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//----------------------------------------------------------------
// Copyright (c) Microsoft Corporation. All rights reserved.
//----------------------------------------------------------------
namespace System.ServiceModel.Channels
{
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.Runtime;
using System.Threading;
sealed class UdpSocketReceiveManager
{
BufferManager bufferManager;
Action<object> continueReceivingCallback;
int maxPendingReceivesPerSocket;
AsyncCallback onReceiveFrom;
Action<object> onStartReceiving;
int openCount;
IUdpReceiveHandler receiveHandler;
UdpSocket[] receiveSockets;
Action onMessageDequeued;
object thisLock;
int messageBufferSize;
ConnectionBufferPool receiveBufferPool;
internal UdpSocketReceiveManager(UdpSocket[] receiveSockets, int maxPendingReceivesPerSocket, BufferManager bufferManager, IUdpReceiveHandler receiveHandler)
{
Fx.Assert(receiveSockets != null, "receiveSockets parameter is null");
Fx.Assert(receiveSockets.Length > 0, "receiveSockets parameter is empty");
Fx.Assert(maxPendingReceivesPerSocket > 0, "maxPendingReceivesPerSocket can't be <= 0");
Fx.Assert(receiveHandler.MaxReceivedMessageSize > 0, "maxReceivedMessageSize must be > 0");
Fx.Assert(bufferManager != null, "bufferManager argument should not be null");
Fx.Assert(receiveHandler != null, "receiveHandler should not be null");
this.receiveHandler = receiveHandler;
this.thisLock = new object();
this.bufferManager = bufferManager;
this.receiveSockets = receiveSockets;
this.maxPendingReceivesPerSocket = maxPendingReceivesPerSocket;
this.messageBufferSize = UdpUtility.ComputeMessageBufferSize(receiveHandler.MaxReceivedMessageSize);
int maxPendingReceives = maxPendingReceivesPerSocket * receiveSockets.Length;
this.receiveBufferPool = new ConnectionBufferPool(this.messageBufferSize, maxPendingReceives);
}
bool IsDisposed
{
get
{
return this.openCount < 0;
}
}
public void SetReceiveHandler(IUdpReceiveHandler handler)
{
Fx.Assert(handler != null, "IUdpReceiveHandler can't be null");
Fx.Assert(handler.MaxReceivedMessageSize == this.receiveHandler.MaxReceivedMessageSize, "new receive handler's max message size doesn't match");
Fx.Assert(this.openCount > 0, "SetReceiveHandler called on a closed UdpSocketReceiveManager");
this.receiveHandler = handler;
}
public void Close()
{
lock (this.thisLock)
{
if (this.IsDisposed)
{
return;
}
this.openCount--;
if (this.openCount == 0)
{
this.openCount = -1;
this.receiveBufferPool.Close();
this.bufferManager.Clear();
for (int i = 0; i < this.receiveSockets.Length; i++)
{
this.receiveSockets[i].Close();
}
}
}
}
public void Open()
{
lock (this.thisLock)
{
ThrowIfDisposed();
this.openCount++;
if (this.openCount == 1)
{
for (int i = 0; i < this.receiveSockets.Length; i++)
{
this.receiveSockets[i].Open();
}
this.onMessageDequeued = new Action(OnMessageDequeued);
this.onReceiveFrom = Fx.ThunkCallback(new AsyncCallback(OnReceiveFrom));
this.continueReceivingCallback = new Action<object>(ContinueReceiving);
}
}
try
{
if (Thread.CurrentThread.IsThreadPoolThread)
{
EnsureReceiving();
}
else
{
if (this.onStartReceiving == null)
{
this.onStartReceiving = new Action<object>(OnStartReceiving);
}
ActionItem.Schedule(this.onStartReceiving, this);
}
}
catch (Exception ex)
{
if (!TryHandleException(ex))
{
throw;
}
}
}
static void OnStartReceiving(object state)
{
UdpSocketReceiveManager thisPtr = (UdpSocketReceiveManager)state;
try
{
if (thisPtr.IsDisposed)
{
return;
}
thisPtr.EnsureReceiving();
}
catch (Exception ex)
{
if (!thisPtr.TryHandleException(ex))
{
throw;
}
}
}
void OnMessageDequeued()
{
try
{
EnsureReceiving();
}
catch (Exception ex)
{
if (!TryHandleException(ex))
{
throw;
}
}
}
void ContinueReceiving(object socket)
{
try
{
while (StartAsyncReceive(socket as UdpSocket))
{
Fx.Assert(Thread.CurrentThread.IsThreadPoolThread, "Receive loop is running on a non-threadpool thread. If this thread disappears while a completion port operation is outstanding, then the operation will get canceled.");
}
}
catch (Exception ex)
{
if (!TryHandleException(ex))
{
throw;
}
}
}
void OnReceiveFrom(IAsyncResult result)
{
if (result.CompletedSynchronously)
{
return;
}
UdpSocketReceiveState state = (UdpSocketReceiveState)result.AsyncState;
ArraySegment<byte> messageBytes;
bool continueReceiving = true;
try
{
lock (this.thisLock)
{
if (this.IsDisposed)
{
return;
}
messageBytes = EndReceiveFrom(result, state);
}
messageBytes = this.CopyMessageIntoBufferManager(messageBytes);
//when receiveHandler.HandleDataReceived is called, it will return the buffer to the buffer manager.
continueReceiving = this.receiveHandler.HandleDataReceived(messageBytes, state.RemoteEndPoint, state.Socket.InterfaceIndex, this.onMessageDequeued);
}
catch (Exception ex)
{
if (!TryHandleException(ex))
{
throw;
}
}
finally
{
if (!this.IsDisposed && continueReceiving)
{
ContinueReceiving(state.Socket);
}
}
}
//returns true if receive completed synchronously, false otherwise
bool StartAsyncReceive(UdpSocket socket)
{
Fx.Assert(socket != null, "UdpSocketReceiveManager.StartAsyncReceive: Socket should never be null");
bool completedSync = false;
ArraySegment<byte> messageBytes = default(ArraySegment<byte>);
UdpSocketReceiveState state = null;
lock (this.thisLock)
{
if (!this.IsDisposed && socket.PendingReceiveCount < this.maxPendingReceivesPerSocket)
{
IAsyncResult result = null;
byte[] receiveBuffer = this.receiveBufferPool.Take();
try
{
state = new UdpSocketReceiveState(socket, receiveBuffer);
EndPoint remoteEndpoint = socket.CreateIPAnyEndPoint();
result = socket.BeginReceiveFrom(receiveBuffer, 0, receiveBuffer.Length, ref remoteEndpoint, onReceiveFrom, state);
}
catch (Exception e)
{
if (!Fx.IsFatal(e))
{
this.receiveBufferPool.Return(receiveBuffer);
}
throw;
}
if (result.CompletedSynchronously)
{
completedSync = true;
messageBytes = EndReceiveFrom(result, state);
}
}
}
if (completedSync)
{
messageBytes = this.CopyMessageIntoBufferManager(messageBytes);
//if HandleDataReceived returns false, it means that the max pending message count was hit.
//when receiveHandler.HandleDataReceived is called (whether now or later), it will return the buffer to the buffer manager.
return this.receiveHandler.HandleDataReceived(messageBytes, state.RemoteEndPoint, state.Socket.InterfaceIndex, this.onMessageDequeued);
}
return false;
}
ArraySegment<byte> CopyMessageIntoBufferManager(ArraySegment<byte> receiveBuffer)
{
int dataLength = receiveBuffer.Count;
byte[] dataBuffer = this.bufferManager.TakeBuffer(dataLength);
Array.Copy(receiveBuffer.Array, receiveBuffer.Offset, dataBuffer, 0, dataLength);
this.receiveBufferPool.Return(receiveBuffer.Array);
return new ArraySegment<byte>(dataBuffer, 0, dataLength);
}
void EnsureReceiving()
{
for (int i = 0; i < this.receiveSockets.Length; i++)
{
UdpSocket socket = this.receiveSockets[i];
while (!this.IsDisposed && socket.PendingReceiveCount < this.maxPendingReceivesPerSocket)
{
bool jumpThreads = false;
try
{
if (StartAsyncReceive(socket) && !Thread.CurrentThread.IsThreadPoolThread)
{
jumpThreads = true;
}
}
catch (CommunicationException ex)
{
//message too big, ICMP errors, etc, are translated by the socket into a CommunicationException derived exception.
//These should not be fatal to the receive loop, so we need to continue receiving.
this.receiveHandler.HandleAsyncException(ex);
jumpThreads = !Thread.CurrentThread.IsThreadPoolThread;
}
if (jumpThreads)
{
ActionItem.Schedule(this.continueReceivingCallback, socket);
break; //while loop.
}
}
}
}
void ThrowIfDisposed()
{
if (this.IsDisposed)
{
throw FxTrace.Exception.AsError(new ObjectDisposedException("SocketReceiveManager"));
}
}
bool TryHandleException(Exception ex)
{
if (Fx.IsFatal(ex))
{
return false;
}
this.receiveHandler.HandleAsyncException(ex);
return true;
}
//call under a lock
ArraySegment<byte> EndReceiveFrom(IAsyncResult result, UdpSocketReceiveState state)
{
try
{
EndPoint remoteEndpoint = null;
ArraySegment<byte> messageBytes = state.Socket.EndReceiveFrom(result, ref remoteEndpoint);
state.RemoteEndPoint = remoteEndpoint;
Fx.Assert(messageBytes.Array == state.ReceiveBuffer, "Array returned by Socket.EndReceiveFrom must match the array passed in through the UdpSocketReceiveState");
return messageBytes;
}
catch (Exception e)
{
if (!Fx.IsFatal(e))
{
this.receiveBufferPool.Return(state.ReceiveBuffer);
}
throw;
}
}
internal class UdpSocketReceiveState
{
public UdpSocketReceiveState(UdpSocket socket, byte[] receiveBuffer)
{
Fx.Assert(socket != null, "UdpSocketReceiveState.ctor: socket should not be null");
this.Socket = socket;
this.ReceiveBuffer = receiveBuffer;
}
public EndPoint RemoteEndPoint
{
get;
set;
}
internal UdpSocket Socket
{
get;
private set;
}
internal byte[] ReceiveBuffer
{
get;
private set;
}
}
}
}
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