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//------------------------------------------------------------
// Copyright (c) Microsoft Corporation. All rights reserved.
//------------------------------------------------------------
namespace System.ServiceModel.Channels
{
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.Runtime;
using System.ServiceModel;
using System.ServiceModel.Description;
using System.Threading;
// Connector is responsible for transitioning neighbors to connected state.
class PeerConnector : IPeerConnectorContract
{
enum State
{
Created,
Opened,
Closed,
Closing
}
PeerNodeConfig config;
PeerMaintainer maintainer;
PeerNeighborManager neighborManager;
State state;
object thisLock;
// TypedMessageConverters:
TypedMessageConverter connectInfoMessageConverter;
TypedMessageConverter disconnectInfoMessageConverter;
TypedMessageConverter refuseInfoMessageConverter;
TypedMessageConverter welcomeInfoMessageConverter;
// To keep track of timers to transition neighbors to connected state
Dictionary<IPeerNeighbor, IOThreadTimer> timerTable;
public PeerConnector(PeerNodeConfig config, PeerNeighborManager neighborManager,
PeerMaintainer maintainer)
{
Fx.Assert(config != null, "Config is expected to non-null");
Fx.Assert(neighborManager != null, "NeighborManager is expected to be non-null");
Fx.Assert(maintainer != null, "Maintainer is expected to be non-null");
Fx.Assert(config.NodeId != PeerTransportConstants.InvalidNodeId, "Invalid NodeId");
Fx.Assert(config.MaxNeighbors > 0, "MaxNeighbors is expected to be non-zero positive value");
Fx.Assert(config.ConnectTimeout > 0, "ConnectTimeout is expected to be non-zero positive value");
this.thisLock = new object();
this.config = config;
this.neighborManager = neighborManager;
this.maintainer = maintainer;
this.timerTable = new Dictionary<IPeerNeighbor, IOThreadTimer>();
this.state = State.Created;
}
object ThisLock
{
get
{
return this.thisLock;
}
}
internal TypedMessageConverter ConnectInfoMessageConverter
{
get
{
if (connectInfoMessageConverter == null)
{
connectInfoMessageConverter = TypedMessageConverter.Create(typeof(ConnectInfo), PeerStrings.ConnectAction);
}
return connectInfoMessageConverter;
}
}
internal TypedMessageConverter DisconnectInfoMessageConverter
{
get
{
if (disconnectInfoMessageConverter == null)
{
disconnectInfoMessageConverter = TypedMessageConverter.Create(typeof(DisconnectInfo), PeerStrings.DisconnectAction);
}
return disconnectInfoMessageConverter;
}
}
internal TypedMessageConverter RefuseInfoMessageConverter
{
get
{
if (refuseInfoMessageConverter == null)
{
refuseInfoMessageConverter = TypedMessageConverter.Create(typeof(RefuseInfo), PeerStrings.RefuseAction);
}
return refuseInfoMessageConverter;
}
}
internal TypedMessageConverter WelcomeInfoMessageConverter
{
get
{
if (welcomeInfoMessageConverter == null)
{
welcomeInfoMessageConverter = TypedMessageConverter.Create(typeof(WelcomeInfo), PeerStrings.WelcomeAction);
}
return welcomeInfoMessageConverter;
}
}
// Add a timer for the specified neighbor to the timer table. The timer is only added
// if Connector is open and the neighbor is in Connecting state.
bool AddTimer(IPeerNeighbor neighbor)
{
bool added = false;
lock (ThisLock)
{
if (state == State.Opened && neighbor.State == PeerNeighborState.Connecting)
{
IOThreadTimer timer = new IOThreadTimer(new Action<object>(OnConnectTimeout), neighbor, true);
timer.Set(this.config.ConnectTimeout);
this.timerTable.Add(neighbor, timer);
added = true;
}
}
return added;
}
//this method takes care of closing the message.
void SendMessageToNeighbor(IPeerNeighbor neighbor, Message message, PeerMessageHelpers.CleanupCallback cleanupCallback)
{
bool fatal = false;
try
{
neighbor.Send(message);
}
catch (Exception e)
{
if (Fx.IsFatal(e))
{
fatal = true;
throw;
}
if (e is CommunicationException ||
e is QuotaExceededException ||
e is ObjectDisposedException ||
e is TimeoutException)
{
DiagnosticUtility.TraceHandledException(e, TraceEventType.Information);
// Message failed to transmit due to quota exceeding or channel failure
if (cleanupCallback != null)
{
cleanupCallback(neighbor, PeerCloseReason.InternalFailure, e);
}
}
else
{
throw;
}
}
finally
{
if (!fatal)
message.Close();
}
}
// If neighbor cannot transition to connected state, this method cleans up the timer and
// closes the neighbor
void CleanupOnConnectFailure(IPeerNeighbor neighbor, PeerCloseReason reason,
Exception exception)
{
// timer will not be found if neighbor is already closed or connected.
if (RemoveTimer(neighbor))
{
this.neighborManager.CloseNeighbor(neighbor, reason,
PeerCloseInitiator.LocalNode, exception);
}
}
public void Close()
{
Dictionary<IPeerNeighbor, IOThreadTimer> table;
lock (ThisLock)
{
table = this.timerTable;
this.timerTable = null;
this.state = State.Closed;
}
// Cancel each timer
if (table != null)
{
foreach (IOThreadTimer timer in table.Values)
timer.Cancel();
}
}
public void Closing()
{
lock (ThisLock)
{
this.state = State.Closing;
}
}
// Complete processing of Disconnect or Refuse message from the neighbor
void CompleteTerminateMessageProcessing(IPeerNeighbor neighbor,
PeerCloseReason closeReason, IList<Referral> referrals)
{
// Close the neighbor after setting the neighbor state to Disconnected.
// The set can fail if the neighbor is already being closed and that is ok.
if (neighbor.TrySetState(PeerNeighborState.Disconnected))
this.neighborManager.CloseNeighbor(neighbor, closeReason, PeerCloseInitiator.RemoteNode);
else
if (!(neighbor.State >= PeerNeighborState.Disconnected))
{
throw Fx.AssertAndThrow("Unexpected neighbor state");
}
// Hand over the referrals to maintainer
this.maintainer.AddReferrals(referrals, neighbor);
}
void OnConnectFailure(IPeerNeighbor neighbor, PeerCloseReason reason,
Exception exception)
{
CleanupOnConnectFailure(neighbor, reason, exception);
}
void OnConnectTimeout(object asyncState)
{
CleanupOnConnectFailure((IPeerNeighbor)asyncState, PeerCloseReason.ConnectTimedOut, null);
}
// Process neighbor closed notification.
public void OnNeighborClosed(IPeerNeighbor neighbor)
{
// If the neighbor is closed abruptly by the remote node, OnNeighborClosing will
// not be invoked. Remove neighbor's timer from the table.
RemoveTimer(neighbor);
}
// Process neighbor closing notification.
public void OnNeighborClosing(IPeerNeighbor neighbor, PeerCloseReason closeReason)
{
// Send Disconnect message to a Connected neighbor
if (neighbor.IsConnected)
SendTerminatingMessage(neighbor, PeerStrings.DisconnectAction, closeReason);
}
// Process neighbor authenticated notification
public void OnNeighborAuthenticated(IPeerNeighbor neighbor)
{
if (!(this.state != State.Created))
{
throw Fx.AssertAndThrow("Connector not expected to be in Created state");
}
if (!(PeerNeighborStateHelper.IsAuthenticatedOrClosed(neighbor.State)))
{
throw Fx.AssertAndThrow(string.Format(CultureInfo.InvariantCulture, "Neighbor state expected to be Authenticated or Closed, actual state: {0}", neighbor.State));
}
// setting the state fails if neighbor is already closed or closing
// If so, we have nothing to do.
if (!neighbor.TrySetState(PeerNeighborState.Connecting))
{
if (!(neighbor.State >= PeerNeighborState.Faulted))
{
throw Fx.AssertAndThrow(string.Format(CultureInfo.InvariantCulture, "Neighbor state expected to be Faulted or Closed, actual state: {0}", neighbor.State));
}
return;
}
// Add a timer to timer table to transition the neighbor to connected state
// within finite duration. The neighbor is closed if the timer fires and the
// neighbor has not reached connected state.
// The timer is not added if neighbor or connector are closed
if (AddTimer(neighbor))
{
// Need to send connect message if the neighbor is the initiator
if (neighbor.IsInitiator)
{
if (this.neighborManager.ConnectedNeighborCount < this.config.MaxNeighbors)
SendConnect(neighbor);
else
{
// We have max connected neighbors already. So close this one.
this.neighborManager.CloseNeighbor(neighbor, PeerCloseReason.NodeBusy,
PeerCloseInitiator.LocalNode);
}
}
}
}
public void Open()
{
lock (ThisLock)
{
if (!(this.state == State.Created))
{
throw Fx.AssertAndThrow("Connector expected to be in Created state");
}
this.state = State.Opened;
}
}
//<Implementation of PeerConnector.IPeerConnectorContract>
// Process Connect from the neighbor
public void Connect(IPeerNeighbor neighbor, ConnectInfo connectInfo)
{
// Don't bother processing the message if Connector has closed
if (this.state != State.Opened)
return;
PeerCloseReason closeReason = PeerCloseReason.None;
// A connect message should only be received by a responder neighbor that is
// in Connecting state. If not, we close the neighbor without bothering
// to send a Refuse message
// A malicious neighbor can format a message with a null connectInfo as an argument
if (neighbor.IsInitiator || !connectInfo.HasBody() || (neighbor.State != PeerNeighborState.Connecting &&
neighbor.State != PeerNeighborState.Closed))
{
closeReason = PeerCloseReason.InvalidNeighbor;
}
// Remove the timer from the timer table for this neighbor. If the timer is not
// present, the neighbor is already being closed and the Connect message should
// be ignored.
else if (RemoveTimer(neighbor))
{
// Determine if Welcome or Refuse should be sent
// Refuse if node has maximum allowed connected neighbors?
if (this.neighborManager.ConnectedNeighborCount >= this.config.MaxNeighbors)
closeReason = PeerCloseReason.NodeBusy;
else
{
// Deserialization failed or connect info is invalid?
if (!PeerValidateHelper.ValidNodeAddress(connectInfo.Address))
{
closeReason = PeerCloseReason.InvalidNeighbor;
}
else
{
// Determine if neighbor should be accepted.
PeerCloseReason closeReason2;
IPeerNeighbor neighborToClose;
string action = PeerStrings.RefuseAction;
ValidateNeighbor(neighbor, connectInfo.NodeId, out neighborToClose, out closeReason2, out action);
if (neighbor != neighborToClose) // new neighbor should be accepted
{
SendWelcome(neighbor);
try
{
neighbor.ListenAddress = connectInfo.Address;
}
catch (ObjectDisposedException e)
{
DiagnosticUtility.TraceHandledException(e, TraceEventType.Information);
}
if (!neighbor.TrySetState(PeerNeighborState.Connected))
if (!(neighbor.State >= PeerNeighborState.Disconnecting))
{
throw Fx.AssertAndThrow("Neighbor state expected to be >= Disconnecting; it is " + neighbor.State.ToString());
}
if (neighborToClose != null)
{
// The other neighbor should be closed
SendTerminatingMessage(neighborToClose, action, closeReason2);
this.neighborManager.CloseNeighbor(neighborToClose, closeReason2, PeerCloseInitiator.LocalNode);
}
}
else
closeReason = closeReason2;
}
}
}
if (closeReason != PeerCloseReason.None)
{
SendTerminatingMessage(neighbor, PeerStrings.RefuseAction, closeReason);
this.neighborManager.CloseNeighbor(neighbor, closeReason, PeerCloseInitiator.LocalNode);
}
}
// Process Disconnect message from the neighbor
public void Disconnect(IPeerNeighbor neighbor, DisconnectInfo disconnectInfo)
{
// Don't bother processing the message if Connector has closed
if (this.state != State.Opened)
return;
PeerCloseReason closeReason = PeerCloseReason.InvalidNeighbor;
IList<Referral> referrals = null;
if (disconnectInfo.HasBody())
{
// We should only receive Disconnect message after the neighbor has transitioned
// to connected state.
if (neighbor.State >= PeerNeighborState.Connected)
{
if (PeerConnectorHelper.IsDefined(disconnectInfo.Reason))
{
closeReason = (PeerCloseReason)disconnectInfo.Reason;
referrals = disconnectInfo.Referrals;
}
}
}
// Complete processing of disconnect message
CompleteTerminateMessageProcessing(neighbor, closeReason, referrals);
}
// Process Refuse message from the neighbor
public void Refuse(IPeerNeighbor neighbor, RefuseInfo refuseInfo)
{
// Don't bother processing the message if Connector has closed
if (this.state != State.Opened)
return;
PeerCloseReason closeReason = PeerCloseReason.InvalidNeighbor;
IList<Referral> referrals = null;
if (refuseInfo.HasBody())
{
// Refuse message should only be received when neighbor is the initiator
// and is in connecting state --we accept in closed state to account for
// timeouts.
if (neighbor.IsInitiator && (neighbor.State == PeerNeighborState.Connecting ||
neighbor.State == PeerNeighborState.Closed))
{
// Remove the entry from timer table for this neighbor
RemoveTimer(neighbor);
if (PeerConnectorHelper.IsDefined(refuseInfo.Reason))
{
closeReason = (PeerCloseReason)refuseInfo.Reason;
referrals = refuseInfo.Referrals;
}
}
}
// Complete processing of refuse message
CompleteTerminateMessageProcessing(neighbor, closeReason, referrals);
}
// Process Welcome message from the neighbor
public void Welcome(IPeerNeighbor neighbor, WelcomeInfo welcomeInfo)
{
// Don't bother processing the message if Connector has closed
if (this.state != State.Opened)
return;
PeerCloseReason closeReason = PeerCloseReason.None;
// Welcome message should only be received when neighbor is the initiator
// and is in connecting state --we accept in closed state to account for
// timeouts.
if (!neighbor.IsInitiator || !welcomeInfo.HasBody() || (neighbor.State != PeerNeighborState.Connecting &&
neighbor.State != PeerNeighborState.Closed))
{
closeReason = PeerCloseReason.InvalidNeighbor;
}
// Remove the entry from timer table for this neighbor. If entry is still present,
// RemoveTimer returns true. Otherwise, neighbor is already being closed and
// welcome message will be ignored.
else if (RemoveTimer(neighbor))
{
// It is allowed for a node to have more than MaxNeighbours when processing a welcome message
// Determine if neighbor should be accepted.
PeerCloseReason closeReason2;
IPeerNeighbor neighborToClose;
string action = PeerStrings.RefuseAction;
ValidateNeighbor(neighbor, welcomeInfo.NodeId, out neighborToClose, out closeReason2, out action);
if (neighbor != neighborToClose)
{
// Neighbor should be accepted AddReferrals validates the referrals,
// if they are valid then the neighbor is accepted.
if (this.maintainer.AddReferrals(welcomeInfo.Referrals, neighbor))
{
if (!neighbor.TrySetState(PeerNeighborState.Connected))
{
if (!(neighbor.State >= PeerNeighborState.Faulted))
{
throw Fx.AssertAndThrow("Neighbor state expected to be >= Faulted; it is " + neighbor.State.ToString());
}
}
if (neighborToClose != null)
{
// The other neighbor should be closed
SendTerminatingMessage(neighborToClose, action, closeReason2);
this.neighborManager.CloseNeighbor(neighborToClose, closeReason2, PeerCloseInitiator.LocalNode);
}
}
else
{
// Referrals were invalid this node is suspicous
closeReason = PeerCloseReason.InvalidNeighbor;
}
}
else
{
closeReason = closeReason2;
}
}
if (closeReason != PeerCloseReason.None)
{
SendTerminatingMessage(neighbor, PeerStrings.DisconnectAction, closeReason);
this.neighborManager.CloseNeighbor(neighbor, closeReason, PeerCloseInitiator.LocalNode);
}
}
bool RemoveTimer(IPeerNeighbor neighbor)
{
IOThreadTimer timer = null;
bool removed = false;
// Remove the timer from the table and cancel it. Do this if Connector is
// still open. Otherwise, Close method will have already cancelled the timers.
lock (ThisLock)
{
if (this.state == State.Opened &&
this.timerTable.TryGetValue(neighbor, out timer))
{
removed = this.timerTable.Remove(neighbor);
}
}
if (timer != null)
{
timer.Cancel();
if (!removed)
{
throw Fx.AssertAndThrow("Neighbor key should have beeen removed from the table");
}
}
return removed;
}
void SendConnect(IPeerNeighbor neighbor)
{
// We do not attempt to send the message if PeerConnector is not open
if (neighbor.State == PeerNeighborState.Connecting && this.state == State.Opened)
{
// Retrieve the local address. The retrieved address may be null if the node
// is shutdown. In that case, don't bother to send connect message since the
// node is closing...
PeerNodeAddress listenAddress = this.config.GetListenAddress(true);
if (listenAddress != null)
{
ConnectInfo connectInfo = new ConnectInfo(this.config.NodeId, listenAddress);
Message message = ConnectInfoMessageConverter.ToMessage(connectInfo, MessageVersion.Soap12WSAddressing10);
SendMessageToNeighbor(neighbor, message, OnConnectFailure);
}
}
}
// Send Disconnect or Refuse message
void SendTerminatingMessage(IPeerNeighbor neighbor, string action, PeerCloseReason closeReason)
{
// We do not attempt to send the message if Connector is not open
// or if the close reason is InvalidNeighbor.
if (this.state != State.Opened || closeReason == PeerCloseReason.InvalidNeighbor)
return;
// Set the neighbor state to disconnecting. TrySetState can fail if the
// neighbor is already being closed. Disconnect/Refuse msg not sent in that case.
if (neighbor.TrySetState(PeerNeighborState.Disconnecting))
{
// Get referrals from the maintainer
Referral[] referrals = maintainer.GetReferrals();
// Build and send the message
Message message;
if (action == PeerStrings.DisconnectAction)
{
DisconnectInfo disconnectInfo = new DisconnectInfo((DisconnectReason)closeReason, referrals);
message = DisconnectInfoMessageConverter.ToMessage(disconnectInfo, MessageVersion.Soap12WSAddressing10);
}
else
{
RefuseInfo refuseInfo = new RefuseInfo((RefuseReason)closeReason, referrals);
message = RefuseInfoMessageConverter.ToMessage(refuseInfo, MessageVersion.Soap12WSAddressing10);
}
SendMessageToNeighbor(neighbor, message, null);
}
else
if (!(neighbor.State >= PeerNeighborState.Disconnecting))
{
throw Fx.AssertAndThrow("Neighbor state expected to be >= Disconnecting; it is " + neighbor.State.ToString());
}
}
void SendWelcome(IPeerNeighbor neighbor)
{
// We do not attempt to send the message if PeerConnector is not open
if (state == State.Opened)
{
// Get referrals from the maintainer
Referral[] referrals = maintainer.GetReferrals();
WelcomeInfo welcomeInfo = new WelcomeInfo(this.config.NodeId, referrals);
Message message = WelcomeInfoMessageConverter.ToMessage(welcomeInfo, MessageVersion.Soap12WSAddressing10);
SendMessageToNeighbor(neighbor, message, OnConnectFailure);
}
}
// Validates the new neighbor based on its node ID. If it detects duplicate neighbor condition,
// it will return reference to the neighbor that should be closed.
void ValidateNeighbor(IPeerNeighbor neighbor, ulong neighborNodeId,
out IPeerNeighbor neighborToClose, out PeerCloseReason closeReason, out string action)
{
neighborToClose = null;
closeReason = PeerCloseReason.None;
action = null;
// Invalid neighbor node Id?
if (neighborNodeId == PeerTransportConstants.InvalidNodeId)
{
neighborToClose = neighbor;
closeReason = PeerCloseReason.InvalidNeighbor;
}
// Neighbor's node ID matches local node Id?
else if (neighborNodeId == this.config.NodeId)
{
neighborToClose = neighbor;
closeReason = PeerCloseReason.DuplicateNodeId;
}
else
{
// Check for duplicate neighbors (i.e., if another neighbor has the
// same node Id as the new neighbor).
// Set neighbor's node Id prior to calling FindDuplicateNeighbor.
try
{
neighbor.NodeId = neighborNodeId;
}
catch (ObjectDisposedException e)
{
DiagnosticUtility.TraceHandledException(e, TraceEventType.Information);
return;
}
IPeerNeighbor duplicateNeighbor =
this.neighborManager.FindDuplicateNeighbor(neighborNodeId, neighbor);
if (duplicateNeighbor != null && this.neighborManager.PingNeighbor(duplicateNeighbor))
{
// We have a duplicate neighbor. Determine which one should be closed
closeReason = PeerCloseReason.DuplicateNeighbor;
// In the corner case where both neighbors are initiated by the same node,
// close the new neighbor -- Maintainer is expected to check if there is
// already a connection to a node prior to initiating a new connection.
if (neighbor.IsInitiator == duplicateNeighbor.IsInitiator)
neighborToClose = neighbor;
// Otherwise, close the neighbor that was initiated by the node with the
// larger node ID -- this ensures that both nodes tear down the same link.
else if (this.config.NodeId > neighborNodeId)
neighborToClose = (neighbor.IsInitiator ? neighbor : duplicateNeighbor);
else
neighborToClose = (neighbor.IsInitiator ? duplicateNeighbor : neighbor);
}
}
if (neighborToClose != null)
{
// If we decided to close the other neighbor, go ahead and do it.
if (neighborToClose != neighbor)
{
// Send Disconnect or Refuse message depending on its state
if (neighborToClose.State == PeerNeighborState.Connected)
{
action = PeerStrings.DisconnectAction;
}
else if (!neighborToClose.IsInitiator &&
neighborToClose.State == PeerNeighborState.Connecting)
{
action = PeerStrings.RefuseAction;
}
}
}
}
}
}
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