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// System.Net.Sockets.TcpListener.cs
//
// Authors:
// Phillip Pearson (pp@myelin.co.nz)
// Gonzalo Paniagua Javier (gonzalo@ximian.com)
// Patrik Torstensson
//
// Copyright (C) 2001, Phillip Pearson
// http://www.myelin.co.nz
//
// (c) 2003 Ximian, Inc. (http://www.ximian.com)
// (c) 2004 Novell, Inc.
//
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
using System;
using System.Net;
namespace System.Net.Sockets
{
/// <remarks>
/// A slightly more abstracted way to listen for incoming
/// network connections than a Socket.
/// </remarks>
public class TcpListener
{
// private data
bool active;
Socket server;
EndPoint savedEP;
// constructor
/// <summary>
/// Some code that is shared between the constructors.
/// </summary>
private void Init (AddressFamily family, EndPoint ep)
{
active = false;
server = new Socket(family, SocketType.Stream, ProtocolType.Tcp);
savedEP = ep;
}
/// <summary>
/// Constructs a new TcpListener to listen on a specified port
/// </summary>
/// <param name="port">The port to listen on, e.g. 80 if you
/// are a web server</param>
#if NET_1_1
[Obsolete ("Use TcpListener (IPAddress address, int port) instead")]
#endif
public TcpListener (int port)
{
if (port < 0 || port > 65535)
throw new ArgumentOutOfRangeException ("port");
Init (AddressFamily.InterNetwork, new IPEndPoint (IPAddress.Any, port));
}
/// <summary>
/// Constructs a new TcpListener with a specified local endpoint
/// </summary>
/// <param name="local_end_point">The endpoint</param>
public TcpListener (IPEndPoint local_end_point)
{
if (local_end_point == null)
throw new ArgumentNullException ("local_end_point");
Init (local_end_point.AddressFamily, local_end_point);
}
/// <summary>
/// Constructs a new TcpListener, listening on a specified port
/// and IP (for use on a multi-homed machine)
/// </summary>
/// <param name="listen_ip">The IP to listen on</param>
/// <param name="port">The port to listen on</param>
public TcpListener (IPAddress listen_ip, int port)
{
if (listen_ip == null)
throw new ArgumentNullException ("listen_ip");
if (port < 0 || port > 65535)
throw new ArgumentOutOfRangeException ("port");
Init (listen_ip.AddressFamily, new IPEndPoint(listen_ip, port));
}
// properties
/// <summary>
/// A flag that is 'true' if the TcpListener is listening,
/// or 'false' if it is not listening
/// </summary>
protected bool Active
{
get { return active; }
}
/// <summary>
/// The local end point
/// </summary>
public EndPoint LocalEndpoint
{
get {
if (active)
return server.LocalEndPoint;
return savedEP;
}
}
/// <summary>
/// The listening socket
/// </summary>
protected Socket Server
{
get { return server; }
}
// methods
/// <summary>
/// Accepts a pending connection
/// </summary>
/// <returns>A Socket object for the new connection</returns>
public Socket AcceptSocket ()
{
if (!active)
throw new InvalidOperationException ("Socket is not listening");
return server.Accept();
}
/// <summary>
/// Accepts a pending connection
/// </summary>
/// <returns>A TcpClient
/// object made from the new socket.</returns>
public TcpClient AcceptTcpClient ()
{
if (!active)
throw new InvalidOperationException ("Socket is not listening");
Socket clientSocket = server.Accept ();
TcpClient client = new TcpClient();
// use internal method SetTcpClient to make a
// client with the specified socket
client.SetTcpClient (clientSocket);
return client;
}
/// <summary>
/// Destructor - stops the listener listening
/// </summary>
~TcpListener ()
{
if (active)
Stop();
}
/// <returns>
/// Returns 'true' if there is a connection waiting to be accepted
/// with AcceptSocket() or AcceptTcpClient().
/// </returns>
public bool Pending ()
{
if (!active)
throw new InvalidOperationException ("Socket is not listening");
return server.Poll(0, SelectMode.SelectRead);
}
/// <summary>
/// Tells the TcpListener to start listening.
/// </summary>
public void Start ()
{
if (active)
return;
if (server == null)
throw new InvalidOperationException("Invalid server socket");
server.Bind (savedEP);
// MS: sets Listen to Int32.MaxValue
server.Listen(5);
// According to the man page some BSD and BSD-derived
// systems limit the backlog to 5. This should really be
// configurable though
active = true;
}
/// <summary>
/// Tells the TcpListener to stop listening and dispose
/// of all managed resources.
/// </summary>
public void Stop ()
{
if (active)
{
server.Close ();
server = null;
}
Init (AddressFamily.InterNetwork, savedEP);
}
}
}
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