int error;
/*
* The 'sockets' array contains: READ socket 0-n, null,
* WRITE socket 0-n, null,
* ERROR socket 0-n, null
*/
Socket [] sockets = (Socket []) list.ToArray (typeof (Socket));
Select_internal (ref sockets, microSeconds, out error);
if (error != 0)
throw new SocketException (error);
if (checkRead != null)
checkRead.Clear ();
if (checkWrite != null)
checkWrite.Clear ();
if (checkError != null)
checkError.Clear ();
if (sockets == null)
return;
int mode = 0;
int count = sockets.Length;
IList currentList = checkRead;
for (int i = 0; i < count; i++) {
Socket sock = sockets [i];
if (sock == null) { // separator
currentList = (mode == 0) ? checkWrite : checkError;
mode++;
continue;
}
if (currentList != null) {
if (currentList == checkWrite) {
if ((int)sock.GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Error) == 0) {
sock.connected = true;
}
}
currentList.Add (sock);
}
}
}
static Socket() {
Assembly ass;
try {
ass = Assembly.Load (Consts.AssemblyMono_Posix);
} catch (FileNotFoundException) {
return;
}
unixendpointtype=ass.GetType("Mono.Posix.UnixEndPoint");
/* The endpoint Create() method is an instance
* method :-(
*/
Type[] arg_types=new Type[1];
arg_types[0]=typeof(string);
ConstructorInfo cons=unixendpointtype.GetConstructor(arg_types);
object[] args=new object[1];
args[0]="nothing";
unixendpoint=cons.Invoke(args);
}
// private constructor used by Accept, which already
// has a socket handle to use
private Socket(AddressFamily family, SocketType type,
ProtocolType proto, IntPtr sock) {
address_family=family;
socket_type=type;
protocol_type=proto;
socket=sock;
connected=true;
}
#if !TARGET_JVM
// Creates a new system socket, returning the handle
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private extern IntPtr Socket_internal(AddressFamily family,
SocketType type,
ProtocolType proto,
out int error);
#endif
public Socket(AddressFamily family, SocketType type,
ProtocolType proto) {
address_family=family;
socket_type=type;
protocol_type=proto;
int error;
socket=Socket_internal(family, type, proto, out error);
if (error != 0) {
throw new SocketException (error);
}
}
public AddressFamily AddressFamily {
get {
return(address_family);
}
}
#if !TARGET_JVM
// Returns the amount of data waiting to be read on socket
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private extern static int Available_internal(IntPtr socket,
out int error);
#endif
public int Available {
get {
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
int ret, error;
ret = Available_internal(socket, out error);
if (error != 0) {
throw new SocketException (error);
}
return(ret);
}
}
#if !TARGET_JVM
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private extern static void Blocking_internal(IntPtr socket,
bool block,
out int error);
#endif
public bool Blocking {
get {
return(blocking);
}
set {
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
int error;
Blocking_internal(socket, value, out error);
if (error != 0) {
throw new SocketException (error);
}
blocking=value;
}
}
public bool Connected {
get {
return(connected);
}
}
public IntPtr Handle {
get {
return(socket);
}
}
#if !TARGET_JVM
// Returns the local endpoint details in addr and port
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private extern static SocketAddress LocalEndPoint_internal(IntPtr socket, out int error);
#endif
// Wish: support non-IP endpoints.
public EndPoint LocalEndPoint {
get {
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
SocketAddress sa;
int error;
sa=LocalEndPoint_internal(socket, out error);
if (error != 0) {
throw new SocketException (error);
}
if(sa.Family==AddressFamily.InterNetwork || sa.Family==AddressFamily.InterNetworkV6) {
// Stupidly, EndPoint.Create() is an
// instance method
return new IPEndPoint(0, 0).Create(sa);
} else if (sa.Family==AddressFamily.Unix &&
unixendpoint!=null) {
return((EndPoint)unixendpointtype.InvokeMember("Create", BindingFlags.InvokeMethod|BindingFlags.Instance|BindingFlags.Public, null, unixendpoint, new object[] {sa}));
} else {
throw new NotImplementedException();
}
}
}
public ProtocolType ProtocolType {
get {
return(protocol_type);
}
}
// Returns the remote endpoint details in addr and port
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private extern static SocketAddress RemoteEndPoint_internal(IntPtr socket, out int error);
//
// Wish: Support non-IP endpoints
//
public EndPoint RemoteEndPoint {
get {
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
SocketAddress sa;
int error;
sa=RemoteEndPoint_internal(socket, out error);
if (error != 0) {
throw new SocketException (error);
}
if(sa.Family==AddressFamily.InterNetwork || sa.Family==AddressFamily.InterNetworkV6 ) {
// Stupidly, EndPoint.Create() is an
// instance method
return new IPEndPoint(0, 0).Create(sa);
} else if (sa.Family==AddressFamily.Unix &&
unixendpoint!=null) {
return((EndPoint)unixendpointtype.InvokeMember("Create", BindingFlags.InvokeMethod|BindingFlags.Instance|BindingFlags.Public, null, unixendpoint, new object[] {sa}));
} else {
throw new NotImplementedException();
}
}
}
public SocketType SocketType {
get {
return(socket_type);
}
}
public static bool SupportsIPv4 {
get {
CheckProtocolSupport();
return ipv4Supported == 1;
}
}
public static bool SupportsIPv6 {
get {
CheckProtocolSupport();
return ipv6Supported == 1;
}
}
#if NET_2_0
public int SendTimeout {
get {
return (int)GetSocketOption(
SocketOptionLevel.Socket,
SocketOptionName.SendTimeout);
}
set {
SetSocketOption(
SocketOptionLevel.Socket,
SocketOptionName.SendTimeout, value);
}
}
public int ReceiveTimeout {
get {
return (int)GetSocketOption(
SocketOptionLevel.Socket,
SocketOptionName.ReceiveTimeout);
}
set {
SetSocketOption(
SocketOptionLevel.Socket,
SocketOptionName.ReceiveTimeout, value);
}
}
public bool NoDelay {
get {
return (int)(GetSocketOption (
SocketOptionLevel.Tcp,
SocketOptionName.NoDelay)) != 0;
}
set {
SetSocketOption (
SocketOptionLevel.Tcp,
SocketOptionName.NoDelay, value ? 1 : 0);
}
}
#endif
internal static void CheckProtocolSupport()
{
if(ipv4Supported == -1) {
try {
Socket tmp = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
tmp.Close();
ipv4Supported = 1;
}
catch {
ipv4Supported = 0;
}
}
if(ipv6Supported == -1) {
#if NET_2_0 && CONFIGURATION_DEP
SettingsSection config;
config = (SettingsSection) System.Configuration.ConfigurationManager.GetSection ("system.net/settings");
if (config != null)
ipv6Supported = config.Ipv6.Enabled ? -1 : 0;
#else
NetConfig config = (NetConfig)System.Configuration.ConfigurationSettings.GetConfig("system.net/settings");
if(config != null)
ipv6Supported = config.ipv6Enabled?-1:0;
#endif
if(ipv6Supported != 0) {
try {
Socket tmp = new Socket(AddressFamily.InterNetworkV6, SocketType.Stream, ProtocolType.Tcp);
tmp.Close();
ipv6Supported = 1;
}
catch { }
}
}
}
// Creates a new system socket, returning the handle
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private extern static IntPtr Accept_internal(IntPtr sock,
out int error);
Thread blocking_thread;
public Socket Accept() {
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
int error = 0;
IntPtr sock = (IntPtr) (-1);
blocking_thread = Thread.CurrentThread;
try {
sock = Accept_internal(socket, out error);
} catch (ThreadAbortException) {
if (disposed) {
Thread.ResetAbort ();
error = (int) SocketError.Interrupted;
}
} finally {
blocking_thread = null;
}
if (error != 0) {
throw new SocketException (error);
}
Socket accepted = new Socket(this.AddressFamily,
this.SocketType,
this.ProtocolType, sock);
accepted.Blocking = this.Blocking;
return(accepted);
}
public IAsyncResult BeginAccept(AsyncCallback callback,
object state) {
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
SocketAsyncResult req = new SocketAsyncResult (this, state, callback, SocketOperation.Accept);
Worker worker = new Worker (req);
SocketAsyncCall sac = new SocketAsyncCall (worker.Accept);
sac.BeginInvoke (null, req);
return(req);
}
public IAsyncResult BeginConnect(EndPoint end_point,
AsyncCallback callback,
object state) {
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (end_point == null)
throw new ArgumentNullException ("end_point");
SocketAsyncResult req = new SocketAsyncResult (this, state, callback, SocketOperation.Connect);
req.EndPoint = end_point;
// Bug #75154: Connect() should not succeed for .Any addresses.
if (end_point is IPEndPoint) {
IPEndPoint ep = (IPEndPoint) end_point;
if (ep.Address.Equals (IPAddress.Any) || ep.Address.Equals (IPAddress.IPv6Any)) {
req.Complete (new SocketException ((int) SocketError.AddressNotAvailable), true);
return req;
}
}
int error = 0;
if (!blocking) {
SocketAddress serial = end_point.Serialize ();
Connect_internal (socket, serial, out error);
if (error == 0) {
// succeeded synch
connected = true;
req.Complete (true);
} else if (error != (int) SocketError.InProgress && error != (int) SocketError.WouldBlock) {
// error synch
connected = false;
req.Complete (new SocketException (error), true);
}
}
if (blocking || error == (int) SocketError.InProgress || error == (int) SocketError.WouldBlock) {
// continue asynch
connected = false;
Worker worker = new Worker (req);
SocketAsyncCall sac = new SocketAsyncCall (worker.Connect);
sac.BeginInvoke (null, req);
}
return(req);
}
public IAsyncResult BeginReceive(byte[] buffer, int offset,
int size,
SocketFlags socket_flags,
AsyncCallback callback,
object state) {
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buffer == null)
throw new ArgumentNullException ("buffer");
if (offset < 0 || offset > buffer.Length)
throw new ArgumentOutOfRangeException ("offset");
if (size < 0 || offset + size > buffer.Length)
throw new ArgumentOutOfRangeException ("size");
SocketAsyncResult req;
lock (readQ) {
req = new SocketAsyncResult (this, state, callback, SocketOperation.Receive);
req.Buffer = buffer;
req.Offset = offset;
req.Size = size;
req.SockFlags = socket_flags;
readQ.Enqueue (req);
if (readQ.Count == 1) {
Worker worker = new Worker (req);
SocketAsyncCall sac = new SocketAsyncCall (worker.Receive);
sac.BeginInvoke (null, req);
}
}
return req;
}
public IAsyncResult BeginReceiveFrom(byte[] buffer, int offset,
int size,
SocketFlags socket_flags,
ref EndPoint remote_end,
AsyncCallback callback,
object state) {
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buffer == null)
throw new ArgumentNullException ("buffer");
if (offset < 0)
throw new ArgumentOutOfRangeException ("offset must be >= 0");
if (size < 0)
throw new ArgumentOutOfRangeException ("size must be >= 0");
if (offset + size > buffer.Length)
throw new ArgumentOutOfRangeException ("offset + size exceeds the buffer length");
SocketAsyncResult req;
lock (readQ) {
req = new SocketAsyncResult (this, state, callback, SocketOperation.ReceiveFrom);
req.Buffer = buffer;
req.Offset = offset;
req.Size = size;
req.SockFlags = socket_flags;
req.EndPoint = remote_end;
readQ.Enqueue (req);
if (readQ.Count == 1) {
Worker worker = new Worker (req);
SocketAsyncCall sac = new SocketAsyncCall (worker.ReceiveFrom);
sac.BeginInvoke (null, req);
}
}
return req;
}
public IAsyncResult BeginSend (byte[] buffer, int offset, int size, SocketFlags socket_flags,
AsyncCallback callback, object state)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buffer == null)
throw new ArgumentNullException ("buffer");
if (offset < 0)
throw new ArgumentOutOfRangeException ("offset must be >= 0");
if (size < 0)
throw new ArgumentOutOfRangeException ("size must be >= 0");
if (offset + size > buffer.Length)
throw new ArgumentOutOfRangeException ("offset + size exceeds the buffer length");
SocketAsyncResult req;
lock (writeQ) {
req = new SocketAsyncResult (this, state, callback, SocketOperation.Send);
req.Buffer = buffer;
req.Offset = offset;
req.Size = size;
req.SockFlags = socket_flags;
writeQ.Enqueue (req);
if (writeQ.Count == 1) {
Worker worker = new Worker (req);
SocketAsyncCall sac = new SocketAsyncCall (worker.Send);
sac.BeginInvoke (null, req);
}
}
return req;
}
public IAsyncResult BeginSendTo(byte[] buffer, int offset,
int size,
SocketFlags socket_flags,
EndPoint remote_end,
AsyncCallback callback,
object state) {
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buffer == null)
throw new ArgumentNullException ("buffer");
if (offset < 0)
throw new ArgumentOutOfRangeException ("offset must be >= 0");
if (size < 0)
throw new ArgumentOutOfRangeException ("size must be >= 0");
if (offset + size > buffer.Length)
throw new ArgumentOutOfRangeException ("offset + size exceeds the buffer length");
SocketAsyncResult req;
lock (writeQ) {
req = new SocketAsyncResult (this, state, callback, SocketOperation.SendTo);
req.Buffer = buffer;
req.Offset = offset;
req.Size = size;
req.SockFlags = socket_flags;
req.EndPoint = remote_end;
writeQ.Enqueue (req);
if (writeQ.Count == 1) {
Worker worker = new Worker (req);
SocketAsyncCall sac = new SocketAsyncCall (worker.SendTo);
sac.BeginInvoke (null, req);
}
}
return req;
}
// Creates a new system socket, returning the handle
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private extern static void Bind_internal(IntPtr sock,
SocketAddress sa,
out int error);
public void Bind(EndPoint local_end) {
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if(local_end==null) {
throw new ArgumentNullException("local_end");
}
int error;
Bind_internal(socket, local_end.Serialize(),
out error);
if (error != 0) {
throw new SocketException (error);
}
}
// Closes the socket
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private extern static void Close_internal(IntPtr socket,
out int error);
public void Close() {
((IDisposable) this).Dispose ();
}
// Connects to the remote address
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private extern static void Connect_internal(IntPtr sock,
SocketAddress sa,
out int error);
public void Connect(EndPoint remote_end) {
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if(remote_end==null) {
throw new ArgumentNullException("remote_end");
}
if (remote_end is IPEndPoint) {
IPEndPoint ep = (IPEndPoint) remote_end;
if (ep.Address.Equals (IPAddress.Any) || ep.Address.Equals (IPAddress.IPv6Any))
throw new SocketException ((int) SocketError.AddressNotAvailable);
}
SocketAddress serial = remote_end.Serialize ();
int error = 0;
blocking_thread = Thread.CurrentThread;
try {
Connect_internal (socket, serial, out error);
} catch (ThreadAbortException) {
if (disposed) {
Thread.ResetAbort ();
error = (int) SocketError.Interrupted;
}
} finally {
blocking_thread = null;
}
if (error != 0) {
throw new SocketException (error);
}
connected=true;
}
public Socket EndAccept(IAsyncResult result) {
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (result == null)
throw new ArgumentNullException ("result");
SocketAsyncResult req = result as SocketAsyncResult;
if (req == null)
throw new ArgumentException ("Invalid IAsyncResult", "result");
if (!result.IsCompleted)
result.AsyncWaitHandle.WaitOne();
req.CheckIfThrowDelayedException();
return req.Socket;
}
public void EndConnect(IAsyncResult result) {
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (result == null)
throw new ArgumentNullException ("result");
SocketAsyncResult req = result as SocketAsyncResult;
if (req == null)
throw new ArgumentException ("Invalid IAsyncResult", "result");
if (!result.IsCompleted)
result.AsyncWaitHandle.WaitOne();
req.CheckIfThrowDelayedException();
}
public int EndReceive(IAsyncResult result) {
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (result == null)
throw new ArgumentNullException ("result");
SocketAsyncResult req = result as SocketAsyncResult;
if (req == null)
throw new ArgumentException ("Invalid IAsyncResult", "result");
if (!result.IsCompleted)
result.AsyncWaitHandle.WaitOne();
req.CheckIfThrowDelayedException();
return req.Total;
}
public int EndReceiveFrom(IAsyncResult result,
ref EndPoint end_point) {
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (result == null)
throw new ArgumentNullException ("result");
SocketAsyncResult req = result as SocketAsyncResult;
if (req == null)
throw new ArgumentException ("Invalid IAsyncResult", "result");
if (!result.IsCompleted)
result.AsyncWaitHandle.WaitOne();
req.CheckIfThrowDelayedException();
end_point = req.EndPoint;
return req.Total;
}
public int EndSend(IAsyncResult result) {
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (result == null)
throw new ArgumentNullException ("result");
SocketAsyncResult req = result as SocketAsyncResult;
if (req == null)
throw new ArgumentException ("Invalid IAsyncResult", "result");
if (!result.IsCompleted)
result.AsyncWaitHandle.WaitOne();
req.CheckIfThrowDelayedException();
return req.Total;
}
public int EndSendTo(IAsyncResult result) {
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (result == null)
throw new ArgumentNullException ("result");
SocketAsyncResult req = result as SocketAsyncResult;
if (req == null)
throw new ArgumentException ("Invalid IAsyncResult", "result");
if (!result.IsCompleted)
result.AsyncWaitHandle.WaitOne();
req.CheckIfThrowDelayedException();
return req.Total;
}
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private extern static void GetSocketOption_obj_internal(IntPtr socket, SocketOptionLevel level, SocketOptionName name, out object obj_val, out int error);
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private extern static void GetSocketOption_arr_internal(IntPtr socket, SocketOptionLevel level, SocketOptionName name, ref byte[] byte_val, out int error);
public object GetSocketOption (SocketOptionLevel level, SocketOptionName name)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
object obj_val;
int error;
GetSocketOption_obj_internal(socket, level, name,
out obj_val, out error);
if (error != 0) {
throw new SocketException (error);
}
if(name==SocketOptionName.Linger) {
return((LingerOption)obj_val);
} else if (name==SocketOptionName.AddMembership ||
name==SocketOptionName.DropMembership) {
return((MulticastOption)obj_val);
} else if (obj_val is int) {
return((int)obj_val);
} else {
return(obj_val);
}
}
public void GetSocketOption (SocketOptionLevel level, SocketOptionName name, byte [] opt_value)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
int error;
GetSocketOption_arr_internal(socket, level, name,
ref opt_value, out error);
if (error != 0) {
throw new SocketException (error);
}
}
public byte [] GetSocketOption (SocketOptionLevel level, SocketOptionName name, int length)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
byte[] byte_val=new byte[length];
int error;
GetSocketOption_arr_internal(socket, level, name,
ref byte_val, out error);
if (error != 0) {
throw new SocketException (error);
}
return(byte_val);
}
// See Socket.IOControl, WSAIoctl documentation in MSDN. The
// common options between UNIX and Winsock are FIONREAD,
// FIONBIO and SIOCATMARK. Anything else will depend on the
// system.
[MethodImplAttribute(MethodImplOptions.InternalCall)]
extern static int WSAIoctl (IntPtr sock, int ioctl_code,
byte [] input, byte [] output,
out int error);
public int IOControl (int ioctl_code, byte [] in_value, byte [] out_value)
{
if (disposed)
throw new ObjectDisposedException (GetType ().ToString ());
int error;
int result = WSAIoctl (socket, ioctl_code, in_value,
out_value, out error);
if (error != 0) {
throw new SocketException (error);
}
if (result == -1)
throw new InvalidOperationException ("Must use Blocking property instead.");
return result;
}
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private extern static void Listen_internal(IntPtr sock,
int backlog,
out int error);
public void Listen (int backlog)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
int error;
Listen_internal(socket, backlog, out error);
if (error != 0) {
throw new SocketException (error);
}
}
[MethodImplAttribute(MethodImplOptions.InternalCall)]
extern static bool Poll_internal (IntPtr socket, SelectMode mode, int timeout, out int error);
public bool Poll (int time_us, SelectMode mode)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (mode != SelectMode.SelectRead &&
mode != SelectMode.SelectWrite &&
mode != SelectMode.SelectError)
throw new NotSupportedException ("'mode' parameter is not valid.");
int error;
bool result = Poll_internal (socket, mode, time_us, out error);
if (error != 0)
throw new SocketException (error);
if (mode == SelectMode.SelectWrite && result == true) {
/* Update the connected state; for
* non-blocking Connect()s this is
* when we can find out that the
* connect succeeded.
*/
if ((int)GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Error) == 0) {
connected = true;
}
}
return result;
}
/* This overload is needed as the async Connect method
* also needs to check the socket error status, but
* getsockopt(..., SO_ERROR) clears the error.
*/
private bool Poll (int time_us, SelectMode mode,
out int socket_error)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (mode != SelectMode.SelectRead &&
mode != SelectMode.SelectWrite &&
mode != SelectMode.SelectError)
throw new NotSupportedException ("'mode' parameter is not valid.");
int error;
bool result = Poll_internal (socket, mode, time_us, out error);
if (error != 0)
throw new SocketException (error);
socket_error = (int)GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Error);
if (mode == SelectMode.SelectWrite && result == true) {
/* Update the connected state; for
* non-blocking Connect()s this is
* when we can find out that the
* connect succeeded.
*/
if (socket_error == 0) {
connected = true;
}
}
return result;
}
public int Receive (byte [] buf)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buf == null)
throw new ArgumentNullException ("buf");
SocketError error;
int ret = Receive_nochecks (buf, 0, buf.Length, SocketFlags.None, out error);
if (error != SocketError.Success)
throw new SocketException ((int) error);
return ret;
}
public int Receive (byte [] buf, SocketFlags flags)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buf == null)
throw new ArgumentNullException ("buf");
SocketError error;
int ret = Receive_nochecks (buf, 0, buf.Length, flags, out error);
if (error != SocketError.Success) {
if (error == SocketError.WouldBlock && blocking) // This might happen when ReceiveTimeout is set
throw new SocketException ((int) error, "Operation timed out.");
throw new SocketException ((int) error);
}
return ret;
}
public int Receive (byte [] buf, int size, SocketFlags flags)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buf == null)
throw new ArgumentNullException ("buf");
if (size < 0 || size > buf.Length)
throw new ArgumentOutOfRangeException ("size");
SocketError error;
int ret = Receive_nochecks (buf, 0, size, flags, out error);
if (error != SocketError.Success) {
if (error == SocketError.WouldBlock && blocking) // This might happen when ReceiveTimeout is set
throw new SocketException ((int) error, "Operation timed out.");
throw new SocketException ((int) error);
}
return ret;
}
public int Receive (byte [] buf, int offset, int size, SocketFlags flags)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buf == null)
throw new ArgumentNullException ("buf");
if (offset < 0 || offset > buf.Length)
throw new ArgumentOutOfRangeException ("offset");
if (size < 0 || offset + size > buf.Length)
throw new ArgumentOutOfRangeException ("size");
SocketError error;
int ret = Receive_nochecks (buf, offset, size, flags, out error);
if (error != SocketError.Success) {
if (error == SocketError.WouldBlock && blocking) // This might happen when ReceiveTimeout is set
throw new SocketException ((int) error, "Operation timed out.");
throw new SocketException ((int) error);
}
return ret;
}
#if NET_2_0
public int Receive (byte [] buf, int offset, int size, SocketFlags flags, out SocketError error)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buf == null)
throw new ArgumentNullException ("buf");
if (offset < 0 || offset > buf.Length)
throw new ArgumentOutOfRangeException ("offset");
if (size < 0 || offset + size > buf.Length)
throw new ArgumentOutOfRangeException ("size");
return Receive_nochecks (buf, offset, size, flags, out error);
}
#endif
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private extern static int Receive_internal(IntPtr sock,
byte[] buffer,
int offset,
int count,
SocketFlags flags,
out int error);
int Receive_nochecks (byte [] buf, int offset, int size, SocketFlags flags, out SocketError error)
{
int nativeError;
int ret = Receive_internal (socket, buf, offset, size, flags, out nativeError);
error = (SocketError) nativeError;
if (error != SocketError.Success && error != SocketError.WouldBlock && error != SocketError.InProgress)
connected = false;
else
connected = true;
return ret;
}
public int ReceiveFrom (byte [] buf, ref EndPoint remote_end)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buf == null)
throw new ArgumentNullException ("buf");
if (remote_end == null)
throw new ArgumentNullException ("remote_end");
return ReceiveFrom_nochecks (buf, 0, buf.Length, SocketFlags.None, ref remote_end);
}
public int ReceiveFrom (byte [] buf, SocketFlags flags, ref EndPoint remote_end)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buf == null)
throw new ArgumentNullException ("buf");
if (remote_end == null)
throw new ArgumentNullException ("remote_end");
return ReceiveFrom_nochecks (buf, 0, buf.Length, flags, ref remote_end);
}
public int ReceiveFrom (byte [] buf, int size, SocketFlags flags,
ref EndPoint remote_end)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buf == null)
throw new ArgumentNullException ("buf");
if (remote_end == null)
throw new ArgumentNullException ("remote_end");
if (size < 0 || size > buf.Length)
throw new ArgumentOutOfRangeException ("size");
return ReceiveFrom_nochecks (buf, 0, size, flags, ref remote_end);
}
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private extern static int RecvFrom_internal(IntPtr sock,
byte[] buffer,
int offset,
int count,
SocketFlags flags,
ref SocketAddress sockaddr,
out int error);
public int ReceiveFrom (byte [] buf, int offset, int size, SocketFlags flags,
ref EndPoint remote_end)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buf == null)
throw new ArgumentNullException ("buf");
if (remote_end == null)
throw new ArgumentNullException ("remote_end");
if (offset < 0 || offset > buf.Length)
throw new ArgumentOutOfRangeException ("offset");
if (size < 0 || offset + size > buf.Length)
throw new ArgumentOutOfRangeException ("size");
return ReceiveFrom_nochecks (buf, offset, size, flags, ref remote_end);
}
int ReceiveFrom_nochecks (byte [] buf, int offset, int size, SocketFlags flags,
ref EndPoint remote_end)
{
SocketAddress sockaddr = remote_end.Serialize();
int cnt, error;
cnt = RecvFrom_internal (socket, buf, offset, size, flags, ref sockaddr, out error);
SocketError err = (SocketError) error;
if (err != 0) {
if (err != SocketError.WouldBlock && err != SocketError.InProgress)
connected = false;
else if (err == SocketError.WouldBlock && blocking) // This might happen when ReceiveTimeout is set
throw new SocketException (error, "Operation timed out.");
throw new SocketException (error);
}
connected = true;
// If sockaddr is null then we're a connection
// oriented protocol and should ignore the
// remote_end parameter (see MSDN
// documentation for Socket.ReceiveFrom(...) )
if ( sockaddr != null ) {
// Stupidly, EndPoint.Create() is an
// instance method
remote_end = remote_end.Create (sockaddr);
}
return cnt;
}
public int Send (byte [] buf)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buf == null)
throw new ArgumentNullException ("buf");
SocketError error;
int ret = Send_nochecks (buf, 0, buf.Length, SocketFlags.None, out error);
if (error != SocketError.Success)
throw new SocketException ((int) error);
return ret;
}
public int Send (byte [] buf, SocketFlags flags)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buf == null)
throw new ArgumentNullException ("buf");
SocketError error;
int ret = Send_nochecks (buf, 0, buf.Length, flags, out error);
if (error != SocketError.Success)
throw new SocketException ((int) error);
return ret;
}
public int Send (byte [] buf, int size, SocketFlags flags)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buf == null)
throw new ArgumentNullException ("buf");
if (size < 0 || size > buf.Length)
throw new ArgumentOutOfRangeException ("size");
SocketError error;
int ret = Send_nochecks (buf, 0, size, flags, out error);
if (error != SocketError.Success)
throw new SocketException ((int) error);
return ret;
}
public int Send (byte [] buf, int offset, int size, SocketFlags flags)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buf == null)
throw new ArgumentNullException ("buffer");
if (offset < 0 || offset > buf.Length)
throw new ArgumentOutOfRangeException ("offset");
if (size < 0 || offset + size > buf.Length)
throw new ArgumentOutOfRangeException ("size");
SocketError error;
int ret = Send_nochecks (buf, offset, size, flags, out error);
if (error != SocketError.Success)
throw new SocketException ((int) error);
return ret;
}
#if NET_2_0
public int Send (byte [] buf, int offset, int size, SocketFlags flags, out SocketError error)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buf == null)
throw new ArgumentNullException ("buffer");
if (offset < 0 || offset > buf.Length)
throw new ArgumentOutOfRangeException ("offset");
if (size < 0 || offset + size > buf.Length)
throw new ArgumentOutOfRangeException ("size");
return Send_nochecks (buf, offset, size, flags, out error);
}
#endif
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private extern static int Send_internal(IntPtr sock,
byte[] buf, int offset,
int count,
SocketFlags flags,
out int error);
int Send_nochecks (byte [] buf, int offset, int size, SocketFlags flags, out SocketError error)
{
if (size == 0) {
error = SocketError.Success;
return 0;
}
int nativeError;
int ret = Send_internal (socket, buf, offset, size, flags, out nativeError);
error = (SocketError)nativeError;
if (error != SocketError.Success && error != SocketError.WouldBlock && error != SocketError.InProgress)
connected = false;
else
connected = true;
return ret;
}
public int SendTo (byte [] buffer, EndPoint remote_end)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buffer == null)
throw new ArgumentNullException ("buffer");
if (remote_end == null)
throw new ArgumentNullException ("remote_end");
return SendTo_nochecks (buffer, 0, buffer.Length, SocketFlags.None, remote_end);
}
public int SendTo (byte [] buffer, SocketFlags flags, EndPoint remote_end)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buffer == null)
throw new ArgumentNullException ("buffer");
if (remote_end == null)
throw new ArgumentNullException ("remote_end");
return SendTo_nochecks (buffer, 0, buffer.Length, flags, remote_end);
}
public int SendTo (byte [] buffer, int size, SocketFlags flags, EndPoint remote_end)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buffer == null)
throw new ArgumentNullException ("buffer");
if (remote_end == null)
throw new ArgumentNullException ("remote_end");
if (size < 0 || size > buffer.Length)
throw new ArgumentOutOfRangeException ("size");
return SendTo_nochecks (buffer, 0, size, flags, remote_end);
}
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private extern static int SendTo_internal(IntPtr sock,
byte[] buffer,
int offset,
int count,
SocketFlags flags,
SocketAddress sa,
out int error);
public int SendTo (byte [] buffer, int offset, int size, SocketFlags flags,
EndPoint remote_end)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buffer == null)
throw new ArgumentNullException ("buffer");
if (remote_end == null)
throw new ArgumentNullException("remote_end");
if (offset < 0 || offset > buffer.Length)
throw new ArgumentOutOfRangeException ("offset");
if (size < 0 || offset + size > buffer.Length)
throw new ArgumentOutOfRangeException ("size");
return SendTo_nochecks (buffer, offset, size, flags, remote_end);
}
int SendTo_nochecks (byte [] buffer, int offset, int size, SocketFlags flags,
EndPoint remote_end)
{
SocketAddress sockaddr = remote_end.Serialize ();
int ret, error;
ret = SendTo_internal (socket, buffer, offset, size, flags, sockaddr, out error);
SocketError err = (SocketError) error;
if (err != 0) {
if (err != SocketError.WouldBlock && err != SocketError.InProgress)
connected = false;
throw new SocketException (error);
}
connected = true;
return ret;
}
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private extern static void SetSocketOption_internal (IntPtr socket, SocketOptionLevel level,
SocketOptionName name, object obj_val,
byte [] byte_val, int int_val,
out int error);
public void SetSocketOption (SocketOptionLevel level, SocketOptionName name, byte[] opt_value)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
int error;
SetSocketOption_internal(socket, level, name, null,
opt_value, 0, out error);
if (error != 0) {
throw new SocketException (error);
}
}
public void SetSocketOption (SocketOptionLevel level, SocketOptionName name, int opt_value)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
int error;
SetSocketOption_internal(socket, level, name, null,
null, opt_value, out error);
if (error != 0) {
throw new SocketException (error);
}
}
public void SetSocketOption (SocketOptionLevel level, SocketOptionName name, object opt_value)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if(opt_value==null) {
throw new ArgumentNullException();
}
int error;
/* From MS documentation on SetSocketOption: "For an
* option with a Boolean data type, specify a nonzero
* value to enable the option, and a zero value to
* disable the option."
* Booleans are only handled in 2.0
*/
if (opt_value is System.Boolean) {
#if NET_2_0
bool bool_val = (bool) opt_value;
int int_val = (bool_val) ? 1 : 0;
SetSocketOption_internal (socket, level, name, null, null, int_val, out error);
#else
throw new ArgumentException ("Use an integer 1 (true) or 0 (false) instead of a boolean.", "opt_value");
#endif
} else {
SetSocketOption_internal (socket, level, name, opt_value, null, 0, out error);
}
if (error != 0)
throw new SocketException (error);
}
#if NET_2_0
public void SetSocketOption (SocketOptionLevel level, SocketOptionName name, bool optionValue)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
int error;
int int_val = (optionValue) ? 1 : 0;
SetSocketOption_internal (socket, level, name, null, null, int_val, out error);
if (error != 0)
throw new SocketException (error);
}
#endif
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private extern static void Shutdown_internal(IntPtr socket, SocketShutdown how, out int error);
public void Shutdown (SocketShutdown how)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
int error;
Shutdown_internal(socket, how, out error);
if (error != 0) {
throw new SocketException (error);
}
}
public override int GetHashCode ()
{
return (int) socket;
}
protected virtual void Dispose (bool explicitDisposing)
{
if (disposed)
return;
disposed = true;
connected = false;
if ((int) socket != -1) {
int error;
closed = true;
IntPtr x = socket;
socket = (IntPtr) (-1);
Close_internal (x, out error);
if (blocking_thread != null) {
blocking_thread.Abort ();
blocking_thread = null;
}
if (error != 0)
throw new SocketException (error);
}
}
void IDisposable.Dispose ()
{
Dispose (true);
GC.SuppressFinalize (this);
}
~Socket () {
Dispose(false);
}
}
}
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