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// System.Net.Sockets.Socket.cs
//
// Authors:
// Phillip Pearson (pp@myelin.co.nz)
// Dick Porter <dick@ximian.com>
// Gonzalo Paniagua Javier (gonzalo@ximian.com)
// Sridhar Kulkarni (sridharkulkarni@gmail.com)
// Brian Nickel (brian.nickel@gmail.com)
//
// Copyright (C) 2001, 2002 Phillip Pearson and Ximian, Inc.
// http://www.myelin.co.nz
// (c) 2004-2006 Novell, Inc. (http://www.novell.com)
//
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
using System;
using System.Net;
using System.Collections;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading;
using System.Reflection;
using System.IO;
using System.Net.Configuration;
using System.Text;
#if NET_2_0
using System.Collections.Generic;
using System.Net.NetworkInformation;
using System.Timers;
#endif
namespace System.Net.Sockets
{
public partial class Socket : IDisposable
{
enum SocketOperation {
Accept,
Connect,
Receive,
ReceiveFrom,
Send,
SendTo,
UsedInManaged1,
UsedInManaged2,
UsedInProcess,
UsedInConsole2,
Disconnect,
AcceptReceive,
ReceiveGeneric,
SendGeneric
}
[StructLayout (LayoutKind.Sequential)]
struct WSABUF
{
public int len;
public IntPtr buf;
};
[StructLayout (LayoutKind.Sequential)]
private sealed class SocketAsyncResult: IAsyncResult
{
/* Same structure in the runtime */
/*
Keep this in sync with MonoSocketAsyncResult in
metadata/socket-io.h and ProcessAsyncReader
in System.Diagnostics/Process.cs.
*/
public Socket Sock;
public IntPtr handle;
object state;
AsyncCallback callback;
WaitHandle waithandle;
Exception delayedException;
public EndPoint EndPoint; // Connect,ReceiveFrom,SendTo
public byte [] Buffer; // Receive,ReceiveFrom,Send,SendTo
public int Offset; // Receive,ReceiveFrom,Send,SendTo
public int Size; // Receive,ReceiveFrom,Send,SendTo
public SocketFlags SockFlags; // Receive,ReceiveFrom,Send,SendTo
public Socket AcceptSocket; // AcceptReceive
public IPAddress[] Addresses; // Connect
public int Port; // Connect
#if NET_2_0
public IList<ArraySegment<byte>> Buffers; // Receive, Send
#else
public object Buffers; // Reserve this slot in older profiles
#endif
public bool ReuseSocket; // Disconnect
// Return values
Socket acc_socket;
int total;
bool completed_sync;
bool completed;
public bool blocking;
internal int error;
SocketOperation operation;
public object ares;
public int EndCalled;
public SocketAsyncResult (Socket sock, object state, AsyncCallback callback, SocketOperation operation)
{
this.Sock = sock;
this.blocking = sock.blocking;
this.handle = sock.socket;
this.state = state;
this.callback = callback;
this.operation = operation;
SockFlags = SocketFlags.None;
}
public void CheckIfThrowDelayedException ()
{
if (delayedException != null) {
Sock.connected = false;
throw delayedException;
}
if (error != 0) {
Sock.connected = false;
throw new SocketException (error);
}
}
void CompleteAllOnDispose (Queue queue)
{
object [] pending = queue.ToArray ();
queue.Clear ();
WaitCallback cb;
for (int i = 0; i < pending.Length; i++) {
SocketAsyncResult ares = (SocketAsyncResult) pending [i];
cb = new WaitCallback (ares.CompleteDisposed);
ThreadPool.QueueUserWorkItem (cb, null);
}
if (pending.Length == 0)
Buffer = null;
}
void CompleteDisposed (object unused)
{
Complete ();
}
public void Complete ()
{
if (operation != SocketOperation.Receive && Sock.disposed)
delayedException = new ObjectDisposedException (Sock.GetType ().ToString ());
IsCompleted = true;
Queue queue = null;
if (operation == SocketOperation.Receive || operation == SocketOperation.ReceiveFrom) {
queue = Sock.readQ;
} else if (operation == SocketOperation.Send || operation == SocketOperation.SendTo) {
queue = Sock.writeQ;
}
if (queue != null) {
SocketAsyncCall sac = null;
SocketAsyncResult req = null;
lock (queue) {
queue.Dequeue (); // remove ourselves
if (queue.Count > 0) {
req = (SocketAsyncResult) queue.Peek ();
if (!Sock.disposed) {
Worker worker = new Worker (req);
sac = GetDelegate (worker, req.operation);
} else {
CompleteAllOnDispose (queue);
}
}
}
if (sac != null)
sac.BeginInvoke (null, req);
}
if (callback != null)
callback (this);
Buffer = null;
}
SocketAsyncCall GetDelegate (Worker worker, SocketOperation op)
{
switch (op) {
case SocketOperation.Receive:
return new SocketAsyncCall (worker.Receive);
case SocketOperation.ReceiveFrom:
return new SocketAsyncCall (worker.ReceiveFrom);
case SocketOperation.Send:
return new SocketAsyncCall (worker.Send);
case SocketOperation.SendTo:
return new SocketAsyncCall (worker.SendTo);
default:
return null; // never happens
}
}
public void Complete (bool synch)
{
completed_sync = synch;
Complete ();
}
public void Complete (int total)
{
this.total = total;
Complete ();
}
public void Complete (Exception e, bool synch)
{
completed_sync = synch;
delayedException = e;
Complete ();
}
public void Complete (Exception e)
{
delayedException = e;
Complete ();
}
public void Complete (Socket s)
{
acc_socket = s;
Complete ();
}
public void Complete (Socket s, int total)
{
acc_socket = s;
this.total = total;
Complete ();
}
public object AsyncState {
get {
return state;
}
}
public WaitHandle AsyncWaitHandle {
get {
lock (this) {
if (waithandle == null)
waithandle = new ManualResetEvent (completed);
}
return waithandle;
}
set {
waithandle=value;
}
}
public bool CompletedSynchronously {
get {
return(completed_sync);
}
}
public bool IsCompleted {
get {
return(completed);
}
set {
completed=value;
lock (this) {
if (waithandle != null && value) {
((ManualResetEvent) waithandle).Set ();
}
}
}
}
public Socket Socket {
get {
return acc_socket;
}
}
public int Total {
get { return total; }
set { total = value; }
}
public SocketError ErrorCode
{
get {
#if NET_2_0
SocketException ex = delayedException as SocketException;
if (ex != null)
return(ex.SocketErrorCode);
if (error != 0)
return((SocketError)error);
#endif
return(SocketError.Success);
}
}
}
private sealed class Worker
{
SocketAsyncResult result;
public Worker (SocketAsyncResult ares)
{
this.result = ares;
}
public void Accept ()
{
Socket acc_socket = null;
try {
acc_socket = result.Sock.Accept ();
} catch (Exception e) {
result.Complete (e);
return;
}
result.Complete (acc_socket);
}
/* only used in 2.0 profile and newer, but
* leave in older profiles to keep interface
* to runtime consistent
*/
public void AcceptReceive ()
{
Socket acc_socket = null;
try {
if (result.AcceptSocket == null) {
acc_socket = result.Sock.Accept ();
} else {
acc_socket = result.AcceptSocket;
result.Sock.Accept (acc_socket);
}
} catch (Exception e) {
result.Complete (e);
return;
}
/* It seems the MS runtime
* special-cases 0-length requested
* receive data. See bug 464201.
*/
int total = 0;
if (result.Size > 0) {
try {
SocketError error;
total = acc_socket.Receive_nochecks (result.Buffer,
result.Offset,
result.Size,
result.SockFlags,
out error);
} catch (Exception e) {
result.Complete (e);
return;
}
}
result.Complete (acc_socket, total);
}
public void Connect ()
{
/* If result.EndPoint is non-null,
* this is the standard one-address
* connect attempt. Otherwise
* Addresses must be non-null and
* contain a list of addresses to try
* to connect to; the first one to
* succeed causes the rest of the list
* to be ignored.
*/
if (result.EndPoint != null) {
try {
if (!result.Sock.Blocking) {
int success;
result.Sock.Poll (-1, SelectMode.SelectWrite, out success);
if (success == 0) {
result.Sock.connected = true;
} else {
result.Complete (new SocketException (success));
return;
}
} else {
result.Sock.seed_endpoint = result.EndPoint;
result.Sock.Connect (result.EndPoint);
result.Sock.connected = true;
}
} catch (Exception e) {
result.Complete (e);
return;
}
result.Complete ();
} else if (result.Addresses != null) {
int error = (int) SocketError.InProgress; // why?
foreach(IPAddress address in result.Addresses) {
IPEndPoint iep = new IPEndPoint (address, result.Port);
SocketAddress serial = iep.Serialize ();
Socket.Connect_internal (result.Sock.socket, serial, out error);
if (error == 0) {
result.Sock.connected = true;
result.Sock.seed_endpoint = iep;
result.Complete ();
return;
} else if (error != (int)SocketError.InProgress &&
error != (int)SocketError.WouldBlock) {
continue;
}
if (!result.Sock.Blocking) {
int success;
result.Sock.Poll (-1, SelectMode.SelectWrite, out success);
if (success == 0) {
result.Sock.connected = true;
result.Sock.seed_endpoint = iep;
result.Complete ();
return;
}
}
}
result.Complete (new SocketException (error));
} else {
result.Complete (new SocketException ((int)SocketError.AddressNotAvailable));
}
}
/* Also only used in 2.0 profile and newer */
public void Disconnect ()
{
#if NET_2_0
try {
result.Sock.Disconnect (result.ReuseSocket);
} catch (Exception e) {
result.Complete (e);
return;
}
result.Complete ();
#else
result.Complete (new SocketException ((int)SocketError.Fault));
#endif
}
public void Receive ()
{
// Actual recv() done in the runtime
result.Complete ();
}
public void ReceiveFrom ()
{
int total = 0;
try {
total = result.Sock.ReceiveFrom_nochecks (result.Buffer,
result.Offset,
result.Size,
result.SockFlags,
ref result.EndPoint);
} catch (Exception e) {
result.Complete (e);
return;
}
result.Complete (total);
}
public void ReceiveGeneric ()
{
#if NET_2_0
int total = 0;
try {
SocketError error;
total = result.Sock.Receive (result.Buffers, result.SockFlags, out error);
} catch (Exception e) {
result.Complete (e);
return;
}
result.Complete (total);
#else
result.Complete (new SocketException ((int)SocketError.Fault));
#endif
}
int send_so_far;
void UpdateSendValues (int last_sent)
{
if (result.error == 0) {
send_so_far += last_sent;
result.Offset += last_sent;
result.Size -= last_sent;
}
}
public void Send ()
{
// Actual send() done in the runtime
if (result.error == 0) {
UpdateSendValues (result.Total);
if (result.Sock.disposed) {
result.Complete ();
return;
}
if (result.Size > 0) {
SocketAsyncCall sac = new SocketAsyncCall (this.Send);
sac.BeginInvoke (null, result);
return; // Have to finish writing everything. See bug #74475.
}
result.Total = send_so_far;
}
result.Complete ();
}
public void SendTo ()
{
int total = 0;
try {
total = result.Sock.SendTo_nochecks (result.Buffer,
result.Offset,
result.Size,
result.SockFlags,
result.EndPoint);
UpdateSendValues (total);
if (result.Size > 0) {
SocketAsyncCall sac = new SocketAsyncCall (this.SendTo);
sac.BeginInvoke (null, result);
return; // Have to finish writing everything. See bug #74475.
}
result.Total = send_so_far;
} catch (Exception e) {
result.Complete (e);
return;
}
result.Complete ();
}
public void SendGeneric ()
{
#if NET_2_0
int total = 0;
try {
SocketError error;
total = result.Sock.Send (result.Buffers, result.SockFlags, out error);
} catch (Exception e) {
result.Complete (e);
return;
}
result.Complete (total);
#else
result.Complete (new SocketException ((int)SocketError.Fault));
#endif
}
}
private Queue readQ = new Queue (2);
private Queue writeQ = new Queue (2);
delegate void SocketAsyncCall ();
#if NET_2_0
private bool islistening;
private bool useoverlappedIO;
#endif
static void AddSockets (ArrayList sockets, IList list, string name)
{
if (list != null) {
foreach (Socket sock in list) {
if (sock == null) // MS throws a NullRef
throw new ArgumentNullException ("name", "Contains a null element");
sockets.Add (sock);
}
}
sockets.Add (null);
}
#if !TARGET_JVM
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private extern static void Select_internal (ref Socket [] sockets,
int microSeconds,
out int error);
#endif
public static void Select (IList checkRead, IList checkWrite, IList checkError, int microSeconds)
{
ArrayList list = new ArrayList ();
AddSockets (list, checkRead, "checkRead");
AddSockets (list, checkWrite, "checkWrite");
AddSockets (list, checkError, "checkError");
if (list.Count == 3) {
throw new ArgumentNullException ("checkRead, checkWrite, checkError",
"All the lists are null or empty.");
}
int error;
/*
* The 'sockets' array contains: READ socket 0-n, null,
* WRITE socket 0-n, null,
* ERROR socket 0-n, null
*/
Socket [] sockets = (Socket []) list.ToArray (typeof (Socket));
Select_internal (ref sockets, microSeconds, out error);
if (error != 0)
throw new SocketException (error);
if (sockets == null) {
if (checkRead != null)
checkRead.Clear ();
if (checkWrite != null)
checkWrite.Clear ();
if (checkError != null)
checkError.Clear ();
return;
}
int mode = 0;
int count = sockets.Length;
IList currentList = checkRead;
int currentIdx = 0;
for (int i = 0; i < count; i++) {
Socket cur_sock;
Socket sock = sockets [i];
if (sock == null) { // separator
if (currentList != null) {
// Remove non-signaled sockets after the current one
int to_remove = currentList.Count - currentIdx;
for (int k = 0; k < to_remove; k++)
currentList.RemoveAt (currentIdx);
}
currentList = (mode == 0) ? checkWrite : checkError;
currentIdx = 0;
mode++;
continue;
}
if (mode == 1 && currentList == checkWrite && !sock.connected) {
if ((int) sock.GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Error) == 0)
sock.connected = true;
}
// Remove non-signaled sockets before the current one
int max = currentList.Count;
while ((cur_sock = (Socket) currentList [currentIdx]) != sock) {
currentList.RemoveAt (currentIdx);
}
currentIdx++;
}
}
// private constructor used by Accept, which already
// has a socket handle to use
private Socket(AddressFamily family, SocketType type,
ProtocolType proto, IntPtr sock)
{
address_family=family;
socket_type=type;
protocol_type=proto;
socket=sock;
connected=true;
}
private void SocketDefaults ()
{
#if NET_2_0
try {
if (address_family == AddressFamily.InterNetwork /* Need to test IPv6 further ||
address_family == AddressFamily.InterNetworkV6 */) {
/* This is the default, but it
* probably has nasty side
* effects on Linux, as the
* socket option is kludged by
* turning on or off PMTU
* discovery...
*/
this.DontFragment = false;
}
//
// Microsoft sets these to 8192, but we are going to keep them
// both to the OS defaults as these have a big performance impact.
// on WebClient performance.
//
//this.ReceiveBufferSize = 8192;
//this.SendBufferSize = 8192;
} catch (SocketException) {
}
#endif
}
#if NET_2_0
[MonoTODO]
public Socket (SocketInformation socketInformation)
{
throw new NotImplementedException ("SocketInformation not figured out yet");
// ifdef to avoid the warnings.
#if false
//address_family = socketInformation.address_family;
//socket_type = socketInformation.socket_type;
//protocol_type = socketInformation.protocol_type;
address_family = AddressFamily.InterNetwork;
socket_type = SocketType.Stream;
protocol_type = ProtocolType.IP;
int error;
socket = Socket_internal (address_family, socket_type, protocol_type, out error);
if (error != 0)
throw new SocketException (error);
SocketDefaults ();
#endif
}
#endif
#if !TARGET_JVM
// Returns the amount of data waiting to be read on socket
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private extern static int Available_internal(IntPtr socket, out int error);
#endif
public int Available {
get {
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
int ret, error;
ret = Available_internal(socket, out error);
if (error != 0)
throw new SocketException (error);
return(ret);
}
}
#if NET_2_0
public bool DontFragment {
get {
if (disposed && closed) {
throw new ObjectDisposedException (GetType ().ToString ());
}
bool dontfragment;
if (address_family == AddressFamily.InterNetwork) {
dontfragment = (int)(GetSocketOption (SocketOptionLevel.IP, SocketOptionName.DontFragment)) != 0;
} else if (address_family == AddressFamily.InterNetworkV6) {
dontfragment = (int)(GetSocketOption (SocketOptionLevel.IPv6, SocketOptionName.DontFragment)) != 0;
} else {
throw new NotSupportedException ("This property is only valid for InterNetwork and InterNetworkV6 sockets");
}
return(dontfragment);
}
set {
if (disposed && closed) {
throw new ObjectDisposedException (GetType ().ToString ());
}
if (address_family == AddressFamily.InterNetwork) {
SetSocketOption (SocketOptionLevel.IP, SocketOptionName.DontFragment, value?1:0);
} else if (address_family == AddressFamily.InterNetworkV6) {
SetSocketOption (SocketOptionLevel.IPv6, SocketOptionName.DontFragment, value?1:0);
} else {
throw new NotSupportedException ("This property is only valid for InterNetwork and InterNetworkV6 sockets");
}
}
}
public bool EnableBroadcast {
get {
if (disposed && closed) {
throw new ObjectDisposedException (GetType ().ToString ());
}
if (protocol_type != ProtocolType.Udp) {
throw new SocketException ((int)SocketError.ProtocolOption);
}
return((int)(GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Broadcast)) != 0);
}
set {
if (disposed && closed) {
throw new ObjectDisposedException (GetType ().ToString ());
}
if (protocol_type != ProtocolType.Udp) {
throw new SocketException ((int)SocketError.ProtocolOption);
}
SetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Broadcast, value?1:0);
}
}
public bool ExclusiveAddressUse {
get {
if (disposed && closed) {
throw new ObjectDisposedException (GetType ().ToString ());
}
return((int)(GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.ExclusiveAddressUse)) != 0);
}
set {
if (disposed && closed) {
throw new ObjectDisposedException (GetType ().ToString ());
}
if (isbound) {
throw new InvalidOperationException ("Bind has already been called for this socket");
}
SetSocketOption (SocketOptionLevel.Socket, SocketOptionName.ExclusiveAddressUse, value?1:0);
}
}
public bool IsBound {
get {
return(isbound);
}
}
public LingerOption LingerState {
get {
if (disposed && closed) {
throw new ObjectDisposedException (GetType ().ToString ());
}
return((LingerOption)GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Linger));
}
set {
if (disposed && closed) {
throw new ObjectDisposedException (GetType ().ToString ());
}
SetSocketOption (SocketOptionLevel.Socket,
SocketOptionName.Linger,
value);
}
}
public bool MulticastLoopback {
get {
if (disposed && closed) {
throw new ObjectDisposedException (GetType ().ToString ());
}
/* Even though this option can be set
* for TCP sockets on Linux, throw
* this exception anyway to be
* compatible (the MSDN docs say
* "Setting this property on a
* Transmission Control Protocol (TCP)
* socket will have no effect." but
* the MS runtime throws the
* exception...)
*/
if (protocol_type == ProtocolType.Tcp) {
throw new SocketException ((int)SocketError.ProtocolOption);
}
bool multicastloopback;
if (address_family == AddressFamily.InterNetwork) {
multicastloopback = (int)(GetSocketOption (SocketOptionLevel.IP, SocketOptionName.MulticastLoopback)) != 0;
} else if (address_family == AddressFamily.InterNetworkV6) {
multicastloopback = (int)(GetSocketOption (SocketOptionLevel.IPv6, SocketOptionName.MulticastLoopback)) != 0;
} else {
throw new NotSupportedException ("This property is only valid for InterNetwork and InterNetworkV6 sockets");
}
return(multicastloopback);
}
set {
if (disposed && closed) {
throw new ObjectDisposedException (GetType ().ToString ());
}
/* Even though this option can be set
* for TCP sockets on Linux, throw
* this exception anyway to be
* compatible (the MSDN docs say
* "Setting this property on a
* Transmission Control Protocol (TCP)
* socket will have no effect." but
* the MS runtime throws the
* exception...)
*/
if (protocol_type == ProtocolType.Tcp) {
throw new SocketException ((int)SocketError.ProtocolOption);
}
if (address_family == AddressFamily.InterNetwork) {
SetSocketOption (SocketOptionLevel.IP, SocketOptionName.MulticastLoopback, value?1:0);
} else if (address_family == AddressFamily.InterNetworkV6) {
SetSocketOption (SocketOptionLevel.IPv6, SocketOptionName.MulticastLoopback, value?1:0);
} else {
throw new NotSupportedException ("This property is only valid for InterNetwork and InterNetworkV6 sockets");
}
}
}
[MonoTODO ("This doesn't do anything on Mono yet")]
public bool UseOnlyOverlappedIO {
get {
return(useoverlappedIO);
}
set {
useoverlappedIO = value;
}
}
#endif
public IntPtr Handle {
get {
return(socket);
}
}
#if !TARGET_JVM
// Returns the local endpoint details in addr and port
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private extern static SocketAddress LocalEndPoint_internal(IntPtr socket, out int error);
#endif
// Wish: support non-IP endpoints.
public EndPoint LocalEndPoint {
get {
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
/*
* If the seed EndPoint is null, Connect, Bind,
* etc has not yet been called. MS returns null
* in this case.
*/
if (seed_endpoint == null)
return null;
SocketAddress sa;
int error;
sa=LocalEndPoint_internal(socket, out error);
if (error != 0)
throw new SocketException (error);
return seed_endpoint.Create (sa);
}
}
public SocketType SocketType {
get {
return(socket_type);
}
}
#if NET_2_0
public int SendTimeout {
get {
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
return (int)GetSocketOption(
SocketOptionLevel.Socket,
SocketOptionName.SendTimeout);
}
set {
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (value < -1)
throw new ArgumentOutOfRangeException ("value", "The value specified for a set operation is less than -1");
/* According to the MSDN docs we
* should adjust values between 1 and
* 499 to 500, but the MS runtime
* doesn't do this.
*/
if (value == -1)
value = 0;
SetSocketOption(
SocketOptionLevel.Socket,
SocketOptionName.SendTimeout, value);
}
}
public int ReceiveTimeout {
get {
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
return (int)GetSocketOption(
SocketOptionLevel.Socket,
SocketOptionName.ReceiveTimeout);
}
set {
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (value < -1)
throw new ArgumentOutOfRangeException ("value", "The value specified for a set operation is less than -1");
if (value == -1) {
value = 0;
}
SetSocketOption(
SocketOptionLevel.Socket,
SocketOptionName.ReceiveTimeout, value);
}
}
public bool AcceptAsync (SocketAsyncEventArgs e)
{
// NO check is made whether e != null in MS.NET (NRE is thrown in such case)
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (!IsBound)
throw new InvalidOperationException ("You must call the Bind method before performing this operation.");
if (!islistening)
throw new InvalidOperationException ("You must call the Listen method before performing this operation.");
if (e.BufferList != null)
throw new ArgumentException ("Multiple buffers cannot be used with this method.");
if (e.Count < 0)
throw new ArgumentOutOfRangeException ("e.Count");
Socket acceptSocket = e.AcceptSocket;
if (acceptSocket != null) {
if (acceptSocket.IsBound || acceptSocket.Connected)
throw new InvalidOperationException ("AcceptSocket: The socket must not be bound or connected.");
} else
e.AcceptSocket = new Socket (AddressFamily, SocketType, ProtocolType);
try {
e.DoOperation (SocketAsyncOperation.Accept, this);
} catch {
((IDisposable)e).Dispose ();
throw;
}
// We always return true for now
return true;
}
#endif
// Creates a new system socket, returning the handle
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private extern static IntPtr Accept_internal(IntPtr sock, out int error, bool blocking);
public Socket Accept() {
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
int error = 0;
IntPtr sock = (IntPtr) (-1);
blocking_thread = Thread.CurrentThread;
try {
sock = Accept_internal(socket, out error, blocking);
} catch (ThreadAbortException) {
if (disposed) {
Thread.ResetAbort ();
error = (int) SocketError.Interrupted;
}
} finally {
blocking_thread = null;
}
if (error != 0)
throw new SocketException (error);
Socket accepted = new Socket(this.AddressFamily, this.SocketType,
this.ProtocolType, sock);
accepted.seed_endpoint = this.seed_endpoint;
accepted.Blocking = this.Blocking;
return(accepted);
}
internal void Accept (Socket acceptSocket)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
int error = 0;
IntPtr sock = (IntPtr)(-1);
blocking_thread = Thread.CurrentThread;
try {
sock = Accept_internal (socket, out error, blocking);
} catch (ThreadAbortException) {
if (disposed) {
Thread.ResetAbort ();
error = (int)SocketError.Interrupted;
}
} finally {
blocking_thread = null;
}
if (error != 0)
throw new SocketException (error);
acceptSocket.address_family = this.AddressFamily;
acceptSocket.socket_type = this.SocketType;
acceptSocket.protocol_type = this.ProtocolType;
acceptSocket.socket = sock;
acceptSocket.connected = true;
acceptSocket.seed_endpoint = this.seed_endpoint;
acceptSocket.Blocking = this.Blocking;
/* FIXME: figure out what if anything else
* needs to be reset
*/
}
public IAsyncResult BeginAccept(AsyncCallback callback,
object state)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
#if NET_2_0
/* FIXME: check the 1.1 docs for this too */
if (!isbound || !islistening)
throw new InvalidOperationException ();
#endif
SocketAsyncResult req = new SocketAsyncResult (this, state, callback, SocketOperation.Accept);
Worker worker = new Worker (req);
SocketAsyncCall sac = new SocketAsyncCall (worker.Accept);
sac.BeginInvoke (null, req);
return(req);
}
#if NET_2_0
public IAsyncResult BeginAccept (int receiveSize,
AsyncCallback callback,
object state)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (receiveSize < 0)
throw new ArgumentOutOfRangeException ("receiveSize", "receiveSize is less than zero");
SocketAsyncResult req = new SocketAsyncResult (this, state, callback, SocketOperation.AcceptReceive);
Worker worker = new Worker (req);
SocketAsyncCall sac = new SocketAsyncCall (worker.AcceptReceive);
req.Buffer = new byte[receiveSize];
req.Offset = 0;
req.Size = receiveSize;
req.SockFlags = SocketFlags.None;
sac.BeginInvoke (null, req);
return(req);
}
public IAsyncResult BeginAccept (Socket acceptSocket,
int receiveSize,
AsyncCallback callback,
object state)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (receiveSize < 0)
throw new ArgumentOutOfRangeException ("receiveSize", "receiveSize is less than zero");
if (acceptSocket != null) {
if (acceptSocket.disposed && acceptSocket.closed)
throw new ObjectDisposedException (acceptSocket.GetType ().ToString ());
if (acceptSocket.IsBound)
throw new InvalidOperationException ();
/* For some reason the MS runtime
* barfs if the new socket is not TCP,
* even though it's just about to blow
* away all those parameters
*/
if (acceptSocket.ProtocolType != ProtocolType.Tcp)
throw new SocketException ((int)SocketError.InvalidArgument);
}
SocketAsyncResult req = new SocketAsyncResult (this, state, callback, SocketOperation.AcceptReceive);
Worker worker = new Worker (req);
SocketAsyncCall sac = new SocketAsyncCall (worker.AcceptReceive);
req.Buffer = new byte[receiveSize];
req.Offset = 0;
req.Size = receiveSize;
req.SockFlags = SocketFlags.None;
req.AcceptSocket = acceptSocket;
sac.BeginInvoke (null, req);
return(req);
}
#endif
public IAsyncResult BeginConnect(EndPoint end_point,
AsyncCallback callback,
object state) {
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (end_point == null)
throw new ArgumentNullException ("end_point");
SocketAsyncResult req = new SocketAsyncResult (this, state, callback, SocketOperation.Connect);
req.EndPoint = end_point;
// Bug #75154: Connect() should not succeed for .Any addresses.
if (end_point is IPEndPoint) {
IPEndPoint ep = (IPEndPoint) end_point;
if (ep.Address.Equals (IPAddress.Any) || ep.Address.Equals (IPAddress.IPv6Any)) {
req.Complete (new SocketException ((int) SocketError.AddressNotAvailable), true);
return req;
}
}
int error = 0;
if (!blocking) {
SocketAddress serial = end_point.Serialize ();
Connect_internal (socket, serial, out error);
if (error == 0) {
// succeeded synch
connected = true;
req.Complete (true);
} else if (error != (int) SocketError.InProgress && error != (int) SocketError.WouldBlock) {
// error synch
connected = false;
req.Complete (new SocketException (error), true);
}
}
if (blocking || error == (int) SocketError.InProgress || error == (int) SocketError.WouldBlock) {
// continue asynch
connected = false;
Worker worker = new Worker (req);
SocketAsyncCall sac = new SocketAsyncCall (worker.Connect);
sac.BeginInvoke (null, req);
}
return(req);
}
#if NET_2_0
public IAsyncResult BeginConnect (IPAddress address, int port,
AsyncCallback callback,
object state)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (address == null)
throw new ArgumentNullException ("address");
if (address.ToString ().Length == 0)
throw new ArgumentException ("The length of the IP address is zero");
if (islistening)
throw new InvalidOperationException ();
IPEndPoint iep = new IPEndPoint (address, port);
return(BeginConnect (iep, callback, state));
}
public IAsyncResult BeginConnect (IPAddress[] addresses,
int port,
AsyncCallback callback,
object state)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (addresses == null)
throw new ArgumentNullException ("addresses");
if (this.AddressFamily != AddressFamily.InterNetwork &&
this.AddressFamily != AddressFamily.InterNetworkV6)
throw new NotSupportedException ("This method is only valid for addresses in the InterNetwork or InterNetworkV6 families");
if (islistening)
throw new InvalidOperationException ();
SocketAsyncResult req = new SocketAsyncResult (this, state, callback, SocketOperation.Connect);
req.Addresses = addresses;
req.Port = port;
connected = false;
Worker worker = new Worker (req);
SocketAsyncCall sac = new SocketAsyncCall (worker.Connect);
sac.BeginInvoke (null, req);
return(req);
}
public IAsyncResult BeginConnect (string host, int port,
AsyncCallback callback,
object state)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (host == null)
throw new ArgumentNullException ("host");
if (address_family != AddressFamily.InterNetwork &&
address_family != AddressFamily.InterNetworkV6)
throw new NotSupportedException ("This method is valid only for sockets in the InterNetwork and InterNetworkV6 families");
if (islistening)
throw new InvalidOperationException ();
IPAddress [] addresses = Dns.GetHostAddresses (host);
return (BeginConnect (addresses, port, callback, state));
}
public IAsyncResult BeginDisconnect (bool reuseSocket,
AsyncCallback callback,
object state)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
SocketAsyncResult req = new SocketAsyncResult (this, state, callback, SocketOperation.Disconnect);
req.ReuseSocket = reuseSocket;
Worker worker = new Worker (req);
SocketAsyncCall sac = new SocketAsyncCall (worker.Disconnect);
sac.BeginInvoke (null, req);
return(req);
}
#endif
public IAsyncResult BeginReceive(byte[] buffer, int offset,
int size,
SocketFlags socket_flags,
AsyncCallback callback,
object state) {
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buffer == null)
throw new ArgumentNullException ("buffer");
if (offset < 0 || offset > buffer.Length)
throw new ArgumentOutOfRangeException ("offset");
if (size < 0 || offset + size > buffer.Length)
throw new ArgumentOutOfRangeException ("size");
SocketAsyncResult req;
lock (readQ) {
req = new SocketAsyncResult (this, state, callback, SocketOperation.Receive);
req.Buffer = buffer;
req.Offset = offset;
req.Size = size;
req.SockFlags = socket_flags;
readQ.Enqueue (req);
if (readQ.Count == 1) {
Worker worker = new Worker (req);
SocketAsyncCall sac = new SocketAsyncCall (worker.Receive);
sac.BeginInvoke (null, req);
}
}
return req;
}
#if NET_2_0
public IAsyncResult BeginReceive (byte[] buffer, int offset,
int size, SocketFlags flags,
out SocketError error,
AsyncCallback callback,
object state)
{
/* As far as I can tell from the docs and from
* experimentation, a pointer to the
* SocketError parameter is not supposed to be
* saved for the async parts. And as we don't
* set any socket errors in the setup code, we
* just have to set it to Success.
*/
error = SocketError.Success;
return (BeginReceive (buffer, offset, size, flags, callback, state));
}
[CLSCompliant (false)]
public IAsyncResult BeginReceive (IList<ArraySegment<byte>> buffers,
SocketFlags socketFlags,
AsyncCallback callback,
object state)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buffers == null)
throw new ArgumentNullException ("buffers");
SocketAsyncResult req;
lock(readQ) {
req = new SocketAsyncResult (this, state, callback, SocketOperation.ReceiveGeneric);
req.Buffers = buffers;
req.SockFlags = socketFlags;
readQ.Enqueue (req);
if (readQ.Count == 1) {
Worker worker = new Worker (req);
SocketAsyncCall sac = new SocketAsyncCall (worker.ReceiveGeneric);
sac.BeginInvoke (null, req);
}
}
return(req);
}
[CLSCompliant (false)]
public IAsyncResult BeginReceive (IList<ArraySegment<byte>> buffers,
SocketFlags socketFlags,
out SocketError errorCode,
AsyncCallback callback,
object state)
{
/* I assume the same SocketError semantics as
* above
*/
errorCode = SocketError.Success;
return (BeginReceive (buffers, socketFlags, callback, state));
}
#endif
public IAsyncResult BeginReceiveFrom(byte[] buffer, int offset,
int size,
SocketFlags socket_flags,
ref EndPoint remote_end,
AsyncCallback callback,
object state) {
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buffer == null)
throw new ArgumentNullException ("buffer");
if (offset < 0)
throw new ArgumentOutOfRangeException ("offset", "offset must be >= 0");
if (size < 0)
throw new ArgumentOutOfRangeException ("size", "size must be >= 0");
if (offset + size > buffer.Length)
throw new ArgumentOutOfRangeException ("offset, size", "offset + size exceeds the buffer length");
SocketAsyncResult req;
lock (readQ) {
req = new SocketAsyncResult (this, state, callback, SocketOperation.ReceiveFrom);
req.Buffer = buffer;
req.Offset = offset;
req.Size = size;
req.SockFlags = socket_flags;
req.EndPoint = remote_end;
readQ.Enqueue (req);
if (readQ.Count == 1) {
Worker worker = new Worker (req);
SocketAsyncCall sac = new SocketAsyncCall (worker.ReceiveFrom);
sac.BeginInvoke (null, req);
}
}
return req;
}
#if NET_2_0
[MonoTODO]
public IAsyncResult BeginReceiveMessageFrom (
byte[] buffer, int offset, int size,
SocketFlags socketFlags, ref EndPoint remoteEP,
AsyncCallback callback, object state)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buffer == null)
throw new ArgumentNullException ("buffer");
if (remoteEP == null)
throw new ArgumentNullException ("remoteEP");
if (offset < 0 || offset > buffer.Length)
throw new ArgumentOutOfRangeException ("offset");
if (size < 0 || offset + size > buffer.Length)
throw new ArgumentOutOfRangeException ("size");
throw new NotImplementedException ();
}
#endif
public IAsyncResult BeginSend (byte[] buffer, int offset, int size, SocketFlags socket_flags,
AsyncCallback callback, object state)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buffer == null)
throw new ArgumentNullException ("buffer");
if (offset < 0)
throw new ArgumentOutOfRangeException ("offset", "offset must be >= 0");
if (size < 0)
throw new ArgumentOutOfRangeException ("size", "size must be >= 0");
if (offset + size > buffer.Length)
throw new ArgumentOutOfRangeException ("offset, size", "offset + size exceeds the buffer length");
#if NET_2_0
/* TODO: Check this exception in the 1.1 profile */
if (!connected)
throw new SocketException ((int)SocketError.NotConnected);
#endif
SocketAsyncResult req;
lock (writeQ) {
req = new SocketAsyncResult (this, state, callback, SocketOperation.Send);
req.Buffer = buffer;
req.Offset = offset;
req.Size = size;
req.SockFlags = socket_flags;
writeQ.Enqueue (req);
if (writeQ.Count == 1) {
Worker worker = new Worker (req);
SocketAsyncCall sac = new SocketAsyncCall (worker.Send);
sac.BeginInvoke (null, req);
}
}
return req;
}
#if NET_2_0
public IAsyncResult BeginSend (byte[] buffer, int offset,
int size,
SocketFlags socketFlags,
out SocketError errorCode,
AsyncCallback callback,
object state)
{
if (!connected) {
errorCode = SocketError.NotConnected;
throw new SocketException ((int)errorCode);
}
errorCode = SocketError.Success;
return (BeginSend (buffer, offset, size, socketFlags, callback,
state));
}
public IAsyncResult BeginSend (IList<ArraySegment<byte>> buffers,
SocketFlags socketFlags,
AsyncCallback callback,
object state)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buffers == null)
throw new ArgumentNullException ("buffers");
if (!connected)
throw new SocketException ((int)SocketError.NotConnected);
SocketAsyncResult req;
lock (writeQ) {
req = new SocketAsyncResult (this, state, callback, SocketOperation.SendGeneric);
req.Buffers = buffers;
req.SockFlags = socketFlags;
writeQ.Enqueue (req);
if (writeQ.Count == 1) {
Worker worker = new Worker (req);
SocketAsyncCall sac = new SocketAsyncCall (worker.SendGeneric);
sac.BeginInvoke (null, req);
}
}
return(req);
}
[CLSCompliant (false)]
public IAsyncResult BeginSend (IList<ArraySegment<byte>> buffers,
SocketFlags socketFlags,
out SocketError errorCode,
AsyncCallback callback,
object state)
{
if (!connected) {
errorCode = SocketError.NotConnected;
throw new SocketException ((int)errorCode);
}
errorCode = SocketError.Success;
return (BeginSend (buffers, socketFlags, callback, state));
}
delegate void SendFileHandler (string fileName, byte [] preBuffer, byte [] postBuffer, TransmitFileOptions flags);
sealed class SendFileAsyncResult : IAsyncResult {
IAsyncResult ares;
SendFileHandler d;
public SendFileAsyncResult (SendFileHandler d, IAsyncResult ares)
{
this.d = d;
this.ares = ares;
}
public object AsyncState {
get { return ares.AsyncState; }
}
public WaitHandle AsyncWaitHandle {
get { return ares.AsyncWaitHandle; }
}
public bool CompletedSynchronously {
get { return ares.CompletedSynchronously; }
}
public bool IsCompleted {
get { return ares.IsCompleted; }
}
public SendFileHandler Delegate {
get { return d; }
}
public IAsyncResult Original {
get { return ares; }
}
}
public IAsyncResult BeginSendFile (string fileName,
AsyncCallback callback,
object state)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (!connected)
throw new NotSupportedException ();
if (!File.Exists (fileName))
throw new FileNotFoundException ();
return BeginSendFile (fileName, null, null, 0, callback, state);
}
public IAsyncResult BeginSendFile (string fileName,
byte[] preBuffer,
byte[] postBuffer,
TransmitFileOptions flags,
AsyncCallback callback,
object state)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (!connected)
throw new NotSupportedException ();
if (!File.Exists (fileName))
throw new FileNotFoundException ();
SendFileHandler d = new SendFileHandler (SendFile);
return new SendFileAsyncResult (d, d.BeginInvoke (fileName, preBuffer, postBuffer, flags, callback, state));
}
#endif
public IAsyncResult BeginSendTo(byte[] buffer, int offset,
int size,
SocketFlags socket_flags,
EndPoint remote_end,
AsyncCallback callback,
object state) {
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buffer == null)
throw new ArgumentNullException ("buffer");
if (offset < 0)
throw new ArgumentOutOfRangeException ("offset", "offset must be >= 0");
if (size < 0)
throw new ArgumentOutOfRangeException ("size", "size must be >= 0");
if (offset + size > buffer.Length)
throw new ArgumentOutOfRangeException ("offset, size", "offset + size exceeds the buffer length");
SocketAsyncResult req;
lock (writeQ) {
req = new SocketAsyncResult (this, state, callback, SocketOperation.SendTo);
req.Buffer = buffer;
req.Offset = offset;
req.Size = size;
req.SockFlags = socket_flags;
req.EndPoint = remote_end;
writeQ.Enqueue (req);
if (writeQ.Count == 1) {
Worker worker = new Worker (req);
SocketAsyncCall sac = new SocketAsyncCall (worker.SendTo);
sac.BeginInvoke (null, req);
}
}
return req;
}
// Creates a new system socket, returning the handle
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private extern static void Bind_internal(IntPtr sock,
SocketAddress sa,
out int error);
public void Bind(EndPoint local_end) {
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (local_end == null)
throw new ArgumentNullException("local_end");
int error;
Bind_internal(socket, local_end.Serialize(), out error);
if (error != 0)
throw new SocketException (error);
#if NET_2_0
if (error == 0)
isbound = true;
#endif
seed_endpoint = local_end;
}
#if NET_2_0
public bool ConnectAsync (SocketAsyncEventArgs e)
{
// NO check is made whether e != null in MS.NET (NRE is thrown in such case)
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (islistening)
throw new InvalidOperationException ("You may not perform this operation after calling the Listen method.");
if (e.RemoteEndPoint == null)
throw new ArgumentNullException ("remoteEP", "Value cannot be null.");
if (e.BufferList != null)
throw new ArgumentException ("Multiple buffers cannot be used with this method.");
e.DoOperation (SocketAsyncOperation.Connect, this);
// We always return true for now
return true;
}
#endif
#if NET_2_0
public void Connect (IPAddress address, int port)
{
Connect (new IPEndPoint (address, port));
}
public void Connect (IPAddress[] addresses, int port)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (addresses == null)
throw new ArgumentNullException ("addresses");
if (this.AddressFamily != AddressFamily.InterNetwork &&
this.AddressFamily != AddressFamily.InterNetworkV6)
throw new NotSupportedException ("This method is only valid for addresses in the InterNetwork or InterNetworkV6 families");
if (islistening)
throw new InvalidOperationException ();
/* FIXME: do non-blocking sockets Poll here? */
int error = 0;
foreach (IPAddress address in addresses) {
IPEndPoint iep = new IPEndPoint (address, port);
SocketAddress serial = iep.Serialize ();
Connect_internal (socket, serial, out error);
if (error == 0) {
connected = true;
seed_endpoint = iep;
return;
} else if (error != (int)SocketError.InProgress &&
error != (int)SocketError.WouldBlock) {
continue;
}
if (!blocking) {
Poll (-1, SelectMode.SelectWrite);
error = (int)GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Error);
if (error == 0) {
connected = true;
seed_endpoint = iep;
return;
}
}
}
if (error != 0)
throw new SocketException (error);
}
public void Connect (string host, int port)
{
IPAddress [] addresses = Dns.GetHostAddresses (host);
Connect (addresses, port);
}
#if NET_2_0
public bool DisconnectAsync (SocketAsyncEventArgs e)
{
// NO check is made whether e != null in MS.NET (NRE is thrown in such case)
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
e.DoOperation (SocketAsyncOperation.Disconnect, this);
return true;
}
#endif
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private extern static void Disconnect_internal(IntPtr sock,
bool reuse,
out int error);
/* According to the docs, the MS runtime will throw
* PlatformNotSupportedException if the platform is
* newer than w2k. We should be able to cope...
*/
public void Disconnect (bool reuseSocket)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
int error = 0;
Disconnect_internal (socket, reuseSocket, out error);
if (error != 0) {
if (error == 50) {
/* ERROR_NOT_SUPPORTED */
throw new PlatformNotSupportedException ();
} else {
throw new SocketException (error);
}
}
connected = false;
if (reuseSocket) {
/* Do managed housekeeping here... */
}
}
[MonoTODO ("Not implemented")]
public SocketInformation DuplicateAndClose (int targetProcessId)
{
/* Need to serialize this socket into a
* SocketInformation struct, but must study
* the MS implementation harder to figure out
* behaviour as documentation is lacking
*/
throw new NotImplementedException ();
}
#endif
public Socket EndAccept (IAsyncResult result)
{
int bytes;
byte[] buffer;
return(EndAccept (out buffer, out bytes, result));
}
#if NET_2_0
public Socket EndAccept (out byte[] buffer,
IAsyncResult asyncResult)
{
int bytes;
return(EndAccept (out buffer, out bytes, asyncResult));
}
#endif
#if NET_2_0
public
#else
private
#endif
Socket EndAccept (out byte[] buffer, out int bytesTransferred,
IAsyncResult asyncResult)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (asyncResult == null)
throw new ArgumentNullException ("asyncResult");
SocketAsyncResult req = asyncResult as SocketAsyncResult;
if (req == null)
throw new ArgumentException ("Invalid IAsyncResult", "asyncResult");
if (Interlocked.CompareExchange (ref req.EndCalled, 1, 0) == 1)
throw InvalidAsyncOp ("EndAccept");
if (!asyncResult.IsCompleted)
asyncResult.AsyncWaitHandle.WaitOne ();
req.CheckIfThrowDelayedException ();
buffer = req.Buffer;
bytesTransferred = req.Total;
return(req.Socket);
}
public void EndConnect (IAsyncResult result)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (result == null)
throw new ArgumentNullException ("result");
SocketAsyncResult req = result as SocketAsyncResult;
if (req == null)
throw new ArgumentException ("Invalid IAsyncResult", "result");
if (Interlocked.CompareExchange (ref req.EndCalled, 1, 0) == 1)
throw InvalidAsyncOp ("EndConnect");
if (!result.IsCompleted)
result.AsyncWaitHandle.WaitOne();
req.CheckIfThrowDelayedException();
}
#if NET_2_0
public void EndDisconnect (IAsyncResult asyncResult)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (asyncResult == null)
throw new ArgumentNullException ("asyncResult");
SocketAsyncResult req = asyncResult as SocketAsyncResult;
if (req == null)
throw new ArgumentException ("Invalid IAsyncResult", "asyncResult");
if (Interlocked.CompareExchange (ref req.EndCalled, 1, 0) == 1)
throw InvalidAsyncOp ("EndDisconnect");
if (!asyncResult.IsCompleted)
asyncResult.AsyncWaitHandle.WaitOne ();
req.CheckIfThrowDelayedException ();
}
#endif
public int EndReceive (IAsyncResult result)
{
SocketError error;
return (EndReceive (result, out error));
}
#if NET_2_0
public
#else
private
#endif
int EndReceive (IAsyncResult asyncResult, out SocketError errorCode)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (asyncResult == null)
throw new ArgumentNullException ("asyncResult");
SocketAsyncResult req = asyncResult as SocketAsyncResult;
if (req == null)
throw new ArgumentException ("Invalid IAsyncResult", "asyncResult");
if (Interlocked.CompareExchange (ref req.EndCalled, 1, 0) == 1)
throw InvalidAsyncOp ("EndReceive");
if (!asyncResult.IsCompleted)
asyncResult.AsyncWaitHandle.WaitOne ();
errorCode = req.ErrorCode;
req.CheckIfThrowDelayedException ();
return(req.Total);
}
public int EndReceiveFrom(IAsyncResult result, ref EndPoint end_point)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (result == null)
throw new ArgumentNullException ("result");
SocketAsyncResult req = result as SocketAsyncResult;
if (req == null)
throw new ArgumentException ("Invalid IAsyncResult", "result");
if (Interlocked.CompareExchange (ref req.EndCalled, 1, 0) == 1)
throw InvalidAsyncOp ("EndReceiveFrom");
if (!result.IsCompleted)
result.AsyncWaitHandle.WaitOne();
req.CheckIfThrowDelayedException();
end_point = req.EndPoint;
return req.Total;
}
#if NET_2_0
[MonoTODO]
public int EndReceiveMessageFrom (IAsyncResult asyncResult,
ref SocketFlags socketFlags,
ref EndPoint endPoint,
out IPPacketInformation ipPacketInformation)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (asyncResult == null)
throw new ArgumentNullException ("asyncResult");
if (endPoint == null)
throw new ArgumentNullException ("endPoint");
SocketAsyncResult req = asyncResult as SocketAsyncResult;
if (req == null)
throw new ArgumentException ("Invalid IAsyncResult", "asyncResult");
if (Interlocked.CompareExchange (ref req.EndCalled, 1, 0) == 1)
throw InvalidAsyncOp ("EndReceiveMessageFrom");
throw new NotImplementedException ();
}
#endif
public int EndSend (IAsyncResult result)
{
SocketError error;
return(EndSend (result, out error));
}
#if NET_2_0
public
#else
private
#endif
int EndSend (IAsyncResult asyncResult, out SocketError errorCode)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (asyncResult == null)
throw new ArgumentNullException ("asyncResult");
SocketAsyncResult req = asyncResult as SocketAsyncResult;
if (req == null)
throw new ArgumentException ("Invalid IAsyncResult", "result");
if (Interlocked.CompareExchange (ref req.EndCalled, 1, 0) == 1)
throw InvalidAsyncOp ("EndSend");
if (!asyncResult.IsCompleted)
asyncResult.AsyncWaitHandle.WaitOne ();
errorCode = req.ErrorCode;
req.CheckIfThrowDelayedException ();
return(req.Total);
}
#if NET_2_0
public void EndSendFile (IAsyncResult asyncResult)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (asyncResult == null)
throw new ArgumentNullException ("asyncResult");
SendFileAsyncResult ares = asyncResult as SendFileAsyncResult;
if (ares == null)
throw new ArgumentException ("Invalid IAsyncResult", "asyncResult");
ares.Delegate.EndInvoke (ares.Original);
}
#endif
Exception InvalidAsyncOp (string method)
{
return new InvalidOperationException (method + " can only be called once per asynchronous operation");
}
public int EndSendTo (IAsyncResult result)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (result == null)
throw new ArgumentNullException ("result");
SocketAsyncResult req = result as SocketAsyncResult;
if (req == null)
throw new ArgumentException ("Invalid IAsyncResult", "result");
if (Interlocked.CompareExchange (ref req.EndCalled, 1, 0) == 1)
throw InvalidAsyncOp ("EndSendTo");
if (!result.IsCompleted)
result.AsyncWaitHandle.WaitOne();
req.CheckIfThrowDelayedException();
return req.Total;
}
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private extern static void GetSocketOption_arr_internal(IntPtr socket,
SocketOptionLevel level, SocketOptionName name, ref byte[] byte_val,
out int error);
public void GetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName, byte [] optionValue)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (optionValue == null)
throw new SocketException ((int) SocketError.Fault,
"Error trying to dereference an invalid pointer");
int error;
GetSocketOption_arr_internal (socket, optionLevel, optionName, ref optionValue,
out error);
if (error != 0)
throw new SocketException (error);
}
public byte [] GetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName, int length)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
byte[] byte_val=new byte[length];
int error;
GetSocketOption_arr_internal (socket, optionLevel, optionName, ref byte_val,
out error);
if (error != 0)
throw new SocketException (error);
return(byte_val);
}
// See Socket.IOControl, WSAIoctl documentation in MSDN. The
// common options between UNIX and Winsock are FIONREAD,
// FIONBIO and SIOCATMARK. Anything else will depend on the
// system.
[MethodImplAttribute(MethodImplOptions.InternalCall)]
extern static int WSAIoctl (IntPtr sock, int ioctl_code, byte [] input,
byte [] output, out int error);
public int IOControl (int ioctl_code, byte [] in_value, byte [] out_value)
{
if (disposed)
throw new ObjectDisposedException (GetType ().ToString ());
int error;
int result = WSAIoctl (socket, ioctl_code, in_value, out_value,
out error);
if (error != 0)
throw new SocketException (error);
if (result == -1)
throw new InvalidOperationException ("Must use Blocking property instead.");
return result;
}
#if NET_2_0
[MonoTODO]
public int IOControl (IOControlCode ioControlCode,
byte[] optionInValue,
byte[] optionOutValue)
{
/* Probably just needs to mirror the int
* overload, but more investigation needed.
*/
throw new NotImplementedException ();
}
#endif
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private extern static void Listen_internal(IntPtr sock, int backlog,
out int error);
public void Listen (int backlog)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
#if NET_2_0
/* TODO: check if this should be thrown in the
* 1.1 profile too
*/
if (!isbound)
throw new SocketException ((int)SocketError.InvalidArgument);
#endif
int error;
Listen_internal(socket, backlog, out error);
if (error != 0)
throw new SocketException (error);
#if NET_2_0
islistening = true;
#endif
}
public bool Poll (int time_us, SelectMode mode)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (mode != SelectMode.SelectRead &&
mode != SelectMode.SelectWrite &&
mode != SelectMode.SelectError)
throw new NotSupportedException ("'mode' parameter is not valid.");
int error;
bool result = Poll_internal (socket, mode, time_us, out error);
if (error != 0)
throw new SocketException (error);
if (mode == SelectMode.SelectWrite && result && !connected) {
/* Update the connected state; for
* non-blocking Connect()s this is
* when we can find out that the
* connect succeeded.
*/
if ((int)GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Error) == 0) {
connected = true;
}
}
return result;
}
public int Receive (byte [] buffer)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buffer == null)
throw new ArgumentNullException ("buffer");
SocketError error;
int ret = Receive_nochecks (buffer, 0, buffer.Length, SocketFlags.None, out error);
if (error != SocketError.Success)
throw new SocketException ((int) error);
return ret;
}
public int Receive (byte [] buffer, SocketFlags flags)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buffer == null)
throw new ArgumentNullException ("buffer");
SocketError error;
int ret = Receive_nochecks (buffer, 0, buffer.Length, flags, out error);
if (error != SocketError.Success) {
if (error == SocketError.WouldBlock && blocking) // This might happen when ReceiveTimeout is set
throw new SocketException ((int) error, "Operation timed out.");
throw new SocketException ((int) error);
}
return ret;
}
public int Receive (byte [] buffer, int size, SocketFlags flags)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buffer == null)
throw new ArgumentNullException ("buffer");
if (size < 0 || size > buffer.Length)
throw new ArgumentOutOfRangeException ("size");
SocketError error;
int ret = Receive_nochecks (buffer, 0, size, flags, out error);
if (error != SocketError.Success) {
if (error == SocketError.WouldBlock && blocking) // This might happen when ReceiveTimeout is set
throw new SocketException ((int) error, "Operation timed out.");
throw new SocketException ((int) error);
}
return ret;
}
public int Receive (byte [] buffer, int offset, int size, SocketFlags flags)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buffer == null)
throw new ArgumentNullException ("buffer");
if (offset < 0 || offset > buffer.Length)
throw new ArgumentOutOfRangeException ("offset");
if (size < 0 || offset + size > buffer.Length)
throw new ArgumentOutOfRangeException ("size");
SocketError error;
int ret = Receive_nochecks (buffer, offset, size, flags, out error);
if (error != SocketError.Success) {
if (error == SocketError.WouldBlock && blocking) // This might happen when ReceiveTimeout is set
throw new SocketException ((int) error, "Operation timed out.");
throw new SocketException ((int) error);
}
return ret;
}
#if NET_2_0
public int Receive (byte [] buffer, int offset, int size, SocketFlags flags, out SocketError error)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buffer == null)
throw new ArgumentNullException ("buffer");
if (offset < 0 || offset > buffer.Length)
throw new ArgumentOutOfRangeException ("offset");
if (size < 0 || offset + size > buffer.Length)
throw new ArgumentOutOfRangeException ("size");
return Receive_nochecks (buffer, offset, size, flags, out error);
}
[MethodImplAttribute (MethodImplOptions.InternalCall)]
private extern static int Receive_internal (IntPtr sock,
WSABUF[] bufarray,
SocketFlags flags,
out int error);
public int Receive (IList<ArraySegment<byte>> buffers)
{
int ret;
SocketError error;
ret = Receive (buffers, SocketFlags.None, out error);
if (error != SocketError.Success) {
throw new SocketException ((int)error);
}
return(ret);
}
[CLSCompliant (false)]
public int Receive (IList<ArraySegment<byte>> buffers,
SocketFlags socketFlags)
{
int ret;
SocketError error;
ret = Receive (buffers, socketFlags, out error);
if (error != SocketError.Success) {
throw new SocketException ((int)error);
}
return(ret);
}
[CLSCompliant (false)]
public int Receive (IList<ArraySegment<byte>> buffers,
SocketFlags socketFlags,
out SocketError errorCode)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buffers == null ||
buffers.Count == 0) {
throw new ArgumentNullException ("buffers");
}
int numsegments = buffers.Count;
int nativeError;
int ret;
/* Only example I can find of sending a byte
* array reference directly into an internal
* call is in
* System.Runtime.Remoting/System.Runtime.Remoting.Channels.Ipc.Win32/NamedPipeSocket.cs,
* so taking a lead from that...
*/
WSABUF[] bufarray = new WSABUF[numsegments];
GCHandle[] gch = new GCHandle[numsegments];
for(int i = 0; i < numsegments; i++) {
ArraySegment<byte> segment = buffers[i];
gch[i] = GCHandle.Alloc (segment.Array, GCHandleType.Pinned);
bufarray[i].len = segment.Count;
bufarray[i].buf = Marshal.UnsafeAddrOfPinnedArrayElement (segment.Array, segment.Offset);
}
try {
ret = Receive_internal (socket, bufarray,
socketFlags,
out nativeError);
} finally {
for(int i = 0; i < numsegments; i++) {
if (gch[i].IsAllocated) {
gch[i].Free ();
}
}
}
errorCode = (SocketError)nativeError;
return(ret);
}
#endif
#if NET_2_0
public bool ReceiveFromAsync (SocketAsyncEventArgs e)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
// We do not support recv into multiple buffers yet
if (e.BufferList != null)
throw new NotSupportedException ("Mono doesn't support using BufferList at this point.");
if (e.RemoteEndPoint == null)
throw new ArgumentNullException ("remoteEP", "Value cannot be null.");
e.DoOperation (SocketAsyncOperation.ReceiveFrom, this);
// We always return true for now
return true;
}
#endif
public int ReceiveFrom (byte [] buffer, ref EndPoint remoteEP)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buffer == null)
throw new ArgumentNullException ("buffer");
if (remoteEP == null)
throw new ArgumentNullException ("remoteEP");
return ReceiveFrom_nochecks (buffer, 0, buffer.Length, SocketFlags.None, ref remoteEP);
}
public int ReceiveFrom (byte [] buffer, SocketFlags flags, ref EndPoint remoteEP)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buffer == null)
throw new ArgumentNullException ("buffer");
if (remoteEP == null)
throw new ArgumentNullException ("remoteEP");
return ReceiveFrom_nochecks (buffer, 0, buffer.Length, flags, ref remoteEP);
}
public int ReceiveFrom (byte [] buffer, int size, SocketFlags flags,
ref EndPoint remoteEP)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buffer == null)
throw new ArgumentNullException ("buffer");
if (remoteEP == null)
throw new ArgumentNullException ("remoteEP");
if (size < 0 || size > buffer.Length)
throw new ArgumentOutOfRangeException ("size");
return ReceiveFrom_nochecks (buffer, 0, size, flags, ref remoteEP);
}
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private extern static int RecvFrom_internal(IntPtr sock,
byte[] buffer,
int offset,
int count,
SocketFlags flags,
ref SocketAddress sockaddr,
out int error);
public int ReceiveFrom (byte [] buffer, int offset, int size, SocketFlags flags,
ref EndPoint remoteEP)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buffer == null)
throw new ArgumentNullException ("buffer");
if (remoteEP == null)
throw new ArgumentNullException ("remoteEP");
if (offset < 0 || offset > buffer.Length)
throw new ArgumentOutOfRangeException ("offset");
if (size < 0 || offset + size > buffer.Length)
throw new ArgumentOutOfRangeException ("size");
return ReceiveFrom_nochecks (buffer, offset, size, flags, ref remoteEP);
}
internal int ReceiveFrom_nochecks (byte [] buf, int offset, int size, SocketFlags flags,
ref EndPoint remote_end)
{
int error;
return ReceiveFrom_nochecks_exc (buf, offset, size, flags, ref remote_end, true, out error);
}
internal int ReceiveFrom_nochecks_exc (byte [] buf, int offset, int size, SocketFlags flags,
ref EndPoint remote_end, bool throwOnError, out int error)
{
SocketAddress sockaddr = remote_end.Serialize();
int cnt = RecvFrom_internal (socket, buf, offset, size, flags, ref sockaddr, out error);
SocketError err = (SocketError) error;
if (err != 0) {
if (err != SocketError.WouldBlock && err != SocketError.InProgress)
connected = false;
else if (err == SocketError.WouldBlock && blocking) { // This might happen when ReceiveTimeout is set
if (throwOnError)
throw new SocketException ((int) SocketError.TimedOut, "Operation timed out");
error = (int) SocketError.TimedOut;
return 0;
}
if (throwOnError)
throw new SocketException (error);
return 0;
}
connected = true;
#if NET_2_0
isbound = true;
#endif
// If sockaddr is null then we're a connection
// oriented protocol and should ignore the
// remote_end parameter (see MSDN
// documentation for Socket.ReceiveFrom(...) )
if ( sockaddr != null ) {
// Stupidly, EndPoint.Create() is an
// instance method
remote_end = remote_end.Create (sockaddr);
}
seed_endpoint = remote_end;
return cnt;
}
#if NET_2_0
[MonoTODO ("Not implemented")]
public bool ReceiveMessageFromAsync (SocketAsyncEventArgs e)
{
// NO check is made whether e != null in MS.NET (NRE is thrown in such case)
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
throw new NotImplementedException ();
}
[MonoTODO ("Not implemented")]
public int ReceiveMessageFrom (byte[] buffer, int offset,
int size,
ref SocketFlags socketFlags,
ref EndPoint remoteEP,
out IPPacketInformation ipPacketInformation)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buffer == null)
throw new ArgumentNullException ("buffer");
if (remoteEP == null)
throw new ArgumentNullException ("remoteEP");
if (offset < 0 || offset > buffer.Length)
throw new ArgumentOutOfRangeException ("offset");
if (size < 0 || offset + size > buffer.Length)
throw new ArgumentOutOfRangeException ("size");
/* FIXME: figure out how we get hold of the
* IPPacketInformation
*/
throw new NotImplementedException ();
}
[MonoTODO ("Not implemented")]
public bool SendPacketsAsync (SocketAsyncEventArgs e)
{
// NO check is made whether e != null in MS.NET (NRE is thrown in such case)
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
throw new NotImplementedException ();
}
#endif
public int Send (byte [] buf)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buf == null)
throw new ArgumentNullException ("buf");
SocketError error;
int ret = Send_nochecks (buf, 0, buf.Length, SocketFlags.None, out error);
if (error != SocketError.Success)
throw new SocketException ((int) error);
return ret;
}
public int Send (byte [] buf, SocketFlags flags)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buf == null)
throw new ArgumentNullException ("buf");
SocketError error;
int ret = Send_nochecks (buf, 0, buf.Length, flags, out error);
if (error != SocketError.Success)
throw new SocketException ((int) error);
return ret;
}
public int Send (byte [] buf, int size, SocketFlags flags)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buf == null)
throw new ArgumentNullException ("buf");
if (size < 0 || size > buf.Length)
throw new ArgumentOutOfRangeException ("size");
SocketError error;
int ret = Send_nochecks (buf, 0, size, flags, out error);
if (error != SocketError.Success)
throw new SocketException ((int) error);
return ret;
}
public int Send (byte [] buf, int offset, int size, SocketFlags flags)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buf == null)
throw new ArgumentNullException ("buffer");
if (offset < 0 || offset > buf.Length)
throw new ArgumentOutOfRangeException ("offset");
if (size < 0 || offset + size > buf.Length)
throw new ArgumentOutOfRangeException ("size");
SocketError error;
int ret = Send_nochecks (buf, offset, size, flags, out error);
if (error != SocketError.Success)
throw new SocketException ((int) error);
return ret;
}
#if NET_2_0
public int Send (byte [] buf, int offset, int size, SocketFlags flags, out SocketError error)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buf == null)
throw new ArgumentNullException ("buffer");
if (offset < 0 || offset > buf.Length)
throw new ArgumentOutOfRangeException ("offset");
if (size < 0 || offset + size > buf.Length)
throw new ArgumentOutOfRangeException ("size");
return Send_nochecks (buf, offset, size, flags, out error);
}
[MethodImplAttribute (MethodImplOptions.InternalCall)]
private extern static int Send_internal (IntPtr sock,
WSABUF[] bufarray,
SocketFlags flags,
out int error);
public int Send (IList<ArraySegment<byte>> buffers)
{
int ret;
SocketError error;
ret = Send (buffers, SocketFlags.None, out error);
if (error != SocketError.Success) {
throw new SocketException ((int)error);
}
return(ret);
}
public int Send (IList<ArraySegment<byte>> buffers,
SocketFlags socketFlags)
{
int ret;
SocketError error;
ret = Send (buffers, socketFlags, out error);
if (error != SocketError.Success) {
throw new SocketException ((int)error);
}
return(ret);
}
[CLSCompliant (false)]
public int Send (IList<ArraySegment<byte>> buffers,
SocketFlags socketFlags,
out SocketError errorCode)
{
if (disposed && closed) {
throw new ObjectDisposedException (GetType ().ToString ());
}
if (buffers == null) {
throw new ArgumentNullException ("buffers");
}
if (buffers.Count == 0) {
throw new ArgumentException ("Buffer is empty", "buffers");
}
int numsegments = buffers.Count;
int nativeError;
int ret;
WSABUF[] bufarray = new WSABUF[numsegments];
GCHandle[] gch = new GCHandle[numsegments];
for(int i = 0; i < numsegments; i++) {
ArraySegment<byte> segment = buffers[i];
gch[i] = GCHandle.Alloc (segment.Array, GCHandleType.Pinned);
bufarray[i].len = segment.Count;
bufarray[i].buf = Marshal.UnsafeAddrOfPinnedArrayElement (segment.Array, segment.Offset);
}
try {
ret = Send_internal (socket, bufarray,
socketFlags,
out nativeError);
} finally {
for(int i = 0; i < numsegments; i++) {
if (gch[i].IsAllocated) {
gch[i].Free ();
}
}
}
errorCode = (SocketError)nativeError;
return(ret);
}
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private extern static bool SendFile (IntPtr sock, string filename, byte [] pre_buffer, byte [] post_buffer, TransmitFileOptions flags);
public void SendFile (string fileName)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (!connected)
throw new NotSupportedException ();
if (!blocking)
throw new InvalidOperationException ();
SendFile (fileName, null, null, 0);
}
public void SendFile (string fileName, byte[] preBuffer, byte[] postBuffer, TransmitFileOptions flags)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (!connected)
throw new NotSupportedException ();
if (!blocking)
throw new InvalidOperationException ();
if (!SendFile (socket, fileName, preBuffer, postBuffer, flags)) {
SocketException exc = new SocketException ();
if (exc.ErrorCode == 2 || exc.ErrorCode == 3)
throw new FileNotFoundException ();
throw exc;
}
}
public bool SendToAsync (SocketAsyncEventArgs e)
{
// NO check is made whether e != null in MS.NET (NRE is thrown in such case)
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (e.RemoteEndPoint == null)
throw new ArgumentNullException ("remoteEP", "Value cannot be null.");
e.DoOperation (SocketAsyncOperation.SendTo, this);
// We always return true for now
return true;
}
#endif
public int SendTo (byte [] buffer, EndPoint remote_end)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buffer == null)
throw new ArgumentNullException ("buffer");
if (remote_end == null)
throw new ArgumentNullException ("remote_end");
return SendTo_nochecks (buffer, 0, buffer.Length, SocketFlags.None, remote_end);
}
public int SendTo (byte [] buffer, SocketFlags flags, EndPoint remote_end)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buffer == null)
throw new ArgumentNullException ("buffer");
if (remote_end == null)
throw new ArgumentNullException ("remote_end");
return SendTo_nochecks (buffer, 0, buffer.Length, flags, remote_end);
}
public int SendTo (byte [] buffer, int size, SocketFlags flags, EndPoint remote_end)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buffer == null)
throw new ArgumentNullException ("buffer");
if (remote_end == null)
throw new ArgumentNullException ("remote_end");
if (size < 0 || size > buffer.Length)
throw new ArgumentOutOfRangeException ("size");
return SendTo_nochecks (buffer, 0, size, flags, remote_end);
}
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private extern static int SendTo_internal(IntPtr sock,
byte[] buffer,
int offset,
int count,
SocketFlags flags,
SocketAddress sa,
out int error);
public int SendTo (byte [] buffer, int offset, int size, SocketFlags flags,
EndPoint remote_end)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buffer == null)
throw new ArgumentNullException ("buffer");
if (remote_end == null)
throw new ArgumentNullException("remote_end");
if (offset < 0 || offset > buffer.Length)
throw new ArgumentOutOfRangeException ("offset");
if (size < 0 || offset + size > buffer.Length)
throw new ArgumentOutOfRangeException ("size");
return SendTo_nochecks (buffer, offset, size, flags, remote_end);
}
internal int SendTo_nochecks (byte [] buffer, int offset, int size, SocketFlags flags,
EndPoint remote_end)
{
SocketAddress sockaddr = remote_end.Serialize ();
int ret, error;
ret = SendTo_internal (socket, buffer, offset, size, flags, sockaddr, out error);
SocketError err = (SocketError) error;
if (err != 0) {
if (err != SocketError.WouldBlock && err != SocketError.InProgress)
connected = false;
throw new SocketException (error);
}
connected = true;
#if NET_2_0
isbound = true;
#endif
seed_endpoint = remote_end;
return ret;
}
public void SetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName, byte [] optionValue)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
// I'd throw an ArgumentNullException, but this is what MS does.
if (optionValue == null)
throw new SocketException ((int) SocketError.Fault,
"Error trying to dereference an invalid pointer");
int error;
SetSocketOption_internal (socket, optionLevel, optionName, null,
optionValue, 0, out error);
if (error != 0) {
if (error == (int) SocketError.InvalidArgument)
throw new ArgumentException ();
throw new SocketException (error);
}
}
public void SetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName, object optionValue)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
// NOTE: if a null is passed, the byte[] overload is used instead...
if (optionValue == null)
throw new ArgumentNullException("optionValue");
int error;
if (optionLevel == SocketOptionLevel.Socket && optionName == SocketOptionName.Linger) {
LingerOption linger = optionValue as LingerOption;
if (linger == null)
#if NET_2_0
throw new ArgumentException ("A 'LingerOption' value must be specified.", "optionValue");
#else
throw new ArgumentException ("optionValue");
#endif
SetSocketOption_internal (socket, optionLevel, optionName, linger, null, 0, out error);
} else if (optionLevel == SocketOptionLevel.IP && (optionName == SocketOptionName.AddMembership || optionName == SocketOptionName.DropMembership)) {
MulticastOption multicast = optionValue as MulticastOption;
if (multicast == null)
#if NET_2_0
throw new ArgumentException ("A 'MulticastOption' value must be specified.", "optionValue");
#else
throw new ArgumentException ("optionValue");
#endif
SetSocketOption_internal (socket, optionLevel, optionName, multicast, null, 0, out error);
} else if (optionLevel == SocketOptionLevel.IPv6 && (optionName == SocketOptionName.AddMembership || optionName == SocketOptionName.DropMembership)) {
IPv6MulticastOption multicast = optionValue as IPv6MulticastOption;
if (multicast == null)
#if NET_2_0
throw new ArgumentException ("A 'IPv6MulticastOption' value must be specified.", "optionValue");
#else
throw new ArgumentException ("optionValue");
#endif
SetSocketOption_internal (socket, optionLevel, optionName, multicast, null, 0, out error);
} else {
#if NET_2_0
throw new ArgumentException ("Invalid value specified.", "optionValue");
#else
throw new ArgumentException ("optionValue");
#endif
}
if (error != 0) {
if (error == (int) SocketError.InvalidArgument)
throw new ArgumentException ();
throw new SocketException (error);
}
}
#if NET_2_0
public void SetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName, bool optionValue)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
int error;
int int_val = (optionValue) ? 1 : 0;
SetSocketOption_internal (socket, optionLevel, optionName, null, null, int_val, out error);
if (error != 0) {
if (error == (int) SocketError.InvalidArgument)
throw new ArgumentException ();
throw new SocketException (error);
}
}
#endif
#if ONLY_1_1
public override int GetHashCode ()
{
// LAMESPEC:
// The socket is not suitable to serve as a hash code,
// because it will change during its lifetime, but
// this is how MS.NET 1.1 implemented this method.
return (int) socket;
}
#endif
}
}
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