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namespace System.Workflow.Activities
{
#region Imports
using System;
using System.Diagnostics;
using System.Xml;
using System.CodeDom;
using System.Drawing;
using System.Collections;
using System.Windows.Forms;
using System.ComponentModel;
using System.Drawing.Drawing2D;
using System.Collections.Generic;
using System.Windows.Forms.Design;
using System.ComponentModel.Design;
using System.Workflow.ComponentModel;
using System.Workflow.ComponentModel.Design;
using System.ComponentModel.Design.Serialization;
using System.Workflow.ComponentModel.Compiler;
using System.Workflow.Runtime.DebugEngine;
using System.Workflow.Activities.Common;
#endregion
[SRDescription(SR.ConstrainedGroupActivityDescription)]
[ToolboxItem(typeof(ActivityToolboxItem))]
[Designer(typeof(ConditionedActivityGroupDesigner), typeof(IDesigner))]
[ToolboxBitmap(typeof(ConditionedActivityGroup), "Resources.cag.png")]
[ActivityValidator(typeof(ConditionedActivityGroupValidator))]
[SRCategory(SR.Standard)]
[WorkflowDebuggerSteppingAttribute(WorkflowDebuggerSteppingOption.Concurrent)]
[Obsolete("The System.Workflow.* types are deprecated. Instead, please use the new types from System.Activities.*")]
public sealed class ConditionedActivityGroup : CompositeActivity, IActivityEventListener<ActivityExecutionStatusChangedEventArgs>
{
//Attached properties provided to the children
public static readonly DependencyProperty WhenConditionProperty = DependencyProperty.RegisterAttached("WhenCondition", typeof(ActivityCondition), typeof(ConditionedActivityGroup), new PropertyMetadata(DependencyPropertyOptions.Metadata), typeof(WhenUnlessConditionDynamicPropertyValidator));
// metadata properties go here
public static readonly DependencyProperty UntilConditionProperty = DependencyProperty.Register("UntilCondition", typeof(ActivityCondition), typeof(ConditionedActivityGroup), new PropertyMetadata(DependencyPropertyOptions.Metadata));
#region Constructors
public ConditionedActivityGroup()
{
}
public ConditionedActivityGroup(string name)
: base(name)
{
}
#endregion
// WhenConditionProperty Get and Set Accessors
public static object GetWhenCondition(object dependencyObject)
{
if (dependencyObject == null)
throw new ArgumentNullException("dependencyObject");
if (!(dependencyObject is DependencyObject))
throw new ArgumentException(SR.GetString(SR.Error_UnexpectedArgumentType, typeof(DependencyObject).FullName), "dependencyObject");
return (dependencyObject as DependencyObject).GetValue(WhenConditionProperty);
}
public static void SetWhenCondition(object dependencyObject, object value)
{
if (dependencyObject == null)
throw new ArgumentNullException("dependencyObject");
if (!(dependencyObject is DependencyObject))
throw new ArgumentException(SR.GetString(SR.Error_UnexpectedArgumentType, typeof(DependencyObject).FullName), "dependencyObject");
(dependencyObject as DependencyObject).SetValue(WhenConditionProperty, value);
}
[SRCategory(SR.Conditions)]
[SRDescription(SR.UntilConditionDescr)]
[DefaultValue(null)]
public ActivityCondition UntilCondition
{
get
{
return base.GetValue(UntilConditionProperty) as ActivityCondition;
}
set
{
base.SetValue(UntilConditionProperty, value);
}
}
[Browsable(false)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
private Activity GetDynamicActivity(Activity childActivity)
{
if (childActivity == null)
throw new ArgumentNullException("childActivity");
if (!this.EnabledActivities.Contains(childActivity))
throw new ArgumentException(SR.GetString(SR.Error_CAGChildNotFound, childActivity.QualifiedName, this.QualifiedName), "childActivity");
else
{
Activity[] dynamicChildActivity = this.GetDynamicActivities(childActivity);
if (dynamicChildActivity.Length != 0)
return dynamicChildActivity[0];
else
return null;
}
}
public Activity GetDynamicActivity(String childActivityName)
{
if (childActivityName == null)
throw new ArgumentNullException("childActivityName");
Activity childActivity = null;
for (int i = 0; i < this.EnabledActivities.Count; ++i)
{
if (this.EnabledActivities[i].QualifiedName.Equals(childActivityName))
{
childActivity = this.EnabledActivities[i];
break;
}
}
if (childActivity != null)
return GetDynamicActivity(childActivity);
throw new ArgumentException(SR.GetString(SR.Error_CAGChildNotFound, childActivityName, this.QualifiedName), "childActivityName");
}
public int GetChildActivityExecutedCount(Activity child)
{
if (child == null)
throw new ArgumentNullException("child");
ConditionedActivityGroupStateInfo conditionedInfo = this.CAGState;
if (conditionedInfo == null)
{
throw new InvalidOperationException(SR.GetString(SR.Error_CAGNotExecuting, this.QualifiedName));
}
if (!conditionedInfo.ChildrenStats.ContainsKey(child.QualifiedName))
{
throw new ArgumentException(SR.GetString(SR.Error_CAGChildNotFound, child.QualifiedName, this.QualifiedName), "child");
}
else
{
return conditionedInfo.ChildrenStats[child.QualifiedName].ExecutedCount;
}
}
private sealed class WhenUnlessConditionDynamicPropertyValidator : Validator
{
public override ValidationErrorCollection Validate(ValidationManager manager, object obj)
{
ValidationErrorCollection validationErrors = ValidationHelpers.ValidateObject(manager, obj);
if (validationErrors.Count == 0)
{
Activity activity = manager.Context[typeof(Activity)] as Activity;
if (activity == null)
throw new InvalidOperationException(SR.GetString(SR.Error_ContextStackItemMissing, typeof(Activity).Name));
CodeCondition codeCondition = obj as CodeCondition;
if (codeCondition != null && codeCondition.IsBindingSet(CodeCondition.ConditionEvent))
{
ActivityBind activityBind = codeCondition.GetBinding(CodeCondition.ConditionEvent) as ActivityBind;
if (activityBind != null)
{
Activity contextActivity = Helpers.ParseActivityForBind(activity, activityBind.Name);
if (contextActivity != null && Helpers.IsChildActivity(activity.Parent, contextActivity))
{
string propertyName = GetFullPropertyName(manager);
ValidationError error = new ValidationError(SR.GetString(SR.Error_NestedConstrainedGroupConditions, propertyName), ErrorNumbers.Error_NestedConstrainedGroupConditions);
error.PropertyName = propertyName;
validationErrors.Add(error);
}
}
}
}
return validationErrors;
}
}
#region Runtime Internal Dependency Property
static DependencyProperty CAGStateProperty = DependencyProperty.Register("CAGState", typeof(ConditionedActivityGroupStateInfo), typeof(ConditionedActivityGroup));
internal ConditionedActivityGroupStateInfo CAGState
{
get
{
return (ConditionedActivityGroupStateInfo)base.GetValue(CAGStateProperty);
}
set
{
base.SetValue(CAGStateProperty, value);
}
}
#endregion
protected override void OnClosed(IServiceProvider provider)
{
base.RemoveProperty(ConditionedActivityGroup.CAGStateProperty);
}
#region Workflow Changes Overrides
protected override void OnActivityChangeAdd(ActivityExecutionContext executionContext, Activity addedActivity)
{
if (executionContext == null)
throw new ArgumentNullException("executionContext");
if (addedActivity == null)
throw new ArgumentNullException("addedActivity");
if (!addedActivity.Enabled)
return;
ConditionedActivityGroup currentActivity = executionContext.Activity as ConditionedActivityGroup;
Debug.Assert(currentActivity != null);
ConditionedActivityGroupStateInfo state = currentActivity.CAGState;
if (currentActivity.ExecutionStatus == ActivityExecutionStatus.Executing && state != null)
{
Debug.Assert(currentActivity == addedActivity.Parent, "Attempting to add wrong activity to CAG");
state.ChildrenStats[addedActivity.QualifiedName] = new CAGChildStats();
}
}
protected override void OnActivityChangeRemove(ActivityExecutionContext executionContext, Activity removedActivity)
{
if (executionContext == null)
throw new ArgumentNullException("executionContext");
if (removedActivity == null)
throw new ArgumentNullException("removedActivity");
if (!removedActivity.Enabled)
return;
ConditionedActivityGroup cag = executionContext.Activity as ConditionedActivityGroup;
Debug.Assert(cag != null);
// find out the status of the cag
ConditionedActivityGroupStateInfo state = cag.CAGState;
if ((cag.ExecutionStatus == ActivityExecutionStatus.Executing) && (state != null))
{
state.ChildrenStats.Remove(removedActivity.QualifiedName);
}
}
protected override void OnWorkflowChangesCompleted(ActivityExecutionContext executionContext)
{
if (executionContext == null)
throw new ArgumentNullException("executionContext");
// find out the status of the cag
ConditionedActivityGroup currentActivity = executionContext.Activity as ConditionedActivityGroup;
// if CAG is executing... fire the conditions on the net result
if (currentActivity.ExecutionStatus == ActivityExecutionStatus.Executing)
{
// but hold on, a derived cag could be applying model changes before it
// "really" starts executing the activities. In that case it will evaluate
// the conditions later, at the appropriate time.
ConditionedActivityGroupStateInfo state = currentActivity.CAGState;
if ((state != null) && (!state.Testing))
{
// fire away... fire away... said the CAG
if (this.EvaluateConditions(currentActivity, executionContext))
{
// CAG until indicates we are done, so no children execute
this.Cleanup(currentActivity, executionContext);
}
else
{
// start any pending activity required
this.TriggerChildren(currentActivity, executionContext);
}
}
}
}
#endregion
#region Execution Implementation
#if LOG
private static void Log(string message)
{
Trace.WriteLine(message);
}
#endif
protected override ActivityExecutionStatus Execute(ActivityExecutionContext executionContext)
{
if (executionContext == null)
throw new ArgumentNullException("executionContext");
#if LOG
Log("Execute on " + this.QualifiedName);
#endif
// go figure out what the CAG needs to do
this.CAGState = new ConditionedActivityGroupStateInfo(this);
if (EvaluateConditions(this, executionContext))
{
// CAG until indicates we are done, so no children execute
return ActivityExecutionStatus.Closed;
}
// start any pending activity required
TriggerChildren(this, executionContext);
return this.ExecutionStatus;
}
/// <summary>
/// Evaluate the conditions on the CAG
/// </summary>
/// <param name="cag"></param>
/// <param name="context"></param>
/// <returns>True if CAG is complete (UNTIL == true, or no UNTIL and no children execute), false otherwise</returns>
internal bool EvaluateConditions(ConditionedActivityGroup cag, ActivityExecutionContext context)
{
Debug.Assert(cag != null);
Debug.Assert(context != null);
#if LOG
Log("EvaluateConditions on " + cag.QualifiedName);
cag.CAGState.DumpState("Before EvaluateConditions");
#endif
// if we've already decided to quit this CAG, don't do anything
if (cag.CAGState.Completed)
return false;
// if the cag has an UNTIL condition, execute it
if ((cag.UntilCondition != null) && cag.UntilCondition.Evaluate(cag, context))
{
// UNTIL condition says we're done, no need to look at children
#if LOG
Log("Until condition is true");
#endif
return true;
}
// until condition is false, so let's look at all children
int childExecuting = 0; // keep track of children executing
Dictionary<string, CAGChildStats> childrenStats = cag.CAGState.ChildrenStats;
foreach (Activity act in cag.EnabledActivities)
{
// if we think the child is executing, do nothing
if (childrenStats[act.QualifiedName].State == CAGChildState.Excuting)
{
++childExecuting;
continue;
}
// find the run-time activity
Activity activity = GetRuntimeInitializedActivity(context, act);
// should it execute?
if (EvaluateChildConditions(cag, activity, context))
{
++childExecuting;
childrenStats[act.QualifiedName].State = CAGChildState.Pending;
}
}
#if LOG
cag.CAGState.DumpState("After EvaluateConditions");
#endif
// if any work to do, CAG not yet done
if (childExecuting > 0)
return false;
// CAG is quiet (nothing more to do)
// if specified an UNTIL condition but we have nothing to do
if (cag.UntilCondition != null)
{
#if LOG
Log("CAG quiet, but UNTIL condition is false, so error time");
#endif
throw new InvalidOperationException(SR.GetString(SR.Error_CAGQuiet, cag.QualifiedName));
}
#if LOG
Log("CAG quiet");
#endif
return true;
}
/// <summary>
/// Evaluate the While condition for a particular child of the CAG
/// If no While condition, it becomes "execute once"
/// </summary>
/// <param name="cag"></param>
/// <param name="child"></param>
/// <param name="context"></param>
/// <returns></returns>
private bool EvaluateChildConditions(ConditionedActivityGroup cag, Activity child, ActivityExecutionContext context)
{
#if LOG
Log("EvaluateChildConditions on activity " + child.QualifiedName + " inside " + cag.QualifiedName);
#endif
// determine the result of the when condition (evaluate once if not specified)
ConditionedActivityGroupStateInfo state = cag.CAGState;
try
{
state.Testing = true;
ActivityCondition whenCondition = (ActivityCondition)child.GetValue(ConditionedActivityGroup.WhenConditionProperty);
return (whenCondition != null)
? whenCondition.Evaluate(child, context)
: (state.ChildrenStats[child.QualifiedName].ExecutedCount == 0);
}
finally
{
state.Testing = false;
}
}
/// <summary>
/// Start any child activities that need to be run
/// </summary>
/// <param name="cag"></param>
/// <param name="context"></param>
internal void TriggerChildren(ConditionedActivityGroup cag, ActivityExecutionContext context)
{
Debug.Assert(cag != null);
Debug.Assert(context != null);
#if LOG
Log("TriggerChildren on " + cag.QualifiedName);
cag.CAGState.DumpState("Before TriggerChildren");
#endif
Dictionary<string, CAGChildStats> childrenStats = cag.CAGState.ChildrenStats;
// until condition is false, so let's look at all children
foreach (Activity act in cag.EnabledActivities)
{
// do we think this child needs to run?
if (childrenStats[act.QualifiedName].State != CAGChildState.Pending)
continue;
// find the run-time activity
Activity activity = GetRuntimeInitializedActivity(context, act);
if (activity.ExecutionStatus == ActivityExecutionStatus.Initialized)
ExecuteChild(cag, activity, context);
}
#if LOG
cag.CAGState.DumpState("After TriggerChildren");
#endif
}
private void ExecuteChild(ConditionedActivityGroup cag, Activity childActivity, ActivityExecutionContext context)
{
Debug.Assert(cag != null);
Debug.Assert(childActivity != null);
Debug.Assert(context != null);
Debug.Assert(childActivity.ExecutionStatus == ActivityExecutionStatus.Initialized);
#if LOG
Log("ExecuteChild " + childActivity.QualifiedName + " inside " + cag.QualifiedName);
#endif
ActivityExecutionContext childContext = GetChildExecutionContext(context, childActivity, true);
cag.CAGState.ChildrenStats[childActivity.QualifiedName].State = CAGChildState.Excuting;
// subscribe for child closure
childContext.Activity.RegisterForStatusChange(Activity.ClosedEvent, this);
// execute child in inner context
childContext.ExecuteActivity(childContext.Activity);
}
protected override ActivityExecutionStatus Cancel(ActivityExecutionContext executionContext)
{
if (executionContext == null)
throw new ArgumentNullException("executionContext");
// child activities are cancelled and could complete asynchronously.
// if there was no asynchronous stuff then lets do the cag level cleanup
// if we are already done (or never started), then we are already closed
if (this.CAGState == null)
return ActivityExecutionStatus.Closed;
return Cleanup(this, executionContext) ? ActivityExecutionStatus.Closed : ActivityExecutionStatus.Canceling;
}
#region IActivityEventListener<ActivityExecutionStatusChangedEventArgs> Members
void IActivityEventListener<ActivityExecutionStatusChangedEventArgs>.OnEvent(object sender, ActivityExecutionStatusChangedEventArgs e)
{
this.HandleEvent(sender as ActivityExecutionContext, new SubscriptionEventArg(e, EventType.StatusChange));
}
#endregion
internal void HandleEvent(ActivityExecutionContext context, SubscriptionEventArg e)
{
if (context == null)
throw new ArgumentNullException("context");
if (e == null)
throw new ArgumentNullException("e");
ConditionedActivityGroup cag = context.Activity as ConditionedActivityGroup;
if (cag == null)
throw new ArgumentException(SR.GetString(SR.Error_InvalidCAGActivityType), "activity");
// Already done the cleanup from another child's signalling
if (cag.ExecutionStatus == ActivityExecutionStatus.Closed)
return;
if (e.SubscriptionType != EventType.StatusChange)
{
// split into seperate test to keep FxCop happy (only place SubscriptionType used)
Debug.Assert(false, "This CAG activity handler does not handle this event");
}
ActivityExecutionStatusChangedEventArgs args1 = (ActivityExecutionStatusChangedEventArgs)e.Args;
#if LOG
Log("HandleEvent for " + cag.QualifiedName);
Log("event = " + e.ToString());
Log("activity = " + args1.Activity.QualifiedName);
#endif
bool timeToQuit = false;
// is this event is for an immediate child?
Debug.Assert(cag == args1.Activity.Parent, "Received event for non-child of CAG");
Dictionary<string, CAGChildStats> childrenStats = cag.CAGState.ChildrenStats;
// it is possible that dynamic update has removed the child before we get the closed event
// if that is the case, we don't need to update it's stats since it's not there
if (childrenStats.ContainsKey(args1.Activity.QualifiedName))
{
// update our state about the child
if (args1.ExecutionStatus != ActivityExecutionStatus.Executing)
childrenStats[args1.Activity.QualifiedName].State = CAGChildState.Idle;
// @undone: this will break if scopes move to "Delayed" closing after Completed.
if (args1.ExecutionStatus == ActivityExecutionStatus.Closed)
childrenStats[args1.Activity.QualifiedName].ExecutedCount++;
try
{
// re-evaluate the conditions on any status change, as long as the CAG is still executing
if (cag.ExecutionStatus == ActivityExecutionStatus.Executing)
timeToQuit = EvaluateConditions(cag, context);
}
finally
{
// get rid of the child that just completed
// do this in the finally so that the child is cleaned up,
// even if EvaluateConditions throws beause the CAG is stalled
CleanupChildAtClosure(context, args1.Activity);
}
}
else
{
// child has been removed
// we still need to see if the CAG is done, provided we are still executing
if (cag.ExecutionStatus == ActivityExecutionStatus.Executing)
timeToQuit = EvaluateConditions(cag, context);
}
// is the CAG just completed?
if (timeToQuit)
{
Cleanup(cag, context);
}
else if (cag.CAGState.Completed)
{
// if the CAG is simply waiting for all children to complete, see if this is the last one
if (AllChildrenQuiet(cag, context))
{
// Mark the CAG as closed, if it hasn't already been marked so.
context.CloseActivity();
}
}
else
{
// CAG not done, so see if any children need to start
TriggerChildren(cag, context);
}
}
internal bool Cleanup(ConditionedActivityGroup cag, ActivityExecutionContext context)
{
// the completion condition has fired, or we are canceling
// either way, we want to cleanup
ConditionedActivityGroupStateInfo state = cag.CAGState;
state.Completed = true;
// cancel any children currently running
bool childrenActive = false;
Dictionary<string, CAGChildStats> childrenStats = state.ChildrenStats;
foreach (Activity act in cag.EnabledActivities)
{
// reset any Pending Execution for all child activity
if (childrenStats[act.QualifiedName].State == CAGChildState.Pending)
childrenStats[act.QualifiedName].State = CAGChildState.Idle;
// find the run-time activity
ActivityExecutionContext childContext = GetChildExecutionContext(context, act, false);
if (childContext != null)
{
// child must be running somewhere
Activity activity = GetRuntimeInitializedActivity(context, act);
switch (activity.ExecutionStatus)
{
case ActivityExecutionStatus.Executing:
// schedule cancellation on child
childContext.CancelActivity(activity);
childrenActive = true;
break;
case ActivityExecutionStatus.Canceling:
case ActivityExecutionStatus.Faulting:
childrenActive = true;
break;
case ActivityExecutionStatus.Closed:
CleanupChildAtClosure(context, activity);
break;
default:
// unhook our handler
// others will be removed when we get the complete/cancel notification
act.UnregisterForStatusChange(Activity.ClosedEvent, this);
break;
}
}
}
// if the CAG is quiet, we are all done
if (!childrenActive)
context.CloseActivity();
return !childrenActive;
}
private void CleanupChildAtClosure(ActivityExecutionContext context, Activity childActivity)
{
Debug.Assert(context != null);
Debug.Assert(childActivity != null);
Debug.Assert(childActivity.ExecutionStatus == ActivityExecutionStatus.Closed);
//UnSubsribe child closure of completed activity.
childActivity.UnregisterForStatusChange(Activity.ClosedEvent, this);
//Dispose the execution context;
ActivityExecutionContext childContext = GetChildExecutionContext(context, childActivity, false);
ActivityExecutionContextManager contextManager = context.ExecutionContextManager;
contextManager.CompleteExecutionContext(childContext);
}
private Activity GetRuntimeInitializedActivity(ActivityExecutionContext context, Activity childActivity)
{
ActivityExecutionContext childContext = GetChildExecutionContext(context, childActivity, false);
if (childContext == null)
return childActivity;
return childContext.Activity;
}
private static ActivityExecutionContext GetChildExecutionContext(ActivityExecutionContext context, Activity childActivity, bool createIfNotExists)
{
ActivityExecutionContextManager contextManager = context.ExecutionContextManager;
ActivityExecutionContext childContext = contextManager.GetExecutionContext(childActivity);
if (childContext != null)
return childContext;
if (createIfNotExists)
childContext = contextManager.CreateExecutionContext(childActivity);
return childContext;
}
bool AllChildrenQuiet(ConditionedActivityGroup cag, ActivityExecutionContext context)
{
if (context == null)
throw new ArgumentNullException("context");
// if there are any execution contexts, 1 or more children still doing something
foreach (ActivityExecutionContext activeContext in context.ExecutionContextManager.ExecutionContexts)
{
if (cag.GetActivityByName(activeContext.Activity.QualifiedName, true) != null)
{
return false;
}
}
// no children
return true;
}
}
internal sealed class SubscriptionEventArg : EventArgs
{
private EventArgs _args;
private EventType _subscriptionType;
internal EventArgs Args
{
get { return _args; }
}
internal EventType SubscriptionType
{
get { return _subscriptionType; }
}
public override string ToString()
{
return "SubscriptionEventArg(" + (_args == null ? "null" : _args.ToString()) + ")";
}
internal SubscriptionEventArg(EventArgs args, EventType subType)
{
_args = args;
_subscriptionType = subType;
}
}
[Serializable]
internal enum EventType : byte
{
Timer = 0,
DataChange = 1,
StatusChange = 2,
MessageArrival = 3,
LockAcquisition = 4,
InterActivity = 6,
}
#region ConditionedActivityGroupStateInfo
[Serializable]
internal sealed class ConditionedActivityGroupStateInfo
{
private bool completed;
private bool testing;
private Dictionary<string, CAGChildStats> childActivityStats;
#region Accessors
internal bool Completed
{
get { return this.completed; }
set { this.completed = value; }
}
internal bool Testing
{
get { return testing; }
set { testing = value; }
}
internal Dictionary<string, CAGChildStats> ChildrenStats
{
get { return this.childActivityStats; }
}
#endregion Accessors
internal ConditionedActivityGroupStateInfo(ConditionedActivityGroup cag)
{
int len = cag.EnabledActivities.Count;
this.childActivityStats = new Dictionary<string, CAGChildStats>(len);
foreach (Activity act in cag.EnabledActivities)
this.childActivityStats[act.QualifiedName] = new CAGChildStats();
}
#if LOG
internal void DumpState(string message)
{
Trace.WriteLine(message + " completed = " + Completed.ToString());
foreach (string key in this.childActivityStats.Keys)
{
Trace.WriteLine(key + ": state = " + this.childActivityStats[key].State + ", performed = " + this.childActivityStats[key].ExecutedCount);
}
}
#endif
}
[Serializable]
internal enum CAGChildState : byte
{
Idle,
Pending,
Excuting
}
[Serializable]
internal class CAGChildStats
{
internal int ExecutedCount = 0;
internal CAGChildState State = CAGChildState.Idle;
internal CAGChildStats()
{ }
}
#endregion
#endregion
#region Validator
internal sealed class ConditionedActivityGroupValidator : CompositeActivityValidator
{
public override ValidationErrorCollection Validate(ValidationManager manager, object obj)
{
ValidationErrorCollection validationErrors = base.Validate(manager, obj);
ConditionedActivityGroup conditionedActivityGroup = obj as ConditionedActivityGroup;
if (conditionedActivityGroup == null)
throw new ArgumentException(SR.GetString(SR.Error_UnexpectedArgumentType, typeof(ConditionedActivityGroup).FullName), "obj");
return validationErrors;
}
public override ValidationError ValidateActivityChange(Activity activity, ActivityChangeAction action)
{
if (activity == null)
throw new ArgumentNullException("activity");
if (action == null)
throw new ArgumentNullException("action");
if (activity.ExecutionStatus != ActivityExecutionStatus.Initialized &&
activity.ExecutionStatus != ActivityExecutionStatus.Executing &&
activity.ExecutionStatus != ActivityExecutionStatus.Closed)
{
return new ValidationError(SR.GetString(SR.Error_DynamicActivity2, activity.QualifiedName, activity.ExecutionStatus, activity.GetType().FullName), ErrorNumbers.Error_DynamicActivity2);
}
// if we are currently executing, make sure that we are not changing something already running
// removed since changes mean that the child activity is going to get validated anyway
return null;
}
}
#endregion
}
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