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using System;
using System.Collections.Generic;
using System.Linq;
using MonoTouch.Foundation;
using MonoTouch.UIKit;
using MonoTouch.NUnit.UI;
namespace ios_UnitTest
{
// The UIApplicationDelegate for the application. This class is responsible for launching the
// User Interface of the application, as well as listening (and optionally responding) to
// application events from iOS.
[Register ("UnitTestAppDelegate")]
public partial class UnitTestAppDelegate : UIApplicationDelegate
{
// class-level declarations
UIWindow window;
TouchRunner runner;
//
// This method is invoked when the application has loaded and is ready to run. In this
// method you should instantiate the window, load the UI into it and then make the window
// visible.
//
// You have 17 seconds to return from this method, or iOS will terminate your application.
//
public override bool FinishedLaunching (UIApplication app, NSDictionary options)
{
// create a new window instance based on the screen size
window = new UIWindow (UIScreen.MainScreen.Bounds);
runner = new TouchRunner (window);
// register every tests included in the main application/assembly
runner.Add (typeof (ReactiveTests.Tests.ObserverTest).Assembly);
window.RootViewController = new UINavigationController (runner.GetViewController ());
// make the window visible
window.MakeKeyAndVisible ();
return true;
}
}
}
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