File: Class1.xml

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<Type Name="Class1" FullName="UwpTestWinRtComponentCpp.Class1">
  <TypeSignature Language="C#" Value="public sealed class Class1" />
  <TypeSignature Language="ILAsm" Value=".class public auto ansi sealed Class1 extends System.Object" />
  <TypeSignature Language="C++ WINRT" Value="class Class1 sealed" />
  <AssemblyInfo>
    <AssemblyName>UwpTestWinRtComponentCpp</AssemblyName>
    <AssemblyVersion>255.255.255.255</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>System.Object</BaseTypeName>
  </Base>
  <Interfaces />
  <Attributes>
    <Attribute>
      <AttributeName>Windows.Foundation.Metadata.Activatable(1)</AttributeName>
    </Attribute>
    <Attribute>
      <AttributeName>Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)</AttributeName>
    </Attribute>
    <Attribute>
      <AttributeName>Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)</AttributeName>
    </Attribute>
    <Attribute>
      <AttributeName>Windows.Foundation.Metadata.Version(1)</AttributeName>
    </Attribute>
  </Attributes>
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public Class1 ();" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() runtime managed" />
      <MemberSignature Language="C++ WINRT" Value=" Class1();" />
      <MemberType>Constructor</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>255.255.255.255</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>Windows.Foundation.Metadata.Overload("CreateInstance1")</AttributeName>
        </Attribute>
      </Attributes>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="ComputeResult">
      <MemberSignature Language="C#" Value="public Windows.Foundation.Collections.IVector&lt;double&gt; ComputeResult (double input);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance class Windows.Foundation.Collections.IVector`1&lt;float64&gt; ComputeResult([in]float64 input) runtime managed" />
      <MemberSignature Language="C++ WINRT" Value="winrt::Windows::Foundation::Collections::IVector&lt;double&gt; ComputeResult(double input);" />
      <MemberType>Method</MemberType>
      <Implements>
        <InterfaceMember>M:UwpTestWinRtComponentCpp.__IClass1PublicNonVirtuals.ComputeResult(System.Double)</InterfaceMember>
      </Implements>
      <AssemblyInfo>
        <AssemblyVersion>255.255.255.255</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>Windows.Foundation.Collections.IVector&lt;System.Double&gt;</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="input" Type="System.Double" />
      </Parameters>
      <Docs>
        <param name="input">To be added.</param>
        <summary>To be added.</summary>
        <returns>To be added.</returns>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="GetPrimesOrdered">
      <MemberSignature Language="C#" Value="public Windows.Foundation.IAsyncOperationWithProgress&lt;Windows.Foundation.Collections.IVector&lt;int&gt;,double&gt; GetPrimesOrdered (int first, int last);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance class Windows.Foundation.IAsyncOperationWithProgress`2&lt;class Windows.Foundation.Collections.IVector`1&lt;int32&gt;, float64&gt; GetPrimesOrdered([in]int32 first, [in]int32 last) runtime managed" />
      <MemberSignature Language="C++ WINRT" Value="winrt::Windows::Foundation::IAsyncOperationWithProgress&lt;Windows::Foundation::Collections::IVector&lt;int&gt;, double&gt; GetPrimesOrdered(int first, int last);" />
      <MemberType>Method</MemberType>
      <Implements>
        <InterfaceMember>M:UwpTestWinRtComponentCpp.__IClass1PublicNonVirtuals.GetPrimesOrdered(System.Int32,System.Int32)</InterfaceMember>
      </Implements>
      <AssemblyInfo>
        <AssemblyVersion>255.255.255.255</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>Windows.Foundation.IAsyncOperationWithProgress&lt;Windows.Foundation.Collections.IVector&lt;System.Int32&gt;,System.Double&gt;</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="first" Type="System.Int32" />
        <Parameter Name="last" Type="System.Int32" />
      </Parameters>
      <Docs>
        <param name="first">To be added.</param>
        <param name="last">To be added.</param>
        <summary>To be added.</summary>
        <returns>To be added.</returns>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="GetPrimesUnordered">
      <MemberSignature Language="C#" Value="public Windows.Foundation.IAsyncActionWithProgress&lt;double&gt; GetPrimesUnordered (int first, int last);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance class Windows.Foundation.IAsyncActionWithProgress`1&lt;float64&gt; GetPrimesUnordered([in]int32 first, [in]int32 last) runtime managed" />
      <MemberSignature Language="C++ WINRT" Value="winrt::Windows::Foundation::IAsyncActionWithProgress&lt;double&gt; GetPrimesUnordered(int first, int last);" />
      <MemberType>Method</MemberType>
      <Implements>
        <InterfaceMember>M:UwpTestWinRtComponentCpp.__IClass1PublicNonVirtuals.GetPrimesUnordered(System.Int32,System.Int32)</InterfaceMember>
      </Implements>
      <AssemblyInfo>
        <AssemblyVersion>255.255.255.255</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>Windows.Foundation.IAsyncActionWithProgress&lt;System.Double&gt;</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="first" Type="System.Int32" />
        <Parameter Name="last" Type="System.Int32" />
      </Parameters>
      <Docs>
        <param name="first">To be added.</param>
        <param name="last">To be added.</param>
        <summary>To be added.</summary>
        <returns>To be added.</returns>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="primeFoundEvent">
      <MemberSignature Language="C#" Value="public event UwpTestWinRtComponentCpp.PrimeFoundHandler primeFoundEvent;" />
      <MemberSignature Language="ILAsm" Value=".event class UwpTestWinRtComponentCpp.PrimeFoundHandler primeFoundEvent" />
      <MemberType>Event</MemberType>
      <Implements>
        <InterfaceMember>E:UwpTestWinRtComponentCpp.__IClass1PublicNonVirtuals.primeFoundEvent</InterfaceMember>
      </Implements>
      <AssemblyInfo>
        <AssemblyVersion>255.255.255.255</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>UwpTestWinRtComponentCpp.PrimeFoundHandler</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
  </Members>
</Type>