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using System;
using System.Collections;
using System.Collections.Generic;
struct S : IDisposable, IEnumerable
{
public void Dispose ()
{
}
public IEnumerator GetEnumerator ()
{
return new List<int>().GetEnumerator ();
}
}
class C
{
public static void Main ()
{
}
void Using_1 ()
{
using (var s = new S ())
{
}
}
void Using_2 ()
{
using (S s = new S (), s2 = new S ())
{
}
}
void Using_3 ()
{
using (S? s = new S ())
{
}
}
void Using_4 ()
{
using (var ms = new System.IO.MemoryStream ())
{
Console.WriteLine ("a");
}
}
void Lock ()
{
lock (this)
{
}
}
void Lock_2 ()
{
lock (this)
{
return;
}
}
void Switch_1 (int arg)
{
switch (arg)
{
case 1:
break;
case 2:
{
break;
}
case 3:
goto case 2;
case 4:
case 5:
break;
default:
break;
}
}
void Switch_2 (int? arg)
{
switch (arg)
{
case 1:
break;
case 2:
{
break;
}
default:
break;
}
}
void Switch_3 (string s)
{
switch (s)
{
case "a":
break;
case "b":
{
break;
}
case "c":
case "e":
goto case "a";
case "f":
break;
case "gggg":
case "hhh":
case "iii":
break;
default:
break;
}
}
void Switch_4 (string s)
{
switch (s)
{
case "a":
break;
case "b":
break;
default:
break;
}
}
void Checked ()
{
checked
{
int a = 1;
}
unchecked
{
int a = 2;
}
}
void DoWhile (int arg)
{
do
{
}
while (arg != 0);
while (arg > 0)
{
}
}
void DoWhile_2 ()
{
do
{
int i = 2;
}
while (true);
}
void While_2 ()
{
while (true)
{
Console.WriteLine ("aa");
}
}
void If (string s)
{
if (s == "a")
{
}
else
{
}
}
void If_2 (string s)
{
if (s == "a")
{
}
else if (s == "b")
{
}
else
{
}
}
void If_3 (int i)
{
if (i == i)
{
}
else
{
}
}
void For_1 ()
{
for (int i = 0;
i < 4;
++i)
{
}
for (;
;
)
{
}
}
void For_2 ()
{
for (int i = 0; ;)
{
}
}
void ForEach (int[] args)
{
foreach (
var a
in args)
{
}
}
void ForEach_2 (List<object> args)
{
foreach
(var a
in
args)
{
}
}
void ForEach_3 (S args)
{
foreach
(var a
in
args)
{
}
}
void ForEach_4 (int[,] args)
{
foreach (
var a
in args)
{
}
}
}
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