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//------------------------------------------------------------------------------
// <copyright file="ConfigurationManager.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
//------------------------------------------------------------------------------
namespace System.Configuration {
using System.Collections;
using System.Collections.Specialized;
using System.Globalization;
using System.Configuration.Internal;
using System.IO;
using System.Security.Permissions;
using System.Threading;
public static class ConfigurationManager {
// The Configuration System
private static volatile IInternalConfigSystem s_configSystem;
// Initialization state
private static volatile InitState s_initState;
private static object s_initLock;
private static volatile Exception s_initError;
private enum InitState {
// Initialization has not yet started.
NotStarted = 0,
// Initialization has started.
Started,
// The config system can be used, but initialization is not yet complete.
Usable,
// The config system has been completely initialized.
Completed
};
static ConfigurationManager() {
s_initState = InitState.NotStarted;
s_initLock = new object();
}
// to be used by System.Diagnostics to avoid false config results during config init
internal static bool SetConfigurationSystemInProgress {
get {
return InitState.NotStarted < s_initState && s_initState < InitState.Completed;
}
}
// Called by ASP.NET to allow hierarchical configuration settings and ASP.NET specific extenstions.
internal static void SetConfigurationSystem(IInternalConfigSystem configSystem, bool initComplete) {
lock (s_initLock) {
// It is an error if the configuration system has already been set.
if (s_initState != InitState.NotStarted) {
throw new InvalidOperationException(SR.GetString(SR.Config_system_already_set));
}
s_configSystem = configSystem;
if (initComplete) {
s_initState = InitState.Completed;
}
else {
s_initState = InitState.Usable;
}
}
}
private static void EnsureConfigurationSystem() {
// If a configuration system has not yet been set,
// create the DefaultConfigurationSystem for exe's.
lock (s_initLock) {
if (s_initState < InitState.Usable) {
s_initState = InitState.Started;
try {
try {
// Create the system, but let it initialize itself
// when GetConfig is called, so that it can handle its
// own re-entrancy issues during initialization.
// When initialization is complete, the DefaultConfigurationSystem
// will call CompleteConfigInit to mark initialization as
// having completed.
// Note: the ClientConfigurationSystem has a 2-stage initialization,
// and that's why s_initState isn't set to InitState.Completed yet.
s_configSystem = new ClientConfigurationSystem();
s_initState = InitState.Usable;
}
catch (Exception e) {
s_initError = new ConfigurationErrorsException(SR.GetString(SR.Config_client_config_init_error), e);
throw s_initError;
}
}
catch {
s_initState = InitState.Completed;
throw;
}
}
}
}
// Set the initialization error.
internal static void SetInitError(Exception initError) {
s_initError = initError;
}
// Mark intiailization as having completed.
internal static void CompleteConfigInit() {
lock (s_initLock) {
s_initState = InitState.Completed;
}
}
private static void PrepareConfigSystem() {
// Ensure the configuration system is usable.
if (s_initState < InitState.Usable) {
EnsureConfigurationSystem();
}
// If there was an initialization error, throw it.
if (s_initError != null) {
throw s_initError;
}
}
internal static bool SupportsUserConfig {
get {
PrepareConfigSystem();
return s_configSystem.SupportsUserConfig;
}
}
//
// *************************************************
// ** Static Runtime Functions to retrieve config **
// *************************************************
//
public static NameValueCollection AppSettings {
get {
object section = GetSection("appSettings");
if (section == null || !(section is NameValueCollection)) {
// If config is null or not the type we expect, the declaration was changed.
// Treat it as a configuration error.
throw new ConfigurationErrorsException(SR.GetString(SR.Config_appsettings_declaration_invalid));
}
return (NameValueCollection) section;
}
}
public static ConnectionStringSettingsCollection ConnectionStrings {
get {
object section = GetSection("connectionStrings");
// Verify type, and return the collection
if (section == null || section.GetType() != typeof(ConnectionStringsSection)) {
// If config is null or not the type we expect, the declaration was changed.
// Treat it as a configuration error.
throw new ConfigurationErrorsException(SR.GetString(SR.Config_connectionstrings_declaration_invalid));
}
ConnectionStringsSection connectionStringsSection = (ConnectionStringsSection) section;
return connectionStringsSection.ConnectionStrings;
}
}
// GetSection
//
// Retrieve a Section from the configuration system
//
public static object GetSection(string sectionName) {
// Avoid unintended AV's by ensuring sectionName is not empty.
// For compatibility, we cannot throw an InvalidArgumentException.
if (String.IsNullOrEmpty(sectionName)) {
return null;
}
PrepareConfigSystem();
object section = s_configSystem.GetSection(sectionName);
return section;
}
public static void RefreshSection(string sectionName) {
// Avoid unintended AV's by ensuring sectionName is not empty.
// For consistency with GetSection, we should not throw an InvalidArgumentException.
if (String.IsNullOrEmpty(sectionName)) {
return;
}
PrepareConfigSystem();
s_configSystem.RefreshConfig(sectionName);
}
//
// *************************************************
// ** Static Management Functions to edit config **
// *************************************************
//
//
// OpenMachineConfiguration
//
public static Configuration OpenMachineConfiguration() {
return OpenExeConfigurationImpl(null, true, ConfigurationUserLevel.None, null);
}
public static Configuration OpenMappedMachineConfiguration(ConfigurationFileMap fileMap) {
return OpenExeConfigurationImpl(fileMap, true, ConfigurationUserLevel.None, null);
}
//
// OpenExeConfiguration
//
public static Configuration OpenExeConfiguration(ConfigurationUserLevel userLevel) {
return OpenExeConfigurationImpl(null, false, userLevel, null);
}
public static Configuration OpenExeConfiguration(string exePath) {
return OpenExeConfigurationImpl(null, false, ConfigurationUserLevel.None, exePath);
}
public static Configuration OpenMappedExeConfiguration(ExeConfigurationFileMap fileMap, ConfigurationUserLevel userLevel) {
return OpenExeConfigurationImpl(fileMap, false, userLevel, null);
}
public static Configuration OpenMappedExeConfiguration(ExeConfigurationFileMap fileMap, ConfigurationUserLevel userLevel, bool preLoad) {
return OpenExeConfigurationImpl(fileMap, false, userLevel, null, preLoad);
}
private static Configuration OpenExeConfigurationImpl(ConfigurationFileMap fileMap, bool isMachine, ConfigurationUserLevel userLevel, string exePath, bool preLoad = false) {
// exePath must be specified if not running inside ClientConfigurationSystem
if ( !isMachine &&
( ( ( fileMap == null ) && ( exePath == null ) ) ||
( ( fileMap != null ) && ( ( ( ExeConfigurationFileMap ) fileMap ).ExeConfigFilename == null ) )
)
) {
if ( ( s_configSystem != null ) &&
( s_configSystem.GetType() != typeof( ClientConfigurationSystem ) ) ) {
throw new ArgumentException(SR.GetString(SR.Config_configmanager_open_noexe));
}
}
Configuration config = ClientConfigurationHost.OpenExeConfiguration(fileMap, isMachine, userLevel, exePath);
if (preLoad) {
PreloadConfiguration(config);
}
return config;
}
/// <summary>
/// Recursively loads configuration section groups and sections belonging to a configuration object.
/// </summary>
private static void PreloadConfiguration(Configuration configuration) {
if (null == configuration) {
return;
}
// Preload root-level sections.
foreach (ConfigurationSection section in configuration.Sections) {
}
// Recursively preload all section groups and sections.
foreach (ConfigurationSectionGroup sectionGroup in configuration.SectionGroups) {
PreloadConfigurationSectionGroup(sectionGroup);
}
}
private static void PreloadConfigurationSectionGroup(ConfigurationSectionGroup sectionGroup) {
if (null == sectionGroup) {
return;
}
// Preload sections just by iterating.
foreach (ConfigurationSection section in sectionGroup.Sections) {
}
// Load child section groups.
foreach (ConfigurationSectionGroup childSectionGroup in sectionGroup.SectionGroups) {
PreloadConfigurationSectionGroup(childSectionGroup);
}
}
}
}
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