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// <copyright>
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
namespace System.ServiceModel.Channels
{
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.Net;
using System.Net.Sockets;
using System.Runtime;
using System.Runtime.Diagnostics;
using System.ServiceModel.Diagnostics;
using System.Threading;
using System.Xml;
internal abstract class UdpChannelBase<QueueItemType> : InputQueueChannel<QueueItemType>, IUdpReceiveHandler
where QueueItemType : class, IDisposable
{
private bool cleanedUp;
private long pendingMessagesTotalSize;
private long maxPendingMessagesTotalSize;
private int maxReceivedMessageSize;
private UdpRetransmissionSettings retransmitSettings;
private Uri via;
protected UdpChannelBase(
ChannelManagerBase channelManager,
MessageEncoder encoder,
BufferManager bufferManager,
UdpSocket[] sockets,
UdpRetransmissionSettings retransmissionSettings,
long maxPendingMessagesTotalSize,
EndpointAddress localAddress,
Uri via,
bool isMulticast,
int maxReceivedMessageSize)
: base(channelManager)
{
Fx.Assert(encoder != null, "encoder shouldn't be null");
Fx.Assert(bufferManager != null, "buffer manager shouldn't be null");
Fx.Assert(sockets != null, "sendSockets can't be null");
Fx.Assert(sockets.Length > 0, "sendSockets can't be empty");
Fx.Assert(retransmissionSettings != null, "retransmissionSettings can't be null");
Fx.Assert(maxPendingMessagesTotalSize >= 0, "maxPendingMessagesTotalSize must be >= 0");
Fx.Assert(maxReceivedMessageSize > 0, "maxReceivedMessageSize must be > 0");
Fx.Assert(localAddress != null, "localAddress can't be null");
Fx.Assert(via != null, "via can't be null");
this.maxPendingMessagesTotalSize = maxPendingMessagesTotalSize == UdpConstants.Defaults.DefaultMaxPendingMessagesTotalSize ? UdpConstants.Defaults.MaxPendingMessagesTotalSize : maxPendingMessagesTotalSize;
this.Encoder = encoder;
this.Sockets = sockets;
this.BufferManager = bufferManager;
this.retransmitSettings = retransmissionSettings;
this.IsMulticast = isMulticast;
this.DuplicateDetector = null;
this.ReceiveManager = null;
this.OwnsBufferManager = false;
this.maxReceivedMessageSize = maxReceivedMessageSize;
this.LocalAddress = localAddress;
this.via = via;
}
public EndpointAddress LocalAddress
{
get;
private set;
}
public Uri Via
{
get { return this.via; }
}
int IUdpReceiveHandler.MaxReceivedMessageSize
{
get { return this.maxReceivedMessageSize; }
}
protected abstract bool IgnoreSerializationException { get; }
protected bool OwnsBufferManager { get; set; }
protected DuplicateMessageDetector DuplicateDetector { get; set; }
protected UdpSocketReceiveManager ReceiveManager { get; set; }
protected BufferManager BufferManager
{
get;
private set;
}
protected MessageEncoder Encoder
{
get;
private set;
}
protected bool IsMulticast
{
get;
private set;
}
protected UdpOutputChannel UdpOutputChannel { get; private set; }
protected UdpSocket[] Sockets
{
get;
private set;
}
[SuppressMessage("Microsoft.StyleCop.CSharp.ReadabilityRules", "SA1100:DoNotPrefixCallsWithBaseUnlessLocalImplementationExists", Justification = "StyleCop 4.5 does not validate this rule properly.")]
public override T GetProperty<T>()
{
if (typeof(T) == typeof(IDuplexChannel))
{
return (T)(object)this;
}
T outputChannelProperty = this.UdpOutputChannel.GetProperty<T>();
if (outputChannelProperty != null)
{
return outputChannelProperty;
}
T messageEncoderProperty = this.Encoder.GetProperty<T>();
if (messageEncoderProperty != null)
{
return messageEncoderProperty;
}
return base.GetProperty<T>();
}
// returns false if the message was dropped because the max pending message count was hit.
bool IUdpReceiveHandler.HandleDataReceived(ArraySegment<byte> data, EndPoint remoteEndpoint, int interfaceIndex, Action onMessageDequeuedCallback)
{
bool returnBuffer = true;
string messageHash = null;
Message message = null;
bool continueReceiving = true;
try
{
IPEndPoint remoteIPEndPoint = (IPEndPoint)remoteEndpoint;
message = UdpUtility.DecodeMessage(
this.DuplicateDetector,
this.Encoder,
this.BufferManager,
data,
remoteIPEndPoint,
interfaceIndex,
this.IgnoreSerializationException,
out messageHash);
if (message != null)
{
// We pass in the length of the message buffer instead of the length of the message to keep track of the amount of memory that's been allocated
continueReceiving = this.EnqueueMessage(message, data.Array.Length, onMessageDequeuedCallback);
returnBuffer = !continueReceiving;
}
}
catch (Exception e)
{
if (Fx.IsFatal(e))
{
returnBuffer = false;
throw;
}
this.HandleReceiveException(e);
}
finally
{
if (returnBuffer)
{
if (message != null)
{
if (this.DuplicateDetector != null)
{
Fx.Assert(messageHash != null, "message hash should always be available if duplicate detector is enabled");
this.DuplicateDetector.RemoveEntry(messageHash);
}
message.Close(); // implicitly returns the buffer
}
else
{
this.BufferManager.ReturnBuffer(data.Array);
}
}
}
return continueReceiving;
}
void IUdpReceiveHandler.HandleAsyncException(Exception ex)
{
this.HandleReceiveException(ex);
}
internal virtual void HandleReceiveException(Exception ex)
{
this.EnqueueAndDispatch(UdpUtility.WrapAsyncException(ex), null, false);
}
// Since ChannelListener and channel lifetimes can be different, we need a
// way to transfer the socketReceiveManager and DuplicateMessageDetection
// objects to the channel if the listener gets closed. If this method succeeds, then
// this also indicates that the bufferManager is no longer owned by the channel listener,
// so we have to clean that up also.
internal bool TransferReceiveManagerOwnership(UdpSocketReceiveManager socketReceiveManager, DuplicateMessageDetector duplicateDetector)
{
bool success = false;
if (this.State == CommunicationState.Opened)
{
lock (ThisLock)
{
if (this.State == CommunicationState.Opened)
{
Fx.Assert(this.ReceiveManager == null, "ReceiveManager is already set to a non-null value");
Fx.Assert(this.DuplicateDetector == null, "DuplicateDetector is already set to a non-null value");
this.ReceiveManager = socketReceiveManager;
this.OwnsBufferManager = true;
this.ReceiveManager.SetReceiveHandler(this);
this.DuplicateDetector = duplicateDetector;
success = true;
}
}
}
return success;
}
// returns false if the max pending messages total size was hit.
internal bool EnqueueMessage(Message message, int messageBufferSize, Action messageDequeuedCallback)
{
Action onMessageDequeuedCallback = () =>
{
lock (this.ThisLock)
{
this.pendingMessagesTotalSize -= messageBufferSize;
Fx.Assert(this.pendingMessagesTotalSize >= 0, "pendingMessagesTotalSize should not be negative.");
}
messageDequeuedCallback();
};
bool success = false;
lock (this.ThisLock)
{
if (this.pendingMessagesTotalSize + messageBufferSize <= this.maxPendingMessagesTotalSize)
{
message.Properties.Via = this.Via;
this.pendingMessagesTotalSize += messageBufferSize;
try
{
this.FinishEnqueueMessage(message, onMessageDequeuedCallback, false);
success = true;
}
finally
{
if (!success)
{
this.pendingMessagesTotalSize -= messageBufferSize;
}
}
}
else
{
if (TD.MaxPendingMessagesTotalSizeReachedIsEnabled())
{
string messageIdString = string.Empty;
if (message.Headers.MessageId != null)
{
messageIdString = string.Format(CultureInfo.CurrentCulture, "'{0}' ", message.Headers.MessageId.ToString());
}
EventTraceActivity eventTraceActivity = EventTraceActivityHelper.TryExtractActivity(message);
TD.MaxPendingMessagesTotalSizeReached(eventTraceActivity, messageIdString, this.maxPendingMessagesTotalSize, typeof(TransportBindingElement).FullName);
}
}
}
return success;
}
internal abstract void FinishEnqueueMessage(Message message, Action dequeuedCallback, bool canDispatchOnThisThread);
protected virtual void AddHeadersTo(Message message)
{
Fx.Assert(message != null, "Message can't be null");
if (message.Version.Addressing != AddressingVersion.None)
{
if (message.Headers.MessageId == null)
{
message.Headers.MessageId = new UniqueId();
}
}
else
{
if (this.retransmitSettings.Enabled == true)
{
// we should only get here if some channel above us starts producing messages that don't match the encoder's message version.
throw FxTrace.Exception.AsError(new ProtocolException(SR.RetransmissionRequiresAddressingOnMessage(message.Version.Addressing.ToString())));
}
}
}
// Closes the channel ungracefully during error conditions.
protected override void OnAbort()
{
this.Cleanup(true, TimeSpan.Zero);
}
protected override IAsyncResult OnBeginOpen(TimeSpan timeout, AsyncCallback callback, object state)
{
this.OnOpen(timeout);
return new CompletedAsyncResult(callback, state);
}
protected override void OnEndOpen(IAsyncResult result)
{
CompletedAsyncResult.End(result);
}
protected override void OnOpen(TimeSpan timeout)
{
this.UdpOutputChannel.Open();
}
protected override IAsyncResult OnBeginClose(TimeSpan timeout, AsyncCallback callback, object state)
{
return new CloseAsyncResult<QueueItemType>(
this,
new ChainedBeginHandler(base.OnBeginClose),
new ChainedEndHandler(base.OnEndClose),
timeout,
callback,
state);
}
protected override void OnEndClose(IAsyncResult result)
{
CloseAsyncResult<QueueItemType>.End(result);
}
// Closes the channel gracefully during normal conditions.
protected override void OnClose(TimeSpan timeout)
{
TimeoutHelper timeoutHelper = new TimeoutHelper(timeout);
this.Cleanup(false, timeoutHelper.RemainingTime());
base.OnClose(timeoutHelper.RemainingTime());
}
protected void SetOutputChannel(UdpOutputChannel udpOutputChannel)
{
Fx.Assert(this.UdpOutputChannel == null, "this.UdpOutputChannel must be null");
Fx.Assert(udpOutputChannel != null, "udpOutputChannel can't be null, since SetOutputChannel should be called only once");
this.UdpOutputChannel = udpOutputChannel;
}
// We're guaranteed by CommunicationObject that at most ONE of Close or BeginClose will be called once.
protected void Cleanup(bool aborting, TimeSpan timeout)
{
if (this.cleanedUp)
{
return;
}
lock (ThisLock)
{
if (this.cleanedUp)
{
return;
}
if (aborting)
{
this.UdpOutputChannel.Abort();
}
else
{
this.UdpOutputChannel.Close(timeout);
}
if (this.DuplicateDetector != null)
{
this.DuplicateDetector.Dispose();
}
if (this.ReceiveManager != null)
{
this.ReceiveManager.Close();
}
this.CleanupBufferManager();
this.cleanedUp = true;
}
}
private void CleanupBufferManager()
{
if (this.OwnsBufferManager)
{
this.BufferManager.Clear();
}
}
// Control flow for async path
// We use this mechanism to avoid initializing two async objects as logically cleanup+close is one operation.
// At any point in the Begin* methods, we may go async. The steps are:
// - Close inner UdpOutputChannel
// - Cleanup channel
// - Close channel
private class CloseAsyncResult<T> : AsyncResult
where T : class, IDisposable
{
private static AsyncCompletion completeCloseOutputChannelCallback = new AsyncCompletion(CompleteCloseOutputChannel);
private static AsyncCompletion completeBaseCloseCallback = new AsyncCompletion(CompleteBaseClose);
private UdpChannelBase<T> channel;
private TimeoutHelper timeoutHelper;
private ChainedBeginHandler baseBeginClose;
private ChainedEndHandler baseEndClose;
public CloseAsyncResult(UdpChannelBase<T> channel, ChainedBeginHandler baseBeginClose, ChainedEndHandler baseEndClose, TimeSpan timeout, AsyncCallback callback, object state)
: base(callback, state)
{
this.channel = channel;
this.baseBeginClose = baseBeginClose;
this.baseEndClose = baseEndClose;
this.timeoutHelper = new TimeoutHelper(timeout);
if (this.BeginCloseOutputChannel())
{
this.Complete(true);
}
}
public static void End(IAsyncResult result)
{
AsyncResult.End<CloseAsyncResult<T>>(result);
}
private static bool CompleteBaseClose(IAsyncResult result)
{
// AsyncResult.AsyncCompletionWrapperCallback takes care of catching exceptions for us.
CloseAsyncResult<T> thisPtr = (CloseAsyncResult<T>)result.AsyncState;
// We are completing the base class close operation at this point.
thisPtr.baseEndClose(result);
return true;
}
private static bool CompleteCloseOutputChannel(IAsyncResult result)
{
// AsyncResult.AsyncCompletionWrapperCallback takes care of catching exceptions for us.
CloseAsyncResult<T> thisPtr = (CloseAsyncResult<T>)result.AsyncState;
// We are completing the base class close operation at this point.
thisPtr.channel.UdpOutputChannel.EndClose(result);
thisPtr.channel.Cleanup(false, thisPtr.timeoutHelper.RemainingTime());
return thisPtr.BeginBaseClose();
}
private bool BeginCloseOutputChannel()
{
// AsyncResult.AsyncCompletionWrapperCallback takes care of catching the exceptions for us.
IAsyncResult result = this.channel.UdpOutputChannel.BeginClose(this.timeoutHelper.RemainingTime(), this.PrepareAsyncCompletion(completeCloseOutputChannelCallback), this);
// SyncContinue calls CompleteCloseOutputChannel for us in sync case.
return this.SyncContinue(result);
}
private bool BeginBaseClose()
{
// AsyncResult.AsyncCompletionWrapperCallback takes care of catching the exceptions for us.
IAsyncResult result = this.baseBeginClose(this.timeoutHelper.RemainingTime(), this.PrepareAsyncCompletion(completeBaseCloseCallback), this);
// SyncContinue calls CompleteBaseClose for us in sync case.
return this.SyncContinue(result);
}
}
}
}
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