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// System.Net.Sockets.SocketAsyncResult.cs
//
// Authors:
// Ludovic Henry <ludovic@xamarin.com>
//
// Copyright (C) 2015 Xamarin, Inc. (https://www.xamarin.com)
//
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Runtime.Remoting.Messaging;
using System.Threading;
namespace System.Net.Sockets
{
[StructLayout (LayoutKind.Sequential)]
internal sealed class SocketAsyncResult: IOAsyncResult
{
public Socket socket;
public SocketOperation operation;
Exception DelayedException;
public EndPoint EndPoint; // Connect,ReceiveFrom,SendTo
public Memory<byte> Buffer; // Receive,ReceiveFrom,Send,SendTo
public int Offset; // Receive,ReceiveFrom,Send,SendTo
public int Size; // Receive,ReceiveFrom,Send,SendTo
public SocketFlags SockFlags; // Receive,ReceiveFrom,Send,SendTo
public Socket AcceptSocket; // AcceptReceive
public IPAddress[] Addresses; // Connect
public int Port; // Connect
public IList<ArraySegment<byte>> Buffers; // Receive, Send
public bool ReuseSocket; // Disconnect
public int CurrentAddress; // Connect
public Socket AcceptedSocket;
public int Total;
internal int error;
public int EndCalled;
public IntPtr Handle {
get { return socket != null ? socket.Handle : IntPtr.Zero; }
}
/* Used by SocketAsyncEventArgs */
public SocketAsyncResult ()
: base ()
{
}
public void Init (Socket socket, AsyncCallback callback, object state, SocketOperation operation)
{
base.Init (callback, state);
this.socket = socket;
this.operation = operation;
DelayedException = null;
EndPoint = null;
Buffer = null;
Offset = 0;
Size = 0;
SockFlags = SocketFlags.None;
AcceptSocket = null;
Addresses = null;
Port = 0;
Buffers = null;
ReuseSocket = false;
CurrentAddress = 0;
AcceptedSocket = null;
Total = 0;
error = 0;
EndCalled = 0;
}
public SocketAsyncResult (Socket socket, AsyncCallback callback, object state, SocketOperation operation)
: base (callback, state)
{
this.socket = socket;
this.operation = operation;
}
public SocketError ErrorCode {
get {
SocketException ex = DelayedException as SocketException;
if (ex != null)
return ex.SocketErrorCode;
if (error != 0)
return (SocketError) error;
return SocketError.Success;
}
}
public void CheckIfThrowDelayedException ()
{
if (DelayedException != null) {
socket.is_connected = false;
throw DelayedException;
}
if (error != 0) {
socket.is_connected = false;
throw new SocketException (error);
}
}
internal override void CompleteDisposed ()
{
Complete ();
}
public void Complete ()
{
if (operation != SocketOperation.Receive && socket.CleanedUp)
DelayedException = new ObjectDisposedException (socket.GetType ().ToString ());
IsCompleted = true;
/* It is possible that this.socket is modified by this.Init which has been called by the callback. This
* would lead to inconsistency, as we would for example not release the correct socket.ReadSem or
* socket.WriteSem.
* For example, this can happen with AcceptAsync followed by a ReceiveAsync on the same
* SocketAsyncEventArgs */
Socket completedSocket = socket;
SocketOperation completedOperation = operation;
if (!CompletedSynchronously && AsyncCallback != null) {
ThreadPool.UnsafeQueueUserWorkItem(state => ((SocketAsyncResult)state).AsyncCallback((SocketAsyncResult)state), this);
}
/* Warning: any field on the current SocketAsyncResult might have changed, as the callback might have
* called this.Init */
switch (completedOperation) {
case SocketOperation.Receive:
case SocketOperation.ReceiveFrom:
case SocketOperation.ReceiveGeneric:
case SocketOperation.Accept:
completedSocket.ReadSem.Release ();
break;
case SocketOperation.Send:
case SocketOperation.SendTo:
case SocketOperation.SendGeneric:
completedSocket.WriteSem.Release ();
break;
}
// IMPORTANT: 'callback', if any is scheduled from unmanaged code
}
public void Complete (bool synch)
{
CompletedSynchronously = synch;
Complete ();
}
public void Complete (int total)
{
Total = total;
Complete ();
}
public void Complete (Exception e, bool synch)
{
DelayedException = e;
CompletedSynchronously = synch;
Complete ();
}
public void Complete (Exception e)
{
DelayedException = e;
Complete ();
}
public void Complete (Socket s)
{
AcceptedSocket = s;
Complete ();
}
public void Complete (Socket s, int total)
{
AcceptedSocket = s;
Total = total;
Complete ();
}
}
}
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