1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157
|
#if NET_4_0
// Scheduler.cs
//
// Copyright (c) 2008 Jérémie "Garuma" Laval
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
//
using System;
using System.Collections.Concurrent;
namespace System.Threading.Tasks
{
internal class Scheduler: TaskScheduler, IScheduler
{
IProducerConsumerCollection<Task> workQueue;
ThreadWorker[] workers;
bool isPulsable = true;
public Scheduler ()
: this (Environment.ProcessorCount, 0, ThreadPriority.Normal)
{
}
public Scheduler (int maxWorker, int maxStackSize, ThreadPriority priority)
{
workQueue = new ConcurrentQueue<Task> ();
workers = new ThreadWorker [maxWorker];
for (int i = 0; i < maxWorker; i++) {
workers [i] = new ThreadWorker (this, workers, workQueue, maxStackSize, priority);
}
}
public void AddWork (Task t)
{
// Add to the shared work pool
workQueue.TryAdd (t);
// Wake up some worker if they were asleep
PulseAll ();
}
public void ParticipateUntil (Task task)
{
if (AreTasksFinished (task))
return;
ParticipateUntil (delegate {
return AreTasksFinished (task);
});
}
public bool ParticipateUntil (Task task, Func<bool> predicate)
{
if (AreTasksFinished (task))
return false;
bool isFromPredicate = false;
ParticipateUntil (delegate {
if (predicate ()) {
isFromPredicate = true;
return true;
}
return AreTasksFinished (task);
});
return isFromPredicate;
}
// Called with Task.WaitAll(someTasks) or Task.WaitAny(someTasks) so that we can remove ourselves
// also when our wait condition is ok
public void ParticipateUntil (Func<bool> predicate)
{
ThreadWorker.WorkerMethod (predicate, workQueue, workers);
}
public void PulseAll ()
{
if (isPulsable) {
foreach (ThreadWorker worker in workers) {
if (worker != null)
worker.Pulse ();
}
}
}
public void InhibitPulse ()
{
isPulsable = false;
}
public void UnInhibitPulse ()
{
isPulsable = true;
}
public void Dispose ()
{
foreach (ThreadWorker w in workers) {
w.Dispose ();
}
}
bool AreTasksFinished (Task parent)
{
return parent.IsCompleted;
}
#region Scheduler dummy stubs
protected override System.Collections.Generic.IEnumerable<Task> GetScheduledTasks ()
{
throw new System.NotImplementedException();
}
protected internal override void QueueTask (Task task)
{
throw new System.NotImplementedException();
}
protected internal override bool TryDequeue (Task task)
{
throw new System.NotImplementedException();
}
protected override bool TryExecuteTaskInline (Task task, bool taskWasPreviouslyQueued)
{
throw new System.NotImplementedException();
}
public override int MaximumConcurrencyLevel {
get {
return base.MaximumConcurrencyLevel;
}
}
#endregion
}
}
#endif
|