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<h2>Utility Methods</h2>

<h3>Bitsets</h3>

	<p>MonoBitsets are a set of routines used to manipulate sets
	of bits.
	
<h4><a name="api:mono_bitset_alloc_size">mono_bitset_alloc_size</a></h4>
<h4><a name="api:mono_bitset_clear">mono_bitset_clear</a></h4>
<h4><a name="api:mono_bitset_clear_all">mono_bitset_clear_all</a></h4>
<h4><a name="api:mono_bitset_clone">mono_bitset_clone</a></h4>
<h4><a name="api:mono_bitset_copyto">mono_bitset_copyto</a></h4>
<h4><a name="api:mono_bitset_count">mono_bitset_count</a></h4>
<h4><a name="api:mono_bitset_equal">mono_bitset_equal</a></h4>
<h4><a name="api:mono_bitset_find_first">mono_bitset_find_first</a></h4>
<h4><a name="api:mono_bitset_find_last">mono_bitset_find_last</a></h4>
<h4><a name="api:mono_bitset_find_start">mono_bitset_find_start</a></h4>
<h4><a name="api:mono_bitset_foreach">mono_bitset_foreach</a></h4>
<h4><a name="api:mono_bitset_free">mono_bitset_free</a></h4>
<h4><a name="api:mono_bitset_intersection">mono_bitset_intersection</a></h4>
<h4><a name="api:mono_bitset_invert">mono_bitset_invert</a></h4>
<h4><a name="api:mono_bitset_mem_new">mono_bitset_mem_new</a></h4>
<h4><a name="api:mono_bitset_new">mono_bitset_new</a></h4>
<h4><a name="api:mono_bitset_set">mono_bitset_set</a></h4>
<h4><a name="api:mono_bitset_set_all">mono_bitset_set_all</a></h4>
<h4><a name="api:mono_bitset_size">mono_bitset_size</a></h4>
<h4><a name="api:mono_bitset_sub">mono_bitset_sub</a></h4>
<h4><a name="api:mono_bitset_test">mono_bitset_test</a></h4>
<h4><a name="api:mono_bitset_test_bulk">mono_bitset_test_bulk</a></h4>
<h4><a name="api:mono_bitset_union">mono_bitset_union</a></h4>
<h4><a name="api:mono_bitset_find_first_unset">mono_bitset_find_first_unset</a></h4>
<h4><a name="api:mono_bitset_intersection_2">mono_bitset_intersection_2</a></h4>

<h3>Hashtables</h3>

	<p><tt>GHashTable</tt> is used when you need to store object
	references into a hashtable, objects stored in a
	<tt>MonoGHashTable</tt> are properly tracked by the garbage
	collector.

	<p>The <tt>MonoGHashTable</tt> data type has the same API as
	the GLIB.
	
<h4><a name="api:mono_g_hash_table_destroy">mono_g_hash_table_destroy</a></h4>
<h4><a name="api:mono_g_hash_table_foreach">mono_g_hash_table_foreach</a></h4>
<h4><a name="api:mono_g_hash_table_foreach_remove">mono_g_hash_table_foreach_remove</a></h4>
<h4><a name="api:mono_g_hash_table_foreach_steal">mono_g_hash_table_foreach_steal</a></h4>
<h4><a name="api:mono_g_hash_table_insert">mono_g_hash_table_insert</a></h4>
<h4><a name="api:mono_g_hash_table_lookup">mono_g_hash_table_lookup</a></h4>
<h4><a name="api:mono_g_hash_table_lookup_extended">mono_g_hash_table_lookup_extended</a></h4>
<h4><a name="api:mono_g_hash_table_new">mono_g_hash_table_new</a></h4>
<h4><a name="api:mono_g_hash_table_new_full">mono_g_hash_table_new_full</a></h4>
<h4><a name="api:mono_g_hash_table_remap">mono_g_hash_table_remap</a></h4>
<h4><a name="api:mono_g_hash_table_remove">mono_g_hash_table_remove</a></h4>
<h4><a name="api:mono_g_hash_table_replace">mono_g_hash_table_replace</a></h4>
<h4><a name="api:mono_g_hash_table_size">mono_g_hash_table_size</a></h4>
<h4><a name="api:mono_g_hash_table_steal">mono_g_hash_table_steal</a></h4>

<h3>SHA1 Signatures</h3>

<h4><a name="api:mono_sha1_init">mono_sha1_init</a></h4>
<h4><a name="api:mono_sha1_update">mono_sha1_update</a></h4>
<h4><a name="api:mono_sha1_get_digest_from_file">mono_sha1_get_digest_from_file</a></h4>
<h4><a name="api:mono_sha1_get_digest">mono_sha1_get_digest</a></h4>
<h4><a name="api:mono_sha1_final">mono_sha1_final</a></h4>

<h3>MD5 Signatures</h3>

<h4><a name="api:mono_md5_init">mono_md5_init</a></h4>
<h4><a name="api:mono_md5_update">mono_md5_update</a></h4>
<h4><a name="api:mono_md5_get_digest_from_file">mono_md5_get_digest_from_file</a></h4>
<h4><a name="api:mono_md5_get_digest">mono_md5_get_digest</a></h4>
<h4><a name="api:mono_md5_final">mono_md5_final</a></h4>

<h4><a name="api:mono_digest_get_public_token">mono_digest_get_public_token</a></h4>

<h3>Memory Pools</h3>

	<p>Memory pools are a convenient way of tracking memory
	allocations that are used for one specific task, they are also
	faster than using the standard memory allocation procedures,
	as they are designed to be used only by a single thread at a
	time. 

	<p><tt>MonoMemPool</tt> objects are not thread safe, which
	means that you should not share the objects across multiple
	threads without providing proper locking around it (unlike
	<tt>malloc</tt> and <tt>free</tt> which are thread safe). 

	<p>When a <tt>MonoMemPool</tt> is released with
	<tt>mono_mempool_destroy</tt> all of the of the memory
	allocated from that memory pool with
	<tt>mono_mempool_alloc</tt> and <tt>mono_mempool_alloc0</tt>
	is released.
	
<h4><a name="api:mono_mempool_new">mono_mempool_new</a></h4>
<h4><a name="api:mono_mempool_destroy">mono_mempool_destroy</a></h4>
<h4><a name="api:mono_mempool_alloc">mono_mempool_alloc</a></h4>
<h4><a name="api:mono_mempool_alloc0">mono_mempool_alloc0</a></h4>
<h4><a name="api:mono_mempool_empty">mono_mempool_empty</a></h4>
<h4><a name="api:mono_mempool_invalidate">mono_mempool_invalidate</a></h4>
<h4><a name="api:mono_mempool_stats">mono_mempool_stats</a></h4>
<h4><a name="api:mono_mempool_contains_addr">mono_mempool_contains_addr</a></h4> 
 
<h3>JIT utilities</h3>

<h4><a name="api:mono_signbit_double">mono_signbit_double</a></h4>
<h4><a name="api:mono_signbit_float">mono_signbit_float</a></h4>

<h3>Disassembling Generated Code</h3>

	<p>Routines used to debug the JIT-produced code.
	
<h4><a name="api:mono_disasm_code">mono_disasm_code</a></h4>
<h4><a name="api:mono_disasm_code_one">mono_disasm_code_one</a></h4>

<h3>Walking the Stack</h3>

<h4><a name="api:mono_walk_stack">mono_walk_stack</a></h4> 
<h4><a name="api:mono_stack_walk_no_il">mono_stack_walk_no_il</a></h4>

<h3>Others</h3>

<h4><a name="api:mono_escape_uri_string">mono_escape_uri_string</a></h4>
<h4><a name="api:mono_guid_to_string">mono_guid_to_string</a></h4>