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<?xml version="1.0" encoding="utf-8"?>
<Type Name="ToBase64Transform" FullName="System.Security.Cryptography.ToBase64Transform">
<TypeSignature Maintainer="auto" Language="C#" Value="public class ToBase64Transform : System.Security.Cryptography.ICryptoTransform" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit ToBase64Transform extends System.Object implements class System.IDisposable, class System.Security.Cryptography.ICryptoTransform" />
<AssemblyInfo>
<AssemblyName>mscorlib</AssemblyName>
<AssemblyPublicKey>[00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00]</AssemblyPublicKey>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>System.Security.Cryptography.ICryptoTransform</InterfaceName>
</Interface>
</Interfaces>
<Attributes>
<Attribute>
<AttributeName>System.Runtime.InteropServices.ComVisible(true)</AttributeName>
</Attribute>
</Attributes>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Base 64 Content-Transfer-Encoding represents arbitrary bit sequences in a form that is not human readable.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Converts a <see cref="T:System.Security.Cryptography.CryptoStream" /> to base 64.</para>
</summary>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public ToBase64Transform ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue />
<Parameters />
<Docs>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Initializes a new instance of the <see cref="T:System.Security.Cryptography.ToBase64Transform" /> class. </para>
</summary>
</Docs>
</Member>
<Member MemberName="CanReuseTransform">
<MemberSignature Language="C#" Value="public virtual bool CanReuseTransform { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance bool CanReuseTransform" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<value>To be added: an object of type 'bool'</value>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets a value indicating whether the current transform can be reused.</para>
</summary>
</Docs>
</Member>
<Member MemberName="CanTransformMultipleBlocks">
<MemberSignature Language="C#" Value="public bool CanTransformMultipleBlocks { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance bool CanTransformMultipleBlocks" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<value>To be added: an object of type 'bool'</value>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>In the current implementation, only one block can be transformed at a time, so this property is always false.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets a value that indicates whether multiple blocks can be transformed.</para>
</summary>
</Docs>
</Member>
<Member MemberName="Clear">
<MemberSignature Language="C#" Value="public void Clear ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Clear() cil managed" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>This method is a simple call to <see cref="M:System.IDisposable.Dispose" />.</para>
<para>Calling Dispose allows the resources used by the <see cref="T:System.Security.Cryptography.ToBase64Transform" /> to be reallocated for other purposes. For more information about Dispose, see <format type="text/html"><a href="a17b0066-71c2-4ba4-9822-8e19332fc213">Cleaning Up Unmanaged Resources</a></format>. </para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Releases all resources used by the <see cref="T:System.Security.Cryptography.ToBase64Transform" />.</para>
</summary>
</Docs>
</Member>
<Member MemberName="Dispose">
<MemberSignature Language="C#" Value="public void Dispose ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void Dispose() cil managed" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Call Dispose when you are finished using the <see cref="T:System.Security.Cryptography.ToBase64Transform" />. The Dispose method leaves the <see cref="T:System.Security.Cryptography.ToBase64Transform" /> in an unusable state. After calling Dispose, you must release all references to the <see cref="T:System.Security.Cryptography.ToBase64Transform" /> so the garbage collector can reclaim the memory that the <see cref="T:System.Security.Cryptography.ToBase64Transform" /> was occupying.</para>
<para>For more information, see <format type="text/html"><a href="A17B0066-71C2-4BA4-9822-8E19332FC213">Cleaning Up Unmanaged Resources</a></format> and <format type="text/html"><a href="eb4e1af0-3b48-4fbc-ad4e-fc2f64138bf9">Implementing a Dispose Method</a></format>.</para>
<block subset="none" type="note">
<para>Always call Dispose before you release your last reference to the <see cref="T:System.Security.Cryptography.ToBase64Transform" />. Otherwise, the resources it is using will not be freed until the garbage collector calls the <see cref="T:System.Security.Cryptography.ToBase64Transform" /> object's Finalize method.</para>
</block>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Releases all resources used by the current instance of the <see cref="T:System.Security.Cryptography.ToBase64Transform" /> class.</para>
</summary>
</Docs>
</Member>
<Member MemberName="Dispose">
<MemberSignature Language="C#" Value="protected virtual void Dispose (bool disposing);" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig newslot virtual instance void Dispose(bool disposing) cil managed" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="disposing" Type="System.Boolean" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>This method is called by the public Dispose() method and the Finalize method. Dispose() invokes the protected Dispose(Boolean) method with the disposing parameter set to true. Finalize invokes Dispose with disposing set to false.</para>
<para>When the <paramref name="disposing" /> parameter is true, this method releases all resources held by any managed objects that this <see cref="T:System.Security.Cryptography.ToBase64Transform" /> references. This method invokes the Dispose() method of each referenced object.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Releases the unmanaged resources used by the <see cref="T:System.Security.Cryptography.ToBase64Transform" /> and optionally releases the managed resources.</para>
</summary>
<param name="disposing">
<attribution license="cc4" from="Microsoft" modified="false" />true to release both managed and unmanaged resources; false to release only unmanaged resources. </param>
</Docs>
</Member>
<Member MemberName="Finalize">
<MemberSignature Language="C#" Value="~ToBase64Transform ();" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig virtual instance void Finalize() cil managed" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Releases the unmanaged resources used by the <see cref="T:System.Security.Cryptography.ToBase64Transform" />.</para>
</summary>
</Docs>
</Member>
<Member MemberName="InputBlockSize">
<MemberSignature Language="C#" Value="public int InputBlockSize { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance int32 InputBlockSize" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<value>The returned value is always 3.</value>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The input block size for this transformation is 3 bytes.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets the input block size.</para>
</summary>
</Docs>
</Member>
<Member MemberName="OutputBlockSize">
<MemberSignature Language="C#" Value="public int OutputBlockSize { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance int32 OutputBlockSize" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<value>The value returned by this property is always 4.</value>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The output block size for this transformation is 4 bytes.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets the output block size.</para>
</summary>
</Docs>
</Member>
<Member MemberName="System.IDisposable.Dispose">
<MemberSignature Language="C#" Value="void IDisposable.Dispose ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>This member is an explicit interface member implementation. It can be used only when the <see cref="T:System.Security.Cryptography.ToBase64Transform" /> instance is cast to an <see cref="T:System.IDisposable" /> interface. </para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Releases the unmanaged resources used by the <see cref="T:System.Security.Cryptography.ToBase64Transform" /> class. </para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="TransformBlock">
<MemberSignature Language="C#" Value="public int TransformBlock (byte[] inputBuffer, int inputOffset, int inputCount, byte[] outputBuffer, int outputOffset);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance int32 TransformBlock(unsigned int8[] inputBuffer, int32 inputOffset, int32 inputCount, unsigned int8[] outputBuffer, int32 outputOffset) cil managed" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="inputBuffer" Type="System.Byte[]" />
<Parameter Name="inputOffset" Type="System.Int32" />
<Parameter Name="inputCount" Type="System.Int32" />
<Parameter Name="outputBuffer" Type="System.Byte[]" />
<Parameter Name="outputOffset" Type="System.Int32" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The <see cref="T:System.Security.Cryptography.ToBase64Transform" /> class is a block algorithm that processes input blocks of 3 bytes and creates output blocks of 4 bytes. The <see cref="M:System.Security.Cryptography.ToBase64Transform.TransformBlock(System.Byte[],System.Int32,System.Int32,System.Byte[],System.Int32)" /> method transforms an input block of 24 bits into 32 bits of character data. You must maintain 3 byte input boundaries to 4 byte output boundaries in order to match the block transform.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Converts the specified region of the input byte array to base 64 and copies the result to the specified region of the output byte array.</para>
</summary>
<returns>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The number of bytes written.</para>
</returns>
<param name="inputBuffer">
<attribution license="cc4" from="Microsoft" modified="false" />The input to compute to base 64. </param>
<param name="inputOffset">
<attribution license="cc4" from="Microsoft" modified="false" />The offset into the input byte array from which to begin using data. </param>
<param name="inputCount">
<attribution license="cc4" from="Microsoft" modified="false" />The number of bytes in the input byte array to use as data. </param>
<param name="outputBuffer">
<attribution license="cc4" from="Microsoft" modified="false" />The output to which to write the result. </param>
<param name="outputOffset">
<attribution license="cc4" from="Microsoft" modified="false" />The offset into the output byte array from which to begin writing data. </param>
</Docs>
</Member>
<Member MemberName="TransformFinalBlock">
<MemberSignature Language="C#" Value="public byte[] TransformFinalBlock (byte[] inputBuffer, int inputOffset, int inputCount);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance unsigned int8[] TransformFinalBlock(unsigned int8[] inputBuffer, int32 inputOffset, int32 inputCount) cil managed" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Byte[]</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="inputBuffer" Type="System.Byte[]" />
<Parameter Name="inputOffset" Type="System.Int32" />
<Parameter Name="inputCount" Type="System.Int32" />
</Parameters>
<Docs>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Converts the specified region of the specified byte array to base 64.</para>
</summary>
<returns>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The computed base 64 conversion.</para>
</returns>
<param name="inputBuffer">
<attribution license="cc4" from="Microsoft" modified="false" />The input to convert to base 64. </param>
<param name="inputOffset">
<attribution license="cc4" from="Microsoft" modified="false" />The offset into the byte array from which to begin using data. </param>
<param name="inputCount">
<attribution license="cc4" from="Microsoft" modified="false" />The number of bytes in the byte array to use as data. </param>
</Docs>
</Member>
</Members>
</Type>
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