File: AppContextDefaultValues.Default.cs

package info (click to toggle)
mono 6.12.0.199%2Bdfsg-6
  • links: PTS, VCS
  • area: main
  • in suites: trixie
  • size: 1,296,836 kB
  • sloc: cs: 11,181,803; xml: 2,850,076; ansic: 699,709; cpp: 123,344; perl: 59,361; javascript: 30,841; asm: 21,853; makefile: 20,405; sh: 15,009; python: 4,839; pascal: 925; sql: 859; sed: 16; php: 1
file content (35 lines) | stat: -rw-r--r-- 1,554 bytes parent folder | download | duplicates (7)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
// <copyright>
// Copyright (c) Microsoft Corporation.  All rights reserved.
// </copyright>
namespace System
{
    using System;
    using System.ComponentModel.DataAnnotations;

    internal static partial class AppContextDefaultValues
    {
        static partial void PopulateDefaultValuesPartial(string platformIdentifier, string profile, int version)
        {
            // When defining a new switch  you should add it to the last known version.             
            // For instance, if you are adding a switch in .NET 4.6 (the release after 4.5.2) you should defined your switch             
            // like this:             
            //    if (version <= 40502) ...             
            // This ensures that all previous versions of that platform (up-to 4.5.2) will get the old behavior by default             
            // NOTE: When adding a default value for a switch please make sure that the default value is added to ALL of the existing platforms!             
            // NOTE: When adding a new if statement for the version please ensure that ALL previous switches are enabled (ie. don't use else if) 
            switch (platformIdentifier)
            {
                case ".NETCore":
                case ".NETFramework":
                    {
                        if (version <= 40600)
                        {
                            LocalAppContextSwitches.SetDefaultsLessOrEqual_46();
                        }

                        break;
                    }
            }
        }
    }
}