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<Type Name="Class1" FullName="UwpTestWinRtComponentCpp.Class1">
<TypeSignature Language="C#" Value="public sealed class Class1" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed Class1 extends System.Object" />
<TypeSignature Language="C++ WINRT" Value="class Class1 sealed" />
<AssemblyInfo>
<AssemblyName>UwpTestWinRtComponentCpp</AssemblyName>
<AssemblyVersion>255.255.255.255</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces />
<Attributes>
<Attribute>
<AttributeName>Windows.Foundation.Metadata.Activatable(1)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Windows.Foundation.Metadata.Version(1)</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Class1 ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() runtime managed" />
<MemberSignature Language="C++ WINRT" Value=" Class1();" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>255.255.255.255</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Windows.Foundation.Metadata.Overload("CreateInstance1")</AttributeName>
</Attribute>
</Attributes>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ComputeResult">
<MemberSignature Language="C#" Value="public Windows.Foundation.Collections.IVector<double> ComputeResult (double input);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance class Windows.Foundation.Collections.IVector`1<float64> ComputeResult([in]float64 input) runtime managed" />
<MemberSignature Language="C++ WINRT" Value="winrt::Windows::Foundation::Collections::IVector<double> ComputeResult(double input);" />
<MemberType>Method</MemberType>
<Implements>
<InterfaceMember>M:UwpTestWinRtComponentCpp.__IClass1PublicNonVirtuals.ComputeResult(System.Double)</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyVersion>255.255.255.255</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Windows.Foundation.Collections.IVector<System.Double></ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="input" Type="System.Double" />
</Parameters>
<Docs>
<param name="input">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetPrimesOrdered">
<MemberSignature Language="C#" Value="public Windows.Foundation.IAsyncOperationWithProgress<Windows.Foundation.Collections.IVector<int>,double> GetPrimesOrdered (int first, int last);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance class Windows.Foundation.IAsyncOperationWithProgress`2<class Windows.Foundation.Collections.IVector`1<int32>, float64> GetPrimesOrdered([in]int32 first, [in]int32 last) runtime managed" />
<MemberSignature Language="C++ WINRT" Value="winrt::Windows::Foundation::IAsyncOperationWithProgress<Windows::Foundation::Collections::IVector<int>, double> GetPrimesOrdered(int first, int last);" />
<MemberType>Method</MemberType>
<Implements>
<InterfaceMember>M:UwpTestWinRtComponentCpp.__IClass1PublicNonVirtuals.GetPrimesOrdered(System.Int32,System.Int32)</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyVersion>255.255.255.255</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Windows.Foundation.IAsyncOperationWithProgress<Windows.Foundation.Collections.IVector<System.Int32>,System.Double></ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="first" Type="System.Int32" />
<Parameter Name="last" Type="System.Int32" />
</Parameters>
<Docs>
<param name="first">To be added.</param>
<param name="last">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetPrimesUnordered">
<MemberSignature Language="C#" Value="public Windows.Foundation.IAsyncActionWithProgress<double> GetPrimesUnordered (int first, int last);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance class Windows.Foundation.IAsyncActionWithProgress`1<float64> GetPrimesUnordered([in]int32 first, [in]int32 last) runtime managed" />
<MemberSignature Language="C++ WINRT" Value="winrt::Windows::Foundation::IAsyncActionWithProgress<double> GetPrimesUnordered(int first, int last);" />
<MemberType>Method</MemberType>
<Implements>
<InterfaceMember>M:UwpTestWinRtComponentCpp.__IClass1PublicNonVirtuals.GetPrimesUnordered(System.Int32,System.Int32)</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyVersion>255.255.255.255</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Windows.Foundation.IAsyncActionWithProgress<System.Double></ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="first" Type="System.Int32" />
<Parameter Name="last" Type="System.Int32" />
</Parameters>
<Docs>
<param name="first">To be added.</param>
<param name="last">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="primeFoundEvent">
<MemberSignature Language="C#" Value="public event UwpTestWinRtComponentCpp.PrimeFoundHandler primeFoundEvent;" />
<MemberSignature Language="ILAsm" Value=".event class UwpTestWinRtComponentCpp.PrimeFoundHandler primeFoundEvent" />
<MemberType>Event</MemberType>
<Implements>
<InterfaceMember>E:UwpTestWinRtComponentCpp.__IClass1PublicNonVirtuals.primeFoundEvent</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyVersion>255.255.255.255</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>UwpTestWinRtComponentCpp.PrimeFoundHandler</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>
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