1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268
|
#region Using directives
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Reflection;
using System.Diagnostics;
using System.Runtime.Remoting.Messaging;
using System.Workflow.ComponentModel;
using System.Workflow.ComponentModel.Design;
using System.Workflow.Runtime;
using System.Workflow.Runtime.Hosting;
#endregion Using directives
namespace System.Workflow.Activities
{
[Serializable]
internal class StateMachineExecutionState
{
#region Member Variables
internal const string StateMachineExecutionStateKey = "StateMachineExecutionState";
private StateMachineSubscriptionManager _subscriptionManager;
private Queue<StateMachineAction> _actions;
private string _currentStateName;
private string _previousStateName;
private string _nextStateName;
private bool _completed = false;
private bool _queueLocked = false;
private bool _schedulerBusy = false;
#endregion Member Variables
#region Properties
internal StateMachineSubscriptionManager SubscriptionManager
{
get
{
return _subscriptionManager;
}
}
private Queue<StateMachineAction> Actions
{
get
{
if (_actions == null)
_actions = new Queue<StateMachineAction>();
return _actions;
}
}
internal bool SchedulerBusy
{
get
{
return _schedulerBusy;
}
set
{
_schedulerBusy = value;
}
}
internal string CurrentStateName
{
get
{
return _currentStateName;
}
set
{
_currentStateName = value;
}
}
internal string PreviousStateName
{
get
{
return _previousStateName;
}
set
{
_previousStateName = value;
}
}
internal string NextStateName
{
get
{
return _nextStateName;
}
set
{
_nextStateName = value;
}
}
internal bool Completed
{
get
{
return _completed;
}
set
{
_completed = value;
}
}
internal bool HasEnqueuedActions
{
get
{
return this.Actions.Count > 0;
}
}
#endregion Properties
#region Constructors
internal StateMachineExecutionState(Guid instanceId)
{
_subscriptionManager = new StateMachineSubscriptionManager(this, instanceId);
}
#endregion
internal void LockQueue()
{
_queueLocked = true;
}
internal void EnqueueAction(StateMachineAction action)
{
Debug.Assert(!this._queueLocked);
this.Actions.Enqueue(action);
}
internal StateMachineAction DequeueAction()
{
StateMachineAction action = this.Actions.Dequeue();
if (this.Actions.Count == 0)
_queueLocked = false;
return action;
}
internal void ProcessActions(ActivityExecutionContext context)
{
if (context == null)
throw new ArgumentNullException("context");
if (this.SchedulerBusy)
return;
StateActivity state = (StateActivity)context.Activity;
if (this.Actions.Count == 0)
{
this.SubscriptionManager.ProcessQueue(context);
return;
}
StateMachineAction action = this.Actions.Peek();
while (action.StateName.Equals(state.QualifiedName))
{
action = DequeueAction();
action.Execute(context);
// If the previous action just
// requested something to the runtime
// scheduler, then we quit, since
// the scheduler takes precedence.
// we'll pick up the processing of actions
// after the scheduler return the control to us.
if (this.SchedulerBusy)
return;
if (this.Actions.Count == 0)
break;
action = this.Actions.Peek();
}
if (this.Actions.Count > 0)
{
StateActivity rootState = StateMachineHelpers.GetRootState(state);
StateActivity nextActionState = StateMachineHelpers.FindDynamicStateByName(rootState, action.StateName);
if (nextActionState == null)
throw new InvalidOperationException(SR.GetInvalidStateMachineAction(action.StateName));
nextActionState.RaiseProcessActionEvent(context);
}
else
{
this.SubscriptionManager.ProcessQueue(context);
}
}
internal void ProcessTransitionRequest(ActivityExecutionContext context)
{
if (String.IsNullOrEmpty(this.NextStateName))
return;
StateActivity currentState = StateMachineHelpers.GetCurrentState(context);
CalculateStateTransition(currentState, this.NextStateName);
LockQueue();
this.NextStateName = null;
}
internal void CalculateStateTransition(StateActivity currentState, string targetStateName)
{
if (currentState == null)
throw new ArgumentNullException("currentState");
if (String.IsNullOrEmpty(targetStateName))
throw new ArgumentNullException("targetStateName");
while (currentState != null && (currentState.QualifiedName.Equals(targetStateName) || !StateMachineHelpers.ContainsState(currentState, targetStateName)))
{
CloseStateAction action = new CloseStateAction(currentState.QualifiedName);
this.Actions.Enqueue(action);
currentState = currentState.Parent as StateActivity;
}
if (currentState == null)
throw new InvalidOperationException(SR.GetUnableToTransitionToState(targetStateName));
while (!currentState.QualifiedName.Equals(targetStateName))
{
foreach (Activity childActivity in currentState.EnabledActivities)
{
StateActivity childState = childActivity as StateActivity;
if (childState != null)
{
//
if (StateMachineHelpers.ContainsState(childState, targetStateName))
{
ExecuteChildStateAction action = new ExecuteChildStateAction(currentState.QualifiedName, childState.QualifiedName);
this.Actions.Enqueue(action);
currentState = childState;
break;
}
}
}
}
if (!StateMachineHelpers.IsLeafState(currentState))
throw new InvalidOperationException(SR.GetInvalidStateTransitionPath());
}
#region Static Methods
internal static StateMachineExecutionState Get(StateActivity state)
{
Debug.Assert(StateMachineHelpers.IsRootState(state));
StateMachineExecutionState executionState = (StateMachineExecutionState)state.GetValue(StateActivity.StateMachineExecutionStateProperty);
Debug.Assert(executionState != null);
return executionState;
}
#endregion
}
}
|