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// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.
#if !NO_TPL
using System.Reactive.Disposables;
using System.Threading;
using System.Threading.Tasks;
namespace System.Reactive.Concurrency
{
/// <summary>
/// Represents an object that schedules units of work on the Task Parallel Library (TPL) task pool.
/// </summary>
/// <seealso cref="TaskPoolScheduler.Default">Instance of this type using the default TaskScheduler to schedule work on the TPL task pool.</seealso>
public sealed class TaskPoolScheduler : LocalScheduler, ISchedulerLongRunning, ISchedulerPeriodic
{
private static readonly TaskPoolScheduler s_instance = new TaskPoolScheduler(new TaskFactory(TaskScheduler.Default));
private readonly TaskFactory taskFactory;
/// <summary>
/// Creates an object that schedules units of work using the provided TaskFactory.
/// </summary>
/// <param name="taskFactory">Task factory used to create tasks to run units of work.</param>
/// <exception cref="ArgumentNullException"><paramref name="taskFactory"/> is null.</exception>
public TaskPoolScheduler(TaskFactory taskFactory)
{
if (taskFactory == null)
throw new ArgumentNullException("taskFactory");
this.taskFactory = taskFactory;
}
/// <summary>
/// Gets an instance of this scheduler that uses the default TaskScheduler.
/// </summary>
public static TaskPoolScheduler Default
{
get
{
return s_instance;
}
}
/// <summary>
/// Schedules an action to be executed.
/// </summary>
/// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
/// <param name="state">State passed to the action to be executed.</param>
/// <param name="action">Action to be executed.</param>
/// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
/// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>
public override IDisposable Schedule<TState>(TState state, Func<IScheduler, TState, IDisposable> action)
{
if (action == null)
throw new ArgumentNullException("action");
var d = new SerialDisposable();
var cancelable = new CancellationDisposable();
d.Disposable = cancelable;
taskFactory.StartNew(() =>
{
//
// BREAKING CHANGE v2.0 > v1.x - No longer escalating exceptions using a throwing
// helper thread.
//
// Our manual escalation based on the creation of a throwing thread was merely to
// expedite the process of throwing the exception that would otherwise occur on the
// finalizer thread at a later point during the app's lifetime.
//
// However, it also prevented applications from observing the exception through
// the TaskScheduler.UnobservedTaskException static event. Also, starting form .NET
// 4.5, the default behavior of the task pool is not to take down the application
// when an exception goes unobserved (done as part of the async/await work). It'd
// be weird for Rx not to follow the platform defaults.
//
// General implementation guidelines for schedulers (in order of importance):
//
// 1. Always thunk through to the underlying infrastructure with a wrapper that's as tiny as possible.
// 2. Global exception notification/handling mechanisms shouldn't be bypassed.
// 3. Escalation behavior for exceptions is left to the underlying infrastructure.
//
// The Catch extension method for IScheduler (added earlier) allows to re-route
// exceptions at stage 2. If the exception isn't handled at the Rx level, it
// propagates by means of a rethrow, falling back to behavior in 3.
//
d.Disposable = action(this, state);
}, cancelable.Token);
return d;
}
/// <summary>
/// Schedules an action to be executed after dueTime.
/// </summary>
/// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
/// <param name="state">State passed to the action to be executed.</param>
/// <param name="action">Action to be executed.</param>
/// <param name="dueTime">Relative time after which to execute the action.</param>
/// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
/// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>
public override IDisposable Schedule<TState>(TState state, TimeSpan dueTime, Func<IScheduler, TState, IDisposable> action)
{
if (action == null)
throw new ArgumentNullException("action");
var dt = Scheduler.Normalize(dueTime);
if (dt.Ticks == 0)
return Schedule(state, action);
#if !NO_TASK_DELAY
var d = new MultipleAssignmentDisposable();
var ct = new CancellationDisposable();
d.Disposable = ct;
#if USE_TASKEX
TaskEx.Delay(dueTime, ct.Token).ContinueWith(_ =>
#else
Task.Delay(dueTime, ct.Token).ContinueWith(_ =>
#endif
{
if (!d.IsDisposed)
d.Disposable = action(this, state);
}, CancellationToken.None, TaskContinuationOptions.ExecuteSynchronously | TaskContinuationOptions.OnlyOnRanToCompletion, taskFactory.Scheduler);
return d;
#else
return DefaultScheduler.Instance.Schedule(state, dt, (_, state1) => Schedule(state1, action));
#endif
}
/// <summary>
/// Schedules a long-running task by creating a new task using TaskCreationOptions.LongRunning. Cancellation happens through polling.
/// </summary>
/// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
/// <param name="state">State passed to the action to be executed.</param>
/// <param name="action">Action to be executed.</param>
/// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
/// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>
public IDisposable ScheduleLongRunning<TState>(TState state, Action<TState, ICancelable> action)
{
var d = new BooleanDisposable();
taskFactory.StartNew(() =>
{
//
// Notice we don't check d.IsDisposed. The contract for ISchedulerLongRunning
// requires us to ensure the scheduled work gets an opportunity to observe
// the cancellation request.
//
action(state, d);
}, TaskCreationOptions.LongRunning);
return d;
}
#if !NO_STOPWATCH
/// <summary>
/// Gets a new stopwatch ob ject.
/// </summary>
/// <returns>New stopwatch object; started at the time of the request.</returns>
public override IStopwatch StartStopwatch()
{
//
// Strictly speaking, this explicit override is not necessary because the base implementation calls into
// the enlightenment module to obtain the CAL, which would circle back to System.Reactive.PlatformServices
// where we're currently running. This is merely a short-circuit to avoid the additional roundtrip.
//
return new StopwatchImpl();
}
#endif
/// <summary>
/// Schedules a periodic piece of work by running a platform-specific timer to create tasks periodically.
/// </summary>
/// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
/// <param name="state">Initial state passed to the action upon the first iteration.</param>
/// <param name="period">Period for running the work periodically.</param>
/// <param name="action">Action to be executed, potentially updating the state.</param>
/// <returns>The disposable object used to cancel the scheduled recurring action (best effort).</returns>
/// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>
/// <exception cref="ArgumentOutOfRangeException"><paramref name="period"/> is less than TimeSpan.Zero.</exception>
public IDisposable SchedulePeriodic<TState>(TState state, TimeSpan period, Func<TState, TState> action)
{
if (period < TimeSpan.Zero)
throw new ArgumentOutOfRangeException("period");
if (action == null)
throw new ArgumentNullException("action");
#if !NO_TASK_DELAY
var cancel = new CancellationDisposable();
var state1 = state;
var gate = new AsyncLock();
var moveNext = default(Action);
moveNext = () =>
{
#if USE_TASKEX
TaskEx.Delay(period, cancel.Token).ContinueWith(
#else
Task.Delay(period, cancel.Token).ContinueWith(
#endif
_ =>
{
moveNext();
gate.Wait(() =>
{
state1 = action(state1);
});
},
CancellationToken.None, TaskContinuationOptions.ExecuteSynchronously | TaskContinuationOptions.OnlyOnRanToCompletion, taskFactory.Scheduler
);
};
moveNext();
return new CompositeDisposable(cancel, gate);
#else
var state1 = state;
var gate = new AsyncLock();
var timer = ConcurrencyAbstractionLayer.Current.StartPeriodicTimer(() =>
{
taskFactory.StartNew(() =>
{
gate.Wait(() =>
{
state1 = action(state1);
});
});
}, period);
return new CompositeDisposable(timer, gate);
#endif
}
}
}
#endif
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