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// CS0165: Use of unassigned local variable `v'
// Line: 52
struct Vector3
{
int field1, field2, field3;
}
public class C
{
void Update ()
{
int v1 = 0;
int v2 = 0;
int v3 = 0;
int v4 = 0;
int v5 = 0;
int v6 = 0;
int v7 = 0;
int v8 = 0;
int v9 = 0;
int v10 = 0;
int v11 = 0;
int v12 = 0;
int v13 = 0;
int v14 = 0;
int v15 = 0;
int v16 = 0;
int v17 = 0;
int v18 = 0;
int v19 = 0;
int v20 = 0;
int v21 = 0;
int v22 = 0;
int v23 = 0;
int v24 = 0;
int v25 = 0;
int v26 = 0;
int v27 = 0;
int v29;
Vector3 v;
while (v8 != 0) {
v = new Vector3 ();
}
System.GC.KeepAlive (v);
}
}
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