File: InputQueueChannel.cs

package info (click to toggle)
mono 4.6.2.7%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: stretch
  • size: 778,148 kB
  • ctags: 914,052
  • sloc: cs: 5,779,509; xml: 2,773,713; ansic: 432,645; sh: 14,749; makefile: 12,361; perl: 2,488; python: 1,434; cpp: 849; asm: 531; sql: 95; sed: 16; php: 1
file content (188 lines) | stat: -rw-r--r-- 5,639 bytes parent folder | download | duplicates (9)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
//------------------------------------------------------------
// Copyright (c) Microsoft Corporation.  All rights reserved.
//------------------------------------------------------------

namespace System.ServiceModel.Channels
{
    using System.Collections.Generic;
    using System.Runtime;
    using System.ServiceModel.Diagnostics;

    abstract class InputQueueChannel<TDisposable> : ChannelBase
        where TDisposable : class, IDisposable
    {
        InputQueue<TDisposable> inputQueue;

        protected InputQueueChannel(ChannelManagerBase channelManager)
            : base(channelManager)
        {
            this.inputQueue = TraceUtility.CreateInputQueue<TDisposable>();
        }

        public int InternalPendingItems
        {
            get
            {
                return this.inputQueue.PendingCount;
            }
        }

        public int PendingItems
        {
            get
            {
                ThrowIfDisposedOrNotOpen();
                return InternalPendingItems;
            }
        }

        public void EnqueueAndDispatch(TDisposable item)
        {
            EnqueueAndDispatch(item, null);
        }

        public void EnqueueAndDispatch(TDisposable item, Action dequeuedCallback, bool canDispatchOnThisThread)
        {
            OnEnqueueItem(item);

            // NOTE: don't need to check IsDisposed here: InputQueue will handle dispose
            inputQueue.EnqueueAndDispatch(item, dequeuedCallback, canDispatchOnThisThread);
        }

        public void EnqueueAndDispatch(Exception exception, Action dequeuedCallback, bool canDispatchOnThisThread)
        {
            // NOTE: don't need to check IsDisposed here: InputQueue will handle dispose
            inputQueue.EnqueueAndDispatch(exception, dequeuedCallback, canDispatchOnThisThread);
        }

        public void EnqueueAndDispatch(TDisposable item, Action dequeuedCallback)
        {
            OnEnqueueItem(item);

            // NOTE: don't need to check IsDisposed here: InputQueue will handle dispose
            inputQueue.EnqueueAndDispatch(item, dequeuedCallback);
        }

        public bool EnqueueWithoutDispatch(Exception exception, Action dequeuedCallback)
        {
            // NOTE: don't need to check IsDisposed here: InputQueue will handle dispose
            return inputQueue.EnqueueWithoutDispatch(exception, dequeuedCallback);
        }

        public bool EnqueueWithoutDispatch(TDisposable item, Action dequeuedCallback)
        {
            OnEnqueueItem(item);

            // NOTE: don't need to check IsDisposed here: InputQueue will handle dispose
            return inputQueue.EnqueueWithoutDispatch(item, dequeuedCallback);
        }

        public void Dispatch()
        {
            // NOTE: don't need to check IsDisposed here: InputQueue will handle dispose
            inputQueue.Dispatch();
        }

        public void Shutdown()
        {
            inputQueue.Shutdown();
        }

        protected override void OnFaulted()
        {
            base.OnFaulted();
            inputQueue.Shutdown(() => this.GetPendingException());
        }

        protected virtual void OnEnqueueItem(TDisposable item)
        {
        }

        protected IAsyncResult BeginDequeue(TimeSpan timeout, AsyncCallback callback, object state)
        {
            this.ThrowIfNotOpened();
            return inputQueue.BeginDequeue(timeout, callback, state);
        }

        protected bool EndDequeue(IAsyncResult result, out TDisposable item)
        {
            bool dequeued = inputQueue.EndDequeue(result, out item);

            if (item == null)
            {
                this.ThrowIfFaulted();
                this.ThrowIfAborted();
            }

            return dequeued;
        }

        protected bool Dequeue(TimeSpan timeout, out TDisposable item)
        {
            this.ThrowIfNotOpened();
            bool dequeued = inputQueue.Dequeue(timeout, out item);

            if (item == null)
            {
                this.ThrowIfFaulted();
                this.ThrowIfAborted();
            }

            return dequeued;
        }

        protected bool WaitForItem(TimeSpan timeout)
        {
            this.ThrowIfNotOpened();
            bool dequeued = inputQueue.WaitForItem(timeout);

            this.ThrowIfFaulted();
            this.ThrowIfAborted();

            return dequeued;
        }

        protected IAsyncResult BeginWaitForItem(TimeSpan timeout, AsyncCallback callback, object state)
        {
            this.ThrowIfNotOpened();
            return inputQueue.BeginWaitForItem(timeout, callback, state);
        }

        protected bool EndWaitForItem(IAsyncResult result)
        {
            bool dequeued = inputQueue.EndWaitForItem(result);

            this.ThrowIfFaulted();
            this.ThrowIfAborted();

            return dequeued;
        }

        protected override void OnClosing()
        {
            base.OnClosing();
            inputQueue.Shutdown(() => this.GetPendingException());
        }

        protected override void OnAbort()
        {
            inputQueue.Close();
        }

        protected override void OnClose(TimeSpan timeout)
        {
            inputQueue.Close();
        }

        protected override IAsyncResult OnBeginClose(TimeSpan timeout, AsyncCallback callback, object state)
        {
            inputQueue.Close();
            return new CompletedAsyncResult(callback, state);
        }

        protected override void OnEndClose(IAsyncResult result)
        {
            CompletedAsyncResult.End(result);
        }
    }
}