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<?xml version="1.0" encoding="utf-8"?>
<Type Name="WaitCallback" FullName="System.Threading.WaitCallback">
<TypeSignature Maintainer="auto" Language="C#" Value="public delegate void WaitCallback(object state);" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed WaitCallback extends System.MulticastDelegate" />
<AssemblyInfo>
<AssemblyName>mscorlib</AssemblyName>
<AssemblyPublicKey>[00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00]</AssemblyPublicKey>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Base>
<BaseTypeName>System.Delegate</BaseTypeName>
</Base>
<Attributes>
<Attribute>
<AttributeName>System.Runtime.InteropServices.ComVisible(true)</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="state" Type="System.Object" />
</Parameters>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Docs>
<param name="state">To be added.</param>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>
<see cref="T:System.Threading.WaitCallback" /> represents a callback method that you want to execute on a <see cref="T:System.Threading.ThreadPool" /> thread. Create the delegate by passing your callback method to the <see cref="T:System.Threading.WaitCallback" /> constructor. Your method must have the signature shown here.</para>
<para>Queue your task for execution by passing the <see cref="T:System.Threading.WaitCallback" /> delegate to <see cref="M:System.Threading.ThreadPool.QueueUserWorkItem(System.Threading.WaitCallback,System.Object)" />. Your callback method executes when a thread pool thread becomes available.</para>
<para>[Visual Basic]</para>
<block subset="none" type="note">
<para>Visual Basic users can omit the <see cref="T:System.Threading.WaitCallback" /> constructor, and simply use the AddressOf operator when passing the callback method to <see cref="M:System.Threading.ThreadPool.QueueUserWorkItem(System.Threading.WaitCallback,System.Object)" />. Visual Basic automatically calls the correct delegate constructor.</para>
</block>
<para>If you want to pass information to your callback method, create an object that contains the necessary information and pass it to <see cref="M:System.Threading.ThreadPool.QueueUserWorkItem(System.Threading.WaitCallback,System.Object)" /> when you queue your task for execution. Each time your callback method executes, the <paramref name="state" /> parameter contains this object.</para>
<para>For more information about using callbacks to synchronize thread pool threads, see <format type="text/html"><a href="2BE05B06-A42E-4C9D-A739-96C21D673927">[<topic://cpconthreadpooling>]</a></format>.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Represents a callback method to be executed by a thread pool thread.</para>
</summary>
</Docs>
<Members />
</Type>
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