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//------------------------------------------------------------------------------
// <copyright file="SectionRecord.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
//------------------------------------------------------------------------------
namespace System.Configuration {
using System.Configuration.Internal;
using System.Collections;
using System.Collections.Specialized;
using System.Collections.Generic;
using System.Configuration;
using System.Text;
using System.Threading;
using System.Reflection;
using System.Xml;
[System.Diagnostics.DebuggerDisplay("SectionRecord {ConfigKey}")]
internal class SectionRecord {
//
// Flags constants
//
//
// Runtime flags below 0x10000
//
// locked by parent input, either because a parent section is locked,
// a parent section locks all children, or a location input for this
// configPath has allowOverride=false.
private const int Flag_Locked = 0x00000001;
// lock children of this section
private const int Flag_LockChildren = 0x00000002;
// propagation of FactoryRecord.IsFactoryTrustedWithoutAptca
private const int Flag_IsResultTrustedWithoutAptca = 0x00000004;
// propagation of FactoryRecord.RequirePermission
private const int Flag_RequirePermission = 0x00000008;
// Look at AddLocationInput for explanation of this flag's purpose
private const int Flag_LocationInputLockApplied = 0x00000010;
// Look at AddIndirectLocationInput for explanation of this flag's purpose
private const int Flag_IndirectLocationInputLockApplied = 0x00000020;
// The flag gives us the inherited lock mode for this section record without the file input
// We need this to support SectionInformation.OverrideModeEffective.
private const int Flag_ChildrenLockWithoutFileInput = 0x00000040;
//
// Designtime flags at or above 0x00010000
//
// the section has been added to the update list
private const int Flag_AddUpdate = 0x00010000;
// result can be null, so we use this object to indicate whether it has been evaluated
static object s_unevaluated = new object();
private SafeBitVector32 _flags;
// config key
private string _configKey;
// The input from location sections
// This list is ordered to keep oldest ancestors at the front
private List<SectionInput> _locationInputs;
// The input from this file
private SectionInput _fileInput;
// This special input is used only when creating a location config record.
// The inputs are from location tags which are found in the same config file as the
// location config configPath, but point to the parent paths of the location config
// configPath. See the comment for VSWhidbey 540184 in Init() in
// BaseConfigurationRecord.cs for more details.
private List<SectionInput> _indirectLocationInputs;
// the cached result of evaluating this section
private object _result;
// the cached result of evaluating this section after GetRuntimeObject is called
private object _resultRuntimeObject;
internal SectionRecord(string configKey) {
_configKey = configKey;
_result = s_unevaluated;
_resultRuntimeObject = s_unevaluated;
}
internal string ConfigKey {
get {return _configKey;}
}
internal bool Locked {
get {return _flags[Flag_Locked];}
}
internal bool LockChildren {
get {return _flags[Flag_LockChildren];}
}
internal bool LockChildrenWithoutFileInput {
get {
// Start assuming we dont have a file input
// When we don't have file input the lock mode for children is the same for LockChildren and LockChildrenWithoutFileInput
bool result = LockChildren;
if (HasFileInput) {
result = _flags[Flag_ChildrenLockWithoutFileInput];
}
return result;
}
}
internal bool IsResultTrustedWithoutAptca {
get {return _flags[Flag_IsResultTrustedWithoutAptca];}
set {_flags[Flag_IsResultTrustedWithoutAptca] = value;}
}
internal bool RequirePermission {
get {return _flags[Flag_RequirePermission];}
set {_flags[Flag_RequirePermission] = value;}
}
internal bool AddUpdate {
get {return _flags[Flag_AddUpdate];}
set {_flags[Flag_AddUpdate] = value;}
}
internal bool HasLocationInputs {
get {
return _locationInputs != null && _locationInputs.Count > 0;
}
}
internal List<SectionInput> LocationInputs {
get {return _locationInputs;}
}
internal SectionInput LastLocationInput {
get {
if (HasLocationInputs) {
return _locationInputs[_locationInputs.Count - 1];
}
else {
return null;
}
}
}
internal void
AddLocationInput(SectionInput sectionInput) {
AddLocationInputImpl(sectionInput, false);
}
internal bool HasFileInput {
get {
return _fileInput != null;
}
}
internal SectionInput FileInput {
get { return _fileInput; }
}
internal void ChangeLockSettings(OverrideMode forSelf, OverrideMode forChildren) {
if (forSelf != OverrideMode.Inherit) {
_flags[Flag_Locked] = (forSelf == OverrideMode.Deny);
_flags[Flag_LockChildren] = (forSelf == OverrideMode.Deny);
}
if (forChildren != OverrideMode.Inherit) {
_flags[Flag_LockChildren] = ((forSelf == OverrideMode.Deny) || (forChildren == OverrideMode.Deny));
}
}
// AddFileInput
internal void AddFileInput(SectionInput sectionInput) {
Debug.Assert(sectionInput != null);
_fileInput = sectionInput;
if (!sectionInput.HasErrors) {
// If the file input has an explciti value for its children locking - use it
// Note we dont change the current lock setting
if (sectionInput.SectionXmlInfo.OverrideModeSetting.OverrideMode != OverrideMode.Inherit) {
// Store the current setting before applying the lock from the file input
// So that if the user changes the current OverrideMode on this configKey to "Inherit"
// we will know what we are going to inherit ( used in SectionInformation.OverrideModeEffective )
// Note that we cannot use BaseConfigurationRecord.ResolveOverrideModeFromParent as it gives us only the lock
// resolved up to our immediate parent which does not inlcude normal and indirect location imputs
_flags[Flag_ChildrenLockWithoutFileInput] = LockChildren;
ChangeLockSettings(OverrideMode.Inherit, sectionInput.SectionXmlInfo.OverrideModeSetting.OverrideMode);
}
}
}
internal void RemoveFileInput() {
if (_fileInput != null) {
_fileInput = null;
// Reset LockChildren flag to the value provided by
// location input or inherited sections.
_flags[Flag_LockChildren] = Locked;
}
}
internal bool HasIndirectLocationInputs {
get {
return _indirectLocationInputs != null && _indirectLocationInputs.Count > 0;
}
}
internal List<SectionInput> IndirectLocationInputs {
get {return _indirectLocationInputs;}
}
internal SectionInput LastIndirectLocationInput {
get {
if (HasIndirectLocationInputs) {
return _indirectLocationInputs[_indirectLocationInputs.Count - 1];
}
else {
return null;
}
}
}
internal void
AddIndirectLocationInput(SectionInput sectionInput) {
AddLocationInputImpl(sectionInput, true);
}
private void
AddLocationInputImpl(SectionInput sectionInput, bool isIndirectLocation) {
List<SectionInput> inputs = isIndirectLocation ?
_indirectLocationInputs :
_locationInputs;
int flag = isIndirectLocation ?
Flag_IndirectLocationInputLockApplied :
Flag_LocationInputLockApplied;
if (inputs == null) {
inputs = new List<SectionInput>(1);
if (isIndirectLocation) {
_indirectLocationInputs = inputs;
}
else {
_locationInputs = inputs;
}
}
// The list of locationSections is traversed from child to parent,
// so insert at the beginning of the list.
inputs.Insert(0, sectionInput);
// Only the overrideMode from the parent thats closest to the SectionRecord has effect
//
// For location input:
// Remember that this method will be called for location inputs comming from the immediate parent first
// and then walking the hierarchy up to the root level
//
// For indirect location input:
// This method will be first called for indirect input closest to the location config
if (!sectionInput.HasErrors) {
if (!_flags[flag]) {
OverrideMode modeLocation = sectionInput.SectionXmlInfo.OverrideModeSetting.OverrideMode;
if (modeLocation != OverrideMode.Inherit) {
ChangeLockSettings(modeLocation, modeLocation);
_flags[flag] = true;
}
}
}
}
internal bool HasInput {
get {
return HasLocationInputs || HasFileInput || HasIndirectLocationInputs;
}
}
internal void ClearRawXml() {
if (HasLocationInputs) {
foreach (SectionInput locationInput in LocationInputs) {
locationInput.SectionXmlInfo.RawXml = null;
}
}
if (HasIndirectLocationInputs) {
foreach (SectionInput indirectLocationInput in IndirectLocationInputs) {
indirectLocationInput.SectionXmlInfo.RawXml = null;
}
}
if (HasFileInput) {
FileInput.SectionXmlInfo.RawXml = null;
}
}
internal bool HasResult {
get {return _result != s_unevaluated;}
}
internal bool HasResultRuntimeObject {
get {return _resultRuntimeObject != s_unevaluated;}
}
internal object Result {
get {
// Useful assert, but it fires in the debugger when using automatic property evaluation
// Debug.Assert(_result != s_unevaluated, "_result != s_unevaluated");
return _result;
}
set {_result = value;}
}
internal object ResultRuntimeObject {
get {
// Useful assert, but it fires in the debugger when using automatic property evaluation
// Debug.Assert(_resultRuntimeObject != s_unevaluated, "_resultRuntimeObject != s_unevaluated");
return _resultRuntimeObject;
}
set {
_resultRuntimeObject = value;
}
}
internal void ClearResult() {
if (_fileInput != null) {
_fileInput.ClearResult();
}
if (_locationInputs != null) {
foreach (SectionInput input in _locationInputs) {
input.ClearResult();
}
}
_result = s_unevaluated;
_resultRuntimeObject = s_unevaluated;
}
//
// Error handling.
//
private List<ConfigurationException> GetAllErrors() {
List<ConfigurationException> allErrors = null;
if (HasLocationInputs) {
foreach (SectionInput input in LocationInputs) {
ErrorsHelper.AddErrors(ref allErrors, input.Errors);
}
}
if (HasIndirectLocationInputs) {
foreach (SectionInput input in IndirectLocationInputs) {
ErrorsHelper.AddErrors(ref allErrors, input.Errors);
}
}
if (HasFileInput) {
ErrorsHelper.AddErrors(ref allErrors, FileInput.Errors);
}
return allErrors;
}
internal bool HasErrors {
get {
if (HasLocationInputs) {
foreach (SectionInput input in LocationInputs) {
if (input.HasErrors) {
return true;
}
}
}
if (HasIndirectLocationInputs) {
foreach (SectionInput input in IndirectLocationInputs) {
if (input.HasErrors) {
return true;
}
}
}
if (HasFileInput) {
if (FileInput.HasErrors) {
return true;
}
}
return false;
}
}
internal void ThrowOnErrors() {
if (HasErrors) {
throw new ConfigurationErrorsException(GetAllErrors());
}
}
}
}
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