File: NCryptSafeHandles.cs

package info (click to toggle)
mono 6.14.1%2Bds2-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 1,282,732 kB
  • sloc: cs: 11,182,461; xml: 2,850,281; ansic: 699,123; cpp: 122,919; perl: 58,604; javascript: 30,841; asm: 21,845; makefile: 19,602; sh: 10,973; python: 4,772; pascal: 925; sql: 859; sed: 16; php: 1
file content (392 lines) | stat: -rw-r--r-- 17,697 bytes parent folder | download | duplicates (6)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
// ==++==
// 
//   Copyright (c) Microsoft Corporation.  All rights reserved.
// 
// ==--==

using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.ConstrainedExecution;
using System.Runtime.InteropServices;
using System.Security;
using System.Security.Permissions;
using System.Diagnostics.Contracts;

namespace Microsoft.Win32.SafeHandles {

    /// <summary>
    ///     Base class for NCrypt handles which need to support being pseudo-duplicated. This class is not for
    ///     external use (instead applications should consume the concrete subclasses of this class).
    /// </summary>
    /// <remarks>
    ///     Since NCrypt handles do not have a native DuplicateHandle type call, we need to do manual 
    ///     reference counting in managed code whenever we hand out an extra reference to one of these handles.
    ///     This class wraps up the logic to correctly duplicate and free these handles to simluate a native
    ///     duplication.
    /// 
    ///     Each open handle object can be thought of as being in one of three states:
    ///        1. Owner     - created via the marshaler, traditional style safe handle. Notably, only one owner
    ///                       handle exists for a given native handle.
    ///        2. Duplicate - points at a handle in the Holder state. Releasing a handle in the duplicate state
    ///                       results only in decrementing the reference count of the holder, not in a release
    ///                       of the native handle.
    ///        3. Holder    - holds onto a native handle and is referenced by handles in the duplicate state.
    ///                       When all duplicate handles are closed, the holder handle releases the native
    ///                       handle. A holder handle will never be finalized, since this results in a ----
    ///                       between the finalizers of the duplicate handles and the holder handle. Instead,
    ///                       it relies upon all of the duplicate handles to be finalized and decriment the
    ///                       ref count to zero.  Instances of a holder handle should never be referenced by
    ///                       anything but a duplicate handle.
    /// </remarks>
#pragma warning disable 618    // Have not migrated to v4 transparency yet
    [System.Security.SecurityCritical(System.Security.SecurityCriticalScope.Everything)]
#pragma warning restore 618
    [SecurityPermission(SecurityAction.LinkDemand, UnmanagedCode = true)]
    [SecurityPermission(SecurityAction.InheritanceDemand, UnmanagedCode = true)]
    [System.Security.Permissions.HostProtection(MayLeakOnAbort = true)]
    public abstract class SafeNCryptHandle : SafeHandleZeroOrMinusOneIsInvalid {
        private enum OwnershipState {
            /// <summary>
            ///     The safe handle owns the native handle outright. This must be value 0, as this is the
            ///     state the marshaler will place the handle in when marshaling back a SafeHandle
            /// </summary>
            Owner = 0,

            /// <summary>
            ///     The safe handle does not own the native handle, but points to a Holder which does
            /// </summary>
            Duplicate,

            /// <summary>
            ///     The safe handle owns the native handle, but shares it with other Duplicate handles
            /// </summary>
            Holder
        }

        private OwnershipState m_ownershipState;

        /// <summary>
        ///     If the handle is a Duplicate, this points at the safe handle which actually owns the native handle.
        /// </summary>
        private SafeNCryptHandle m_holder;

        protected SafeNCryptHandle() : base(true) {
            return;
        }

        /// <summary>
        ///     Wrapper for the m_holder field which ensures that we're in a consistent state
        /// </summary>
        private SafeNCryptHandle Holder {
            [ReliabilityContract(Consistency.WillNotCorruptState, Cer.Success)]
            get {
                Contract.Requires((m_ownershipState == OwnershipState.Duplicate && m_holder != null) ||
                                  (m_ownershipState != OwnershipState.Duplicate && m_holder == null));
                Contract.Requires(m_holder == null || m_holder.m_ownershipState == OwnershipState.Holder);

                return m_holder;
            }

            [ReliabilityContract(Consistency.WillNotCorruptState, Cer.Success)]
            set {
                Contract.Ensures(m_holder.m_ownershipState == OwnershipState.Holder);
                Contract.Ensures(m_ownershipState == OwnershipState.Duplicate);
#if DEBUG
                Contract.Ensures(IsValidOpenState);
                Contract.Assert(value.IsValidOpenState);
#endif
                Contract.Assert(m_ownershipState != OwnershipState.Duplicate);
                Contract.Assert(value.m_ownershipState == OwnershipState.Holder);
                
               
                m_holder = value;
                m_ownershipState = OwnershipState.Duplicate;
            }
        }

#if DEBUG
        /// <summary>
        ///     Ensure the state of the handle is consistent for an open handle
        /// </summary>
        private bool IsValidOpenState {
            [Pure]
            get {
                switch (m_ownershipState) {
                    // Owner handles do not have a holder
                    case OwnershipState.Owner:
                        return Holder == null && !IsInvalid && !IsClosed;

                    // Duplicate handles have valid open holders with the same raw handle value
                    case OwnershipState.Duplicate:
                        bool acquiredHolder = false;

                        RuntimeHelpers.PrepareConstrainedRegions();
                        try {
                            IntPtr holderRawHandle = IntPtr.Zero;

                            if (Holder != null) {
                                Holder.DangerousAddRef(ref acquiredHolder);
                                holderRawHandle = Holder.DangerousGetHandle();
                            }


                            bool holderValid = Holder != null &&
                                               !Holder.IsInvalid &&
                                               !Holder.IsClosed &&
                                               holderRawHandle != IntPtr.Zero &&
                                               holderRawHandle == handle;

                            return holderValid && !IsInvalid && !IsClosed;
                        }
                        finally {
                            if (acquiredHolder) {
                                Holder.DangerousRelease();
                            }
                        }

                    // Holder handles do not have a holder
                    case OwnershipState.Holder:
                        return Holder == null && !IsInvalid && !IsClosed;

                    // Unknown ownership state
                    default:
                        return false;
                }
            }
        }
#endif

        /// <summary>
        ///     Duplicate a handle
        /// </summary>
        /// <remarks>
        ///     #NCryptHandleDuplicationAlgorithm
        /// 
        ///     Duplicating a handle performs different operations depending upon the state of the handle:
        /// 
        ///     * Owner     - Allocate two new handles, a holder and a duplicate.
        ///                 - Suppress finalization on the holder
        ///                 - Transition into the duplicate state
        ///                 - Use the new holder as the holder for both this handle and the duplicate
        ///                 - Increment the reference count on the holder
        /// 
        ///     * Duplicate - Allocate a duplicate handle
        ///                 - Increment the reference count of our holder
        ///                 - Assign the duplicate's holder to be our holder
        /// 
        ///     * Holder    - Specifically disallowed. Holders should only ever be referenced by duplicates,
        ///                   so duplication will occur on the duplicate rather than the holder handle.
        /// </remarks>
        internal T Duplicate<T>() where T : SafeNCryptHandle, new() {
            // Spec#: Consider adding a model variable for ownership state?
            Contract.Ensures(Contract.Result<T>() != null);
            Contract.Ensures(m_ownershipState == OwnershipState.Duplicate);
            Contract.Ensures(Contract.Result<T>().m_ownershipState == OwnershipState.Duplicate);
#if DEBUG
            // Spec#: Consider a debug-only? model variable for IsValidOpenState?
            Contract.Ensures(Contract.Result<T>().IsValidOpenState);
            Contract.Ensures(IsValidOpenState);

            Contract.Assert(IsValidOpenState);
#endif
            Contract.Assert(m_ownershipState != OwnershipState.Holder);
            Contract.Assert(typeof(T) == this.GetType());

            if (m_ownershipState == OwnershipState.Owner) {
                return DuplicateOwnerHandle<T>();
            }
            else {
                // If we're not an owner handle, and we're being duplicated then we must be a duplicate handle.
                return DuplicateDuplicatedHandle<T>();
            }
        }

        /// <summary>
        ///     Duplicate a safe handle which is already duplicated.
        /// 
        ///     See code:Microsoft.Win32.SafeHandles.SafeNCryptHandle#NCryptHandleDuplicationAlgorithm for
        ///     details about the algorithm.
        /// </summary>
        private T DuplicateDuplicatedHandle<T>() where T : SafeNCryptHandle, new() {
            Contract.Ensures(m_ownershipState == OwnershipState.Duplicate);
            Contract.Ensures(Contract.Result<T>() != null &&
                             Contract.Result<T>().m_ownershipState == OwnershipState.Duplicate);
#if DEBUG
            Contract.Ensures(IsValidOpenState);
            Contract.Ensures(Contract.Result<T>().IsValidOpenState);

            Contract.Assert(IsValidOpenState);
#endif
            Contract.Assert(m_ownershipState == OwnershipState.Duplicate);
            Contract.Assert(typeof(T) == this.GetType());

            bool addedRef = false;
            T duplicate = new T();

            // We need to do this operation in a CER, since we need to make sure that if the AddRef occurs
            // that the duplicated handle will always point back to the Holder, otherwise the Holder will leak
            // since it will never have its ref count reduced to zero.
            RuntimeHelpers.PrepareConstrainedRegions();
            try { }
            finally {
                Holder.DangerousAddRef(ref addedRef);
                duplicate.SetHandle(Holder.DangerousGetHandle());
                duplicate.Holder = Holder;              // Transitions to OwnershipState.Duplicate
            }

            return duplicate;
        }

        /// <summary>
        ///     Duplicate a safe handle which is currently the exclusive owner of a native handle
        /// 
        ///     See code:Microsoft.Win32.SafeHandles.SafeNCryptHandle#NCryptHandleDuplicationAlgorithm for
        ///     details about the algorithm.
        /// </summary>
        private T DuplicateOwnerHandle<T>() where T : SafeNCryptHandle, new() {
            Contract.Ensures(m_ownershipState == OwnershipState.Duplicate);
            Contract.Ensures(Contract.Result<T>() != null &&
                             Contract.Result<T>().m_ownershipState == OwnershipState.Duplicate);
#if DEBUG
            Contract.Ensures(IsValidOpenState);
            Contract.Ensures(Contract.Result<T>().IsValidOpenState);

            Contract.Assert(IsValidOpenState);
#endif
            Contract.Assert(m_ownershipState == OwnershipState.Owner);
            Contract.Assert(typeof(T) == this.GetType());

            bool addRef = false;

            T holder = new T();
            T duplicate = new T();

            // We need to do this operation in a CER in order to ensure that everybody's state stays consistent
            // with the current view of the world.  If the state of the various handles gets out of sync, then
            // we'll end up leaking since reference counts will not be set up properly.
            RuntimeHelpers.PrepareConstrainedRegions();
            try { }
            finally {
                // Setup a holder safe handle to ref count the native handle
                holder.m_ownershipState = OwnershipState.Holder;
                holder.SetHandle(DangerousGetHandle());
                GC.SuppressFinalize(holder);

                // Transition into the duplicate state, referencing the holder. The initial reference count
                // on the holder will refer to the original handle so there is no need to AddRef here.
                Holder = holder;        // Transitions to OwnershipState.Duplicate

                // The duplicate handle will also reference the holder
                holder.DangerousAddRef(ref addRef);
                duplicate.SetHandle(holder.DangerousGetHandle());
                duplicate.Holder = holder;  // Transitions to OwnershipState.Duplicate
            }

            return duplicate;
        }

        /// <summary>
        ///     Release the handle
        /// </summary>
        /// <remarks>
        ///     Similar to duplication, releasing a handle performs different operations based upon the state
        ///     of the handle.
        /// 
        ///     * Owner     - Simply call the release P/Invoke method
        ///     * Duplicate - Decrement the reference count of the current holder
        ///     * Holder    - Call the release P/Invoke. Note that ReleaseHandle on a holder implies a reference
        ///                   count of zero.
        /// </remarks>
        protected override bool ReleaseHandle() {
            if (m_ownershipState == OwnershipState.Duplicate) {
                Holder.DangerousRelease();
                return true;
            }
            else {
                return ReleaseNativeHandle();
            }
        }

        /// <summary>
        ///     Perform the actual release P/Invoke
        /// </summary>
        [ReliabilityContract(Consistency.WillNotCorruptState, Cer.Success)]
        protected abstract bool ReleaseNativeHandle();
    }

    /// <summary>
    ///     Safe handle representing an NCRYPT_KEY_HANDLE
    /// </summary>
#pragma warning disable 618    // Have not migrated to v4 transparency yet
    [System.Security.SecurityCritical(System.Security.SecurityCriticalScope.Everything)]
#pragma warning restore 618
    [SecurityPermission(SecurityAction.LinkDemand, UnmanagedCode = true)]
    [System.Security.Permissions.HostProtection(MayLeakOnAbort = true)]
    public sealed class SafeNCryptKeyHandle : SafeNCryptHandle {
        [DllImport("ncrypt.dll")]
        [ReliabilityContract(Consistency.WillNotCorruptState, Cer.Success)]
        [SuppressUnmanagedCodeSecurity]
        private static extern int NCryptFreeObject(IntPtr hObject);

        internal SafeNCryptKeyHandle Duplicate() {
            return Duplicate<SafeNCryptKeyHandle>();
        }

        protected override bool ReleaseNativeHandle() {
            return NCryptFreeObject(handle) == 0;
        }
    }

    /// <summary>
    ///     Safe handle representing an NCRYPT_PROV_HANDLE
    /// </summary>
#pragma warning disable 618    // Have not migrated to v4 transparency yet
    [System.Security.SecurityCritical(System.Security.SecurityCriticalScope.Everything)]
#pragma warning restore 618
    [SecurityPermission(SecurityAction.LinkDemand, UnmanagedCode = true)]
    [System.Security.Permissions.HostProtection(MayLeakOnAbort = true)]
    public sealed class SafeNCryptProviderHandle : SafeNCryptHandle {
        [DllImport("ncrypt.dll")]
        [ReliabilityContract(Consistency.WillNotCorruptState, Cer.Success)]
        [SuppressUnmanagedCodeSecurity]
        private static extern int NCryptFreeObject(IntPtr hObject);

        internal SafeNCryptProviderHandle Duplicate() {
            return Duplicate<SafeNCryptProviderHandle>();
        }

        [ReliabilityContract(Consistency.WillNotCorruptState, Cer.Success)]
        internal void SetHandleValue(IntPtr newHandleValue) {
            Contract.Requires(newHandleValue != IntPtr.Zero);
            Contract.Requires(!IsClosed);
            Contract.Ensures(!IsInvalid);
            Contract.Assert(handle == IntPtr.Zero);

            SetHandle(newHandleValue);
        }

        protected override bool ReleaseNativeHandle() {
            return NCryptFreeObject(handle) == 0;
        }
    }

    /// <summary>
    ///     Safe handle representing an NCRYPT_SECRET_HANDLE
    /// </summary>
#pragma warning disable 618    // Have not migrated to v4 transparency yet
    [System.Security.SecurityCritical(System.Security.SecurityCriticalScope.Everything)]
#pragma warning restore 618
    [SecurityPermission(SecurityAction.LinkDemand, UnmanagedCode = true)]
    [System.Security.Permissions.HostProtection(MayLeakOnAbort = true)]
    public sealed class SafeNCryptSecretHandle : SafeNCryptHandle {
        [DllImport("ncrypt.dll")]
        [ReliabilityContract(Consistency.WillNotCorruptState, Cer.Success)]
        [SuppressUnmanagedCodeSecurity]
        private static extern int NCryptFreeObject(IntPtr hObject);

        protected override bool ReleaseNativeHandle() {
            return NCryptFreeObject(handle) == 0;
        }
    }
}