1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138
|
using System;
using System.Collections;
using System.Text;
namespace System.Collections.Generic {
/// <summary>
/// ABOUT:
/// Helps with operations that rely on bit marking to indicate whether an item in the
/// collection should be added, removed, visited already, etc.
///
/// BitHelper doesn't allocate the array; you must pass in an array or ints allocated on the
/// stack or heap. ToIntArrayLength() tells you the int array size you must allocate.
///
/// USAGE:
/// Suppose you need to represent a bit array of length (i.e. logical bit array length)
/// BIT_ARRAY_LENGTH. Then this is the suggested way to instantiate BitHelper:
/// ***************************************************************************
/// int intArrayLength = BitHelper.ToIntArrayLength(BIT_ARRAY_LENGTH);
/// BitHelper bitHelper;
/// if (intArrayLength less than stack alloc threshold)
/// int* m_arrayPtr = stackalloc int[intArrayLength];
/// bitHelper = new BitHelper(m_arrayPtr, intArrayLength);
/// else
/// int[] m_arrayPtr = new int[intArrayLength];
/// bitHelper = new BitHelper(m_arrayPtr, intArrayLength);
/// ***************************************************************************
///
/// IMPORTANT:
/// The second ctor args, length, should be specified as the length of the int array, not
/// the logical bit array. Because length is used for bounds checking into the int array,
/// it's especially important to get this correct for the stackalloc version. See the code
/// samples above; this is the value gotten from ToIntArrayLength().
///
/// The length ctor argument is the only exception; for other methods -- MarkBit and
/// IsMarked -- pass in values as indices into the logical bit array, and it will be mapped
/// to the position within the array of ints.
///
///
unsafe internal class BitHelper { // should not be serialized
private const byte MarkedBitFlag = 1;
private const byte IntSize = 32;
// m_length of underlying int array (not logical bit array)
private int m_length;
// ptr to stack alloc'd array of ints
[System.Security.SecurityCritical]
private int* m_arrayPtr;
// array of ints
private int[] m_array;
// whether to operate on stack alloc'd or heap alloc'd array
private bool useStackAlloc;
/// <summary>
/// Instantiates a BitHelper with a heap alloc'd array of ints
/// </summary>
/// <param name="bitArray">int array to hold bits</param>
/// <param name="length">length of int array</param>
[System.Security.SecurityCritical]
internal BitHelper(int* bitArrayPtr, int length) {
this.m_arrayPtr = bitArrayPtr;
this.m_length = length;
useStackAlloc = true;
}
/// <summary>
/// Instantiates a BitHelper with a heap alloc'd array of ints
/// </summary>
/// <param name="bitArray">int array to hold bits</param>
/// <param name="length">length of int array</param>
internal BitHelper(int[] bitArray, int length) {
this.m_array = bitArray;
this.m_length = length;
}
/// <summary>
/// Mark bit at specified position
/// </summary>
/// <param name="bitPosition"></param>
[System.Security.SecuritySafeCritical]
internal unsafe void MarkBit(int bitPosition) {
if (useStackAlloc) {
int bitArrayIndex = bitPosition / IntSize;
if (bitArrayIndex < m_length && bitArrayIndex >= 0) {
m_arrayPtr[bitArrayIndex] |= (MarkedBitFlag << (bitPosition % IntSize));
}
}
else {
int bitArrayIndex = bitPosition / IntSize;
if (bitArrayIndex < m_length && bitArrayIndex >= 0) {
m_array[bitArrayIndex] |= (MarkedBitFlag << (bitPosition % IntSize));
}
}
}
/// <summary>
/// Is bit at specified position marked?
/// </summary>
/// <param name="bitPosition"></param>
/// <returns></returns>
[System.Security.SecuritySafeCritical]
internal unsafe bool IsMarked(int bitPosition) {
if (useStackAlloc) {
int bitArrayIndex = bitPosition / IntSize;
if (bitArrayIndex < m_length && bitArrayIndex >= 0) {
return ((m_arrayPtr[bitArrayIndex] & (MarkedBitFlag << (bitPosition % IntSize))) != 0);
}
return false;
}
else {
int bitArrayIndex = bitPosition / IntSize;
if (bitArrayIndex < m_length && bitArrayIndex >= 0) {
return ((m_array[bitArrayIndex] & (MarkedBitFlag << (bitPosition % IntSize))) != 0);
}
return false;
}
}
/// <summary>
/// How many ints must be allocated to represent n bits. Returns (n+31)/32, but
/// avoids overflow
/// </summary>
/// <param name="n"></param>
/// <returns></returns>
internal static int ToIntArrayLength(int n) {
return n > 0 ? ((n - 1) / IntSize + 1) : 0;
}
}
}
|