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// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.
namespace System.Reactive
{
class EventPatternSource<TEventArgs> : EventPatternSourceBase<object, TEventArgs>, IEventPatternSource<TEventArgs>
#if !NO_EVENTARGS_CONSTRAINT
where TEventArgs : EventArgs
#endif
{
public EventPatternSource(IObservable<EventPattern<object, TEventArgs>> source, Action<Action<object, TEventArgs>, /*object,*/ EventPattern<object, TEventArgs>> invokeHandler)
: base(source, invokeHandler)
{
}
event EventHandler<TEventArgs> IEventPatternSource<TEventArgs>.OnNext
{
add
{
Add(value, (o, e) => value(o, e));
}
remove
{
Remove(value);
}
}
}
}
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