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//
// Author(s):
// Marek Habersack <mhabersack@novell.com>
//
// (C) 2009-2010 Novell, Inc (http://novell.com)
//
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Threading;
using System.Xml;
namespace System.Web.Caching
{
sealed partial class CacheItemPriorityQueue
{
const int INITIAL_HEAP_SIZE = 32;
const int HEAP_RESIZE_THRESHOLD = 8192;
CacheItem[] heap;
int heapSize = 0;
int heapCount = 0;
// See comment for the cacheLock field at top of System.Web.Caching/Cache.cs
ReaderWriterLockSlim queueLock;
public int Count {
get { return heapCount; }
}
public int Size {
get { return heapSize; }
}
public CacheItem[] Heap {
get { return heap; }
}
public CacheItemPriorityQueue ()
{
queueLock = new ReaderWriterLockSlim ();
InitDebugMode ();
}
void ResizeHeap (int newSize)
{
CacheItem[] oldHeap = heap;
Array.Resize <CacheItem> (ref heap, newSize);
heapSize = newSize;
// TODO: The code helps the GC in case the array is pinned. In such instance clearing
// the old array will release references to the CacheItems stored in there. If the
// array is not pinned, otoh, this is a waste of time.
// Currently we don't know if the array is pinned or not so it's safer to always clear it.
// However when we have more precise stack scanning the code should be
// revisited.
if (oldHeap != null) {
((IList)oldHeap).Clear ();
oldHeap = null;
}
}
CacheItem[] GetHeapWithGrow ()
{
if (heap == null) {
heap = new CacheItem [INITIAL_HEAP_SIZE];
heapSize = INITIAL_HEAP_SIZE;
heapCount = 0;
return heap;
}
if (heapCount >= heapSize)
ResizeHeap (heapSize <<= 1);
return heap;
}
CacheItem[] GetHeapWithShrink ()
{
if (heap == null)
return null;
if (heapSize > HEAP_RESIZE_THRESHOLD) {
int halfTheSize = heapSize >> 1;
if (heapCount < halfTheSize)
ResizeHeap (halfTheSize + (heapCount / 3));
}
return heap;
}
public void Enqueue (CacheItem item)
{
if (item == null)
return;
CacheItem[] heap;
try {
queueLock.EnterWriteLock ();
heap = GetHeapWithGrow ();
heap [heapCount] = item;
if (heapCount == 0)
item.PriorityQueueIndex = 0;
BubbleUp (heap, heapCount++);
AddSequenceEntry (item, EDSequenceEntryType.Enqueue);
} finally {
// See comment at the top of the file, above queueLock declaration
queueLock.ExitWriteLock ();
}
}
public CacheItem Dequeue ()
{
CacheItem ret = null;
CacheItem[] heap;
int index;
try {
queueLock.EnterWriteLock ();
heap = GetHeapWithShrink ();
if (heap == null || heapCount == 0)
return null;
ret = heap [0];
index = --heapCount;
heap [0] = heap [index];
heap [index] = null;
if (heapCount > 0)
BubbleDown (heap, 0);
AddSequenceEntry (ret, EDSequenceEntryType.Dequeue);
return ret;
} finally {
// See comment at the top of the file, above queueLock declaration
queueLock.ExitWriteLock ();
}
}
public bool Update (CacheItem item)
{
if (item == null || item.PriorityQueueIndex <= 0 || item.PriorityQueueIndex >= heapCount - 1)
return false;
try {
queueLock.EnterWriteLock ();
CacheItem stored = heap [item.PriorityQueueIndex];
if (stored == null ||
String.Compare (stored.Key, item.Key, StringComparison.Ordinal) != 0
#if DEBUG
|| stored.Guid != item.Guid
#endif
)
return false;
int oldIndex = item.PriorityQueueIndex;
int index = BubbleUp (heap, oldIndex);
if (index > -1 && index >= oldIndex)
BubbleDown (heap, index);
AddSequenceEntry (item, EDSequenceEntryType.Update);
} finally {
queueLock.ExitWriteLock ();
}
return true;
}
public CacheItem Peek ()
{
CacheItem ret;
try {
queueLock.EnterReadLock ();
if (heap == null || heapCount == 0)
return null;
ret = heap [0];
AddSequenceEntry (ret, EDSequenceEntryType.Peek);
return ret;
} finally {
// See comment at the top of the file, above queueLock declaration
queueLock.ExitReadLock ();
}
}
int BubbleDown (CacheItem[] heap, int startIndex)
{
int index = startIndex;
int left = startIndex + 1;
int right = startIndex + 2;
CacheItem item = heap [index], tmpItem;
int selected = (right < heapCount && heap [right].ExpiresAt < heap [left].ExpiresAt) ? 2 : 1;
do {
selected = index;
left = (index << 1) + 1;
right = left + 1;
if (heapCount > left && heap [index].ExpiresAt > heap [left].ExpiresAt)
index = left;
if (heapCount > right && heap [index].ExpiresAt > heap [right].ExpiresAt)
index = right;
if (index == selected)
break;
tmpItem = heap [index];
heap [index] = heap [selected];
heap [index].PriorityQueueIndex = index;
heap [selected] = tmpItem;
tmpItem.PriorityQueueIndex = selected;
} while (true);
item.PriorityQueueIndex = index;
return index;
}
int BubbleUp (CacheItem[] heap, int startIndex)
{
int index, parentIndex;
CacheItem parent, item;
if (heapCount <= 1)
return -1;
int maxIndex = heapCount - 1;
if (startIndex < 0 || startIndex > maxIndex)
return -1;
index = startIndex;
parentIndex = (index - 1) >> 1;
item = heap [index];
while (index > 0) {
parent = heap [parentIndex];
if (heap [index].ExpiresAt >= parent.ExpiresAt)
break;
heap [index] = parent;
parent.PriorityQueueIndex = index;
index = parentIndex;
parentIndex = (index - 1) >> 1;
}
heap [index] = item;
item.PriorityQueueIndex = index;
return index;
}
}
}
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