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//------------------------------------------------------------------------------
// <copyright file="CompilerParameters.cs" company="Microsoft">
//
// <OWNER>[....]</OWNER>
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
//------------------------------------------------------------------------------
namespace System.CodeDom.Compiler {
using System;
using System.CodeDom;
using System.Collections;
using System.Collections.Specialized;
using Microsoft.Win32;
using Microsoft.Win32.SafeHandles;
using System.Runtime.InteropServices;
using System.Security.Permissions;
using System.Security.Policy;
using System.Runtime.Serialization;
using System.Runtime.Versioning;
/// <devdoc>
/// <para>
/// Represents the parameters used in to invoke the compiler.
/// </para>
/// </devdoc>
[PermissionSet(SecurityAction.LinkDemand, Name="FullTrust")]
[PermissionSet(SecurityAction.InheritanceDemand, Name="FullTrust")]
[Serializable]
public class CompilerParameters {
[OptionalField]
private string coreAssemblyFileName = String.Empty;
private StringCollection assemblyNames = new StringCollection();
[OptionalField]
private StringCollection embeddedResources = new StringCollection();
[OptionalField]
private StringCollection linkedResources = new StringCollection();
private string outputName;
private string mainClass;
private bool generateInMemory = false;
private bool includeDebugInformation = false;
private int warningLevel = -1; // -1 means not set (use compiler default)
private string compilerOptions;
private string win32Resource;
private bool treatWarningsAsErrors = false;
private bool generateExecutable = false;
private TempFileCollection tempFiles;
[NonSerializedAttribute]
#if MONO
IntPtr userToken;
#else
private SafeUserTokenHandle userToken;
#endif
private Evidence evidence = null;
/// <devdoc>
/// <para>
/// Initializes a new instance of <see cref='System.CodeDom.Compiler.CompilerParameters'/>.
/// </para>
/// </devdoc>
[ResourceExposure(ResourceScope.None)]
[ResourceConsumption(ResourceScope.Machine, ResourceScope.Machine)]
public CompilerParameters() :
this(null, null) {
}
/// <devdoc>
/// <para>
/// Initializes a new instance of <see cref='System.CodeDom.Compiler.CompilerParameters'/> using the specified
/// assembly names.
/// </para>
/// </devdoc>
[ResourceExposure(ResourceScope.None)]
[ResourceConsumption(ResourceScope.Machine, ResourceScope.Machine)]
public CompilerParameters(string[] assemblyNames) :
this(assemblyNames, null, false) {
}
/// <devdoc>
/// <para>
/// Initializes a new instance of <see cref='System.CodeDom.Compiler.CompilerParameters'/> using the specified
/// assembly names and output name.
/// </para>
/// </devdoc>
[ResourceExposure(ResourceScope.Machine)]
[ResourceConsumption(ResourceScope.Machine)]
public CompilerParameters(string[] assemblyNames, string outputName) :
this(assemblyNames, outputName, false) {
}
/// <devdoc>
/// <para>
/// Initializes a new instance of <see cref='System.CodeDom.Compiler.CompilerParameters'/> using the specified
/// assembly names, output name and a whether to include debug information flag.
/// </para>
/// </devdoc>
[ResourceExposure(ResourceScope.Machine)]
public CompilerParameters(string[] assemblyNames, string outputName, bool includeDebugInformation) {
if (assemblyNames != null) {
ReferencedAssemblies.AddRange(assemblyNames);
}
this.outputName = outputName;
this.includeDebugInformation = includeDebugInformation;
}
/// <summary>
/// The "core" or "standard" assembly that contains basic types such as <code>Object</code>, <code>Int32</code> and the like
/// that is to be used for the compilation.<br />
/// If the value of this property is an empty string (or <code>null</code>), the default core assembly will be used by the
/// compiler (depending on the compiler version this may be <code>mscorlib.dll</code> or <code>System.Runtime.dll</code> in
/// a Framework or reference assembly directory).<br />
/// If the value of this property is not empty, CodeDOM will emit compiler options to not reference <em>any</em> assemblies
/// implicitly during compilation. It will also explicitly reference the assembly file specified in this property.<br />
/// For compilers that only implicitly reference the "core" or "standard" assembly by default, this option can be used on its own.
/// For compilers that implicitly reference more assemblies on top of the "core" / "standard" assembly, using this option may require
/// specifying additional entries in the <code>System.CodeDom.Compiler.<bold>ReferencedAssemblies</bold></code> collection.<br />
/// Note: An <code>ICodeCompiler</code> / <code>CoodeDomProvider</code> implementation may choose to ignore this property.
/// </summary>
public string CoreAssemblyFileName {
get {
return coreAssemblyFileName;
}
set {
coreAssemblyFileName = value;
}
}
/// <devdoc>
/// <para>
/// Gets or sets whether to generate an executable.
/// </para>
/// </devdoc>
public bool GenerateExecutable {
get {
return generateExecutable;
}
set {
generateExecutable = value;
}
}
/// <devdoc>
/// <para>
/// Gets or sets whether to generate in memory.
/// </para>
/// </devdoc>
public bool GenerateInMemory {
get {
return generateInMemory;
}
set {
generateInMemory = value;
}
}
/// <devdoc>
/// <para>
/// Gets or sets the assemblies referenced by the source to compile.
/// </para>
/// </devdoc>
public StringCollection ReferencedAssemblies {
get {
return assemblyNames;
}
}
/// <devdoc>
/// <para>
/// Gets or sets the main class.
/// </para>
/// </devdoc>
public string MainClass {
get {
return mainClass;
}
set {
mainClass = value;
}
}
/// <devdoc>
/// <para>
/// Gets or sets the output assembly.
/// </para>
/// </devdoc>
public string OutputAssembly {
[ResourceExposure(ResourceScope.Machine)]
get {
return outputName;
}
[ResourceExposure(ResourceScope.Machine)]
set {
outputName = value;
}
}
/// <devdoc>
/// <para>
/// Gets or sets the temp files.
/// </para>
/// </devdoc>
public TempFileCollection TempFiles {
get {
if (tempFiles == null)
tempFiles = new TempFileCollection();
return tempFiles;
}
set {
tempFiles = value;
}
}
/// <devdoc>
/// <para>
/// Gets or sets whether to include debug information in the compiled
/// executable.
/// </para>
/// </devdoc>
public bool IncludeDebugInformation {
get {
return includeDebugInformation;
}
set {
includeDebugInformation = value;
}
}
/// <devdoc>
/// <para>[To be supplied.]</para>
/// </devdoc>
public bool TreatWarningsAsErrors {
get {
return treatWarningsAsErrors;
}
set {
treatWarningsAsErrors = value;
}
}
/// <devdoc>
/// <para>[To be supplied.]</para>
/// </devdoc>
public int WarningLevel {
get {
return warningLevel;
}
set {
warningLevel = value;
}
}
/// <devdoc>
/// <para>[To be supplied.]</para>
/// </devdoc>
public string CompilerOptions {
get {
return compilerOptions;
}
set {
compilerOptions = value;
}
}
/// <devdoc>
/// <para>[To be supplied.]</para>
/// </devdoc>
public string Win32Resource {
get {
return win32Resource;
}
set {
win32Resource = value;
}
}
/// <devdoc>
/// <para>
/// Gets or sets the resources to be compiled into the target
/// </para>
/// </devdoc>
[ComVisible(false)]
public StringCollection EmbeddedResources {
get {
return embeddedResources;
}
}
/// <devdoc>
/// <para>
/// Gets or sets the linked resources
/// </para>
/// </devdoc>
[ComVisible(false)]
public StringCollection LinkedResources {
get {
return linkedResources;
}
}
/// <devdoc>
/// <para>
/// Gets or sets user token to be employed when creating the compiler process.
/// </para>
/// </devdoc>
public IntPtr UserToken {
get {
#if MONO
return userToken;
#else
if (userToken != null)
return userToken.DangerousGetHandle();
else
return IntPtr.Zero;
#endif
}
set {
#if MONO
userToken = value;
#else
if (userToken != null)
userToken.Close();
userToken = new SafeUserTokenHandle(value, false);
#endif
}
}
#if !MONO
internal SafeUserTokenHandle SafeUserToken {
get {
return userToken;
}
}
#endif
/// <devdoc>
/// <para>
/// Set the evidence for partially trusted scenarios.
/// </para>
/// </devdoc>
[Obsolete("CAS policy is obsolete and will be removed in a future release of the .NET Framework."
+ " Please see http://go2.microsoft.com/fwlink/?LinkId=131738 for more information.")]
public Evidence Evidence {
get {
Evidence e = null;
if (evidence != null)
e = evidence.Clone();
return e;
}
[SecurityPermissionAttribute( SecurityAction.Demand, ControlEvidence = true )]
set {
if (value != null)
evidence = value.Clone();
else
evidence = null;
}
}
}
}
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