File: ThreadWorker.cs

package info (click to toggle)
mono 2.6.7-5.1
  • links: PTS, VCS
  • area: main
  • in suites: squeeze
  • size: 327,344 kB
  • ctags: 413,649
  • sloc: cs: 2,471,883; xml: 1,768,594; ansic: 350,665; sh: 13,644; makefile: 8,640; perl: 1,784; asm: 717; cpp: 209; python: 146; sql: 81; sed: 16
file content (292 lines) | stat: -rw-r--r-- 8,221 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
#if NET_4_0
// ThreadWorker.cs
//
// Copyright (c) 2008 Jérémie "Garuma" Laval
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
//

using System;
using System.Threading;
using System.Collections.Concurrent;

namespace System.Threading.Tasks
{
	internal class ThreadWorker: IDisposable
	{
		static Random r = new Random ();
		
		Thread workerThread;
		
		readonly          ThreadWorker[]        others;
		internal readonly IDequeOperations<Task>    dDeque;
		readonly          IProducerConsumerCollection<Task> sharedWorkQueue;
		readonly          Action<Task>          childWorkAdder;
		
		// Flag to tell if workerThread is running
		int started = 0; 
		
		readonly bool isLocal;
		readonly int  workerLength;
		readonly int  stealingStart;
		const    int  maxRetry = 5;
		
		#region Sleep related fields
		readonly SpinWait wait = new SpinWait ();
		const int sleepThreshold = 100000;
		#endregion
		
		Action threadInitializer;
		
		public ThreadWorker (IScheduler sched, ThreadWorker[] others, IProducerConsumerCollection<Task> sharedWorkQueue,
		                     int maxStackSize, ThreadPriority priority)
			: this (sched, others, sharedWorkQueue, true, maxStackSize, priority)
		{
		}
		
		public ThreadWorker (IScheduler sched, ThreadWorker[] others, IProducerConsumerCollection<Task> sharedWorkQueue,
		                     bool createThread, int maxStackSize, ThreadPriority priority)
		{
			this.others          = others;

//			if (!string.IsNullOrEmpty (Environment.GetEnvironmentVariable ("USE_CYCLIC"))) {
//				Console.WriteLine ("Using cyclic deque");
//				this.dDeque = new CyclicDeque<Task> ();
//			} else {
//				this.dDeque = new DynamicDeque<Task> ();
//			}
			this.dDeque = new CyclicDeque<Task> ();
			
			this.sharedWorkQueue = sharedWorkQueue;
			this.workerLength    = others.Length;
			this.isLocal         = !createThread;
			
			this.childWorkAdder = delegate (Task t) { 
				dDeque.PushBottom (t);
				sched.PulseAll ();
			};
			
			// Find the stealing start index randomly (then the traversal
			// will be done in Round-Robin fashion)
			do {
				this.stealingStart = r.Next(0, workerLength);
			} while (others[stealingStart] == this);
			
			InitializeUnderlyingThread (maxStackSize, priority);
		}
		
		void InitializeUnderlyingThread (int maxStackSize, ThreadPriority priority)
		{
			threadInitializer = delegate {
				// Special case of the participant ThreadWorker
				if (isLocal) {			
					this.workerThread = Thread.CurrentThread;
					return;
				}
				
				this.workerThread = (maxStackSize == 0) ? new Thread (WorkerMethodWrapper) :
					new Thread (WorkerMethodWrapper, maxStackSize);
	
				this.workerThread.IsBackground = true;
				this.workerThread.Priority = priority;
			};
			threadInitializer ();
		}

		public void Dispose ()
		{
			Stop ();
			if (!isLocal && workerThread.ThreadState != ThreadState.Stopped)
				workerThread.Abort ();
		}
		
		public void Pulse ()
		{
			// If the thread was stopped then set it in use and restart it
			int result = Interlocked.Exchange (ref started, 1);
			if (result != 0)
				return;
			if (!isLocal) {
				if (this.workerThread.ThreadState != ThreadState.Unstarted) {
					threadInitializer ();
				}
				workerThread.Start ();
			}
		}
		
		public void Stop ()
		{
			// Set the flag to stop so that the while in the thread will stop
			// doing its infinite loop.
			started = 0;
		}
		
		// This is the actual method called in the Thread
		void WorkerMethodWrapper ()
		{
			int sleepTime = 0;
			
			// Main loop
			while (started == 1) {
				bool result = false;
				try {
					result = WorkerMethod ();
				} catch (Exception e) {
					Console.WriteLine (e.ToString ());
				}
				
				// Wait a little and if the Thread has been more sleeping than working shut it down
				wait.SpinOnce ();
				if (result)
					sleepTime = 0;
				if (sleepTime++ > sleepThreshold) 
					break;
			}

			started = 0;
		}
		
		// Main method, used to do all the logic of retrieving, processing and stealing work.
		bool WorkerMethod ()
		{		
			bool result = false;
			bool hasStolenFromOther;
			do {
				hasStolenFromOther = false;
				
				Task value;
				
				// We fill up our work deque concurrently with other ThreadWorker
				while (sharedWorkQueue.Count > 0) {
					while (sharedWorkQueue.TryTake (out value)) {
						dDeque.PushBottom (value);
					}
					
					// Now we process our work
					while (dDeque.PopBottom (out value) == PopResult.Succeed) {
						if (value != null) {
							value.Execute (childWorkAdder);
							result = true;
						}
					}
				}
				
				// When we have finished, steal from other worker
				ThreadWorker other;
				
				// Repeat the operation a little so that we can let other things process.
				for (int j = 0; j < maxRetry; j++) {
					// Start stealing with the ThreadWorker at our right to minimize contention
					for (int it = stealingStart; it < stealingStart + workerLength; it++) {
						int i = it % workerLength;
						if ((other = others [i]) == null || other == this)
							continue;
						
						// Maybe make this steal more than one item at a time, see TODO.
						if (other.dDeque.PopTop (out value) == PopResult.Succeed) {
							hasStolenFromOther = true;
							if (value != null) {
								value.Execute (childWorkAdder);
								result = true;
							}
						}
					}
				}
			} while (sharedWorkQueue.Count > 0 || hasStolenFromOther);
			
			return result;
		}
		
		// Almost same as above but with an added predicate and treating one item at a time. 
		// It's used by Scheduler Participate(...) method for special waiting case like
		// Task.WaitAll(someTasks) or Task.WaitAny(someTasks)
		public static void WorkerMethod (Func<bool> predicate, IProducerConsumerCollection<Task> sharedWorkQueue,
		                                 ThreadWorker[] others)
		{
			while (!predicate ()) {
				Task value;
				
				// Dequeue only one item as we have restriction
				if (sharedWorkQueue.TryTake (out value)) {
					if (value != null) {
						value.Execute (null);
					}
				}
				
				// First check to see if we comply to predicate
				if (predicate ()) {
					return;
				}
				
				// Try to complete other work by stealing since our desired tasks may be in other worker
				ThreadWorker other;
				for (int i = 0; i < others.Length; i++) {
					if ((other = others [i]) == null)
						continue;
					
					if (other.dDeque.PopTop (out value) == PopResult.Succeed) {
						if (value != null) {
							value.Execute (null);
						}
					}
					
					if (predicate ()) {
						return;
					}
				}
			}
		}
		
		public bool Finished {
			get {
				return started == 0;	
			}
		}
		
		public bool IsLocal {
			get {
				return isLocal;
			}
		}
		
		public int Id {
			get {
				return workerThread.ManagedThreadId;
			}
		}
		
		public bool Equals (ThreadWorker other)
		{
			return (other == null) ? false : object.ReferenceEquals (this.dDeque, other.dDeque);	
		}
		
		public override bool Equals (object obj)
		{
			ThreadWorker temp = obj as ThreadWorker;
			return temp == null ? false : Equals (temp);
		}
		
		public override int GetHashCode ()
		{
			return workerThread.ManagedThreadId.GetHashCode ();
		}
	}
}
#endif