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// System.Net.Sockets.SocketAsyncEventArgs.cs
//
// Authors:
// Marek Habersack (mhabersack@novell.com)
// Gonzalo Paniagua Javier (gonzalo@xamarin.com)
//
// Copyright (c) 2008,2010 Novell, Inc. (http://www.novell.com)
// Copyright (c) 2011 Xamarin, Inc. (http://xamarin.com)
//
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Security;
using System.Threading;
namespace System.Net.Sockets
{
public partial class SocketAsyncEventArgs : EventArgs, IDisposable
{
bool disposed;
internal volatile int in_progress;
EndPoint remote_ep;
Socket current_socket;
internal SocketAsyncResult socket_async_result = new SocketAsyncResult ();
public Exception ConnectByNameError {
get;
private set;
}
public Socket AcceptSocket {
get;
set;
}
public int BytesTransferred {
get;
private set;
}
public bool DisconnectReuseSocket {
get;
set;
}
public SocketAsyncOperation LastOperation {
get;
private set;
}
public EndPoint RemoteEndPoint {
get { return remote_ep; }
set { remote_ep = value; }
}
public IPPacketInformation ReceiveMessageFromPacketInfo {
get;
private set;
}
public SendPacketsElement[] SendPacketsElements {
get;
set;
}
public TransmitFileOptions SendPacketsFlags {
get;
set;
}
[MonoTODO ("unused property")]
public int SendPacketsSendSize {
get;
set;
}
public SocketError SocketError {
get;
set;
}
public SocketFlags SocketFlags {
get;
set;
}
public object UserToken {
get;
set;
}
public Socket ConnectSocket {
get {
switch (SocketError) {
case SocketError.AccessDenied:
return null;
default:
return current_socket;
}
}
}
public event EventHandler<SocketAsyncEventArgs> Completed;
public SocketAsyncEventArgs ()
{
SendPacketsSendSize = -1;
}
internal SocketAsyncEventArgs (bool flowExecutionContext)
{
}
~SocketAsyncEventArgs ()
{
Dispose (false);
}
void Dispose (bool disposing)
{
disposed = true;
if (disposing && in_progress != 0)
return;
}
public void Dispose ()
{
Dispose (true);
GC.SuppressFinalize (this);
}
internal void SetConnectByNameError (Exception error)
{
ConnectByNameError = error;
}
internal void SetBytesTransferred (int value)
{
BytesTransferred = value;
}
internal Socket CurrentSocket {
get { return current_socket; }
}
internal void SetCurrentSocket (Socket socket)
{
current_socket = socket;
}
internal void SetLastOperation (SocketAsyncOperation op)
{
if (disposed)
throw new ObjectDisposedException ("System.Net.Sockets.SocketAsyncEventArgs");
if (Interlocked.Exchange (ref in_progress, 1) != 0)
throw new InvalidOperationException ("Operation already in progress");
LastOperation = op;
}
internal void Complete_internal ()
{
in_progress = 0;
OnCompleted (this);
}
protected virtual void OnCompleted (SocketAsyncEventArgs e)
{
if (e == null)
return;
EventHandler<SocketAsyncEventArgs> handler = e.Completed;
if (handler != null)
handler (e.current_socket, e);
}
internal void StartOperationCommon (Socket socket)
{
current_socket = socket;
}
internal void StartOperationWrapperConnect (MultipleConnectAsync args)
{
SetLastOperation (SocketAsyncOperation.Connect);
//m_MultipleConnect = args;
}
internal void FinishConnectByNameSyncFailure (Exception exception, int bytesTransferred, SocketFlags flags)
{
SetResults (exception, bytesTransferred, flags);
if (current_socket != null)
current_socket.is_connected = false;
Complete_internal ();
}
internal void FinishOperationAsyncFailure (Exception exception, int bytesTransferred, SocketFlags flags)
{
SetResults (exception, bytesTransferred, flags);
if (current_socket != null)
current_socket.is_connected = false;
Complete_internal ();
}
internal void FinishWrapperConnectSuccess (Socket connectSocket, int bytesTransferred, SocketFlags flags)
{
SetResults(SocketError.Success, bytesTransferred, flags);
current_socket = connectSocket;
Complete_internal ();
}
internal void SetResults (SocketError socketError, int bytesTransferred, SocketFlags flags)
{
SocketError = socketError;
ConnectByNameError = null;
BytesTransferred = bytesTransferred;
SocketFlags = flags;
}
internal void SetResults (Exception exception, int bytesTransferred, SocketFlags flags)
{
ConnectByNameError = exception;
BytesTransferred = bytesTransferred;
SocketFlags = flags;
if (exception == null)
{
SocketError = SocketError.Success;
}
else
{
var socketException = exception as SocketException;
if (socketException != null)
SocketError = socketException.SocketErrorCode;
else
SocketError = SocketError.SocketError;
}
}
}
}
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